mirror of
https://github.com/vcmi/vcmi.git
synced 2025-12-01 23:12:49 +02:00
Refactoring of button class to prepare for configurable button
This commit is contained in:
@@ -30,30 +30,25 @@
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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void CButton::update()
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void ButtonBase::update()
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{
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if (overlay)
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{
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Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
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if (state == PRESSED)
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if (state == EButtonState::PRESSED)
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overlay->moveTo(targetPos + Point(1,1));
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else
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overlay->moveTo(targetPos);
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}
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int newPos = stateToIndex[int(state)];
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if(animateLonelyFrame)
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{
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if(state == PRESSED)
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image->moveBy(Point(1,1));
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else
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image->moveBy(Point(-1,-1));
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}
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if (newPos < 0)
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newPos = 0;
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if (state == HIGHLIGHTED && image->size() < 4)
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// checkbox - has only have two frames: normal and pressed/highlighted
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// hero movement speed buttons: only three frames: normal, pressed and blocked/highlighted
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if (state == EButtonState::HIGHLIGHTED && image->size() < 4)
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newPos = (int)image->size()-1;
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image->setFrame(newPos);
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@@ -71,14 +66,14 @@ void CButton::addCallback(const std::function<void()> & callback)
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this->callback += callback;
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}
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void CButton::addTextOverlay(const std::string & Text, EFonts font, ColorRGBA color)
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void ButtonBase::setTextOverlay(const std::string & Text, EFonts font, ColorRGBA color)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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addOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
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setOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
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update();
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}
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void CButton::addOverlay(std::shared_ptr<CIntObject> newOverlay)
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void ButtonBase::setOverlay(std::shared_ptr<CIntObject> newOverlay)
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{
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overlay = newOverlay;
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if(overlay)
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@@ -90,17 +85,23 @@ void CButton::addOverlay(std::shared_ptr<CIntObject> newOverlay)
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update();
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}
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void CButton::addImage(const AnimationPath & filename)
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void ButtonBase::setImage(const AnimationPath & defName, bool playerColoredButton)
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{
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imageNames.push_back(filename);
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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image = std::make_shared<CAnimImage>(defName, vstd::to_underlying(getState()));
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pos = image->pos;
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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}
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void CButton::addHoverText(ButtonState state, std::string text)
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void CButton::addHoverText(EButtonState state, std::string text)
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{
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hoverTexts[state] = text;
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hoverTexts[vstd::to_underlying(state)] = text;
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}
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void CButton::setImageOrder(int state1, int state2, int state3, int state4)
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void ButtonBase::setImageOrder(int state1, int state2, int state3, int state4)
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{
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stateToIndex[0] = state1;
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stateToIndex[1] = state2;
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@@ -109,44 +110,65 @@ void CButton::setImageOrder(int state1, int state2, int state3, int state4)
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update();
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}
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void CButton::setAnimateLonelyFrame(bool agreement)
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//TODO:
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//void CButton::setAnimateLonelyFrame(bool agreement)
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//{
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// animateLonelyFrame = agreement;
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//}
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void ButtonBase::setStateImpl(EButtonState newState)
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{
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animateLonelyFrame = agreement;
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}
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void CButton::setState(ButtonState newState)
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{
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if (state == newState)
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return;
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if (newState == BLOCKED)
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removeUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
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else
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addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
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state = newState;
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update();
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}
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CButton::ButtonState CButton::getState()
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void CButton::setState(EButtonState newState)
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{
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if (getState() == newState)
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return;
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if (newState == EButtonState::BLOCKED)
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removeUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
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else
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addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
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setStateImpl(newState);
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}
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EButtonState ButtonBase::getState()
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{
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return state;
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}
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bool CButton::isBlocked()
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{
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return state == BLOCKED;
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return getState() == EButtonState::BLOCKED;
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}
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bool CButton::isHighlighted()
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{
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return state == HIGHLIGHTED;
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return getState() == EButtonState::HIGHLIGHTED;
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}
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void CButton::setHoverable(bool on)
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{
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hoverable = on;
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}
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void CButton::setSoundDisabled(bool on)
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{
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soundDisabled = on;
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}
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void CButton::setActOnDown(bool on)
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{
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actOnDown = on;
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}
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void CButton::block(bool on)
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{
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if(on || state == BLOCKED) //dont change button state if unblock requested, but it's not blocked
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setState(on ? BLOCKED : NORMAL);
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if(on || getState() == EButtonState::BLOCKED) //dont change button state if unblock requested, but it's not blocked
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setState(on ? EButtonState::BLOCKED : EButtonState::NORMAL);
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}
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void CButton::onButtonClicked()
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@@ -169,14 +191,14 @@ void CButton::clickPressed(const Point & cursorPosition)
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if(isBlocked())
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return;
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if (getState() != PRESSED)
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if (getState() != EButtonState::PRESSED)
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{
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if (!soundDisabled)
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{
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CCS->soundh->playSound(soundBase::button);
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GH.input().hapticFeedback();
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}
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setState(PRESSED);
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setState(EButtonState::PRESSED);
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if (actOnDown)
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onButtonClicked();
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@@ -185,12 +207,12 @@ void CButton::clickPressed(const Point & cursorPosition)
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void CButton::clickReleased(const Point & cursorPosition)
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{
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if (getState() == PRESSED)
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if (getState() == EButtonState::PRESSED)
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{
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if(hoverable && isHovered())
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setState(HIGHLIGHTED);
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setState(EButtonState::HIGHLIGHTED);
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else
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setState(NORMAL);
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setState(EButtonState::NORMAL);
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if (!actOnDown)
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onButtonClicked();
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@@ -199,12 +221,12 @@ void CButton::clickReleased(const Point & cursorPosition)
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void CButton::clickCancel(const Point & cursorPosition)
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{
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if (getState() == PRESSED)
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if (getState() == EButtonState::PRESSED)
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{
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if(hoverable && isHovered())
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setState(HIGHLIGHTED);
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setState(EButtonState::HIGHLIGHTED);
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else
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setState(NORMAL);
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setState(EButtonState::NORMAL);
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}
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}
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@@ -219,17 +241,17 @@ void CButton::hover (bool on)
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if(hoverable && !isBlocked())
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{
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if(on)
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setState(HIGHLIGHTED);
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setState(EButtonState::HIGHLIGHTED);
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else
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setState(NORMAL);
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setState(EButtonState::NORMAL);
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}
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/*if(pressedL && on) // WTF is this? When this is used?
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setState(PRESSED);*/
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std::string name = hoverTexts[getState()].empty()
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std::string name = hoverTexts[vstd::to_underlying(getState())].empty()
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? hoverTexts[0]
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: hoverTexts[getState()];
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: hoverTexts[vstd::to_underlying(getState())];
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if(!name.empty() && !isBlocked()) //if there is no name, there is nothing to display also
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{
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@@ -240,55 +262,30 @@ void CButton::hover (bool on)
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}
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}
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ButtonBase::ButtonBase(Point position, const AnimationPath & defName, EShortcut key, bool playerColoredButton)
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: CKeyShortcut(key)
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, stateToIndex({0, 1, 2, 3})
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, state(EButtonState::NORMAL)
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{
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pos.x += position.x;
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pos.y += position.y;
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setImage(defName);
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}
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CButton::CButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, EShortcut key, bool playerColoredButton):
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CKeyShortcut(key),
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ButtonBase(position, defName, key, playerColoredButton),
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callback(Callback)
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{
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defActions = 255-DISPOSE;
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addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
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stateToIndex[0] = 0;
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stateToIndex[1] = 1;
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stateToIndex[2] = 2;
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stateToIndex[3] = 3;
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state=NORMAL;
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currentImage = -1;
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hoverable = actOnDown = soundDisabled = false;
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hoverTexts[0] = help.first;
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helpBox=help.second;
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pos.x += position.x;
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pos.y += position.y;
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if (!defName.empty())
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{
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imageNames.push_back(defName);
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setIndex(0);
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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}
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}
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void CButton::setIndex(size_t index)
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{
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if (index == currentImage || index>=imageNames.size())
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return;
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currentImage = index;
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auto anim = GH.renderHandler().loadAnimation(imageNames[index]);
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setImage(anim);
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}
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void CButton::setImage(std::shared_ptr<CAnimation> anim, int animFlags)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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image = std::make_shared<CAnimImage>(anim, getState(), 0, 0, 0, animFlags);
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pos = image->pos;
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}
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void CButton::setPlayerColor(PlayerColor player)
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void ButtonBase::setPlayerColor(PlayerColor player)
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{
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if (image && image->isPlayerColored())
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image->playerColored(player);
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@@ -353,6 +350,11 @@ void CToggleBase::setSelected(bool on)
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callback(on);
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}
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bool CToggleBase::isSelected() const
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{
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return selected;
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}
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bool CToggleBase::canActivate()
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{
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if (selected && !allowDeselection)
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@@ -365,29 +367,33 @@ void CToggleBase::addCallback(std::function<void(bool)> function)
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callback += function;
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}
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void CToggleBase::setAllowDeselection(bool on)
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{
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allowDeselection = on;
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}
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CToggleButton::CToggleButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help,
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CFunctionList<void(bool)> callback, EShortcut key, bool playerColoredButton):
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CButton(position, defName, help, 0, key, playerColoredButton),
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CToggleBase(callback)
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{
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allowDeselection = true;
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}
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void CToggleButton::doSelect(bool on)
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{
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if (on)
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{
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setState(HIGHLIGHTED);
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setState(EButtonState::HIGHLIGHTED);
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}
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else
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{
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setState(NORMAL);
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setState(EButtonState::NORMAL);
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}
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}
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void CToggleButton::setEnabled(bool enabled)
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{
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setState(enabled ? NORMAL : BLOCKED);
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setState(enabled ? EButtonState::NORMAL : EButtonState::BLOCKED);
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}
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void CToggleButton::clickPressed(const Point & cursorPosition)
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@@ -403,7 +409,7 @@ void CToggleButton::clickPressed(const Point & cursorPosition)
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{
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CCS->soundh->playSound(soundBase::button);
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GH.input().hapticFeedback();
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setState(PRESSED);
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setState(EButtonState::PRESSED);
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}
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}
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@@ -416,13 +422,13 @@ void CToggleButton::clickReleased(const Point & cursorPosition)
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if(isBlocked())
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return;
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if (getState() == PRESSED && canActivate())
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if (getState() == EButtonState::PRESSED && canActivate())
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{
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onButtonClicked();
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setSelected(!selected);
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setSelected(!isSelected());
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}
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else
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doSelect(selected); // restore
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doSelect(isSelected()); // restore
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}
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void CToggleButton::clickCancel(const Point & cursorPosition)
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@@ -434,7 +440,7 @@ void CToggleButton::clickCancel(const Point & cursorPosition)
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if(isBlocked())
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return;
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doSelect(selected);
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doSelect(isSelected());
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}
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void CToggleGroup::addCallback(std::function<void(int)> callback)
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@@ -455,7 +461,7 @@ void CToggleGroup::addToggle(int identifier, std::shared_ptr<CToggleBase> button
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}
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button->addCallback([=] (bool on) { if (on) selectionChanged(identifier);});
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button->allowDeselection = false;
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button->setAllowDeselection(false);
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if(buttons.count(identifier)>0)
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logAnim->error("Duplicated toggle button id %d", identifier);
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