mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
little optimization in MapRenderer
When we replace static const std::vector by std::array the compiler generates much shorter and nicer binary which doesn't waste time initializing data structure during runtime.
This commit is contained in:
parent
7fe9c473b4
commit
07e2ec8474
@ -113,7 +113,7 @@ const CGPath * MapRendererBaseContext::currentPath() const
|
||||
|
||||
size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
|
||||
{
|
||||
static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
|
||||
static const std::array<size_t, 9> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
|
||||
return idleGroups[getObjectRotation(objectID)];
|
||||
}
|
||||
|
||||
@ -403,7 +403,7 @@ size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID obje
|
||||
{
|
||||
if(target == objectID)
|
||||
{
|
||||
static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
|
||||
static const std::array<size_t, 9> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
|
||||
return moveGroups[getObjectRotation(objectID)];
|
||||
}
|
||||
return MapRendererAdventureContext::objectGroupIndex(objectID);
|
||||
|
Loading…
Reference in New Issue
Block a user