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Partial support for Daemon Summoning.

It freezes for unknown reason, but still.

Minor fixes.
This commit is contained in:
DjWarmonger
2011-10-02 07:16:34 +00:00
parent 6fdb984799
commit 07b8f87fb7
5 changed files with 16 additions and 14 deletions

View File

@@ -3286,7 +3286,6 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
case BattleAction::DAEMON_SUMMONING:
//TODO: From Strategija:
//Summon Demon is a level 2 spell.
//Cloned Pit Lord stack can use the specialty as well.
{
StartAction start_action(ba);
sendAndApply(&start_action);
@@ -3299,15 +3298,18 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
bsa.creID = summoner->getBonus(Selector::type(Bonus::DAEMON_SUMMONING))->subtype; //in case summoner can summon more than one type of monsters... scream!
ui64 risedHp = summoner->count * summoner->valOfBonuses(Bonus::DAEMON_SUMMONING, bsa.creID);
bsa.amount = std::min ((ui32)(risedHp/destStack->MaxHealth()), destStack->baseAmount);
bsa.amount = std::min ((ui32)(risedHp / VLC->creh->creatures[bsa.creID]->MaxHealth()), destStack->baseAmount);
bsa.pos = gs->curB->getAvaliableHex(bsa.creID, bsa.attacker, destStack->position);
bsa.summoned = false;
BattleStacksRemoved bsr; //remove body
bsr.stackIDs.insert(destStack->ID);
sendAndApply(&bsr);
sendAndApply(&bsa);
if (bsa.amount) //there's rare possibility single creature cannot rise desired type
{
BattleStacksRemoved bsr; //remove body
bsr.stackIDs.insert(destStack->ID);
sendAndApply(&bsr);
sendAndApply(&bsa);
}
sendAndApply(&end_action);
break;