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https://github.com/vcmi/vcmi.git
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@ -73,16 +73,6 @@ public:
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* DefFile, class used for def loading *
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* DefFile, class used for def loading *
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*************************************************************************/
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*************************************************************************/
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size_t getPaletteSize(int type)
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{
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switch (type)
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{
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case 66: return 32;
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case 71: return 4;
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default: return 20;
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}
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}
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CDefFile::CDefFile(std::string Name):
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CDefFile::CDefFile(std::string Name):
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data(NULL),
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data(NULL),
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palette(NULL)
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palette(NULL)
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@ -119,7 +109,10 @@ CDefFile::CDefFile(std::string Name):
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palette[i].b = data[it++];
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palette[i].b = data[it++];
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palette[i].unused = 255;
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palette[i].unused = 255;
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}
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}
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memcpy(palette, H3Palette, getPaletteSize(type));//initialize shadow\selection colors
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if (type == 71)//Buttons/buildings don't have shadows\semi-transparency
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memset(palette, 0, sizeof(SDL_Color)*8);
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else
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memcpy(palette, H3Palette, sizeof(SDL_Color)*8);//initialize shadow\selection colors
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for (unsigned int i=0; i<totalBlocks; i++)
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for (unsigned int i=0; i<totalBlocks; i++)
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{
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{
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@ -3584,6 +3584,7 @@ void CBattleInterface::showPieceOfWall(SDL_Surface * to, int hex, const std::vec
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void CBattleInterface::redrawBackgroundWithHexes(const CStack * activeStack)
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void CBattleInterface::redrawBackgroundWithHexes(const CStack * activeStack)
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{
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{
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attackableHexes.clear();
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attackableHexes.clear();
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if (activeStack)
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occupyableHexes = curInt->cb->battleGetAvailableHexes(activeStack, true, &attackableHexes);
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occupyableHexes = curInt->cb->battleGetAvailableHexes(activeStack, true, &attackableHexes);
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//preparating background graphic with hexes and shaded hexes
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//preparating background graphic with hexes and shaded hexes
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