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Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
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"Bonus" "Name (24 characters?)" "Description"
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"FLYING" "Fly" "Can Fly (ignores obstacles)"
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"UNLIMITED_RETALIATIONS" "Unlimited retaliations" "May retaliate any number of attacks"
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"SHOOTER" "Ranged" "Creature can make a Ranged Attack"
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"FREE_SHOOTING" "Shoot Close" "Can make a Ranged Attack in Close Combat"
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"NO_SHOTING_PENALTY" "?" "???"
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"NO_MELEE_PENALTY" "No melee penalty" "Creature has no Melee Penalty"
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"NO_DISTANCE_PENALTY" "No distance penalty" "Does full ranged damage from any distance"
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"NO_OBSTACLES_PENALTY" "No obstacle penalty" "Creature has no Obstacle Penalty"
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"JOUSTING" "Champion" "Champion Distance Bonus (+5% damage per square travelled)"
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"RETURN_AFTER_STRIKE" "Attack and Return" "Returns to starting position after making a melee attack"
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"BLOCKS_RETALIATION" "No retaliation" "Enemy cannot Retaliate"
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"TWO_HEX_ATTACK_BREATH" "Breath" "Creature has a Breath Attack (2-hex range)"
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"THREE_HEADED_ATTACK" "Three-headed attack" "Creature attacks three adjacent units"
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"ATTACKS_ALL_ADJACENT" "Attack all around" "Creature attacks all adjacent enemies"
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"FULL_HP_REGENERATION" "Regeneration" "May Regenerate full Health"
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"LIFE_DRAIN" "Drain life" "Drains life equal to damage dealt"
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"SELF_MORALE" "Positive morale" "Always has Positive Morale"
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"SELF_LUCK" "Positive luck" "Always has Positive Luck"
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"FEAR" "Fear" "Has a chance to cause Fear on an enemy stack"
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"FEARLESS" "Fearless" "Immune to Fear ability"
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"CHARGE_IMMUNITY" "Immune to Charge" "Immune to Champion charge bonus"
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"HEALER" "Healer" "Heals allied units"
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"CATAPULT " "Catapult" "Attacks siege walls"
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"DRAGON_NATURE" "Dragon" "Creature has a Dragon Nature"
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"NON_LIVING" "Non living" "Creature is immune to effects affecting Living units"
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"UNDEAD" "Undead" "Creature is Undead"
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