mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
Merge pull request #2372 from vcmi/fix_rmg_teams
Fix teams on random maps
This commit is contained in:
commit
083e75e80e
@ -2,7 +2,7 @@
|
|||||||
"Coldshadow's Fantasy":
|
"Coldshadow's Fantasy":
|
||||||
{
|
{
|
||||||
"minSize" : "xl+u", "maxSize" : "g+u",
|
"minSize" : "xl+u", "maxSize" : "g+u",
|
||||||
"players" : "4-8", "cpu" : "3-6",
|
"players" : "4-8", "humans" : "3-6",
|
||||||
"zones":
|
"zones":
|
||||||
{
|
{
|
||||||
"1":
|
"1":
|
||||||
|
@ -5117,7 +5117,7 @@
|
|||||||
"Midnight Mix 34" :
|
"Midnight Mix 34" :
|
||||||
{
|
{
|
||||||
"minSize" : "l", "maxSize" : "xl+u",
|
"minSize" : "l", "maxSize" : "xl+u",
|
||||||
"players" : "6", "cpu" : "2",
|
"players" : "6", "humans" : "2",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"Meeting in Muzgob" :
|
"Meeting in Muzgob" :
|
||||||
{
|
{
|
||||||
"minSize" : "l", "maxSize" : "xl+u",
|
"minSize" : "l", "maxSize" : "xl+u",
|
||||||
"players" : "2-6", "cpu" : "2",
|
"players" : "2-6", "humans" : "2",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"Newcomers" :
|
"Newcomers" :
|
||||||
{
|
{
|
||||||
"minSize" : "m+u", "maxSize" : "xl+u",
|
"minSize" : "m+u", "maxSize" : "xl+u",
|
||||||
"players" : "2-3", "cpu" : "1",
|
"players" : "2-3", "humans" : "1",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"South of Hell" :
|
"South of Hell" :
|
||||||
{
|
{
|
||||||
"minSize" : "m+u", "maxSize" : "l+u",
|
"minSize" : "m+u", "maxSize" : "l+u",
|
||||||
"players" : "2", "cpu" : "1",
|
"players" : "2", "humans" : "1",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"Worlds at War" :
|
"Worlds at War" :
|
||||||
{
|
{
|
||||||
"minSize" : "m+u", "maxSize" : "xl+u",
|
"minSize" : "m+u", "maxSize" : "xl+u",
|
||||||
"players" : "2", "cpu" : "3",
|
"players" : "2", "humans" : "3",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"Gauntlet" :
|
"Gauntlet" :
|
||||||
{
|
{
|
||||||
"minSize" : "m+u", "maxSize" : "xl+u",
|
"minSize" : "m+u", "maxSize" : "xl+u",
|
||||||
"players" : "1", "cpu" : "5",
|
"players" : "1", "humans" : "5",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"2SM0k" :
|
"2SM0k" :
|
||||||
{
|
{
|
||||||
"minSize" : "s", "maxSize" : "m+u",
|
"minSize" : "s", "maxSize" : "m+u",
|
||||||
"players" : "2", "cpu" : "6",
|
"players" : "2", "humans" : "1-2",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
"2SM2i(2)" :
|
"2SM2i(2)" :
|
||||||
{
|
{
|
||||||
"minSize" : "s", "maxSize" : "m+u",
|
"minSize" : "s", "maxSize" : "m+u",
|
||||||
"players" : "2-4",
|
"players" : "2",
|
||||||
|
"humans": "1-2",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
@ -32,7 +33,7 @@
|
|||||||
},
|
},
|
||||||
"3" :
|
"3" :
|
||||||
{
|
{
|
||||||
"type" : "playerStart",
|
"type" : "treasure",
|
||||||
"size" : 11,
|
"size" : 11,
|
||||||
"monsters" : "normal",
|
"monsters" : "normal",
|
||||||
"minesLikeZone" : 1,
|
"minesLikeZone" : 1,
|
||||||
@ -54,7 +55,7 @@
|
|||||||
},
|
},
|
||||||
"5" :
|
"5" :
|
||||||
{
|
{
|
||||||
"type" : "playerStart",
|
"type" : "treasure",
|
||||||
"size" : 11,
|
"size" : 11,
|
||||||
"monsters" : "normal",
|
"monsters" : "normal",
|
||||||
"neutralTowns" : { "towns" : 1 },
|
"neutralTowns" : { "towns" : 1 },
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"3SB0b" :
|
"3SB0b" :
|
||||||
{
|
{
|
||||||
"minSize" : "s", "maxSize" : "m+u",
|
"minSize" : "s", "maxSize" : "m+u",
|
||||||
"players" : "2", "cpu" : "1",
|
"players" : "2", "humans" : "1",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"3SB0c" :
|
"3SB0c" :
|
||||||
{
|
{
|
||||||
"minSize" : "s+u", "maxSize" : "m+u",
|
"minSize" : "s+u", "maxSize" : "m+u",
|
||||||
"players" : "2", "cpu" : "1",
|
"players" : "2", "humans" : "1",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"5SB0a" :
|
"5SB0a" :
|
||||||
{
|
{
|
||||||
"minSize" : "s", "maxSize" : "m+u",
|
"minSize" : "s", "maxSize" : "m+u",
|
||||||
"players" : "2-3", "cpu" : "2",
|
"players" : "2-3", "humans" : "2",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"5SB0b" :
|
"5SB0b" :
|
||||||
{
|
{
|
||||||
"minSize" : "s", "maxSize" : "m+u",
|
"minSize" : "s", "maxSize" : "m+u",
|
||||||
"players" : "2-3", "cpu" : "2",
|
"players" : "2-3", "humans" : "2",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"7SB0b" :
|
"7SB0b" :
|
||||||
{
|
{
|
||||||
"minSize" : "s", "maxSize" : "l",
|
"minSize" : "s", "maxSize" : "l",
|
||||||
"players" : "2-6", "cpu" : "1",
|
"players" : "2-6", "humans" : "1",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
"7SB0c" :
|
"7SB0c" :
|
||||||
{
|
{
|
||||||
"minSize" : "s+u", "maxSize" : "l",
|
"minSize" : "s+u", "maxSize" : "l",
|
||||||
"players" : "2-6", "cpu" : "1",
|
"players" : "2-7", "humans" : "2-6",
|
||||||
"zones" :
|
"zones" :
|
||||||
{
|
{
|
||||||
"1" :
|
"1" :
|
||||||
|
@ -65,7 +65,7 @@ RandomMapTab::RandomMapTab():
|
|||||||
|
|
||||||
addCallback("setPlayersCount", [&](int btnId)
|
addCallback("setPlayersCount", [&](int btnId)
|
||||||
{
|
{
|
||||||
mapGenOptions->setPlayerCount(btnId);
|
mapGenOptions->setHumanOrCpuPlayerCount(btnId);
|
||||||
setMapGenOptions(mapGenOptions);
|
setMapGenOptions(mapGenOptions);
|
||||||
updateMapInfoByHost();
|
updateMapInfoByHost();
|
||||||
});
|
});
|
||||||
@ -183,55 +183,38 @@ void RandomMapTab::updateMapInfoByHost()
|
|||||||
mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
|
mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
|
||||||
|
|
||||||
// Generate player information
|
// Generate player information
|
||||||
int playersToGen = PlayerColor::PLAYER_LIMIT_I;
|
int playersToGen = mapGenOptions->getMaxPlayersCount();
|
||||||
if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
|
||||||
{
|
|
||||||
if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
|
||||||
playersToGen = mapGenOptions->getPlayerCount() + mapGenOptions->getCompOnlyPlayerCount();
|
|
||||||
else
|
|
||||||
playersToGen = mapGenOptions->getPlayerCount();
|
|
||||||
}
|
|
||||||
|
|
||||||
mapInfo->mapHeader->howManyTeams = playersToGen;
|
mapInfo->mapHeader->howManyTeams = playersToGen;
|
||||||
|
|
||||||
std::set<TeamID> occupiedTeams;
|
//TODO: Assign all human-controlled colors in first place
|
||||||
|
|
||||||
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
|
||||||
{
|
{
|
||||||
mapInfo->mapHeader->players[i].canComputerPlay = false;
|
mapInfo->mapHeader->players[i].canComputerPlay = false;
|
||||||
mapInfo->mapHeader->players[i].canHumanPlay = false;
|
mapInfo->mapHeader->players[i].canHumanPlay = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(int i = 0; i < playersToGen; ++i)
|
std::vector<PlayerColor> availableColors;
|
||||||
|
for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
|
||||||
{
|
{
|
||||||
PlayerInfo player;
|
availableColors.push_back(PlayerColor(color));
|
||||||
player.isFactionRandom = true;
|
|
||||||
player.canComputerPlay = true;
|
|
||||||
if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE && i >= mapGenOptions->getPlayerCount())
|
|
||||||
{
|
|
||||||
player.canHumanPlay = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
player.canHumanPlay = true;
|
|
||||||
}
|
|
||||||
auto team = mapGenOptions->getPlayersSettings().at(PlayerColor(i)).getTeam();
|
|
||||||
player.team = team;
|
|
||||||
occupiedTeams.insert(team);
|
|
||||||
player.hasMainTown = true;
|
|
||||||
player.generateHeroAtMainTown = true;
|
|
||||||
mapInfo->mapHeader->players[i] = player;
|
|
||||||
}
|
}
|
||||||
for(auto & player : mapInfo->mapHeader->players)
|
|
||||||
|
//First restore known players
|
||||||
|
for (auto& player : mapGenOptions->getPlayersSettings())
|
||||||
{
|
{
|
||||||
for(int i = 0; player.team == TeamID::NO_TEAM; ++i)
|
PlayerInfo playerInfo;
|
||||||
{
|
playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
|
||||||
TeamID team(i);
|
playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
|
||||||
if(!occupiedTeams.count(team))
|
playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
|
||||||
{
|
|
||||||
player.team = team;
|
auto team = player.second.getTeam();
|
||||||
occupiedTeams.insert(team);
|
playerInfo.team = team;
|
||||||
}
|
playerInfo.hasMainTown = true;
|
||||||
}
|
playerInfo.generateHeroAtMainTown = true;
|
||||||
|
mapInfo->mapHeader->players[player.first] = playerInfo;
|
||||||
|
vstd::erase(availableColors, player.first);
|
||||||
}
|
}
|
||||||
|
|
||||||
mapInfoChanged(mapInfo, mapGenOptions);
|
mapInfoChanged(mapInfo, mapGenOptions);
|
||||||
@ -241,47 +224,72 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
|
|||||||
{
|
{
|
||||||
mapGenOptions = opts;
|
mapGenOptions = opts;
|
||||||
|
|
||||||
//prepare allowed options
|
//Prepare allowed options - add all, then erase the ones above the limit
|
||||||
for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
|
for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
|
||||||
{
|
{
|
||||||
playerCountAllowed.insert(i);
|
playerCountAllowed.insert(i);
|
||||||
compCountAllowed.insert(i);
|
compCountAllowed.insert(i);
|
||||||
playerTeamsAllowed.insert(i);
|
if (i >= 2)
|
||||||
compTeamsAllowed.insert(i);
|
{
|
||||||
|
playerTeamsAllowed.insert(i);
|
||||||
|
}
|
||||||
|
if (i >= 1)
|
||||||
|
{
|
||||||
|
compTeamsAllowed.insert(i);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
std::set<int> humanCountAllowed;
|
||||||
|
|
||||||
auto * tmpl = mapGenOptions->getMapTemplate();
|
auto * tmpl = mapGenOptions->getMapTemplate();
|
||||||
if(tmpl)
|
if(tmpl)
|
||||||
{
|
{
|
||||||
playerCountAllowed = tmpl->getPlayers().getNumbers();
|
playerCountAllowed = tmpl->getPlayers().getNumbers();
|
||||||
compCountAllowed = tmpl->getCpuPlayers().getNumbers();
|
humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
|
||||||
}
|
}
|
||||||
if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
|
||||||
|
si8 playerLimit = opts->getMaxPlayersCount();
|
||||||
|
si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
|
||||||
|
si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
|
||||||
|
|
||||||
|
if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
|
||||||
{
|
{
|
||||||
vstd::erase_if(compCountAllowed,
|
vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
|
||||||
[opts](int el){
|
{
|
||||||
return PlayerColor::PLAYER_LIMIT_I - opts->getPlayerCount() < el;
|
return (playerLimit - humanOrCpuPlayerCount) < el;
|
||||||
});
|
});
|
||||||
vstd::erase_if(playerTeamsAllowed,
|
vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
|
||||||
[opts](int el){
|
{
|
||||||
return opts->getPlayerCount() <= el;
|
return humanOrCpuPlayerCount <= el;
|
||||||
});
|
});
|
||||||
|
|
||||||
if(!playerTeamsAllowed.count(opts->getTeamCount()))
|
|
||||||
opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
|
|
||||||
}
|
}
|
||||||
if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
|
else // Random
|
||||||
{
|
{
|
||||||
vstd::erase_if(playerCountAllowed,
|
vstd::erase_if(compCountAllowed, [playerLimit](int el)
|
||||||
[opts](int el){
|
{
|
||||||
return PlayerColor::PLAYER_LIMIT_I - opts->getCompOnlyPlayerCount() < el;
|
return (playerLimit - 1) < el; // Must leave at least 1 human player
|
||||||
});
|
});
|
||||||
vstd::erase_if(compTeamsAllowed,
|
vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
|
||||||
[opts](int el){
|
{
|
||||||
return opts->getCompOnlyPlayerCount() <= el;
|
return playerLimit <= el;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if(!playerTeamsAllowed.count(opts->getTeamCount()))
|
||||||
|
{
|
||||||
|
opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
|
||||||
|
{
|
||||||
|
// This setting doesn't impact total number of players
|
||||||
|
vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
|
||||||
|
{
|
||||||
|
return compOnlyPlayersCount<= el;
|
||||||
});
|
});
|
||||||
|
|
||||||
if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
|
if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
|
||||||
|
{
|
||||||
opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
|
opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(auto w = widget<CToggleGroup>("groupMapSize"))
|
if(auto w = widget<CToggleGroup>("groupMapSize"))
|
||||||
@ -310,7 +318,7 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
|
|||||||
}
|
}
|
||||||
if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
|
if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
|
||||||
{
|
{
|
||||||
w->setSelected(opts->getPlayerCount());
|
w->setSelected(opts->getHumanOrCpuPlayerCount());
|
||||||
deactivateButtonsFrom(*w, playerCountAllowed);
|
deactivateButtonsFrom(*w, playerCountAllowed);
|
||||||
}
|
}
|
||||||
if(auto w = widget<CToggleGroup>("groupMaxTeams"))
|
if(auto w = widget<CToggleGroup>("groupMaxTeams"))
|
||||||
@ -397,6 +405,25 @@ std::vector<int> RandomMapTab::getPossibleMapSizes()
|
|||||||
return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
|
return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void TeamAlignmentsWidget::checkTeamCount()
|
||||||
|
{
|
||||||
|
//Do not allow to select one team only
|
||||||
|
std::set<TeamID> teams;
|
||||||
|
for (int plId = 0; plId < players.size(); ++plId)
|
||||||
|
{
|
||||||
|
teams.insert(TeamID(players[plId]->getSelected()));
|
||||||
|
}
|
||||||
|
if (teams.size() < 2)
|
||||||
|
{
|
||||||
|
//Do not let player close the window
|
||||||
|
buttonOk->block(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
buttonOk->block(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
|
TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
|
||||||
: CWindowObject(BORDERED)
|
: CWindowObject(BORDERED)
|
||||||
{
|
{
|
||||||
@ -415,10 +442,8 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
|||||||
const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
|
const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
|
||||||
variables = config["variables"];
|
variables = config["variables"];
|
||||||
|
|
||||||
int humanPlayers = randomMapTab.obtainMapGenOptions().getPlayerCount();
|
//int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
|
||||||
int cpuPlayers = randomMapTab.obtainMapGenOptions().getCompOnlyPlayerCount();
|
int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
|
||||||
int totalPlayers = humanPlayers == CMapGenOptions::RANDOM_SIZE || cpuPlayers == CMapGenOptions::RANDOM_SIZE
|
|
||||||
? PlayerColor::PLAYER_LIMIT_I : humanPlayers + cpuPlayers;
|
|
||||||
assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
|
assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
|
||||||
auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
|
auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
|
||||||
variables["totalPlayers"].Integer() = totalPlayers;
|
variables["totalPlayers"].Integer() = totalPlayers;
|
||||||
@ -458,6 +483,27 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
|||||||
|
|
||||||
OBJ_CONSTRUCTION;
|
OBJ_CONSTRUCTION;
|
||||||
|
|
||||||
|
// Window should have X * X columns, where X is max players allowed for current settings
|
||||||
|
// For random player count, X is 8
|
||||||
|
|
||||||
|
if (totalPlayers > settings.size())
|
||||||
|
{
|
||||||
|
auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
|
||||||
|
for (const auto & player : savedPlayers)
|
||||||
|
{
|
||||||
|
if (!vstd::contains(settings, player.first))
|
||||||
|
{
|
||||||
|
settings[player.first] = player.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
|
||||||
|
for (const auto & player : settings)
|
||||||
|
{
|
||||||
|
settingsVec.push_back(player.second);
|
||||||
|
}
|
||||||
|
|
||||||
for(int plId = 0; plId < totalPlayers; ++plId)
|
for(int plId = 0; plId < totalPlayers; ++plId)
|
||||||
{
|
{
|
||||||
players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
|
players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
|
||||||
@ -476,10 +522,15 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
|||||||
{
|
{
|
||||||
button->addOverlay(nullptr);
|
button->addOverlay(nullptr);
|
||||||
}
|
}
|
||||||
|
button->addCallback([this](bool)
|
||||||
|
{
|
||||||
|
checkTeamCount();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}));
|
}));
|
||||||
|
|
||||||
OBJ_CONSTRUCTION_TARGETED(players.back().get());
|
OBJ_CONSTRUCTION_TARGETED(players.back().get());
|
||||||
|
|
||||||
for(int teamId = 0; teamId < totalPlayers; ++teamId)
|
for(int teamId = 0; teamId < totalPlayers; ++teamId)
|
||||||
{
|
{
|
||||||
variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer();
|
variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer();
|
||||||
@ -488,10 +539,17 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
|||||||
players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
|
players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
|
||||||
}
|
}
|
||||||
|
|
||||||
auto team = settings.at(PlayerColor(plId)).getTeam();
|
// plId is not neccessarily player color, just an index
|
||||||
|
auto team = settingsVec.at(plId).getTeam();
|
||||||
if(team == TeamID::NO_TEAM)
|
if(team == TeamID::NO_TEAM)
|
||||||
|
{
|
||||||
|
logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
|
||||||
players.back()->setSelected(plId);
|
players.back()->setSelected(plId);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
players.back()->setSelected(team.getNum());
|
players.back()->setSelected(team.getNum());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
buttonOk = widget<CButton>("buttonOK");
|
||||||
|
buttonCancel = widget<CButton>("buttonCancel");
|
||||||
}
|
}
|
||||||
|
@ -57,6 +57,8 @@ public:
|
|||||||
TeamAlignmentsWidget(RandomMapTab & randomMapTab);
|
TeamAlignmentsWidget(RandomMapTab & randomMapTab);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void checkTeamCount();
|
||||||
|
|
||||||
std::shared_ptr<CFilledTexture> background;
|
std::shared_ptr<CFilledTexture> background;
|
||||||
std::shared_ptr<CLabelGroup> labels;
|
std::shared_ptr<CLabelGroup> labels;
|
||||||
std::shared_ptr<CButton> buttonOk, buttonCancel;
|
std::shared_ptr<CButton> buttonOk, buttonCancel;
|
||||||
|
@ -119,7 +119,7 @@
|
|||||||
"description" : "Number of players that will be present on map (human or AI)",
|
"description" : "Number of players that will be present on map (human or AI)",
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
"cpu" : {
|
"humans" : {
|
||||||
"description" : "Optional, number of AI-only players",
|
"description" : "Optional, number of AI-only players",
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
|
@ -18,8 +18,8 @@
|
|||||||
/// Number of players that will be present on map (human or AI)
|
/// Number of players that will be present on map (human or AI)
|
||||||
"players" : "2-4",
|
"players" : "2-4",
|
||||||
|
|
||||||
/// Optional, number of AI-only players
|
/// Since 1.4.0 - Optional, number of human-only players (as in original templates)
|
||||||
"cpu" : "2",
|
"humans" : "1-4",
|
||||||
|
|
||||||
///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified
|
///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified
|
||||||
"allowedWaterContent" : ["none", "normal", "islands"]
|
"allowedWaterContent" : ["none", "normal", "islands"]
|
||||||
|
@ -22,10 +22,11 @@ VCMI_LIB_NAMESPACE_BEGIN
|
|||||||
|
|
||||||
CMapGenOptions::CMapGenOptions()
|
CMapGenOptions::CMapGenOptions()
|
||||||
: width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
|
: width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
|
||||||
playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
|
humanOrCpuPlayerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
|
||||||
waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
|
waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr),
|
||||||
|
customizedPlayers(false)
|
||||||
{
|
{
|
||||||
resetPlayersMap();
|
initPlayersMap();
|
||||||
setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
|
setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
|
||||||
setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
|
setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
|
||||||
setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
|
setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
|
||||||
@ -63,23 +64,91 @@ void CMapGenOptions::setHasTwoLevels(bool value)
|
|||||||
hasTwoLevels = value;
|
hasTwoLevels = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
si8 CMapGenOptions::getPlayerCount() const
|
si8 CMapGenOptions::getHumanOrCpuPlayerCount() const
|
||||||
{
|
{
|
||||||
return playerCount;
|
return humanOrCpuPlayerCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapGenOptions::setPlayerCount(si8 value)
|
void CMapGenOptions::setHumanOrCpuPlayerCount(si8 value)
|
||||||
{
|
{
|
||||||
assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
|
assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
|
||||||
playerCount = value;
|
humanOrCpuPlayerCount = value;
|
||||||
|
|
||||||
auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I - value;
|
// Use template player limit, if any
|
||||||
|
auto playerLimit = getPlayerLimit();
|
||||||
|
auto possibleCompPlayersCount = playerLimit - std::max<si8>(0, humanOrCpuPlayerCount);
|
||||||
if (compOnlyPlayerCount > possibleCompPlayersCount)
|
if (compOnlyPlayerCount > possibleCompPlayersCount)
|
||||||
|
{
|
||||||
setCompOnlyPlayerCount(possibleCompPlayersCount);
|
setCompOnlyPlayerCount(possibleCompPlayersCount);
|
||||||
|
}
|
||||||
|
|
||||||
resetPlayersMap();
|
resetPlayersMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
si8 CMapGenOptions::getMinPlayersCount(bool withTemplateLimit) const
|
||||||
|
{
|
||||||
|
auto totalPlayers = 0;
|
||||||
|
si8 humans = getHumanOrCpuPlayerCount();
|
||||||
|
si8 cpus = getCompOnlyPlayerCount();
|
||||||
|
|
||||||
|
if (humans == RANDOM_SIZE && cpus == RANDOM_SIZE)
|
||||||
|
{
|
||||||
|
totalPlayers = 2;
|
||||||
|
}
|
||||||
|
else if (humans == RANDOM_SIZE)
|
||||||
|
{
|
||||||
|
totalPlayers = cpus + 1; // Must add at least 1 player
|
||||||
|
}
|
||||||
|
else if (cpus == RANDOM_SIZE)
|
||||||
|
{
|
||||||
|
totalPlayers = humans;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
totalPlayers = humans + cpus;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (withTemplateLimit && mapTemplate)
|
||||||
|
{
|
||||||
|
auto playersRange = mapTemplate->getPlayers();
|
||||||
|
|
||||||
|
//New template can also impose higher limit than current settings
|
||||||
|
vstd::amax(totalPlayers, playersRange.minValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Can't play without at least 2 players
|
||||||
|
vstd::amax(totalPlayers, 2);
|
||||||
|
return totalPlayers;
|
||||||
|
}
|
||||||
|
|
||||||
|
si8 CMapGenOptions::getMaxPlayersCount(bool withTemplateLimit) const
|
||||||
|
{
|
||||||
|
// Max number of players possible with current settings
|
||||||
|
auto totalPlayers = 0;
|
||||||
|
si8 humans = getHumanOrCpuPlayerCount();
|
||||||
|
si8 cpus = getCompOnlyPlayerCount();
|
||||||
|
if (humans == RANDOM_SIZE || cpus == RANDOM_SIZE)
|
||||||
|
{
|
||||||
|
totalPlayers = PlayerColor::PLAYER_LIMIT_I;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
totalPlayers = humans + cpus;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (withTemplateLimit && mapTemplate)
|
||||||
|
{
|
||||||
|
auto playersRange = mapTemplate->getPlayers();
|
||||||
|
|
||||||
|
//New template can also impose higher limit than current settings
|
||||||
|
vstd::amin(totalPlayers, playersRange.maxValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
assert (totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
|
||||||
|
assert (totalPlayers >= 2);
|
||||||
|
return totalPlayers;
|
||||||
|
}
|
||||||
|
|
||||||
si8 CMapGenOptions::getTeamCount() const
|
si8 CMapGenOptions::getTeamCount() const
|
||||||
{
|
{
|
||||||
return teamCount;
|
return teamCount;
|
||||||
@ -87,7 +156,7 @@ si8 CMapGenOptions::getTeamCount() const
|
|||||||
|
|
||||||
void CMapGenOptions::setTeamCount(si8 value)
|
void CMapGenOptions::setTeamCount(si8 value)
|
||||||
{
|
{
|
||||||
assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
|
assert(getHumanOrCpuPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getHumanOrCpuPlayerCount()) || value == RANDOM_SIZE);
|
||||||
teamCount = value;
|
teamCount = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -96,9 +165,20 @@ si8 CMapGenOptions::getCompOnlyPlayerCount() const
|
|||||||
return compOnlyPlayerCount;
|
return compOnlyPlayerCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
si8 CMapGenOptions::getPlayerLimit() const
|
||||||
|
{
|
||||||
|
//How many players could we set with current template, ignoring other settings
|
||||||
|
si8 playerLimit = PlayerColor::PLAYER_LIMIT_I;
|
||||||
|
if (auto temp = getMapTemplate())
|
||||||
|
{
|
||||||
|
playerLimit = static_cast<si8>(temp->getPlayers().maxValue());
|
||||||
|
}
|
||||||
|
return playerLimit;
|
||||||
|
}
|
||||||
|
|
||||||
void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
|
void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
|
||||||
{
|
{
|
||||||
assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
|
assert(value == RANDOM_SIZE || (getHumanOrCpuPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= getPlayerLimit() - getHumanOrCpuPlayerCount())));
|
||||||
compOnlyPlayerCount = value;
|
compOnlyPlayerCount = value;
|
||||||
|
|
||||||
resetPlayersMap();
|
resetPlayersMap();
|
||||||
@ -135,7 +215,7 @@ void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value
|
|||||||
monsterStrength = value;
|
monsterStrength = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapGenOptions::resetPlayersMap()
|
void CMapGenOptions::initPlayersMap()
|
||||||
{
|
{
|
||||||
|
|
||||||
std::map<PlayerColor, FactionID> rememberTownTypes;
|
std::map<PlayerColor, FactionID> rememberTownTypes;
|
||||||
@ -151,35 +231,149 @@ void CMapGenOptions::resetPlayersMap()
|
|||||||
|
|
||||||
|
|
||||||
players.clear();
|
players.clear();
|
||||||
int realPlayersCnt = playerCount;
|
int realPlayersCnt = getHumanOrCpuPlayerCount();
|
||||||
int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
|
|
||||||
int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
|
|
||||||
if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
|
|
||||||
totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
|
|
||||||
|
|
||||||
//FIXME: what happens with human players here?
|
// Initialize settings for all color even if not present
|
||||||
for(int color = 0; color < totalPlayersLimit; ++color)
|
for(int color = 0; color < getPlayerLimit(); ++color)
|
||||||
{
|
{
|
||||||
CPlayerSettings player;
|
CPlayerSettings player;
|
||||||
auto pc = PlayerColor(color);
|
auto pc = PlayerColor(color);
|
||||||
player.setColor(pc);
|
player.setColor(pc);
|
||||||
|
|
||||||
auto playerType = EPlayerType::AI;
|
auto playerType = EPlayerType::AI;
|
||||||
if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
|
// Color doesn't have to be continuous. Player colors can later be changed manually
|
||||||
|
if (getHumanOrCpuPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
|
||||||
{
|
{
|
||||||
playerType = EPlayerType::HUMAN;
|
playerType = EPlayerType::HUMAN;
|
||||||
}
|
}
|
||||||
else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
|
else if((getHumanOrCpuPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
|
||||||
|| (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
|
|| (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I - compOnlyPlayerCount)))
|
||||||
{
|
{
|
||||||
playerType = EPlayerType::COMP_ONLY;
|
playerType = EPlayerType::COMP_ONLY;
|
||||||
}
|
}
|
||||||
player.setPlayerType(playerType);
|
player.setPlayerType(playerType);
|
||||||
player.setTeam(rememberTeam[pc]);
|
|
||||||
players[pc] = player;
|
|
||||||
|
|
||||||
if (vstd::contains(rememberTownTypes, pc))
|
players[pc] = player;
|
||||||
players[pc].setStartingTown(rememberTownTypes[pc]);
|
|
||||||
}
|
}
|
||||||
|
savePlayersMap();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMapGenOptions::resetPlayersMap()
|
||||||
|
{
|
||||||
|
// Called when number of player changes
|
||||||
|
// But do not update info about already made selections
|
||||||
|
|
||||||
|
savePlayersMap();
|
||||||
|
|
||||||
|
int realPlayersCnt = getMaxPlayersCount();
|
||||||
|
|
||||||
|
//Trim the number of AI players, then CPU-only players, finally human players
|
||||||
|
auto eraseLastPlayer = [this](EPlayerType playerType) -> bool
|
||||||
|
{
|
||||||
|
for (auto it = players.rbegin(); it != players.rend(); ++it)
|
||||||
|
{
|
||||||
|
if (it->second.getPlayerType() == playerType)
|
||||||
|
{
|
||||||
|
players.erase(it->first);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false; //Can't earse any player of this type
|
||||||
|
};
|
||||||
|
|
||||||
|
while (players.size() > realPlayersCnt)
|
||||||
|
{
|
||||||
|
while (eraseLastPlayer(EPlayerType::AI));
|
||||||
|
while (eraseLastPlayer(EPlayerType::COMP_ONLY));
|
||||||
|
while (eraseLastPlayer(EPlayerType::HUMAN));
|
||||||
|
}
|
||||||
|
|
||||||
|
//First colors from the list are assigned to human players, then to CPU players
|
||||||
|
std::vector<PlayerColor> availableColors;
|
||||||
|
for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
|
||||||
|
{
|
||||||
|
availableColors.push_back(PlayerColor(color));
|
||||||
|
}
|
||||||
|
|
||||||
|
auto removeUsedColors = [this, &availableColors](EPlayerType playerType)
|
||||||
|
{
|
||||||
|
for (auto& player : players)
|
||||||
|
{
|
||||||
|
if (player.second.getPlayerType() == playerType)
|
||||||
|
{
|
||||||
|
vstd::erase(availableColors, player.second.getColor());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
removeUsedColors(EPlayerType::HUMAN);
|
||||||
|
removeUsedColors(EPlayerType::COMP_ONLY);
|
||||||
|
//removeUsedColors(EPlayerType::AI);
|
||||||
|
|
||||||
|
//Assign unused colors to remaining AI players
|
||||||
|
while (players.size() < realPlayersCnt && !availableColors.empty())
|
||||||
|
{
|
||||||
|
auto color = availableColors.front();
|
||||||
|
setPlayerTypeForStandardPlayer(color, EPlayerType::AI);
|
||||||
|
players[color].setColor(color);
|
||||||
|
availableColors.erase(availableColors.begin());
|
||||||
|
|
||||||
|
if (vstd::contains(savedPlayerSettings, color))
|
||||||
|
{
|
||||||
|
setPlayerTeam(color, savedPlayerSettings.at(color).getTeam());
|
||||||
|
// TODO: setter
|
||||||
|
players[color].setStartingTown(savedPlayerSettings.at(color).getStartingTown());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
logGlobal->warn("Adding settings for player %s", color.encode(color));
|
||||||
|
// Usually, all players should be initialized in initPlayersMap()
|
||||||
|
CPlayerSettings settings;
|
||||||
|
players[color] = settings;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::set<TeamID> occupiedTeams;
|
||||||
|
for(auto & player : players)
|
||||||
|
{
|
||||||
|
auto team = player.second.getTeam();
|
||||||
|
if (team != TeamID::NO_TEAM)
|
||||||
|
{
|
||||||
|
occupiedTeams.insert(team);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// TODO: Handle situation when we remove a player and remaining players belong to only one team
|
||||||
|
|
||||||
|
for(auto & player : players)
|
||||||
|
{
|
||||||
|
if (player.second.getTeam() == TeamID::NO_TEAM)
|
||||||
|
{
|
||||||
|
//Find first unused team
|
||||||
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
|
||||||
|
{
|
||||||
|
TeamID team(i);
|
||||||
|
if(!occupiedTeams.count(team))
|
||||||
|
{
|
||||||
|
player.second.setTeam(team);
|
||||||
|
occupiedTeams.insert(team);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMapGenOptions::savePlayersMap()
|
||||||
|
{
|
||||||
|
//Only save already configured players
|
||||||
|
for (const auto& player : players)
|
||||||
|
{
|
||||||
|
savedPlayerSettings[player.first] = player.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getSavedPlayersMap() const
|
||||||
|
{
|
||||||
|
return savedPlayerSettings;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
|
const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
|
||||||
@ -190,16 +384,18 @@ const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::g
|
|||||||
void CMapGenOptions::setStartingTownForPlayer(const PlayerColor & color, FactionID town)
|
void CMapGenOptions::setStartingTownForPlayer(const PlayerColor & color, FactionID town)
|
||||||
{
|
{
|
||||||
auto it = players.find(color);
|
auto it = players.find(color);
|
||||||
if(it == players.end()) assert(0);
|
assert(it != players.end());
|
||||||
it->second.setStartingTown(town);
|
it->second.setStartingTown(town);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType)
|
void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType)
|
||||||
{
|
{
|
||||||
|
// FIXME: Why actually not set it to COMP_ONLY? Ie. when swapping human to another color?
|
||||||
assert(playerType != EPlayerType::COMP_ONLY);
|
assert(playerType != EPlayerType::COMP_ONLY);
|
||||||
auto it = players.find(color);
|
auto it = players.find(color);
|
||||||
if(it == players.end()) assert(0);
|
assert(it != players.end());
|
||||||
it->second.setPlayerType(playerType);
|
it->second.setPlayerType(playerType);
|
||||||
|
customizedPlayers = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const CRmgTemplate * CMapGenOptions::getMapTemplate() const
|
const CRmgTemplate * CMapGenOptions::getMapTemplate() const
|
||||||
@ -209,6 +405,12 @@ const CRmgTemplate * CMapGenOptions::getMapTemplate() const
|
|||||||
|
|
||||||
void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
|
void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
|
||||||
{
|
{
|
||||||
|
if (mapTemplate == value)
|
||||||
|
{
|
||||||
|
//Does not trigger during deserialization
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
mapTemplate = value;
|
mapTemplate = value;
|
||||||
//validate & adapt options according to template
|
//validate & adapt options according to template
|
||||||
if(mapTemplate)
|
if(mapTemplate)
|
||||||
@ -220,13 +422,21 @@ void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
|
|||||||
setHeight(sizes.first.y);
|
setHeight(sizes.first.y);
|
||||||
setHasTwoLevels(sizes.first.z - 1);
|
setHasTwoLevels(sizes.first.z - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!mapTemplate->getPlayers().isInRange(getPlayerCount()))
|
si8 maxPlayerCount = getMaxPlayersCount(false);
|
||||||
setPlayerCount(RANDOM_SIZE);
|
si8 minPlayerCount = getMinPlayersCount(false);
|
||||||
if(!mapTemplate->getCpuPlayers().isInRange(getCompOnlyPlayerCount()))
|
|
||||||
|
// Neither setting can fit within the template range
|
||||||
|
if(!mapTemplate->getPlayers().isInRange(minPlayerCount) &&
|
||||||
|
!mapTemplate->getPlayers().isInRange(maxPlayerCount))
|
||||||
|
{
|
||||||
|
setHumanOrCpuPlayerCount(RANDOM_SIZE);
|
||||||
setCompOnlyPlayerCount(RANDOM_SIZE);
|
setCompOnlyPlayerCount(RANDOM_SIZE);
|
||||||
|
}
|
||||||
if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
|
if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
|
||||||
setWaterContent(EWaterContent::RANDOM);
|
setWaterContent(EWaterContent::RANDOM);
|
||||||
|
|
||||||
|
resetPlayersMap(); // Update teams and player count
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -261,15 +471,16 @@ bool CMapGenOptions::isRoadEnabled() const
|
|||||||
void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & team)
|
void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & team)
|
||||||
{
|
{
|
||||||
auto it = players.find(color);
|
auto it = players.find(color);
|
||||||
if(it == players.end()) assert(0);
|
assert(it != players.end());
|
||||||
it->second.setTeam(team);
|
it->second.setTeam(team);
|
||||||
|
customizedPlayers = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapGenOptions::finalize(CRandomGenerator & rand)
|
void CMapGenOptions::finalize(CRandomGenerator & rand)
|
||||||
{
|
{
|
||||||
logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
|
logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
|
||||||
logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
|
logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
|
||||||
static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
|
static_cast<int>(getHumanOrCpuPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
|
||||||
static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
|
static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
|
||||||
|
|
||||||
if(!mapTemplate)
|
if(!mapTemplate)
|
||||||
@ -280,25 +491,44 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
|
|||||||
|
|
||||||
logGlobal->info("RMG template name: %s", mapTemplate->getName());
|
logGlobal->info("RMG template name: %s", mapTemplate->getName());
|
||||||
|
|
||||||
if (getPlayerCount() == RANDOM_SIZE)
|
auto maxPlayers = getMaxPlayersCount();
|
||||||
|
if (getHumanOrCpuPlayerCount() == RANDOM_SIZE)
|
||||||
{
|
{
|
||||||
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
|
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
|
||||||
//ignore all non-randomized players, make sure these players will not be missing after roll
|
//ignore all non-randomized players, make sure these players will not be missing after roll
|
||||||
possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
|
possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
|
||||||
|
|
||||||
|
vstd::erase_if(possiblePlayers, [maxPlayers](int i)
|
||||||
|
{
|
||||||
|
return i > maxPlayers;
|
||||||
|
});
|
||||||
assert(!possiblePlayers.empty());
|
assert(!possiblePlayers.empty());
|
||||||
setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
|
setHumanOrCpuPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
|
||||||
updatePlayers();
|
updatePlayers();
|
||||||
}
|
}
|
||||||
if(teamCount == RANDOM_SIZE)
|
if(teamCount == RANDOM_SIZE)
|
||||||
{
|
{
|
||||||
teamCount = rand.nextInt(getPlayerCount() - 1);
|
teamCount = rand.nextInt(getHumanOrCpuPlayerCount() - 1);
|
||||||
if (teamCount == 1)
|
if (teamCount == 1)
|
||||||
teamCount = 0;
|
teamCount = 0;
|
||||||
}
|
}
|
||||||
if(compOnlyPlayerCount == RANDOM_SIZE)
|
if(compOnlyPlayerCount == RANDOM_SIZE)
|
||||||
{
|
{
|
||||||
auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
|
// Use remaining range
|
||||||
compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
|
auto presentPlayers = getHumanOrCpuPlayerCount();
|
||||||
|
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
|
||||||
|
vstd::erase_if(possiblePlayers, [maxPlayers, presentPlayers](int i)
|
||||||
|
{
|
||||||
|
return i > (maxPlayers - presentPlayers);
|
||||||
|
});
|
||||||
|
if (possiblePlayers.empty())
|
||||||
|
{
|
||||||
|
compOnlyPlayerCount = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
|
||||||
|
}
|
||||||
updateCompOnlyPlayers();
|
updateCompOnlyPlayers();
|
||||||
}
|
}
|
||||||
if(compOnlyTeamCount == RANDOM_SIZE)
|
if(compOnlyTeamCount == RANDOM_SIZE)
|
||||||
@ -328,11 +558,6 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
|
|||||||
assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
|
assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
|
||||||
assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
|
assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
|
||||||
|
|
||||||
|
|
||||||
//rectangular maps are the future of gaming
|
|
||||||
//setHeight(20);
|
|
||||||
//setWidth(50);
|
|
||||||
|
|
||||||
logGlobal->trace("Player config:");
|
logGlobal->trace("Player config:");
|
||||||
int cpuOnlyPlayers = 0;
|
int cpuOnlyPlayers = 0;
|
||||||
for(const auto & player : players)
|
for(const auto & player : players)
|
||||||
@ -355,19 +580,18 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
|
|||||||
}
|
}
|
||||||
logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
|
logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
|
||||||
}
|
}
|
||||||
setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
|
|
||||||
logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), static_cast<int>(getCompOnlyPlayerCount()));
|
logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), static_cast<int>(getCompOnlyPlayerCount()));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapGenOptions::updatePlayers()
|
void CMapGenOptions::updatePlayers()
|
||||||
{
|
{
|
||||||
// Remove AI players only from the end of the players map if necessary
|
// Remove non-human players only from the end of the players map if necessary
|
||||||
for(auto itrev = players.end(); itrev != players.begin();)
|
for(auto itrev = players.end(); itrev != players.begin();)
|
||||||
{
|
{
|
||||||
auto it = itrev;
|
auto it = itrev;
|
||||||
--it;
|
--it;
|
||||||
if (players.size() == getPlayerCount()) break;
|
if (players.size() == getHumanOrCpuPlayerCount()) break;
|
||||||
if(it->second.getPlayerType() == EPlayerType::AI)
|
if(it->second.getPlayerType() != EPlayerType::HUMAN)
|
||||||
{
|
{
|
||||||
players.erase(it);
|
players.erase(it);
|
||||||
}
|
}
|
||||||
@ -385,7 +609,7 @@ void CMapGenOptions::updateCompOnlyPlayers()
|
|||||||
{
|
{
|
||||||
auto it = itrev;
|
auto it = itrev;
|
||||||
--it;
|
--it;
|
||||||
if (players.size() <= getPlayerCount()) break;
|
if (players.size() <= getHumanOrCpuPlayerCount()) break;
|
||||||
if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
|
if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
|
||||||
{
|
{
|
||||||
players.erase(it);
|
players.erase(it);
|
||||||
@ -397,11 +621,11 @@ void CMapGenOptions::updateCompOnlyPlayers()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Add some comp only players if necessary
|
// Add some comp only players if necessary
|
||||||
int compOnlyPlayersToAdd = static_cast<int>(getPlayerCount() - players.size());
|
int compOnlyPlayersToAdd = static_cast<int>(getHumanOrCpuPlayerCount() - players.size());
|
||||||
|
|
||||||
if (compOnlyPlayersToAdd < 0)
|
if (compOnlyPlayersToAdd < 0)
|
||||||
{
|
{
|
||||||
logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
|
logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", humanOrCpuPlayerCount, players.size());
|
||||||
assert (compOnlyPlayersToAdd < 0);
|
assert (compOnlyPlayersToAdd < 0);
|
||||||
}
|
}
|
||||||
for(int i = 0; i < compOnlyPlayersToAdd; ++i)
|
for(int i = 0; i < compOnlyPlayersToAdd; ++i)
|
||||||
@ -457,6 +681,11 @@ bool CMapGenOptions::checkOptions() const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CMapGenOptions::arePlayersCustomized() const
|
||||||
|
{
|
||||||
|
return customizedPlayers;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
|
std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
|
||||||
{
|
{
|
||||||
int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
|
int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
|
||||||
@ -472,21 +701,38 @@ std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
|
|||||||
if(!tmpl->isWaterContentAllowed(getWaterContent()))
|
if(!tmpl->isWaterContentAllowed(getWaterContent()))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if(getPlayerCount() != -1)
|
auto humanOrCpuPlayerCount = getHumanOrCpuPlayerCount();
|
||||||
|
auto compOnlyPlayerCount = getCompOnlyPlayerCount();
|
||||||
|
// Check if total number of players fall inside given range
|
||||||
|
|
||||||
|
if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE && compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
|
||||||
{
|
{
|
||||||
if (!tmpl->getPlayers().isInRange(getPlayerCount()))
|
if (!tmpl->getPlayers().isInRange(humanOrCpuPlayerCount + compOnlyPlayerCount))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
else if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
|
||||||
|
{
|
||||||
|
// We can always add any number CPU players, but not subtract
|
||||||
|
if (!(humanOrCpuPlayerCount <= tmpl->getPlayers().maxValue()))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
|
||||||
|
{
|
||||||
|
//We must fit at least one more human player, but can add any number
|
||||||
|
if (!(compOnlyPlayerCount < tmpl->getPlayers().maxValue()))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Human players shouldn't be banned when playing with random player count
|
// Human players shouldn't be banned when playing with random player count
|
||||||
if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
|
if(humanPlayers > tmpl->getPlayers().minValue())
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(compOnlyPlayerCount != -1)
|
if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
|
||||||
{
|
{
|
||||||
if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
|
if (!tmpl->getHumanPlayers().isInRange(compOnlyPlayerCount))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -85,8 +85,12 @@ public:
|
|||||||
|
|
||||||
/// The count of all (human or computer) players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
|
/// The count of all (human or computer) players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
|
||||||
/// this method, all player settings are reset to default settings.
|
/// this method, all player settings are reset to default settings.
|
||||||
si8 getPlayerCount() const;
|
si8 getHumanOrCpuPlayerCount() const;
|
||||||
void setPlayerCount(si8 value);
|
void setHumanOrCpuPlayerCount(si8 value);
|
||||||
|
|
||||||
|
si8 getMinPlayersCount(bool withTemplateLimit = true) const;
|
||||||
|
si8 getMaxPlayersCount(bool withTemplateLimit = true) const;
|
||||||
|
si8 getPlayerLimit() const;
|
||||||
|
|
||||||
/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
|
/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
|
||||||
si8 getTeamCount() const;
|
si8 getTeamCount() const;
|
||||||
@ -114,6 +118,7 @@ public:
|
|||||||
/// The first player colors belong to standard players and the last player colors belong to comp only players.
|
/// The first player colors belong to standard players and the last player colors belong to comp only players.
|
||||||
/// All standard players are by default of type EPlayerType::AI.
|
/// All standard players are by default of type EPlayerType::AI.
|
||||||
const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
|
const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
|
||||||
|
const std::map<PlayerColor, CPlayerSettings> & getSavedPlayersMap() const;
|
||||||
void setStartingTownForPlayer(const PlayerColor & color, FactionID town);
|
void setStartingTownForPlayer(const PlayerColor & color, FactionID town);
|
||||||
/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
|
/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
|
||||||
/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
|
/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
|
||||||
@ -136,11 +141,15 @@ public:
|
|||||||
|
|
||||||
/// Returns false if there is no template available which fits to the currently selected options.
|
/// Returns false if there is no template available which fits to the currently selected options.
|
||||||
bool checkOptions() const;
|
bool checkOptions() const;
|
||||||
|
/// Returns true if player colors or teams were set in game GUI
|
||||||
|
bool arePlayersCustomized() const;
|
||||||
|
|
||||||
static const si8 RANDOM_SIZE = -1;
|
static const si8 RANDOM_SIZE = -1;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void initPlayersMap();
|
||||||
void resetPlayersMap();
|
void resetPlayersMap();
|
||||||
|
void savePlayersMap();
|
||||||
int countHumanPlayers() const;
|
int countHumanPlayers() const;
|
||||||
int countCompOnlyPlayers() const;
|
int countCompOnlyPlayers() const;
|
||||||
PlayerColor getNextPlayerColor() const;
|
PlayerColor getNextPlayerColor() const;
|
||||||
@ -150,11 +159,13 @@ private:
|
|||||||
|
|
||||||
si32 width, height;
|
si32 width, height;
|
||||||
bool hasTwoLevels;
|
bool hasTwoLevels;
|
||||||
si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
|
si8 humanOrCpuPlayerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
|
||||||
EWaterContent::EWaterContent waterContent;
|
EWaterContent::EWaterContent waterContent;
|
||||||
EMonsterStrength::EMonsterStrength monsterStrength;
|
EMonsterStrength::EMonsterStrength monsterStrength;
|
||||||
std::map<PlayerColor, CPlayerSettings> players;
|
std::map<PlayerColor, CPlayerSettings> players;
|
||||||
|
std::map<PlayerColor, CPlayerSettings> savedPlayerSettings;
|
||||||
std::set<RoadId> enabledRoads;
|
std::set<RoadId> enabledRoads;
|
||||||
|
bool customizedPlayers;
|
||||||
|
|
||||||
const CRmgTemplate * mapTemplate;
|
const CRmgTemplate * mapTemplate;
|
||||||
|
|
||||||
@ -165,7 +176,7 @@ public:
|
|||||||
h & width;
|
h & width;
|
||||||
h & height;
|
h & height;
|
||||||
h & hasTwoLevels;
|
h & hasTwoLevels;
|
||||||
h & playerCount;
|
h & humanOrCpuPlayerCount;
|
||||||
h & teamCount;
|
h & teamCount;
|
||||||
h & compOnlyPlayerCount;
|
h & compOnlyPlayerCount;
|
||||||
h & compOnlyTeamCount;
|
h & compOnlyTeamCount;
|
||||||
|
@ -104,7 +104,7 @@ void CMapGenerator::initPrisonsRemaining()
|
|||||||
if (isAllowed)
|
if (isAllowed)
|
||||||
allowedPrisons++;
|
allowedPrisons++;
|
||||||
}
|
}
|
||||||
allowedPrisons = std::max<int> (0, allowedPrisons - 16 * mapGenOptions.getPlayerCount()); //so at least 16 heroes will be available for every player
|
allowedPrisons = std::max<int> (0, allowedPrisons - 16 * mapGenOptions.getHumanOrCpuPlayerCount()); //so at least 16 heroes will be available for every player
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapGenerator::initQuestArtsRemaining()
|
void CMapGenerator::initQuestArtsRemaining()
|
||||||
@ -162,7 +162,7 @@ std::string CMapGenerator::getMapDescription() const
|
|||||||
std::stringstream ss;
|
std::stringstream ss;
|
||||||
ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, size %dx%d") +
|
ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, size %dx%d") +
|
||||||
", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
|
", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
|
||||||
map->width() % map->height() % static_cast<int>(map->levels()) % static_cast<int>(mapGenOptions.getPlayerCount()) %
|
map->width() % map->height() % static_cast<int>(map->levels()) % static_cast<int>(mapGenOptions.getHumanOrCpuPlayerCount()) %
|
||||||
static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
|
static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
|
||||||
monsterStrengthStr[monsterStrengthIndex]);
|
monsterStrengthStr[monsterStrengthIndex]);
|
||||||
|
|
||||||
@ -185,84 +185,120 @@ std::string CMapGenerator::getMapDescription() const
|
|||||||
|
|
||||||
void CMapGenerator::addPlayerInfo()
|
void CMapGenerator::addPlayerInfo()
|
||||||
{
|
{
|
||||||
// Calculate which team numbers exist
|
// Teams are already configured in CMapGenOptions. However, it's not the case when it comes to map editor
|
||||||
|
|
||||||
enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2}; // Used as a kind of a local named array index, so left as enum, not enum class
|
|
||||||
std::array<std::list<int>, 2> teamNumbers;
|
|
||||||
std::set<int> teamsTotal;
|
std::set<int> teamsTotal;
|
||||||
|
|
||||||
int teamOffset = 0;
|
if (mapGenOptions.arePlayersCustomized())
|
||||||
int playerCount = 0;
|
|
||||||
int teamCount = 0;
|
|
||||||
|
|
||||||
for (int i = CPHUMAN; i < AFTER_LAST; ++i)
|
|
||||||
{
|
{
|
||||||
if (i == CPHUMAN)
|
// Simply copy existing settings set in GUI
|
||||||
{
|
|
||||||
playerCount = mapGenOptions.getPlayerCount();
|
|
||||||
teamCount = mapGenOptions.getTeamCount();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
playerCount = mapGenOptions.getCompOnlyPlayerCount();
|
|
||||||
teamCount = mapGenOptions.getCompOnlyTeamCount();
|
|
||||||
}
|
|
||||||
|
|
||||||
if(playerCount == 0)
|
for (const auto & player : mapGenOptions.getPlayersSettings())
|
||||||
{
|
{
|
||||||
continue;
|
PlayerInfo playerInfo;
|
||||||
|
playerInfo.team = player.second.getTeam();
|
||||||
|
if (player.second.getPlayerType() == EPlayerType::COMP_ONLY)
|
||||||
|
{
|
||||||
|
playerInfo.canHumanPlay = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerInfo.canHumanPlay = true;
|
||||||
|
}
|
||||||
|
map->getMap(this).players[player.first.getNum()] = playerInfo;
|
||||||
|
teamsTotal.insert(player.second.getTeam());
|
||||||
}
|
}
|
||||||
int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
|
}
|
||||||
int teamCountNorm = teamCount;
|
else
|
||||||
if(teamCountNorm == 0)
|
{
|
||||||
|
// Assign standard teams (in map editor)
|
||||||
|
|
||||||
|
// Calculate which team numbers exist
|
||||||
|
|
||||||
|
enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2}; // Used as a kind of a local named array index, so left as enum, not enum class
|
||||||
|
std::array<std::list<int>, 2> teamNumbers;
|
||||||
|
|
||||||
|
int teamOffset = 0;
|
||||||
|
int playerCount = 0;
|
||||||
|
int teamCount = 0;
|
||||||
|
|
||||||
|
// FIXME: Player can be any color, not just 0
|
||||||
|
for (int i = CPHUMAN; i < AFTER_LAST; ++i)
|
||||||
{
|
{
|
||||||
teamCountNorm = playerCount;
|
if (i == CPHUMAN)
|
||||||
}
|
{
|
||||||
for(int j = 0; j < teamCountNorm; ++j)
|
playerCount = mapGenOptions.getHumanOrCpuPlayerCount();
|
||||||
{
|
teamCount = mapGenOptions.getTeamCount();
|
||||||
for(int k = 0; k < playersPerTeam; ++k)
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerCount = mapGenOptions.getCompOnlyPlayerCount();
|
||||||
|
teamCount = mapGenOptions.getCompOnlyTeamCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(playerCount == 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
|
||||||
|
int teamCountNorm = teamCount;
|
||||||
|
if(teamCountNorm == 0)
|
||||||
|
{
|
||||||
|
teamCountNorm = playerCount;
|
||||||
|
}
|
||||||
|
for(int j = 0; j < teamCountNorm; ++j)
|
||||||
|
{
|
||||||
|
for(int k = 0; k < playersPerTeam; ++k)
|
||||||
|
{
|
||||||
|
teamNumbers[i].push_back(j + teamOffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
|
||||||
{
|
{
|
||||||
teamNumbers[i].push_back(j + teamOffset);
|
teamNumbers[i].push_back(j + teamOffset);
|
||||||
}
|
}
|
||||||
|
teamOffset += teamCountNorm;
|
||||||
}
|
}
|
||||||
for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
|
logGlobal->info("Current player settings size: %d", mapGenOptions.getPlayersSettings().size());
|
||||||
{
|
|
||||||
teamNumbers[i].push_back(j + teamOffset);
|
|
||||||
}
|
|
||||||
teamOffset += teamCountNorm;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Team numbers are assigned randomly to every player
|
// Team numbers are assigned randomly to every player
|
||||||
//TODO: allow customize teams in rmg template
|
//TODO: allow to customize teams in rmg template
|
||||||
for(const auto & pair : mapGenOptions.getPlayersSettings())
|
for(const auto & pair : mapGenOptions.getPlayersSettings())
|
||||||
{
|
|
||||||
const auto & pSettings = pair.second;
|
|
||||||
PlayerInfo player;
|
|
||||||
player.canComputerPlay = true;
|
|
||||||
int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
|
|
||||||
if (j == CPHUMAN)
|
|
||||||
{
|
{
|
||||||
player.canHumanPlay = true;
|
const auto & pSettings = pair.second;
|
||||||
}
|
PlayerInfo player;
|
||||||
|
player.canComputerPlay = true;
|
||||||
if(pSettings.getTeam() != TeamID::NO_TEAM)
|
int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
|
||||||
{
|
if (j == CPHUMAN)
|
||||||
player.team = pSettings.getTeam();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (teamNumbers[j].empty())
|
|
||||||
{
|
{
|
||||||
logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
|
player.canHumanPlay = true;
|
||||||
assert (teamNumbers[j].size());
|
|
||||||
}
|
}
|
||||||
auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
|
|
||||||
player.team = TeamID(*itTeam);
|
if(pSettings.getTeam() != TeamID::NO_TEAM)
|
||||||
teamNumbers[j].erase(itTeam);
|
{
|
||||||
|
player.team = pSettings.getTeam();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (teamNumbers[j].empty())
|
||||||
|
{
|
||||||
|
logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
|
||||||
|
assert (teamNumbers[j].size());
|
||||||
|
}
|
||||||
|
auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
|
||||||
|
player.team = TeamID(*itTeam);
|
||||||
|
teamNumbers[j].erase(itTeam);
|
||||||
|
}
|
||||||
|
teamsTotal.insert(player.team.getNum());
|
||||||
|
map->getMap(this).players[pSettings.getColor().getNum()] = player;
|
||||||
}
|
}
|
||||||
teamsTotal.insert(player.team.getNum());
|
|
||||||
map->getMap(this).players[pSettings.getColor().getNum()] = player;
|
logGlobal->info("Current team count: %d", teamsTotal.size());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
// FIXME: 0
|
||||||
|
// Can't find info for player 0 (starting zone)
|
||||||
|
// Can't find info for player 1 (starting zone)
|
||||||
|
|
||||||
map->getMap(this).howManyTeams = teamsTotal.size();
|
map->getMap(this).howManyTeams = teamsTotal.size();
|
||||||
}
|
}
|
||||||
|
@ -557,9 +557,9 @@ const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
|
|||||||
return players;
|
return players;
|
||||||
}
|
}
|
||||||
|
|
||||||
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
|
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
|
||||||
{
|
{
|
||||||
return cpuPlayers;
|
return humanPlayers;
|
||||||
}
|
}
|
||||||
|
|
||||||
const CRmgTemplate::Zones & CRmgTemplate::getZones() const
|
const CRmgTemplate::Zones & CRmgTemplate::getZones() const
|
||||||
@ -675,13 +675,23 @@ void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int CRmgTemplate::CPlayerCountRange::maxValue() const
|
||||||
|
{
|
||||||
|
return *boost::max_element(getNumbers());
|
||||||
|
}
|
||||||
|
|
||||||
|
int CRmgTemplate::CPlayerCountRange::minValue() const
|
||||||
|
{
|
||||||
|
return *boost::min_element(getNumbers());
|
||||||
|
}
|
||||||
|
|
||||||
void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
|
void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
|
||||||
{
|
{
|
||||||
handler.serializeString("name", name);
|
handler.serializeString("name", name);
|
||||||
serializeSize(handler, minSize, "minSize");
|
serializeSize(handler, minSize, "minSize");
|
||||||
serializeSize(handler, maxSize, "maxSize");
|
serializeSize(handler, maxSize, "maxSize");
|
||||||
serializePlayers(handler, players, "players");
|
serializePlayers(handler, players, "players");
|
||||||
serializePlayers(handler, cpuPlayers, "cpu");
|
serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
|
||||||
|
|
||||||
{
|
{
|
||||||
auto connectionsData = handler.enterArray("connections");
|
auto connectionsData = handler.enterArray("connections");
|
||||||
|
@ -231,6 +231,9 @@ public:
|
|||||||
std::string toString() const;
|
std::string toString() const;
|
||||||
void fromString(const std::string & value);
|
void fromString(const std::string & value);
|
||||||
|
|
||||||
|
int maxValue() const;
|
||||||
|
int minValue() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<std::pair<int, int> > range;
|
std::vector<std::pair<int, int> > range;
|
||||||
};
|
};
|
||||||
@ -247,7 +250,7 @@ public:
|
|||||||
const std::string & getName() const;
|
const std::string & getName() const;
|
||||||
|
|
||||||
const CPlayerCountRange & getPlayers() const;
|
const CPlayerCountRange & getPlayers() const;
|
||||||
const CPlayerCountRange & getCpuPlayers() const;
|
const CPlayerCountRange & getHumanPlayers() const;
|
||||||
std::pair<int3, int3> getMapSizes() const;
|
std::pair<int3, int3> getMapSizes() const;
|
||||||
const Zones & getZones() const;
|
const Zones & getZones() const;
|
||||||
const std::vector<rmg::ZoneConnection> & getConnectedZoneIds() const;
|
const std::vector<rmg::ZoneConnection> & getConnectedZoneIds() const;
|
||||||
@ -261,7 +264,7 @@ private:
|
|||||||
std::string id;
|
std::string id;
|
||||||
std::string name;
|
std::string name;
|
||||||
int3 minSize, maxSize;
|
int3 minSize, maxSize;
|
||||||
CPlayerCountRange players, cpuPlayers;
|
CPlayerCountRange players, humanPlayers;
|
||||||
Zones zones;
|
Zones zones;
|
||||||
std::vector<rmg::ZoneConnection> connectedZoneIds;
|
std::vector<rmg::ZoneConnection> connectedZoneIds;
|
||||||
std::set<EWaterContent::EWaterContent> allowedWaterContent;
|
std::set<EWaterContent::EWaterContent> allowedWaterContent;
|
||||||
|
@ -444,9 +444,13 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
|
|||||||
auto playerSettings = map.getMapGenOptions().getPlayersSettings();
|
auto playerSettings = map.getMapGenOptions().getPlayersSettings();
|
||||||
FactionID faction = FactionID::RANDOM;
|
FactionID faction = FactionID::RANDOM;
|
||||||
if (vstd::contains(playerSettings, player))
|
if (vstd::contains(playerSettings, player))
|
||||||
|
{
|
||||||
faction = playerSettings[player].getStartingTown();
|
faction = playerSettings[player].getStartingTown();
|
||||||
|
}
|
||||||
else
|
else
|
||||||
logGlobal->error("Can't find info for player %d (starting zone)", player.getNum());
|
{
|
||||||
|
logGlobal->trace("Player %d (starting zone %d) does not participate in game", player.getNum(), zone.first);
|
||||||
|
}
|
||||||
|
|
||||||
if (faction == FactionID::RANDOM) //TODO: check this after a town has already been randomized
|
if (faction == FactionID::RANDOM) //TODO: check this after a town has already been randomized
|
||||||
zonesToPlace.push_back(zone);
|
zonesToPlace.push_back(zone);
|
||||||
|
@ -332,7 +332,7 @@ void WindowNewMap::on_humanCombo_activated(int index)
|
|||||||
ui->humanCombo->setCurrentIndex(humans);
|
ui->humanCombo->setCurrentIndex(humans);
|
||||||
}
|
}
|
||||||
|
|
||||||
mapGenOptions.setPlayerCount(humans);
|
mapGenOptions.setHumanOrCpuPlayerCount(humans);
|
||||||
|
|
||||||
int teams = mapGenOptions.getTeamCount();
|
int teams = mapGenOptions.getTeamCount();
|
||||||
if(teams > humans - 1)
|
if(teams > humans - 1)
|
||||||
@ -361,8 +361,10 @@ void WindowNewMap::on_humanCombo_activated(int index)
|
|||||||
|
|
||||||
void WindowNewMap::on_cpuCombo_activated(int index)
|
void WindowNewMap::on_cpuCombo_activated(int index)
|
||||||
{
|
{
|
||||||
int humans = mapGenOptions.getPlayerCount();
|
int humans = mapGenOptions.getHumanOrCpuPlayerCount();
|
||||||
int cpu = ui->cpuCombo->currentData().toInt();
|
int cpu = ui->cpuCombo->currentData().toInt();
|
||||||
|
|
||||||
|
// FIXME: Use mapGenOption method only to calculate actual number of players for current template
|
||||||
if(cpu > PlayerColor::PLAYER_LIMIT_I - humans)
|
if(cpu > PlayerColor::PLAYER_LIMIT_I - humans)
|
||||||
{
|
{
|
||||||
cpu = PlayerColor::PLAYER_LIMIT_I - humans;
|
cpu = PlayerColor::PLAYER_LIMIT_I - humans;
|
||||||
@ -455,7 +457,7 @@ void WindowNewMap::on_checkSeed_toggled(bool checked)
|
|||||||
|
|
||||||
void WindowNewMap::on_humanTeamsCombo_activated(int index)
|
void WindowNewMap::on_humanTeamsCombo_activated(int index)
|
||||||
{
|
{
|
||||||
int humans = mapGenOptions.getPlayerCount();
|
int humans = mapGenOptions.getHumanOrCpuPlayerCount();
|
||||||
int teams = ui->humanTeamsCombo->currentData().toInt();
|
int teams = ui->humanTeamsCombo->currentData().toInt();
|
||||||
if(teams >= humans)
|
if(teams >= humans)
|
||||||
{
|
{
|
||||||
|
@ -46,7 +46,7 @@ TEST(MapFormat, Random)
|
|||||||
CRmgTemplate tmpl;
|
CRmgTemplate tmpl;
|
||||||
std::shared_ptr<ZoneOptionsFake> zoneOptions = std::make_shared<ZoneOptionsFake>();
|
std::shared_ptr<ZoneOptionsFake> zoneOptions = std::make_shared<ZoneOptionsFake>();
|
||||||
|
|
||||||
const_cast<CRmgTemplate::CPlayerCountRange &>(tmpl.getCpuPlayers()).addRange(1, 4);
|
const_cast<CRmgTemplate::CPlayerCountRange &>(tmpl.getHumanPlayers()).addRange(1, 4);
|
||||||
const_cast<CRmgTemplate::Zones &>(tmpl.getZones())[0] = zoneOptions;
|
const_cast<CRmgTemplate::Zones &>(tmpl.getZones())[0] = zoneOptions;
|
||||||
|
|
||||||
zoneOptions->setOwner(1);
|
zoneOptions->setOwner(1);
|
||||||
@ -55,7 +55,7 @@ TEST(MapFormat, Random)
|
|||||||
opt.setHeight(CMapHeader::MAP_SIZE_MIDDLE);
|
opt.setHeight(CMapHeader::MAP_SIZE_MIDDLE);
|
||||||
opt.setWidth(CMapHeader::MAP_SIZE_MIDDLE);
|
opt.setWidth(CMapHeader::MAP_SIZE_MIDDLE);
|
||||||
opt.setHasTwoLevels(true);
|
opt.setHasTwoLevels(true);
|
||||||
opt.setPlayerCount(4);
|
opt.setHumanOrCpuPlayerCount(4);
|
||||||
|
|
||||||
opt.setPlayerTypeForStandardPlayer(PlayerColor(0), EPlayerType::HUMAN);
|
opt.setPlayerTypeForStandardPlayer(PlayerColor(0), EPlayerType::HUMAN);
|
||||||
opt.setPlayerTypeForStandardPlayer(PlayerColor(1), EPlayerType::AI);
|
opt.setPlayerTypeForStandardPlayer(PlayerColor(1), EPlayerType::AI);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user