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- spellbook fix (#1110)
- possible fix for kingdom overview (#1109) - tweaks for recruit window (part of #1113)
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@ -1377,10 +1377,10 @@ void CRecruitmentWindow::select(CCreatureCard *card)
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slider->setAmount(maxAmount);
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if(slider->value)
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slider->moveTo(0);
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if(slider->value != maxAmount)
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slider->moveTo(maxAmount);
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else // if slider already at 0 - emulate call to sliderMoved()
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sliderMoved(0);
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sliderMoved(maxAmount);
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costPerTroopValue->createItems(card->creature->cost);
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totalCostValue->createItems(card->creature->cost);
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@ -1533,10 +1533,10 @@ void CRecruitmentWindow::availableCreaturesChanged()
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//restore selection
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select(cards[selectedIndex]);
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if(slider->value)
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slider->moveTo(0);
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if(slider->value == slider->amount)
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slider->moveTo(slider->amount);
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else // if slider already at 0 - emulate call to sliderMoved()
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sliderMoved(0);
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sliderMoved(slider->amount);
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}
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void CRecruitmentWindow::sliderMoved(int to)
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@ -3295,7 +3295,8 @@ void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
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}
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CSystemOptionsWindow::CSystemOptionsWindow():
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CWindowObject(PLAYER_COLORED, "SysOpBck")
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CWindowObject(PLAYER_COLORED, "SysOpBck"),
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onFullscreenChanged(settings.listen["video"]["fullscreen"])
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{
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//TODO: translation and\or config file
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static const std::string fsLabel = "Fullscreen";
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@ -3402,6 +3403,8 @@ CSystemOptionsWindow::CSystemOptionsWindow():
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newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
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fullscreen->select(settings["video"]["fullscreen"].Bool());
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onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
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gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
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std::string resText;
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