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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Fix build

This commit is contained in:
Ivan Savenko
2025-06-09 20:41:16 +03:00
parent 8d20c1d733
commit 0979f409c7
11 changed files with 23 additions and 13 deletions

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@ -349,6 +349,10 @@
{
"type" : "ATTACKS_ALL_ADJACENT"
},
"draconicSkeleton" :
{
"type" : "DRACONIC_SKELETON"
},
"noRetaliation" :
{
"type" : "BLOCKS_RETALIATION"
@ -385,6 +389,10 @@
{
"type" : "ATTACKS_ALL_ADJACENT"
},
"draconicSkeleton" :
{
"type" : "DRACONIC_SKELETON"
},
"noRetaliation" :
{
"type" : "BLOCKS_RETALIATION"

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@ -325,7 +325,7 @@
/// Strength of generic secondary skill specialties ( "secondary" : "skillName" ) per level
"specialtySecondarySkillGrowth" : 5,
/// Strength of generic creature specialties ( "creature" : "creatureName" ) per level
"specialtyCreatureGrowth" : 5,
"specialtyCreatureGrowth" : 5
},
"towns":

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@ -128,8 +128,7 @@
"enum" : [ "resource-resource", "resource-player", "creature-resource", "resource-artifact", "artifact-resource", "artifact-experience", "creature-experience", "creature-undead", "resource-skill"],
},
"description" : "List of modes available in this market"
}
},
"marketOffer" : {
"type" : "array",
"items" : {

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@ -203,7 +203,7 @@ BonusType CBonusTypeHandler::stringToBonus(const std::string & name) const
return BonusType::NONE;
}
const std::string CBonusTypeHandler::bonusToString(BonusType bonus) const
const std::string & CBonusTypeHandler::bonusToString(BonusType bonus) const
{
return bonusNames.at(static_cast<int>(bonus));
}

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@ -55,7 +55,7 @@ public:
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
BonusType stringToBonus(const std::string & name) const;
const std::string bonusToString(BonusType bonus) const;
const std::string & bonusToString(BonusType bonus) const;
bool isCreatureNatureBonus(BonusType bonus) const;

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@ -142,7 +142,7 @@ class JsonNode;
BONUS_NAME(MANUAL_CONTROL) /* manually control warmachine with id = subtype, chance = val */ \
BONUS_NAME(WIDE_BREATH) /* initial desigh: dragon breath affecting multiple nearby hexes */\
BONUS_NAME(FIRST_STRIKE) /* first counterattack, then attack if possible */\
BONUS_NAME(SYNERGY_TARGET) /* dummy skill for alternative upgrades mod */\
BONUS_NAME(VULNERABLE_FROM_BACK) /*bonus damage for attacks from behind*/\
BONUS_NAME(SHOOTS_ALL_ADJACENT) /* H4 Cyclops-like shoot (attacks all hexes neighbouring with target) without spell-like mechanics */\
BONUS_NAME(BLOCK_MAGIC_BELOW) /*blocks casting spells of the level < value */ \
BONUS_NAME(DESTRUCTION) /*kills extra units after hit, subtype = 0 - kill percentage of units, 1 - kill amount, val = chance in percent to trigger, additional info - amount/percentage to kill*/ \
@ -189,7 +189,6 @@ class JsonNode;
BONUS_NAME(MULTIHEX_ENEMY_ATTACK) /*eg. dragons*/ \
BONUS_NAME(MULTIHEX_ANIMATION) /*eg. dragons*/ \
BONUS_NAME(STACK_EXPERIENCE_GAIN_PERCENT) /*modifies all stack experience gains*/\
BONUS_NAME(VULNERABLE_FROM_BACK) /*bonus damage for attacks from behind*/\
BONUS_NAME(FULL_MAP_SCOUTING) /*Skyship*/\
BONUS_NAME(FULL_MAP_DARKNESS) /*opposite to Skyship*/\
/* end of list */

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@ -344,7 +344,7 @@ public:
h & obeliskCount;
h & obelisksVisited;
h & townMerchantArtifacts;
if (!h.hasFeature(Handler::Version::STORE_UID_COUNTER_IN_CMAP))
if (!h.hasFeature(Handler::Version::UNIVERSITY_CONFIG))
{
std::vector<TradeItemBuy> townUniversitySkills;
h & townUniversitySkills;

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@ -154,8 +154,8 @@ std::string CSpell::getNameTranslated() const
std::string CSpell::getDescriptionTextID(int32_t level) const
{
TextIdentifier id("spell", modScope, identifier, "description", LEVEL_NAMES[level]);
return id.get();
TextIdentifier textID("spell", modScope, identifier, "description", LEVEL_NAMES[level]);
return textID.get();
}
std::string CSpell::getDescriptionTranslated(int32_t level) const
@ -748,7 +748,7 @@ std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, c
{
if (schoolJson.second.Bool())
{
LIBRARY->identifiers()->requestIdentifier(schoolJson.second.getModScope(), "spellSchool", schoolJson.first, [=](si32 schoolID)
LIBRARY->identifiers()->requestIdentifier(schoolJson.second.getModScope(), "spellSchool", schoolJson.first, [spell](si32 schoolID)
{
spell->schools.emplace(schoolID);
});

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@ -13,6 +13,8 @@
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
std::vector<JsonNode> SpellSchoolHandler::loadLegacyData()
{
objects.resize(4);
@ -54,3 +56,5 @@ std::vector<SpellSchool> SpellSchoolHandler::getAllObjects() const
return result;
}
VCMI_LIB_NAMESPACE_END

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@ -40,7 +40,7 @@ public:
return spellBordersPath;
}
int getIndex()
int getIndex() const
{
return id.getNum();
}