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Extract adventure spell mechanics
This commit is contained in:
parent
c5e772eb78
commit
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@ -328,6 +328,11 @@
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"icon": "zvs/Lib1.res/E_MIND"
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}
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},
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"NONE":
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{
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"hidden": true
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},
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"NO_DISTANCE_PENALTY":
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{
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@ -127,7 +127,7 @@ CBonusTypeHandler::~CBonusTypeHandler()
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}
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std::string CBonusTypeHandler::bonusToString(const Bonus *bonus, const IBonusBearer *bearer, bool description) const
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{
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{
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auto getValue = [=](const std::string &name) -> std::string
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{
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if (name == "val")
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@ -156,6 +156,8 @@ std::string CBonusTypeHandler::bonusToString(const Bonus *bonus, const IBonusBea
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};
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const CBonusType& bt = bonusTypes[bonus->type];
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if(bt.hidden)
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return "";
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const MacroString& macro = description ? bt.description : bt.name;
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return macro.build(getValue);
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@ -113,6 +113,12 @@ void CSpell::afterCast(BattleInfo * battle, const BattleSpellCast * packet) cons
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mechanics->afterCast(battle, packet);
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}
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bool CSpell::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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{
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assert(env);
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return mechanics->adventureCast(env, parameters);
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}
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void CSpell::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
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{
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@ -18,6 +18,8 @@
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*
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*/
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class CGObjectInstance;
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class CSpell;
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class ISpellMechanics;
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@ -32,7 +34,9 @@ class BattleInfo;
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struct CPackForClient;
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struct BattleSpellCast;
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class CGameInfoCallback;
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class CRandomGenerator;
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class CMap;
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struct SpellSchoolInfo
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{
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@ -53,6 +57,11 @@ public:
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virtual CRandomGenerator & getRandomGenerator() const = 0;
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virtual void complain(const std::string & problem) const = 0;
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virtual const CMap * getMap() const = 0;
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virtual const CGameInfoCallback * getCb() const = 0;
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virtual bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const =0; //TODO: remove
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};
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///helper struct
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@ -73,6 +82,12 @@ public:
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const BattleInfo * cb;
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};
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struct DLL_LINKAGE AdventureSpellCastParameters
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{
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const CGHeroInstance * caster;
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int3 pos;
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};
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enum class VerticalPosition : ui8{TOP, CENTER, BOTTOM};
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class DLL_LINKAGE CSpell
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@ -314,7 +329,7 @@ public:
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///Server logic. Has write access to GameState via packets.
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///May be executed on client side by (future) non-cheat-proof scripts.
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//void adventureCast() const;
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bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
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void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
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public:
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@ -18,6 +18,10 @@
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#include "NetPacks.h"
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#include "mapping/CMap.h"
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#include "CGameInfoCallback.h"
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#include "CGameState.h"
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namespace SRSLPraserHelpers
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{
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static int XYToHex(int x, int y)
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@ -139,7 +143,7 @@ public:
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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//bool adventureCast(const SpellCastContext & context) const override;
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bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
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void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
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void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
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@ -149,8 +153,58 @@ protected:
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virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
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///actual adventure cast implementation
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virtual bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
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};
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///ADVENTURE SPELLS
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//todo: make configyrable
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class AdventureBonusingMechanics: public DefaultSpellMechanics
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{
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public:
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AdventureBonusingMechanics(CSpell * s, Bonus::BonusType _bonusTypeID): DefaultSpellMechanics(s), bonusTypeID(_bonusTypeID){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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private:
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Bonus::BonusType bonusTypeID;
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};
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class SummonBoatMechanics: public DefaultSpellMechanics
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{
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public:
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SummonBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class ScuttleBoatMechanics: public DefaultSpellMechanics
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{
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public:
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ScuttleBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class DimensionDoorMechanics: public DefaultSpellMechanics
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{
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public:
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DimensionDoorMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class TownPortalMechanics: public DefaultSpellMechanics
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{
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public:
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TownPortalMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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///BATTLE SPELLS
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class AcidBreathDamageMechnics: public DefaultSpellMechanics
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{
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public:
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@ -323,7 +377,23 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
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case SpellID::SUMMON_AIR_ELEMENTAL:
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return new SummonMechanics(s);
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case SpellID::TELEPORT:
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return new TeleportMechanics(s);
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return new TeleportMechanics(s);
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case SpellID::SUMMON_BOAT:
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return new SummonBoatMechanics(s);
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case SpellID::SCUTTLE_BOAT:
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return new ScuttleBoatMechanics(s);
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case SpellID::DIMENSION_DOOR:
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return new DimensionDoorMechanics(s);
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case SpellID::FLY:
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return new AdventureBonusingMechanics(s, Bonus::FLYING_MOVEMENT);
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case SpellID::WATER_WALK:
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return new AdventureBonusingMechanics(s, Bonus::WATER_WALKING);
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case SpellID::TOWN_PORTAL:
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case SpellID::VISIONS:
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case SpellID::VIEW_EARTH:
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case SpellID::DISGUISE:
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case SpellID::VIEW_AIR:
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default:
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if(s->isRisingSpell())
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return new SpecialRisingSpellMechanics(s);
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@ -362,6 +432,55 @@ void DefaultSpellMechanics::afterCast(BattleInfo * battle, const BattleSpellCast
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}
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}
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bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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{
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if(!owner->isAdventureSpell())
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{
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env->complain("Attempt to cast non adventure spell in adventure mode");
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return false;
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}
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const CGHeroInstance * caster = parameters.caster;
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const int cost = caster->getSpellCost(owner);
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if(!caster->canCastThisSpell(owner))
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{
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env->complain("Hero cannot cast this spell!");
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return false;
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}
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if(caster->mana < cost)
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{
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env->complain("Hero doesn't have enough spell points to cast this spell!");
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return false;
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}
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{
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AdvmapSpellCast asc;
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asc.caster = caster;
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asc.spellID = owner->id;
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env->sendAndApply(&asc);
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}
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if(applyAdventureEffects(env, parameters))
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{
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SetMana sm;
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sm.hid = caster->id;
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sm.absolute = false;
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sm.val = -cost;
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env->sendAndApply(&sm);
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return true;
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}
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return false;
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}
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bool DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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{
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//There is no generic algorithm of adventure cast
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env->complain("Unimplemented adventure spell");
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return false;
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}
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void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
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{
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@ -847,6 +966,245 @@ ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(cons
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return owner->isImmuneBy(obj);
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}
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///ADVENTURE SPELLS
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///AdventureBonusingMechanics
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bool AdventureBonusingMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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{
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const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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const int subtype = schoolLevel >= 2 ? 1 : 2; //adv or expert
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GiveBonus gb;
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gb.id = parameters.caster->id.getNum();
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gb.bonus = Bonus(Bonus::ONE_DAY, bonusTypeID, Bonus::SPELL_EFFECT, 0, owner->id, subtype);
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env->sendAndApply(&gb);
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return true;
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}
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///SummonBoatMechanics
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bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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{
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const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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//check if spell works at all
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if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
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{
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InfoWindow iw;
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iw.player = parameters.caster->tempOwner;
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iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
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iw.text.addReplacement(parameters.caster->name);
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env->sendAndApply(&iw);
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return true;
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}
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//try to find unoccupied boat to summon
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const CGBoat * nearest = nullptr;
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double dist = 0;
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int3 summonPos = parameters.caster->bestLocation();
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if(summonPos.x < 0)
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{
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env->complain("There is no water tile available!");
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return false;
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}
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for(const CGObjectInstance * obj : env->getMap()->objects)
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{
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if(obj && obj->ID == Obj::BOAT)
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{
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const CGBoat *b = static_cast<const CGBoat*>(obj);
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if(b->hero)
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continue; //we're looking for unoccupied boat
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double nDist = b->pos.dist2d(parameters.caster->getPosition());
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if(!nearest || nDist < dist) //it's first boat or closer than previous
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{
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nearest = b;
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dist = nDist;
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}
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}
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}
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if(nullptr != nearest) //we found boat to summon
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{
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ChangeObjPos cop;
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cop.objid = nearest->id;
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cop.nPos = summonPos + int3(1,0,0);;
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cop.flags = 1;
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env->sendAndApply(&cop);
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}
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else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
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{
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InfoWindow iw;
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iw.player = parameters.caster->tempOwner;
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iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
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env->sendAndApply(&iw);
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}
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else //create boat
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{
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NewObject no;
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no.ID = Obj::BOAT;
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no.subID = parameters.caster->getBoatType();
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no.pos = summonPos + int3(1,0,0);;
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env->sendAndApply(&no);
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}
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return true;
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}
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///ScuttleBoatMechanics
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bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
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{
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const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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//check if spell works at all
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if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
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{
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InfoWindow iw;
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iw.player = parameters.caster->tempOwner;
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iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
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iw.text.addReplacement(parameters.caster->name);
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env->sendAndApply(&iw);
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return true;
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}
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if(!env->getMap()->isInTheMap(parameters.pos))
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{
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env->complain("Invalid dst tile for scuttle!");
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return false;
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}
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//TODO: test range, visibility
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const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
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if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
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{
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env->complain("There is no boat to scuttle!");
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return false;
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}
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RemoveObject ro;
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ro.id = t->visitableObjects.back()->id;
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env->sendAndApply(&ro);
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return true;
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}
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///DimensionDoorMechanics
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bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
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{
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if(!env->getMap()->isInTheMap(parameters.pos))
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{
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env->complain("Destination is out of map!");
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return false;
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}
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const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
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const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
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if(nullptr == dest)
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{
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env->complain("Destination tile doesn't exist!");
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return false;
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}
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if(nullptr == curr)
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{
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env->complain("Source tile doesn't exist!");
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return false;
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}
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if(parameters.caster->movement <= 0)
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{
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env->complain("Hero needs movement points to cast Dimension Door!");
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return false;
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}
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const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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if(parameters.caster->getBonusesCount(Bonus::SPELL_EFFECT, SpellID::DIMENSION_DOOR) >= owner->getPower(schoolLevel)) //limit casts per turn
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{
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InfoWindow iw;
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iw.player = parameters.caster->tempOwner;
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iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
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iw.text.addReplacement(parameters.caster->name);
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env->sendAndApply(&iw);
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return true;
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}
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GiveBonus gb;
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gb.id = parameters.caster->id.getNum();
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gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
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env->sendAndApply(&gb);
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if(!dest->isClear(curr)) //wrong dest tile
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{
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InfoWindow iw;
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iw.player = parameters.caster->tempOwner;
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iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
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env->sendAndApply(&iw);
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}
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else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
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{
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SetMovePoints smp;
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smp.hid = parameters.caster->id;
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smp.val = std::max<ui32>(0, parameters.caster->movement - 300);
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env->sendAndApply(&smp);
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}
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return true;
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}
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///TownPortalMechanics
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bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
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{
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if (!env->getMap()->isInTheMap(parameters.pos))
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{
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env->complain("Destination tile not present!");
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return false;
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}
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TerrainTile tile = env->getMap()->getTile(parameters.pos);
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if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
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{
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env->complain("Town not found for Town Portal!");
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return false;
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}
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CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
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if (town->tempOwner != parameters.caster->tempOwner)
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{
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env->complain("Can't teleport to another player!");
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return false;
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}
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if (town->visitingHero)
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{
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env->complain("Can't teleport to occupied town!");
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return false;
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}
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if (parameters.caster->getSpellSchoolLevel(owner) < 2)
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{
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si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
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ObjectInstanceID nearest = town->id; //nearest town's ID
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for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
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{
|
||||
si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
|
||||
if (currDist < dist)
|
||||
{
|
||||
nearest = currTown->id;
|
||||
dist = currDist;
|
||||
}
|
||||
}
|
||||
if (town->id != nearest)
|
||||
{
|
||||
env->complain("This hero can only teleport to nearest town!");
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
///BATTLE SPELLS
|
||||
|
||||
///AcidBreathDamageMechnics
|
||||
void AcidBreathDamageMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
|
@ -41,7 +41,7 @@ public:
|
||||
|
||||
virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0;
|
||||
|
||||
//virtual bool adventureCast(const SpellCastContext & context) const = 0;
|
||||
virtual bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const = 0;
|
||||
virtual void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const = 0;
|
||||
|
||||
static ISpellMechanics * createMechanics(CSpell * s);
|
||||
|
@ -67,8 +67,11 @@ public:
|
||||
void sendAndApply(CPackForClient * info) const override;
|
||||
CRandomGenerator & getRandomGenerator() const override;
|
||||
void complain(const std::string & problem) const override;
|
||||
const CMap * getMap() const override;
|
||||
const CGameInfoCallback * getCb() const override;
|
||||
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const override;
|
||||
private:
|
||||
CGameHandler * gh;
|
||||
mutable CGameHandler * gh;
|
||||
};
|
||||
|
||||
CondSh<bool> battleMadeAction;
|
||||
@ -4970,222 +4973,12 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
|
||||
bool CGameHandler::castSpell(const CGHeroInstance *h, SpellID spellID, const int3 &pos)
|
||||
{
|
||||
const CSpell *s = spellID.toSpell();
|
||||
int cost = h->getSpellCost(s);
|
||||
int schoolLevel = h->getSpellSchoolLevel(s);
|
||||
|
||||
if(!h->canCastThisSpell(s))
|
||||
COMPLAIN_RET("Hero cannot cast this spell!");
|
||||
if(h->mana < cost)
|
||||
COMPLAIN_RET("Hero doesn't have enough spell points to cast this spell!");
|
||||
if(s->combatSpell)
|
||||
COMPLAIN_RET("This function can be used only for adventure map spells!");
|
||||
|
||||
AdvmapSpellCast asc;
|
||||
asc.caster = h;
|
||||
asc.spellID = spellID;
|
||||
sendAndApply(&asc);
|
||||
|
||||
switch(spellID)
|
||||
{
|
||||
case SpellID::SUMMON_BOAT:
|
||||
{
|
||||
//check if spell works at all
|
||||
if(gs->getRandomGenerator().nextInt(99) >= s->getPower(schoolLevel)) //power is % chance of success
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = h->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
|
||||
iw.text.addReplacement(h->name);
|
||||
sendAndApply(&iw);
|
||||
break;
|
||||
}
|
||||
|
||||
//try to find unoccupied boat to summon
|
||||
const CGBoat *nearest = nullptr;
|
||||
double dist = 0;
|
||||
int3 summonPos = h->bestLocation();
|
||||
if(summonPos.x < 0)
|
||||
COMPLAIN_RET("There is no water tile available!");
|
||||
|
||||
for(const CGObjectInstance *obj : gs->map->objects)
|
||||
{
|
||||
if(obj && obj->ID == Obj::BOAT)
|
||||
{
|
||||
const CGBoat *b = static_cast<const CGBoat*>(obj);
|
||||
if(b->hero) continue; //we're looking for unoccupied boat
|
||||
|
||||
double nDist = distance(b->pos, h->getPosition());
|
||||
if(!nearest || nDist < dist) //it's first boat or closer than previous
|
||||
{
|
||||
nearest = b;
|
||||
dist = nDist;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(nearest) //we found boat to summon
|
||||
{
|
||||
ChangeObjPos cop;
|
||||
cop.objid = nearest->id;
|
||||
cop.nPos = summonPos + int3(1,0,0);;
|
||||
cop.flags = 1;
|
||||
sendAndApply(&cop);
|
||||
}
|
||||
else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = h->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
|
||||
sendAndApply(&iw);
|
||||
}
|
||||
else //create boat
|
||||
{
|
||||
NewObject no;
|
||||
no.ID = Obj::BOAT;
|
||||
no.subID = h->getBoatType();
|
||||
no.pos = summonPos + int3(1,0,0);;
|
||||
sendAndApply(&no);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SpellID::SCUTTLE_BOAT:
|
||||
{
|
||||
//check if spell works at all
|
||||
if(gs->getRandomGenerator().nextInt(99) >= s->getPower(schoolLevel)) //power is % chance of success
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = h->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
|
||||
iw.text.addReplacement(h->name);
|
||||
sendAndApply(&iw);
|
||||
break;
|
||||
}
|
||||
if(!gs->map->isInTheMap(pos))
|
||||
COMPLAIN_RET("Invalid dst tile for scuttle!");
|
||||
|
||||
//TODO: test range, visibility
|
||||
const TerrainTile *t = &gs->map->getTile(pos);
|
||||
if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
|
||||
COMPLAIN_RET("There is no boat to scuttle!");
|
||||
|
||||
RemoveObject ro;
|
||||
ro.id = t->visitableObjects.back()->id;
|
||||
sendAndApply(&ro);
|
||||
break;
|
||||
}
|
||||
case SpellID::DIMENSION_DOOR:
|
||||
{
|
||||
const TerrainTile *dest = getTile(pos);
|
||||
const TerrainTile *curr = getTile(h->getSightCenter());
|
||||
|
||||
if(!dest)
|
||||
COMPLAIN_RET("Destination tile doesn't exist!");
|
||||
if(!h->movement)
|
||||
COMPLAIN_RET("Hero needs movement points to cast Dimension Door!");
|
||||
if(h->getBonusesCount(Bonus::SPELL_EFFECT, SpellID::DIMENSION_DOOR) >= s->getPower(schoolLevel)) //limit casts per turn
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = h->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
|
||||
iw.text.addReplacement(h->name);
|
||||
sendAndApply(&iw);
|
||||
break;
|
||||
}
|
||||
|
||||
GiveBonus gb;
|
||||
gb.id = h->id.getNum();
|
||||
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, SpellID::DIMENSION_DOOR);
|
||||
sendAndApply(&gb);
|
||||
|
||||
if(!dest->isClear(curr)) //wrong dest tile
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = h->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
|
||||
sendAndApply(&iw);
|
||||
break;
|
||||
}
|
||||
|
||||
if (moveHero(h->id, pos + h->getVisitableOffset(), true))
|
||||
{
|
||||
SetMovePoints smp;
|
||||
smp.hid = h->id;
|
||||
smp.val = std::max<ui32>(0, h->movement - 300);
|
||||
sendAndApply(&smp);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SpellID::FLY:
|
||||
{
|
||||
int subtype = schoolLevel >= 2 ? 1 : 2; //adv or expert
|
||||
|
||||
GiveBonus gb;
|
||||
gb.id = h->id.getNum();
|
||||
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::FLYING_MOVEMENT, Bonus::SPELL_EFFECT, 0, SpellID::FLY, subtype);
|
||||
sendAndApply(&gb);
|
||||
}
|
||||
break;
|
||||
case SpellID::WATER_WALK:
|
||||
{
|
||||
int subtype = schoolLevel >= 2 ? 1 : 2; //adv or expert
|
||||
|
||||
GiveBonus gb;
|
||||
gb.id = h->id.getNum();
|
||||
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::WATER_WALKING, Bonus::SPELL_EFFECT, 0, SpellID::WATER_WALK, subtype);
|
||||
sendAndApply(&gb);
|
||||
}
|
||||
break;
|
||||
|
||||
case SpellID::TOWN_PORTAL:
|
||||
{
|
||||
if (!gs->map->isInTheMap(pos))
|
||||
COMPLAIN_RET("Destination tile not present!")
|
||||
TerrainTile tile = gs->map->getTile(pos);
|
||||
if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN )
|
||||
COMPLAIN_RET("Town not found for Town Portal!");
|
||||
|
||||
CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
|
||||
if (town->tempOwner != h->tempOwner)
|
||||
COMPLAIN_RET("Can't teleport to another player!");
|
||||
if (town->visitingHero)
|
||||
COMPLAIN_RET("Can't teleport to occupied town!");
|
||||
|
||||
if (h->getSpellSchoolLevel(s) < 2)
|
||||
{
|
||||
si32 dist = town->pos.dist2dSQ(h->pos);
|
||||
ObjectInstanceID nearest = town->id; //nearest town's ID
|
||||
for(const CGTownInstance * currTown : gs->getPlayer(h->tempOwner)->towns)
|
||||
{
|
||||
si32 currDist = currTown->pos.dist2dSQ(h->pos);
|
||||
if (currDist < dist)
|
||||
{
|
||||
nearest = currTown->id;
|
||||
dist = currDist;
|
||||
}
|
||||
}
|
||||
if (town->id != nearest)
|
||||
COMPLAIN_RET("This hero can only teleport to nearest town!")
|
||||
}
|
||||
moveHero(h->id, town->visitablePos() + h->getVisitableOffset() ,1);
|
||||
}
|
||||
break;
|
||||
|
||||
case SpellID::VISIONS:
|
||||
case SpellID::VIEW_EARTH:
|
||||
case SpellID::DISGUISE:
|
||||
case SpellID::VIEW_AIR:
|
||||
default:
|
||||
COMPLAIN_RET("This spell is not implemented yet!");
|
||||
}
|
||||
|
||||
SetMana sm;
|
||||
sm.hid = h->id;
|
||||
sm.absolute = false;
|
||||
sm.val = -cost;
|
||||
sendAndApply(&sm);
|
||||
|
||||
return true;
|
||||
|
||||
AdventureSpellCastParameters p;
|
||||
p.caster = h;
|
||||
p.pos = pos;
|
||||
|
||||
return s->adventureCast(spellEnv, p);
|
||||
}
|
||||
|
||||
void CGameHandler::visitObjectOnTile(const TerrainTile &t, const CGHeroInstance * h)
|
||||
@ -6010,7 +5803,7 @@ CGameHandler::FinishingBattleHelper::FinishingBattleHelper()
|
||||
winnerHero = loserHero = nullptr;
|
||||
}
|
||||
|
||||
|
||||
///ServerSpellCastEnvironment
|
||||
ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh): gh(gh)
|
||||
{
|
||||
|
||||
@ -6030,3 +5823,20 @@ void ServerSpellCastEnvironment::complain(const std::string& problem) const
|
||||
{
|
||||
gh->complain(problem);
|
||||
}
|
||||
|
||||
const CGameInfoCallback * ServerSpellCastEnvironment::getCb() const
|
||||
{
|
||||
return gh;
|
||||
}
|
||||
|
||||
|
||||
const CMap * ServerSpellCastEnvironment::getMap() const
|
||||
{
|
||||
return gh->gameState()->map;
|
||||
}
|
||||
|
||||
bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker) const
|
||||
{
|
||||
return gh->moveHero(hid, dst, teleporting, asker);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user