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* new spell: blind
* a part of hypnotize support * minor changes and bugfixes
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@@ -2332,7 +2332,8 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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if(!curStack->hasFeatureOfType(StackFeature::BLOCKS_RETALIATION)
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&& stackAtEnd->alive()
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&& stackAtEnd->counterAttacks
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&& !stackAtEnd->hasFeatureOfType(StackFeature::SIEGE_WEAPON)) //TODO: support for multiple retaliatons per turn
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&& !stackAtEnd->hasFeatureOfType(StackFeature::SIEGE_WEAPON)
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&& !stackAtEnd->hasFeatureOfType(StackFeature::HYPNOTIZED)) //TODO: support for multiple retaliatons per turn
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{
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prepareAttack(bat,stackAtEnd,curStack);
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bat.flags |= 2;
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@@ -2654,6 +2655,21 @@ static std::vector<ui32> calculateResistedStacks(const CSpell * sp, const CGHero
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ret.push_back((*it)->ID);
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}
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if(sp->id == 60) //hypnotize
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{
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for(std::set<CStack*>::const_iterator it = affectedCreatures.begin(); it != affectedCreatures.end(); ++it)
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{
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if( (*it)->amount * (*it)->MaxHealth() + (*it)->firstHPleft
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>
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caster->getPrimSkillLevel(2) * 25 + sp->powers[caster->getSpellSchoolLevel(sp)]
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)
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{
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ret.push_back((*it)->ID);
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}
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}
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}
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return ret;
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}
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@@ -2767,7 +2783,9 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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case 54: //slow
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case 55: //slayer
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case 56: //frenzy
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case 60: //hypnotize
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case 61: //forgetfulness
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case 62: //blind
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{
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SetStackEffect sse;
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for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
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