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Stables in Castle will now check for and give same bonuses as map stable
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@@ -82,8 +82,16 @@ Rewardable::Configuration TownRewardableBuildingInstance::generateConfiguration(
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{
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for (auto & bonus : rewardInfo.reward.bonuses)
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{
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bonus.source = BonusSource::TOWN_STRUCTURE;
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bonus.sid = BonusSourceID(building->getUniqueTypeID());
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if (building->mapObjectLikeBonuses.hasValue())
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{
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bonus.source = BonusSource::OBJECT_TYPE;
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bonus.sid = BonusSourceID(building->mapObjectLikeBonuses);
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}
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else
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{
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bonus.source = BonusSource::TOWN_STRUCTURE;
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bonus.sid = BonusSourceID(building->getUniqueTypeID());
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}
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}
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}
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return result;
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@@ -158,7 +166,10 @@ bool TownRewardableBuildingInstance::wasVisitedBefore(const CGHeroInstance * con
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case Rewardable::VISIT_BONUS:
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{
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const auto building = town->getTown()->buildings.at(getBuildingType());
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return contextHero->hasBonusFrom(BonusSource::TOWN_STRUCTURE, BonusSourceID(building->getUniqueTypeID()));
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if (building->mapObjectLikeBonuses.hasValue())
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return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(building->mapObjectLikeBonuses));
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else
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return contextHero->hasBonusFrom(BonusSource::TOWN_STRUCTURE, BonusSourceID(building->getUniqueTypeID()));
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}
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case Rewardable::VISIT_HERO:
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return visitors.find(contextHero->id) != visitors.end();
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