Moving some work in progress from one computer to another. It shall not explode.

Fixed video issue from #670.
This commit is contained in:
DjWarmonger
2011-02-01 18:10:43 +00:00
parent 872a057aa7
commit 094bb6fd8f
9 changed files with 111 additions and 9 deletions
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"Bonus" "Name (24 characters?)" "Description"
"FLYING" "Fly" "Can Fly (ignores obstacles)"
"UNLIMITED_RETALIATIONS" "Unlimited retaliations" "May retaliate any number of attacks"
"SHOOTER" "Ranged" "Creature can make a Ranged Attack"
"FREE_SHOOTING" "Shoot Close" "Can make a Ranged Attack in Close Combat"
"NO_SHOTING_PENALTY" "?" "???"
"NO_MELEE_PENALTY" "No melee penalty" "Creature has no Melee Penalty"
"NO_DISTANCE_PENALTY" "No distance penalty" "Does full ranged damage from any distance"
"NO_OBSTACLES_PENALTY" "No obstacle penalty" "Creature has no Obstacle Penalty"
"JOUSTING" "Champion" "Champion Distance Bonus (+5% damage per square travelled)"
"RETURN_AFTER_STRIKE" "Attack and Return" "Returns to starting position after making a melee attack"
"BLOCKS_RETALIATION" "No retaliation" "Enemy cannot Retaliate"
"TWO_HEX_ATTACK_BREATH" "Breath" "Creature has a Breath Attack (2-hex range)"
"THREE_HEADED_ATTACK" "Three-headed attack" "Creature attacks three adjacent units"
"ATTACKS_ALL_ADJACENT" "Attack all around" "Creature attacks all adjacent enemies"
"FULL_HP_REGENERATION" "Regeneration" "May Regenerate full Health"
"LIFE_DRAIN" "Drain life" "Drains life equal to damage dealt"
"SELF_MORALE" "Positive morale" "Always has Positive Morale"
"SELF_LUCK" "Positive luck" "Always has Positive Luck"
"FEAR" "Fear" "Has a chance to cause Fear on an enemy stack"
"FEARLESS" "Fearless" "Immune to Fear ability"
"CHARGE_IMMUNITY" "Immune to Charge" "Immune to Champion charge bonus"
"HEALER" "Healer" "Heals allied units"
"CATAPULT " "Catapult" "Attacks siege walls"
"DRAGON_NATURE" "Dragon" "Creature has a Dragon Nature"
"NON_LIVING" "Non living" "Creature is immune to effects affecting Living units"
"UNDEAD" "Undead" "Creature is Undead"