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- spellbook fix (#1110)
- possible fix for kingdom overview (#1109) - tweaks for recruit window (part of #1113)
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@ -6643,7 +6643,7 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
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cb->setOwner(id, h->tempOwner);
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auto s = state();
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if(s == IBoatGenerator::GOOD)
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if(s != IBoatGenerator::GOOD)
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{
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InfoWindow iw;
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iw.player = tempOwner;
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