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New pack - BattleEffectTrigger for various one-shot effects with animation
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@ -801,6 +801,10 @@ void CPlayerInterface::battleStacksEffectsSet( const SetStackEffect & sse )
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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battleInt->battleStacksEffectsSet(sse);
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}
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void CPlayerInterface::battleTriggerEffect (const BattleTriggerEffect & bte)
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{
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battleInt->battleTriggerEffect(bte);
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}
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void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa)
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{
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if(LOCPLINT != this)
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