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@@ -88,8 +88,11 @@ public:
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/// The count of all (human or computer) players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
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/// this method, all player settings are reset to default settings.
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si8 getPlayerCount() const;
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void setPlayerCount(si8 value);
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si8 getHumanOrCpuPlayerCount() const;
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void setHumanOrCpuPlayerCount(si8 value);
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si8 getTotalPlayersCount() const;
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si8 getPlayerLimit() const;
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/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
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si8 getTeamCount() const;
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@@ -117,6 +120,7 @@ public:
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/// The first player colors belong to standard players and the last player colors belong to comp only players.
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/// All standard players are by default of type EPlayerType::AI.
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const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
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const std::map<PlayerColor, CPlayerSettings> & getSavedPlayersMap() const;
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void setStartingTownForPlayer(const PlayerColor & color, si32 town);
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/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
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/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
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@@ -139,12 +143,15 @@ public:
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/// Returns false if there is no template available which fits to the currently selected options.
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bool checkOptions() const;
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/// Returns true if player colors or teams were set in game GUI
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bool arePlayersCustomized() const;
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static const si8 RANDOM_SIZE = -1;
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private:
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void initPlayersMap();
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void resetPlayersMap();
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void savePlayersMap();
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int countHumanPlayers() const;
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int countCompOnlyPlayers() const;
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PlayerColor getNextPlayerColor() const;
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@@ -154,11 +161,13 @@ private:
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si32 width, height;
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bool hasTwoLevels;
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si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
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si8 humanOrCpuPlayerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
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EWaterContent::EWaterContent waterContent;
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EMonsterStrength::EMonsterStrength monsterStrength;
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std::map<PlayerColor, CPlayerSettings> players;
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std::map<PlayerColor, CPlayerSettings> savedPlayerSettings;
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std::set<RoadId> enabledRoads;
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bool customizedPlayers;
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const CRmgTemplate * mapTemplate;
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@@ -169,7 +178,7 @@ public:
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h & width;
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h & height;
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h & hasTwoLevels;
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h & playerCount;
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h & humanOrCpuPlayerCount;
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h & teamCount;
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h & compOnlyPlayerCount;
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h & compOnlyTeamCount;
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