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Reworked JsonNode constructors to more logical form
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@@ -168,7 +168,7 @@ std::vector<JsonNode> CSkillHandler::loadLegacyData()
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std::vector<JsonNode> legacyData;
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for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
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{
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JsonNode skillNode(JsonNode::JsonType::DATA_STRUCT);
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JsonNode skillNode;
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skillNode["name"].String() = skillNames[id];
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for(int level = 1; level < NSecondarySkill::levels.size(); level++)
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{
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