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@@ -111,7 +111,7 @@ void CGeniusAI::addTownObjectives(HypotheticalGameState::TownModel &t, Hypotheti
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if(!t.visitingHero)
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if(!t.visitingHero)
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{
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{
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for(int i =0; i < hgs.AvailableHeroesToBuy.size();i++)
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for(int i =0; i < hgs.AvailableHeroesToBuy.size();i++)
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if(hgs.AvailableHeroesToBuy[i]->army.slots.size()>1)//only buy heros with units
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if(hgs.AvailableHeroesToBuy[i]!=NULL&&hgs.AvailableHeroesToBuy[i]->army.slots.size()>1)//only buy heros with units
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{
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{
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TownObjective to(AIObjective::recruitHero,&t,0);
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TownObjective to(AIObjective::recruitHero,&t,0);
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currentTownObjectives.insert(to);
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currentTownObjectives.insert(to);
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@@ -244,7 +244,7 @@ void CGeniusAI::yourTurn()
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tileRevealed(int3(x,y,z));
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tileRevealed(int3(x,y,z));
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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// reportResources();
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reportResources();
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turn++;
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turn++;
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AIObjective * objective;
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AIObjective * objective;
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