mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Works more or less
This commit is contained in:
@@ -65,7 +65,7 @@ RandomMapTab::RandomMapTab():
|
||||
|
||||
addCallback("setPlayersCount", [&](int btnId)
|
||||
{
|
||||
mapGenOptions->setPlayerCount(btnId);
|
||||
mapGenOptions->setHumanOrCpuPlayerCount(btnId);
|
||||
setMapGenOptions(mapGenOptions);
|
||||
updateMapInfoByHost();
|
||||
});
|
||||
@@ -184,12 +184,9 @@ void RandomMapTab::updateMapInfoByHost()
|
||||
|
||||
// Generate player information
|
||||
int playersToGen = PlayerColor::PLAYER_LIMIT_I;
|
||||
if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
||||
if(mapGenOptions->getHumanOrCpuPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
||||
{
|
||||
if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
||||
playersToGen = mapGenOptions->getPlayerCount() + mapGenOptions->getCompOnlyPlayerCount();
|
||||
else
|
||||
playersToGen = mapGenOptions->getPlayerCount();
|
||||
playersToGen = mapGenOptions->getHumanOrCpuPlayerCount();
|
||||
}
|
||||
|
||||
mapInfo->mapHeader->howManyTeams = playersToGen;
|
||||
@@ -198,33 +195,39 @@ void RandomMapTab::updateMapInfoByHost()
|
||||
//TODO: Where are human / CPU players toggled in player configuration?
|
||||
//TODO: Get human player count
|
||||
|
||||
std::set<TeamID> occupiedTeams;
|
||||
//std::set<TeamID> occupiedTeams;
|
||||
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
|
||||
{
|
||||
mapInfo->mapHeader->players[i].canComputerPlay = false;
|
||||
mapInfo->mapHeader->players[i].canHumanPlay = false;
|
||||
}
|
||||
|
||||
for(int i = 0; i < playersToGen; ++i)
|
||||
std::vector<PlayerColor> availableColors;
|
||||
for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
|
||||
{
|
||||
PlayerInfo player;
|
||||
player.isFactionRandom = true;
|
||||
player.canComputerPlay = true;
|
||||
if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE && i >= mapGenOptions->getPlayerCount())
|
||||
{
|
||||
player.canHumanPlay = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.canHumanPlay = true;
|
||||
}
|
||||
auto team = mapGenOptions->getPlayersSettings().at(PlayerColor(i)).getTeam();
|
||||
player.team = team;
|
||||
occupiedTeams.insert(team);
|
||||
player.hasMainTown = true;
|
||||
player.generateHeroAtMainTown = true;
|
||||
mapInfo->mapHeader->players[i] = player;
|
||||
availableColors.push_back(PlayerColor(color));
|
||||
}
|
||||
|
||||
//First restore known players
|
||||
for (auto& player : mapGenOptions->getPlayersSettings())
|
||||
{
|
||||
PlayerInfo playerInfo;
|
||||
playerInfo.isFactionRandom = (player.second.getStartingTown() == CMapGenOptions::CPlayerSettings::RANDOM_TOWN);
|
||||
playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
|
||||
playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
|
||||
|
||||
auto team = player.second.getTeam();
|
||||
playerInfo.team = team;
|
||||
//occupiedTeams.insert(team);
|
||||
playerInfo.hasMainTown = true;
|
||||
playerInfo.generateHeroAtMainTown = true;
|
||||
mapInfo->mapHeader->players[player.first] = playerInfo;
|
||||
vstd::erase(availableColors, player.first);
|
||||
}
|
||||
|
||||
/*
|
||||
//Reset teams to default (?)
|
||||
// TODO: Do not reset teams here, this is handled by CMapGenOptions
|
||||
for(auto & player : mapInfo->mapHeader->players)
|
||||
{
|
||||
for(int i = 0; player.team == TeamID::NO_TEAM; ++i)
|
||||
@@ -238,15 +241,17 @@ void RandomMapTab::updateMapInfoByHost()
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
mapInfoChanged(mapInfo, mapGenOptions);
|
||||
}
|
||||
|
||||
// TODO: This method only sets GUI options, doesn't alter any actual configurations done
|
||||
void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
|
||||
{
|
||||
mapGenOptions = opts;
|
||||
|
||||
//prepare allowed options
|
||||
//Prepare allowed options - add all, then erase the ones above the limit
|
||||
for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
|
||||
{
|
||||
playerCountAllowed.insert(i);
|
||||
@@ -260,39 +265,63 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
|
||||
compTeamsAllowed.insert(i);
|
||||
}
|
||||
}
|
||||
int minComps = 0;
|
||||
|
||||
auto * tmpl = mapGenOptions->getMapTemplate();
|
||||
if(tmpl)
|
||||
{
|
||||
// TODO: Debug / print actual numbers
|
||||
// Most templates just skip this setting
|
||||
auto compNumbers = tmpl->getCpuPlayers().getNumbers();
|
||||
if (!compNumbers.empty())
|
||||
{
|
||||
compCountAllowed = compNumbers;
|
||||
minComps = *boost::min_element(compCountAllowed);
|
||||
}
|
||||
|
||||
playerCountAllowed = tmpl->getPlayers().getNumbers();
|
||||
compCountAllowed = tmpl->getCpuPlayers().getNumbers();
|
||||
|
||||
auto minPlayerCount = *boost::min_element(playerCountAllowed);
|
||||
auto maxCompCount = *boost::max_element(compCountAllowed);
|
||||
for (int i = 1; i >= (minPlayerCount - maxCompCount) && i >= 1; i--)
|
||||
{
|
||||
//We can always add extra CPUs to meet the minimum total player count
|
||||
playerCountAllowed.insert(i);
|
||||
}
|
||||
}
|
||||
if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
||||
|
||||
si8 playerLimit = opts->getPlayerLimit();
|
||||
si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
|
||||
si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
|
||||
|
||||
if(mapGenOptions->getHumanOrCpuPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
||||
{
|
||||
vstd::erase_if(compCountAllowed,
|
||||
[opts](int el){
|
||||
return PlayerColor::PLAYER_LIMIT_I - opts->getPlayerCount() < el;
|
||||
vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
|
||||
{
|
||||
return (playerLimit - humanOrCpuPlayerCount) < el;
|
||||
});
|
||||
vstd::erase_if(playerTeamsAllowed,
|
||||
[opts](int el){
|
||||
return opts->getPlayerCount() <= el;
|
||||
vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
|
||||
{
|
||||
return humanOrCpuPlayerCount <= el;
|
||||
});
|
||||
|
||||
if(!playerTeamsAllowed.count(opts->getTeamCount()))
|
||||
{
|
||||
opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
|
||||
}
|
||||
}
|
||||
if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
||||
{
|
||||
vstd::erase_if(playerCountAllowed,
|
||||
[opts](int el){
|
||||
return PlayerColor::PLAYER_LIMIT_I - opts->getCompOnlyPlayerCount() < el;
|
||||
});
|
||||
vstd::erase_if(compTeamsAllowed,
|
||||
[opts](int el){
|
||||
return opts->getCompOnlyPlayerCount() <= el;
|
||||
// This setting doesn't impact total number of players
|
||||
vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
|
||||
{
|
||||
return compOnlyPlayersCount<= el;
|
||||
});
|
||||
|
||||
if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
|
||||
{
|
||||
opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
if(auto w = widget<CToggleGroup>("groupMapSize"))
|
||||
@@ -321,7 +350,9 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
|
||||
}
|
||||
if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
|
||||
{
|
||||
w->setSelected(opts->getPlayerCount());
|
||||
// FIXME: OH3 allows any setting here, even if currently selected template doesn't fit it
|
||||
// TODO: Set max players to current template limit wherever template is explicitely selected
|
||||
w->setSelected(opts->getHumanOrCpuPlayerCount());
|
||||
deactivateButtonsFrom(*w, playerCountAllowed);
|
||||
}
|
||||
if(auto w = widget<CToggleGroup>("groupMaxTeams"))
|
||||
@@ -433,10 +464,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
|
||||
variables = config["variables"];
|
||||
|
||||
int humanPlayers = randomMapTab.obtainMapGenOptions().getPlayerCount();
|
||||
int cpuPlayers = randomMapTab.obtainMapGenOptions().getCompOnlyPlayerCount();
|
||||
int totalPlayers = humanPlayers == CMapGenOptions::RANDOM_SIZE || cpuPlayers == CMapGenOptions::RANDOM_SIZE
|
||||
? PlayerColor::PLAYER_LIMIT_I : humanPlayers + cpuPlayers;
|
||||
int totalPlayers = randomMapTab.obtainMapGenOptions().getTotalPlayersCount();
|
||||
assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
|
||||
auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
|
||||
variables["totalPlayers"].Integer() = totalPlayers;
|
||||
@@ -475,6 +503,29 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
|
||||
OBJ_CONSTRUCTION;
|
||||
|
||||
|
||||
// Window should have X * X columns, where X is players + compOnly players.
|
||||
// For random player count, X is 8
|
||||
|
||||
if (totalPlayers > settings.size())
|
||||
{
|
||||
auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
|
||||
for (const auto & player : savedPlayers)
|
||||
{
|
||||
if (!vstd::contains(settings, player.first))
|
||||
{
|
||||
settings[player.first] = player.second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
|
||||
for (const auto & player : settings)
|
||||
{
|
||||
settingsVec.push_back(player.second);
|
||||
}
|
||||
|
||||
// FIXME: Flag is missing on windows show
|
||||
for(int plId = 0; plId < totalPlayers; ++plId)
|
||||
{
|
||||
players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
|
||||
@@ -501,6 +552,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
}));
|
||||
|
||||
OBJ_CONSTRUCTION_TARGETED(players.back().get());
|
||||
|
||||
for(int teamId = 0; teamId < totalPlayers; ++teamId)
|
||||
{
|
||||
variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer();
|
||||
@@ -509,9 +561,13 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
|
||||
}
|
||||
|
||||
auto team = settings.at(PlayerColor(plId)).getTeam();
|
||||
// plId is not neccessarily player color, just an index
|
||||
auto team = settingsVec.at(plId).getTeam();
|
||||
if(team == TeamID::NO_TEAM)
|
||||
{
|
||||
logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
|
||||
players.back()->setSelected(plId);
|
||||
}
|
||||
else
|
||||
players.back()->setSelected(team.getNum());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user