Reworked JsonNode constructors to more logical form

This commit is contained in:
Ivan Savenko
2024-02-26 12:55:49 +02:00
parent 54796c7c56
commit 08a27663f9
25 changed files with 125 additions and 161 deletions
+1 -1
View File
@@ -168,7 +168,7 @@ std::vector<JsonNode> CSkillHandler::loadLegacyData()
std::vector<JsonNode> legacyData;
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
{
JsonNode skillNode(JsonNode::JsonType::DATA_STRUCT);
JsonNode skillNode;
skillNode["name"].String() = skillNames[id];
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
{