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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fix cursor scaling

This commit is contained in:
Ivan Savenko 2024-07-25 14:11:48 +00:00
parent 5c11a10667
commit 095f5b5e60
2 changed files with 13 additions and 6 deletions

View File

@ -12,7 +12,7 @@
#include "CursorHardware.h"
#include "../gui/CGuiHandler.h"
#include "../renderSDL/ScreenHandler.h"
#include "../render/IScreenHandler.h"
#include "../render/Colors.h"
#include "../render/IImage.h"
#include "SDL_Extensions.h"
@ -45,7 +45,7 @@ void CursorHardware::setVisible(bool on)
void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivotOffset)
{
auto cursorSurface = CSDL_Ext::newSurface(image->dimensions());
auto cursorSurface = CSDL_Ext::newSurface(image->dimensions() * GH.screenHandler().getScalingFactor());
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));

View File

@ -11,6 +11,8 @@
#include "StdInc.h"
#include "CursorSoftware.h"
#include "../gui/CGuiHandler.h"
#include "../render/IScreenHandler.h"
#include "../render/Colors.h"
#include "../render/IImage.h"
#include "../CMT.h"
@ -30,8 +32,8 @@ void CursorSoftware::render()
SDL_Rect destRect;
destRect.x = renderPos.x;
destRect.y = renderPos.y;
destRect.w = 40;
destRect.h = 40;
destRect.w = cursorSurface->w;
destRect.h = cursorSurface->h;
SDL_RenderCopy(mainRenderer, cursorTexture, nullptr, &destRect);
}
@ -53,8 +55,13 @@ void CursorSoftware::createTexture(const Point & dimensions)
void CursorSoftware::updateTexture()
{
if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
createTexture(cursorImage->dimensions());
if (!cursorSurface)
createTexture(cursorImage->dimensions() * GH.screenHandler().getScalingFactor());
Point currentSize = Point(cursorSurface->w, cursorSurface->h);
if (currentSize != cursorImage->dimensions() * GH.screenHandler().getScalingFactor())
createTexture(cursorImage->dimensions() * GH.screenHandler().getScalingFactor());
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));