1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

little optimization in MapRenderer

When we replace static const std::vector by std::array the compiler
generates much shorter and nicer binary which doesn't waste time
initializing data structure during runtime.
This commit is contained in:
K 2024-07-31 22:49:11 +02:00
parent 7fe9c473b4
commit 07e2ec8474

View File

@ -113,7 +113,7 @@ const CGPath * MapRendererBaseContext::currentPath() const
size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
{
static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
static const std::array<size_t, 9> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
return idleGroups[getObjectRotation(objectID)];
}
@ -403,7 +403,7 @@ size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID obje
{
if(target == objectID)
{
static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
static const std::array<size_t, 9> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
return moveGroups[getObjectRotation(objectID)];
}
return MapRendererAdventureContext::objectGroupIndex(objectID);