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Partial support for Daemon Summoning.

It freezes for unknown reason, but still.

Minor fixes.
This commit is contained in:
DjWarmonger
2011-10-02 07:16:34 +00:00
parent 6fdb984799
commit 07b8f87fb7
5 changed files with 16 additions and 14 deletions

View File

@@ -1168,8 +1168,7 @@ DLL_EXPORT void StacksHealedOrResurrected::applyGs( CGameState *gs )
{
changedStack->state.insert(ALIVE);
if(healedStacks[g].lowLevelResurrection)
changedStack->state.insert(SUMMONED);
//changedStack->addNewBonus( makeFeature(HeroBonus::SUMMONED, HeroBonus::ONE_BATTLE, 0, 0, HeroBonus::BONUS_FROM_HERO) );
changedStack->state.insert(SUMMONED); //TODO: different counter for rised units
}
//int missingHPfirst = changedStack->MaxHealth() - changedStack->firstHPleft;
int res = std::min( healedStacks[g].healedHP / changedStack->MaxHealth() , changedStack->baseAmount - changedStack->count );