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Partial support for Daemon Summoning.
It freezes for unknown reason, but still. Minor fixes.
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@@ -1168,8 +1168,7 @@ DLL_EXPORT void StacksHealedOrResurrected::applyGs( CGameState *gs )
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{
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changedStack->state.insert(ALIVE);
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if(healedStacks[g].lowLevelResurrection)
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changedStack->state.insert(SUMMONED);
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//changedStack->addNewBonus( makeFeature(HeroBonus::SUMMONED, HeroBonus::ONE_BATTLE, 0, 0, HeroBonus::BONUS_FROM_HERO) );
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changedStack->state.insert(SUMMONED); //TODO: different counter for rised units
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}
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//int missingHPfirst = changedStack->MaxHealth() - changedStack->firstHPleft;
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int res = std::min( healedStacks[g].healedHP / changedStack->MaxHealth() , changedStack->baseAmount - changedStack->count );
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