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- spellbook fix (#1110)
- possible fix for kingdom overview (#1109) - tweaks for recruit window (part of #1113)
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7dc3e98c25
commit
07f9cb16c5
@ -83,12 +83,12 @@ void InfoBox::clickRight(tribool down, bool previousState)
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{
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if (down)
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{
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CComponent *comp;
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CComponent *comp = nullptr;
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std::string text;
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data->prepareMessage(text, &comp);
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if (comp)
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CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
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else
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else if (!text.empty())
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adventureInt->handleRightClick(text, down);
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}
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}
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@ -97,14 +97,16 @@ void InfoBox::clickLeft(tribool down, bool previousState)
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{
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if((!down) && previousState)
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{
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CComponent *comp;
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CComponent *comp = nullptr;
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std::string text;
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data->prepareMessage(text, &comp);
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std::vector<CComponent*> compVector;
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if (comp)
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{
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compVector.push_back(comp);
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LOCPLINT->showInfoDialog(text, compVector);
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LOCPLINT->showInfoDialog(text, compVector);
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}
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}
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}
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@ -202,6 +202,10 @@ private:
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int imageID;
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ui32 count;
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std::string hoverText;
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OwnedObjectInfo():
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imageID(0),
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count(0)
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{}
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};
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std::vector<OwnedObjectInfo> objects;
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@ -348,6 +348,11 @@ void CSpellWindow::showAll(SDL_Surface * to)
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}
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}
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void CSpellWindow::show(SDL_Surface * to)
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{
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statusBar->show(to);
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}
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class SpellbookSpellSorter
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{
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public:
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@ -109,6 +109,7 @@ public:
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void activate();
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void deactivate();
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void showAll(SDL_Surface * to);
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void show(SDL_Surface * to);
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void teleportTo(int town, const CGHeroInstance * hero);
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};
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@ -1377,10 +1377,10 @@ void CRecruitmentWindow::select(CCreatureCard *card)
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slider->setAmount(maxAmount);
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if(slider->value)
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slider->moveTo(0);
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if(slider->value != maxAmount)
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slider->moveTo(maxAmount);
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else // if slider already at 0 - emulate call to sliderMoved()
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sliderMoved(0);
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sliderMoved(maxAmount);
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costPerTroopValue->createItems(card->creature->cost);
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totalCostValue->createItems(card->creature->cost);
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@ -1533,10 +1533,10 @@ void CRecruitmentWindow::availableCreaturesChanged()
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//restore selection
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select(cards[selectedIndex]);
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if(slider->value)
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slider->moveTo(0);
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if(slider->value == slider->amount)
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slider->moveTo(slider->amount);
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else // if slider already at 0 - emulate call to sliderMoved()
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sliderMoved(0);
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sliderMoved(slider->amount);
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}
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void CRecruitmentWindow::sliderMoved(int to)
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@ -3295,7 +3295,8 @@ void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
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}
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CSystemOptionsWindow::CSystemOptionsWindow():
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CWindowObject(PLAYER_COLORED, "SysOpBck")
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CWindowObject(PLAYER_COLORED, "SysOpBck"),
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onFullscreenChanged(settings.listen["video"]["fullscreen"])
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{
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//TODO: translation and\or config file
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static const std::string fsLabel = "Fullscreen";
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@ -3402,6 +3403,8 @@ CSystemOptionsWindow::CSystemOptionsWindow():
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newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
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fullscreen->select(settings["video"]["fullscreen"].Bool());
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onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
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gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
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std::string resText;
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@ -3,6 +3,7 @@
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#include "CAnimation.h"
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#include "FunctionList.h"
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#include "../lib/ResourceSet.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CIntObject.h"
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#include "UIFramework/CIntObjectClasses.h"
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@ -731,6 +732,8 @@ private:
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CAdventureMapButton *gameResButton;
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CLabel *gameResLabel;
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SettingsListener onFullscreenChanged;
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void setMusicVolume( int newVolume );
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void setSoundVolume( int newVolume );
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void setHeroMoveSpeed( int newSpeed );
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@ -6643,7 +6643,7 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
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cb->setOwner(id, h->tempOwner);
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auto s = state();
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if(s == IBoatGenerator::GOOD)
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if(s != IBoatGenerator::GOOD)
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{
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InfoWindow iw;
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iw.player = tempOwner;
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