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BattleAI: fix bypassing 2-hex moat
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@ -64,6 +64,18 @@ std::vector<BattleHex> BattleEvaluator::getBrokenWallMoatHexes() const
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auto moatHex = wallHex.cloneInDirection(BattleHex::LEFT);
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auto moatHex = wallHex.cloneInDirection(BattleHex::LEFT);
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result.push_back(moatHex);
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result.push_back(moatHex);
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moatHex = moatHex.cloneInDirection(BattleHex::LEFT);
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auto obstaclesSecondRow = cb->getBattle(battleID)->battleGetAllObstaclesOnPos(moatHex, false);
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for(auto obstacle : obstaclesSecondRow)
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{
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if(obstacle->obstacleType == CObstacleInstance::EObstacleType::MOAT)
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{
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result.push_back(moatHex);
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break;
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}
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}
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}
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}
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return result;
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return result;
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