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Merge pull request #2305 from dydzio0614/unlimited-autosave

Ability to change autosave limit + set autosave prefix
This commit is contained in:
Ivan Savenko 2023-07-19 14:45:51 +03:00 committed by GitHub
commit 07a8c75bec
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 514 additions and 421 deletions

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@ -137,7 +137,6 @@ int main(int argc, char * argv[])
("nointro,i", "skips intro movies")
("donotstartserver,d","do not attempt to start server and just connect to it instead server")
("serverport", po::value<si64>(), "override port specified in config file")
("saveprefix", po::value<std::string>(), "prefix for auto save files")
("savefrequency", po::value<si64>(), "limit auto save creation to each N days")
("lobby", "parameters address, port, uuid to connect ro remote lobby session")
("lobby-address", po::value<std::string>(), "address to remote lobby")
@ -222,13 +221,6 @@ int main(int argc, char * argv[])
else if(s->isNull())
s->Integer() = defaultValue;
};
auto setSettingString = [](std::string key, std::string arg, std::string defaultValue) {
Settings s = settings.write(vstd::split(key, "/"));
if(::vm.count(arg))
s->String() = ::vm[arg].as<std::string>();
else if(s->isNull())
s->String() = defaultValue;
};
setSettingBool("session/onlyai", "onlyAI");
if(vm.count("headless"))
@ -256,7 +248,6 @@ int main(int argc, char * argv[])
// Init special testing settings
setSettingInteger("session/serverport", "serverport", 0);
setSettingString("session/saveprefix", "saveprefix", "");
setSettingInteger("general/saveFrequency", "savefrequency", 1);
// Initialize logging based on settings

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@ -56,6 +56,7 @@
#include "../lib/mapObjects/CGTownInstance.h"
#include "../lib/mapObjects/MiscObjects.h"
#include "../lib/mapObjects/ObjectTemplate.h"
#include "../lib/mapping/CMapHeader.h"
#include "../lib/pathfinder/CGPathNode.h"
#include "../lib/CStack.h"
#include "../lib/JsonNode.h"
@ -192,24 +193,37 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
void CPlayerInterface::performAutosave()
{
std::string prefix = settings["session"]["saveprefix"].String();
int frequency = static_cast<int>(settings["general"]["saveFrequency"].Integer());
if(firstCall)
if(frequency > 0 && cb->getDate() % frequency == 0)
{
autosaveCount = getLastIndex(prefix + "Autosave_");
bool usePrefix = settings["general"]["useSavePrefix"].Bool();
std::string prefix = std::string();
if(firstCall > 0) //new game, not loaded
if(usePrefix)
{
int index = getLastIndex(prefix + "Newgame_");
index %= SAVES_COUNT;
cb->save("Saves/" + prefix + "Newgame_Autosave_" + std::to_string(index + 1));
prefix = settings["general"]["savePrefix"].String();
if(prefix.empty())
{
prefix = cb->getMapHeader()->name.substr(0, 5) + "_";
}
}
autosaveCount++;
int autosaveCountLimit = settings["general"]["autosaveCountLimit"].Integer();
if(autosaveCountLimit > 0)
{
cb->save("Saves/" + prefix + "Autosave_" + std::to_string(autosaveCount));
autosaveCount %= autosaveCountLimit;
}
else
{
std::string stringifiedDate = std::to_string(cb->getDate(Date::MONTH))
+ std::to_string(cb->getDate(Date::WEEK))
+ std::to_string(cb->getDate(Date::DAY_OF_WEEK));
cb->save("Saves/" + prefix + "Autosave_" + stringifiedDate);
}
firstCall = 0;
}
else if(frequency > 0 && cb->getDate() % frequency == 0)
{
cb->save("Saves/" + prefix + "Autosave_" + std::to_string(autosaveCount++ + 1));
autosaveCount %= 5;
}
}
@ -221,7 +235,10 @@ void CPlayerInterface::yourTurn()
GH.curInt = this;
NotificationHandler::notify("Your turn");
performAutosave();
if(settings["general"]["startTurnAutosave"].Bool())
{
performAutosave();
}
if (CSH->howManyPlayerInterfaces() > 1) //hot seat message
{
@ -1676,7 +1693,7 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
CCS->soundh->playSound(castSoundPath);
}
void CPlayerInterface::tryDiggging(const CGHeroInstance * h)
void CPlayerInterface::tryDigging(const CGHeroInstance * h)
{
int msgToShow = -1;

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@ -64,7 +64,6 @@ class CPlayerInterface : public CGameInterface, public IUpdateable
// -1 - just loaded game; 1 - just started game; 0 otherwise
int firstCall;
int autosaveCount;
static const int SAVES_COUNT = 5;
std::pair<const CCreatureSet *, const CCreatureSet *> lastBattleArmies;
bool allowBattleReplay = false;
@ -203,9 +202,10 @@ public: // public interface for use by client via LOCPLINT access
void stopMovement();
void moveHero(const CGHeroInstance *h, const CGPath& path);
void tryDiggging(const CGHeroInstance *h);
void tryDigging(const CGHeroInstance *h);
void showShipyardDialogOrProblemPopup(const IShipyard *obj); //obj may be town or shipyard;
void proposeLoadingGame();
void performAutosave();
///returns true if all events are processed internally
bool capturedAllEvents();
@ -237,8 +237,6 @@ private:
void doMoveHero(const CGHeroInstance *h, CGPath path);
void setMovementStatus(bool value);
/// Performs autosave, if needed according to settings
void performAutosave();
};
/// Provides global access to instance of interface of currently active player

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@ -419,6 +419,12 @@ void AdventureMapInterface::hotkeyEndingTurn()
LOCPLINT->makingTurn = false;
LOCPLINT->cb->endTurn();
if(!settings["general"]["startTurnAutosave"].Bool())
{
LOCPLINT->performAutosave();
}
mapAudio->onPlayerTurnEnded();
}

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@ -284,7 +284,7 @@ void AdventureMapShortcuts::digGrail()
const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
if(h && LOCPLINT->makingTurn)
LOCPLINT->tryDiggging(h);
LOCPLINT->tryDigging(h);
}
void AdventureMapShortcuts::viewPuzzleMap()

View File

@ -42,7 +42,7 @@ AdventureOptions::AdventureOptions()
dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero())
dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
dig->addCallback(std::bind(&CPlayerInterface::tryDigging, LOCPLINT, h));
else
dig->block(true);
}

View File

@ -33,8 +33,12 @@
"extraDump",
"userRelativePointer",
"relativePointerSpeedMultiplier",
"hapticFeedback",
"longTouchTimeMilliseconds",
"hapticFeedback"
"autosaveCountLimit",
"useSavePrefix",
"savePrefix",
"startTurnAutosave"
],
"properties" : {
"playerName" : {
@ -106,6 +110,22 @@
"hapticFeedback" : {
"type" : "boolean",
"default" : false
},
"autosaveCountLimit" : {
"type" : "number",
"default": 5
},
"useSavePrefix" : {
"type": "boolean",
"default": false
},
"savePrefix" : {
"type": "string",
"default": ""
},
"startTurnAutosave" : {
"type": "boolean",
"default": false
}
}
},

View File

@ -102,6 +102,13 @@ void CSettingsView::loadSettings()
ui->comboBoxAutoSave->setCurrentIndex(settings["general"]["saveFrequency"].Integer() > 0 ? 1 : 0);
ui->spinBoxAutoSaveLimit->setValue(settings["general"]["autosaveCountLimit"].Integer());
ui->checkBoxAutoSavePrefix->setChecked(settings["general"]["useSavePrefix"].Bool());
ui->lineEditAutoSavePrefix->setText(QString::fromStdString(settings["general"]["savePrefix"].String()));
ui->lineEditAutoSavePrefix->setEnabled(settings["general"]["useSavePrefix"].Bool());
Languages::fillLanguages(ui->comboBoxLanguage, false);
std::string cursorType = settings["video"]["cursor"].String();
@ -500,3 +507,25 @@ void CSettingsView::on_comboBoxAlliedPlayerAI_currentTextChanged(const QString &
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_checkBoxAutoSavePrefix_stateChanged(int arg1)
{
Settings node = settings.write["general"]["useSavePrefix"];
node->Bool() = arg1;
ui->lineEditAutoSavePrefix->setEnabled(arg1);
}
void CSettingsView::on_spinBoxAutoSaveLimit_valueChanged(int arg1)
{
Settings node = settings.write["general"]["autosaveCountLimit"];
node->Float() = arg1;
}
void CSettingsView::on_lineEditAutoSavePrefix_textEdited(const QString &arg1)
{
Settings node = settings.write["general"]["savePrefix"];
node->String() = arg1.toStdString();
}

View File

@ -66,6 +66,12 @@ private slots:
void on_comboBoxAlliedPlayerAI_currentTextChanged(const QString &arg1);
void on_checkBoxAutoSavePrefix_stateChanged(int arg1);
void on_spinBoxAutoSaveLimit_valueChanged(int arg1);
void on_lineEditAutoSavePrefix_textEdited(const QString &arg1);
private:
Ui::CSettingsView * ui;

View File

@ -42,7 +42,6 @@
</property>
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
@ -107,26 +106,25 @@
<property name="geometry">
<rect>
<x>0</x>
<y>-331</y>
<y>0</y>
<width>610</width>
<height>679</height>
<height>790</height>
</rect>
</property>
<layout class="QGridLayout" name="gridLayout" columnstretch="2,0,1,1,1">
<item row="8" column="0">
<widget class="QLabel" name="labelVideo">
<item row="18" column="0">
<widget class="QLabel" name="labelArtificialIntelligence">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>Video</string>
<string>Artificial Intelligence</string>
</property>
</widget>
</item>
<item row="24" column="2" colspan="3">
<item row="26" column="2" colspan="3">
<widget class="QLineEdit" name="lineEditRepositoryDefault">
<property name="text">
<string notr="true"/>
@ -136,168 +134,30 @@
</property>
</widget>
</item>
<item row="25" column="2" colspan="3">
<widget class="QLineEdit" name="lineEditRepositoryExtra">
<property name="text">
<string notr="true"/>
<item row="26" column="1">
<widget class="QCheckBox" name="checkBoxRepositoryDefault">
<property name="enabled">
<bool>true</bool>
</property>
</widget>
</item>
<item row="19" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxNeutralAI">
<property name="currentText">
<string notr="true">BattleAI</string>
</property>
<item>
<property name="text">
<string notr="true">BattleAI</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">StupidAI</string>
</property>
</item>
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="labelNetworkPort">
<property name="text">
<string>Network port</string>
</property>
</widget>
</item>
<item row="22" column="0">
<widget class="QLabel" name="labelRepositories">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>Mod Repositories</string>
</property>
</widget>
</item>
<item row="7" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxAutoSave">
<property name="currentIndex">
<number>1</number>
</property>
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>On</string>
</property>
</item>
</widget>
</item>
<item row="21" column="0">
<widget class="QLabel" name="labelEnemyAI">
<property name="text">
<string>Enemy AI in battles</string>
</property>
</widget>
</item>
<item row="18" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxAlliedPlayerAI">
<property name="currentText">
<string notr="true">VCAI</string>
</property>
<item>
<property name="text">
<string notr="true">VCAI</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Nullkiller</string>
</property>
</item>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="labelTranslation">
<property name="text">
<string>Heroes III Translation</string>
</property>
</widget>
</item>
<item row="24" column="0">
<widget class="QLabel" name="labelRepositoryDefault">
<property name="text">
<string>Default repository</string>
</property>
</widget>
</item>
<item row="23" column="1" colspan="2">
<widget class="QComboBox" name="comboBoxAutoCheck">
<property name="currentIndex">
<number>1</number>
</property>
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>On</string>
</property>
</item>
</widget>
</item>
<item row="13" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxShowIntro">
<property name="currentIndex">
<number>1</number>
</property>
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>On</string>
</property>
</item>
</widget>
</item>
<item row="5" column="4">
<widget class="QPushButton" name="pushButtonTranslation">
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="14" column="0">
<widget class="QLabel" name="labelDisplayIndex">
<property name="text">
<string>Display index</string>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="15" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxCursorType">
<item>
<property name="text">
<string>Hardware</string>
</property>
</item>
<item>
<property name="text">
<string>Software</string>
</property>
</item>
<item row="27" column="1">
<widget class="QCheckBox" name="checkBoxRepositoryExtra">
<property name="text">
<string/>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="10" column="1" colspan="4">
<item row="12" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxFullScreen">
<property name="toolTip">
<string>Select display mode for game
@ -328,243 +188,21 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
</item>
</widget>
</item>
<item row="25" column="1">
<widget class="QCheckBox" name="checkBoxRepositoryExtra">
<property name="text">
<string/>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="labelLanguage">
<property name="text">
<string>VCMI Language</string>
</property>
</widget>
</item>
<item row="6" column="1" colspan="4">
<widget class="QSpinBox" name="spinBoxNetworkPort">
<property name="minimum">
<number>1024</number>
</property>
<property name="maximum">
<number>65535</number>
</property>
<property name="value">
<number>3030</number>
</property>
</widget>
</item>
<item row="13" column="0">
<widget class="QLabel" name="labelShowIntro">
<property name="text">
<string>Show intro</string>
</property>
</widget>
</item>
<item row="5" column="1" colspan="3">
<widget class="QLabel" name="labelTranslationStatus">
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="20" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxFriendlyAI">
<property name="editable">
<bool>false</bool>
</property>
<property name="currentText">
<string notr="true">BattleAI</string>
</property>
<item>
<property name="text">
<string notr="true">BattleAI</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">StupidAI</string>
</property>
</item>
</widget>
</item>
<item row="19" column="0">
<widget class="QLabel" name="labelNeutralAI">
<property name="text">
<string>Neutral AI in battles</string>
</property>
</widget>
</item>
<item row="9" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxResolution"/>
</item>
<item row="0" column="0">
<widget class="QLabel" name="labelGeneral">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>General</string>
</property>
</widget>
</item>
<item row="9" column="0">
<item row="11" column="0">
<widget class="QLabel" name="labelResolution">
<property name="text">
<string>Resolution</string>
</property>
</widget>
</item>
<item row="24" column="1">
<widget class="QCheckBox" name="checkBoxRepositoryDefault">
<property name="enabled">
<bool>true</bool>
</property>
<property name="text">
<string/>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="17" column="0">
<widget class="QLabel" name="labelEnemyPlayerAI">
<property name="text">
<string>Adventure Map Enemies</string>
</property>
</widget>
</item>
<item row="11" column="0">
<widget class="QLabel" name="labelInterfaceScaling">
<property name="text">
<string>Interface Scaling</string>
</property>
</widget>
</item>
<item row="15" column="0">
<widget class="QLabel" name="labelCursorType">
<property name="text">
<string>Cursor</string>
</property>
</widget>
</item>
<item row="11" column="1" colspan="4">
<widget class="QSpinBox" name="spinBoxInterfaceScaling">
<property name="minimum">
<number>50</number>
</property>
<property name="maximum">
<number>400</number>
</property>
<property name="singleStep">
<number>10</number>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="labelLanguageBase">
<property name="text">
<string>Heroes III Data Language</string>
</property>
</widget>
</item>
<item row="18" column="0">
<item row="20" column="0">
<widget class="QLabel" name="labelAlliedPlayerAI">
<property name="text">
<string>Adventure Map Allies</string>
</property>
</widget>
</item>
<item row="17" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxEnemyPlayerAI">
<property name="currentText">
<string notr="true">VCAI</string>
</property>
<item>
<property name="text">
<string notr="true">VCAI</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Nullkiller</string>
</property>
</item>
</widget>
</item>
<item row="4" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxLanguageBase"/>
</item>
<item row="25" column="0">
<widget class="QLabel" name="labelRepositoryExtra">
<property name="text">
<string>Additional repository</string>
</property>
</widget>
</item>
<item row="23" column="0">
<widget class="QLabel" name="labelAutoCheck">
<property name="text">
<string>Check on startup</string>
</property>
</widget>
</item>
<item row="23" column="3" colspan="2">
<widget class="QPushButton" name="refreshRepositoriesButton">
<property name="text">
<string>Refresh now</string>
</property>
</widget>
</item>
<item row="20" column="0">
<widget class="QLabel" name="labelFriendlyAI">
<property name="text">
<string>Friendly AI in battles</string>
</property>
</widget>
</item>
<item row="10" column="0">
<widget class="QLabel" name="labelFullScreen">
<property name="text">
<string>Fullscreen</string>
</property>
</widget>
</item>
<item row="1" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxLanguage"/>
</item>
<item row="14" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxDisplayIndex"/>
</item>
<item row="7" column="0">
<widget class="QLabel" name="labelAutoSave">
<property name="text">
<string>Autosave</string>
</property>
</widget>
</item>
<item row="16" column="0">
<widget class="QLabel" name="labelArtificialIntelligence">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>Artificial Intelligence</string>
</property>
</widget>
</item>
<item row="21" column="1" colspan="4">
<item row="23" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxEnemyAI">
<property name="editable">
<bool>false</bool>
@ -584,14 +222,169 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
</item>
</widget>
</item>
<item row="12" column="0">
<widget class="QLabel" name="labelFramerateLimit">
<item row="24" column="0">
<widget class="QLabel" name="labelRepositories">
<property name="font">
<font>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>Framerate Limit</string>
<string>Mod Repositories</string>
</property>
</widget>
</item>
<item row="12" column="1" colspan="4">
<item row="25" column="1" colspan="2">
<widget class="QComboBox" name="comboBoxAutoCheck">
<property name="currentIndex">
<number>1</number>
</property>
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>On</string>
</property>
</item>
</widget>
</item>
<item row="5" column="1" colspan="3">
<widget class="QLabel" name="labelTranslationStatus">
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="26" column="0">
<widget class="QLabel" name="labelRepositoryDefault">
<property name="text">
<string>Default repository</string>
</property>
</widget>
</item>
<item row="27" column="0">
<widget class="QLabel" name="labelRepositoryExtra">
<property name="text">
<string>Additional repository</string>
</property>
</widget>
</item>
<item row="21" column="0">
<widget class="QLabel" name="labelNeutralAI">
<property name="text">
<string>Neutral AI in battles</string>
</property>
</widget>
</item>
<item row="5" column="4">
<widget class="QPushButton" name="pushButtonTranslation">
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="13" column="1" colspan="4">
<widget class="QSpinBox" name="spinBoxInterfaceScaling">
<property name="minimum">
<number>50</number>
</property>
<property name="maximum">
<number>400</number>
</property>
<property name="singleStep">
<number>10</number>
</property>
</widget>
</item>
<item row="13" column="0">
<widget class="QLabel" name="labelInterfaceScaling">
<property name="text">
<string>Interface Scaling</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="labelLanguageBase">
<property name="text">
<string>Heroes III Data Language</string>
</property>
</widget>
</item>
<item row="8" column="0">
<widget class="QLabel" name="labelAutoSaveLimit">
<property name="text">
<string>Autosave limit (0 = off)</string>
</property>
</widget>
</item>
<item row="4" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxLanguageBase"/>
</item>
<item row="22" column="0">
<widget class="QLabel" name="labelFriendlyAI">
<property name="text">
<string>Friendly AI in battles</string>
</property>
</widget>
</item>
<item row="22" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxFriendlyAI">
<property name="editable">
<bool>false</bool>
</property>
<property name="currentText">
<string notr="true">BattleAI</string>
</property>
<item>
<property name="text">
<string notr="true">BattleAI</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">StupidAI</string>
</property>
</item>
</widget>
</item>
<item row="11" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxResolution"/>
</item>
<item row="20" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxAlliedPlayerAI">
<property name="currentText">
<string notr="true">VCAI</string>
</property>
<item>
<property name="text">
<string notr="true">VCAI</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Nullkiller</string>
</property>
</item>
</widget>
</item>
<item row="16" column="0">
<widget class="QLabel" name="labelDisplayIndex">
<property name="text">
<string>Display index</string>
</property>
</widget>
</item>
<item row="19" column="0">
<widget class="QLabel" name="labelEnemyPlayerAI">
<property name="text">
<string>Adventure Map Enemies</string>
</property>
</widget>
</item>
<item row="14" column="1" colspan="4">
<widget class="QSpinBox" name="spinBoxFramerateLimit">
<property name="minimum">
<number>20</number>
@ -604,6 +397,239 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
</property>
</widget>
</item>
<item row="15" column="0">
<widget class="QLabel" name="labelShowIntro">
<property name="text">
<string>Show intro</string>
</property>
</widget>
</item>
<item row="7" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxAutoSave">
<property name="currentIndex">
<number>1</number>
</property>
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>On</string>
</property>
</item>
</widget>
</item>
<item row="1" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxLanguage"/>
</item>
<item row="17" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxCursorType">
<item>
<property name="text">
<string>Hardware</string>
</property>
</item>
<item>
<property name="text">
<string>Software</string>
</property>
</item>
</widget>
</item>
<item row="12" column="0">
<widget class="QLabel" name="labelFullScreen">
<property name="text">
<string>Fullscreen</string>
</property>
</widget>
</item>
<item row="17" column="0">
<widget class="QLabel" name="labelCursorType">
<property name="text">
<string>Cursor</string>
</property>
</widget>
</item>
<item row="27" column="2" colspan="3">
<widget class="QLineEdit" name="lineEditRepositoryExtra">
<property name="text">
<string notr="true"/>
</property>
</widget>
</item>
<item row="23" column="0">
<widget class="QLabel" name="labelEnemyAI">
<property name="text">
<string>Enemy AI in battles</string>
</property>
</widget>
</item>
<item row="25" column="0">
<widget class="QLabel" name="labelAutoCheck">
<property name="text">
<string>Check on startup</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="labelGeneral">
<property name="font">
<font>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>General</string>
</property>
</widget>
</item>
<item row="21" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxNeutralAI">
<property name="currentText">
<string notr="true">BattleAI</string>
</property>
<item>
<property name="text">
<string notr="true">BattleAI</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">StupidAI</string>
</property>
</item>
</widget>
</item>
<item row="25" column="3" colspan="2">
<widget class="QPushButton" name="refreshRepositoriesButton">
<property name="text">
<string>Refresh now</string>
</property>
</widget>
</item>
<item row="6" column="1" colspan="4">
<widget class="QSpinBox" name="spinBoxNetworkPort">
<property name="minimum">
<number>1024</number>
</property>
<property name="maximum">
<number>65535</number>
</property>
<property name="value">
<number>3030</number>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="labelNetworkPort">
<property name="text">
<string>Network port</string>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="labelTranslation">
<property name="text">
<string>Heroes III Translation</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="labelLanguage">
<property name="text">
<string>VCMI Language</string>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QLabel" name="labelAutoSave">
<property name="text">
<string>Autosave</string>
</property>
</widget>
</item>
<item row="10" column="0">
<widget class="QLabel" name="labelVideo">
<property name="font">
<font>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>Video</string>
</property>
</widget>
</item>
<item row="19" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxEnemyPlayerAI">
<property name="currentText">
<string notr="true">VCAI</string>
</property>
<item>
<property name="text">
<string notr="true">VCAI</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Nullkiller</string>
</property>
</item>
</widget>
</item>
<item row="16" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxDisplayIndex"/>
</item>
<item row="14" column="0">
<widget class="QLabel" name="labelFramerateLimit">
<property name="text">
<string>Framerate Limit</string>
</property>
</widget>
</item>
<item row="15" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxShowIntro">
<property name="currentIndex">
<number>1</number>
</property>
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>On</string>
</property>
</item>
</widget>
</item>
<item row="9" column="0">
<widget class="QLabel" name="labelAutoSavePrefix">
<property name="text">
<string>Autosave prefix</string>
</property>
</widget>
</item>
<item row="8" column="1" colspan="4">
<widget class="QSpinBox" name="spinBoxAutoSaveLimit"/>
</item>
<item row="9" column="1">
<widget class="QCheckBox" name="checkBoxAutoSavePrefix">
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="9" column="2" colspan="3">
<widget class="QLineEdit" name="lineEditAutoSavePrefix">
<property name="placeholderText">
<string>empty = map name prefix</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>