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- Implemented "mapObject" entry for hero classes
- Updated schemas - Some bugfixing
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@@ -185,8 +185,6 @@ void ObjectTemplate::readMap(CBinaryReader & reader)
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void ObjectTemplate::readJson(const JsonNode &node)
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{
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//id = Obj(node["basebase"].Float()); // temporary, should be removed and determined indirectly via object type parent (e.g. base->base)
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//subid = node["base"].Float();
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animationFile = node["animation"].String();
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const JsonVector & visitDirs = node["visitableFrom"].Vector();
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