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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

(lib) Bonus subtype is now stored as metaidentifier that can store any

other identifier inside it
This commit is contained in:
Ivan Savenko
2023-10-05 16:13:52 +03:00
parent 454ba44ac5
commit 0a10fc30b8
54 changed files with 455 additions and 395 deletions

View File

@@ -134,29 +134,6 @@ std::string Bonus::Description(std::optional<si32> customValue) const
return str.str();
}
static JsonNode subtypeToJson(BonusType type, int subtype)
{
switch(type)
{
case BonusType::PRIMARY_SKILL:
return JsonUtils::stringNode("primSkill." + NPrimarySkill::names[subtype]);
case BonusType::SPECIAL_SPELL_LEV:
case BonusType::SPECIFIC_SPELL_DAMAGE:
case BonusType::SPELL:
case BonusType::SPECIAL_PECULIAR_ENCHANT:
case BonusType::SPECIAL_ADD_VALUE_ENCHANT:
case BonusType::SPECIAL_FIXED_VALUE_ENCHANT:
return JsonUtils::stringNode(ModUtility::makeFullIdentifier("", "spell", SpellID::encode(subtype)));
case BonusType::IMPROVED_NECROMANCY:
case BonusType::SPECIAL_UPGRADE:
return JsonUtils::stringNode(ModUtility::makeFullIdentifier("", "creature", CreatureID::encode(subtype)));
case BonusType::GENERATE_RESOURCE:
return JsonUtils::stringNode("resource." + GameConstants::RESOURCE_NAMES[subtype]);
default:
return JsonUtils::intNode(subtype);
}
}
static JsonNode additionalInfoToJson(BonusType type, CAddInfo addInfo)
{
switch(type)
@@ -173,8 +150,8 @@ JsonNode Bonus::toJsonNode() const
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
// only add values that might reasonably be found in config files
root["type"].String() = vstd::findKey(bonusNameMap, type);
if(subtype != -1)
root["subtype"] = subtypeToJson(type, subtype);
if(subtype != TBonusSubtype::NONE)
root["subtype"].String() = subtype.toString();
if(additionalInfo != CAddInfo::NONE)
root["addInfo"] = additionalInfoToJson(type, additionalInfo);
if(source != BonusSource::OTHER)
@@ -206,7 +183,7 @@ JsonNode Bonus::toJsonNode() const
return root;
}
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype):
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, TBonusSubtype Subtype, std::string Desc):
duration(Duration),
type(Type),
subtype(Subtype),
@@ -219,7 +196,7 @@ Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32
targetSourceType = BonusSource::OTHER;
}
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype, BonusValueType ValType):
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, TBonusSubtype Subtype, BonusValueType ValType):
duration(Duration),
type(Type),
subtype(Subtype),
@@ -247,7 +224,7 @@ DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
printField(val);
printField(subtype);
out << "\tSubtype: " << bonus.subtype.toString() << "\n";
printField(duration.to_ulong());
printField(source);
printField(sid);

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@@ -10,6 +10,7 @@
#pragma once
#include "BonusEnum.h"
#include "../constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -22,13 +23,48 @@ class IUpdater;
class BonusList;
class CSelector;
using TBonusSubtype = int32_t;
using TBonusSubtype = MetaIdentifier;
using TBonusListPtr = std::shared_ptr<BonusList>;
using TConstBonusListPtr = std::shared_ptr<const BonusList>;
using TLimiterPtr = std::shared_ptr<ILimiter>;
using TPropagatorPtr = std::shared_ptr<IPropagator>;
using TUpdaterPtr = std::shared_ptr<IUpdater>;
namespace BonusSubtypes
{
static const TBonusSubtype creatureDamageBoth; // 0
static const TBonusSubtype creatureDamageMin; // 1
static const TBonusSubtype creatureDamageMax; // 2
static const TBonusSubtype damageTypeAll; // -1
static const TBonusSubtype damageTypeMelee; // 0
static const TBonusSubtype damageTypeRanged; // 1
static const TBonusSubtype heroMovementLand; // 1
static const TBonusSubtype heroMovementSea; // 0
static const TBonusSubtype heroMovementPenalty; // 2
static const TBonusSubtype heroMovementFull; // 1
static const TBonusSubtype deathStareGorgon; // 0
static const TBonusSubtype deathStareCommander;
static const TBonusSubtype rebirthRegular; // 0
static const TBonusSubtype rebirthSpecial; // 1
static const TBonusSubtype visionsMonsters; // 0
static const TBonusSubtype visionsHeroes; // 1
static const TBonusSubtype visionsTowns; // 2
static const TBonusSubtype immunityBattleWide; // 0
static const TBonusSubtype immunityEnemyHero; // 1
TBonusSubtype spellLevel(int level);
TBonusSubtype creatureLevel(int level);
}
class DLL_LINKAGE CAddInfo : public std::vector<si32>
{
public:
@@ -56,7 +92,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
si16 turnsRemain = 0; //used if duration is N_TURNS, N_DAYS or ONE_WEEK
BonusType type = BonusType::NONE; //uses BonusType values - says to what is this bonus - 1 byte
TBonusSubtype subtype = -1; //-1 if not applicable - 4 bytes
TBonusSubtype subtype;
BonusSource source = BonusSource::OTHER; //source type" uses BonusSource values - what gave that bonus
BonusSource targetSourceType;//Bonuses of what origin this amplifies, uses BonusSource values. Needed for PERCENT_TO_TARGET_TYPE.
@@ -75,8 +111,11 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
std::string description;
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype=-1);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype=-1, BonusValueType ValType = BonusValueType::ADDITIVE_VALUE);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID, std::string Desc);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID, TBonusSubtype subtype);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID, TBonusSubtype subtype, std::string Desc);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 sourceID, TBonusSubtype subtype, BonusValueType ValType);
Bonus() = default;
template <typename Handler> void serialize(Handler &h, const int version)

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@@ -81,76 +81,76 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
else if(deprecatedSubtype == SecondarySkill::SORCERY || deprecatedSubtypeStr == "skill.sorcery")
{
type = BonusType::SPELL_DAMAGE;
subtype = SpellSchool(ESpellSchool::ANY);
subtype = TBonusSubtype(ESpellSchool::ANY);
}
else if(deprecatedSubtype == SecondarySkill::SCHOLAR || deprecatedSubtypeStr == "skill.scholar")
type = BonusType::LEARN_MEETING_SPELL_LIMIT;
else if(deprecatedSubtype == SecondarySkill::ARCHERY|| deprecatedSubtypeStr == "skill.archery")
{
subtype = 1;
subtype = BonusSubtypes::damageTypeRanged;
type = BonusType::PERCENTAGE_DAMAGE_BOOST;
}
else if(deprecatedSubtype == SecondarySkill::OFFENCE || deprecatedSubtypeStr == "skill.offence")
{
subtype = 0;
subtype = BonusSubtypes::damageTypeMelee;
type = BonusType::PERCENTAGE_DAMAGE_BOOST;
}
else if(deprecatedSubtype == SecondarySkill::ARMORER || deprecatedSubtypeStr == "skill.armorer")
{
subtype = -1;
subtype = BonusSubtypes::damageTypeAll;
type = BonusType::GENERAL_DAMAGE_REDUCTION;
}
else if(deprecatedSubtype == SecondarySkill::NAVIGATION || deprecatedSubtypeStr == "skill.navigation")
{
subtype = 0;
subtype = BonusSubtypes::heroMovementSea;
valueType = BonusValueType::PERCENT_TO_BASE;
type = BonusType::MOVEMENT;
}
else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
{
subtype = 1;
subtype = BonusSubtypes::heroMovementLand;
valueType = BonusValueType::PERCENT_TO_BASE;
type = BonusType::MOVEMENT;
}
else if(deprecatedSubtype == SecondarySkill::ESTATES || deprecatedSubtypeStr == "skill.estates")
{
type = BonusType::GENERATE_RESOURCE;
subtype = GameResID(EGameResID::GOLD);
subtype = TBonusSubtype(GameResID(EGameResID::GOLD));
}
else if(deprecatedSubtype == SecondarySkill::AIR_MAGIC || deprecatedSubtypeStr == "skill.airMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtype = SpellSchool(ESpellSchool::AIR);
subtype = TBonusSubtype(ESpellSchool::AIR);
}
else if(deprecatedSubtype == SecondarySkill::WATER_MAGIC || deprecatedSubtypeStr == "skill.waterMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtype = SpellSchool(ESpellSchool::WATER);
subtype = TBonusSubtype(ESpellSchool::WATER);
}
else if(deprecatedSubtype == SecondarySkill::FIRE_MAGIC || deprecatedSubtypeStr == "skill.fireMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtype = SpellSchool(ESpellSchool::FIRE);
subtype = TBonusSubtype(ESpellSchool::FIRE);
}
else if(deprecatedSubtype == SecondarySkill::EARTH_MAGIC || deprecatedSubtypeStr == "skill.earthMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtype = SpellSchool(ESpellSchool::EARTH);
subtype = TBonusSubtype(ESpellSchool::EARTH);
}
else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
{
type = BonusType::BONUS_DAMAGE_CHANCE;
subtypeStr = "core:creature.ballista";
subtype = TBonusSubtype(CreatureID(CreatureID::BALLISTA));
}
else if (deprecatedSubtype == SecondarySkill::FIRST_AID || deprecatedSubtypeStr == "skill.firstAid")
{
type = BonusType::SPECIFIC_SPELL_POWER;
subtypeStr = "core:spell.firstAid";
subtype = TBonusSubtype("spell", "firstAid");
}
else if (deprecatedSubtype == SecondarySkill::BALLISTICS || deprecatedSubtypeStr == "skill.ballistics")
{
type = BonusType::CATAPULT_EXTRA_SHOTS;
subtypeStr = "core:spell.catapultShot";
subtype = TBonusSubtype("spell", "catapultShot");
}
else
isConverted = false;
@@ -162,27 +162,27 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
{
type = BonusType::HERO_GRANTS_ATTACKS;
subtypeStr = "core:creature.ballista";
subtype = TBonusSubtype(CreatureID(CreatureID::BALLISTA));
}
else
isConverted = false;
}
else if (deprecatedTypeStr == "SEA_MOVEMENT")
{
subtype = 0;
subtype = BonusSubtypes::heroMovementSea;
valueType = BonusValueType::ADDITIVE_VALUE;
type = BonusType::MOVEMENT;
}
else if (deprecatedTypeStr == "LAND_MOVEMENT")
{
subtype = 1;
subtype = BonusSubtypes::heroMovementLand;
valueType = BonusValueType::ADDITIVE_VALUE;
type = BonusType::MOVEMENT;
}
else if (deprecatedTypeStr == "MAXED_SPELL")
{
type = BonusType::SPELL;
subtypeStr = deprecatedSubtypeStr;
subtype = TBonusSubtype("spell", deprecatedSubtypeStr);
valueType = BonusValueType::INDEPENDENT_MAX;
val = 3;
}
@@ -223,52 +223,52 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
else if (deprecatedTypeStr == "DIRECT_DAMAGE_IMMUNITY")
{
type = BonusType::SPELL_DAMAGE_REDUCTION;
subtype = SpellSchool(ESpellSchool::ANY);
subtype = MetaIdentifier(SpellSchool::ANY);
val = 100;
}
else if (deprecatedTypeStr == "AIR_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtype = SpellSchool(ESpellSchool::AIR);
subtype = MetaIdentifier(SpellSchool::AIR);
}
else if (deprecatedTypeStr == "FIRE_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtype = SpellSchool(ESpellSchool::FIRE);
subtype = MetaIdentifier(SpellSchool::FIRE);
}
else if (deprecatedTypeStr == "WATER_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtype = SpellSchool(ESpellSchool::WATER);
subtype = MetaIdentifier(SpellSchool::WATER);
}
else if (deprecatedTypeStr == "EARTH_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtype = SpellSchool(ESpellSchool::EARTH);
subtype = MetaIdentifier(SpellSchool::EARTH);
}
else if (deprecatedTypeStr == "AIR_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtype = SpellSchool(ESpellSchool::AIR);
subtype = MetaIdentifier(SpellSchool::AIR);
}
else if (deprecatedTypeStr == "FIRE_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtype = SpellSchool(ESpellSchool::FIRE);
subtype = MetaIdentifier(SpellSchool::FIRE);
}
else if (deprecatedTypeStr == "WATER_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtype = SpellSchool(ESpellSchool::WATER);
subtype = MetaIdentifier(SpellSchool::WATER);
}
else if (deprecatedTypeStr == "EARTH_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtype = SpellSchool(ESpellSchool::EARTH);
subtype = MetaIdentifier(SpellSchool::EARTH);
}
else if (deprecatedTypeStr == "AIR_IMMUNITY")
{
subtype = SpellSchool(ESpellSchool::AIR);
subtype = MetaIdentifier(SpellSchool::AIR);
switch(deprecatedSubtype)
{
case 0:
@@ -284,7 +284,7 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
}
else if (deprecatedTypeStr == "FIRE_IMMUNITY")
{
subtype = SpellSchool(ESpellSchool::FIRE);
subtype = MetaIdentifier(SpellSchool::FIRE);
switch(deprecatedSubtype)
{
case 0:
@@ -300,7 +300,7 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
}
else if (deprecatedTypeStr == "WATER_IMMUNITY")
{
subtype = SpellSchool(ESpellSchool::WATER);
subtype = MetaIdentifier(SpellSchool::WATER);
switch(deprecatedSubtype)
{
case 0:
@@ -316,7 +316,7 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
}
else if (deprecatedTypeStr == "EARTH_IMMUNITY")
{
subtype = SpellSchool(ESpellSchool::EARTH);
subtype = MetaIdentifier(SpellSchool::EARTH);
switch(deprecatedSubtype)
{
case 0:
@@ -340,10 +340,8 @@ const JsonNode & BonusParams::toJson()
if(ret.isNull())
{
ret["type"].String() = vstd::findKey(bonusNameMap, type);
if(subtypeStr)
ret["subtype"].String() = *subtypeStr;
else if(subtype)
ret["subtype"].Integer() = *subtype;
if(subtype)
ret["subtype"].String() = subtype->toString();
if(valueType)
ret["valueType"].String() = vstd::findKey(bonusValueMap, *valueType);
if(val)
@@ -358,11 +356,6 @@ const JsonNode & BonusParams::toJson()
CSelector BonusParams::toSelector()
{
assert(isConverted);
if(subtypeStr)
{
subtype = -1;
JsonUtils::resolveIdentifier(*subtype, toJson(), "subtype");
}
auto ret = Selector::type()(type);
if(subtype)
@@ -374,4 +367,4 @@ CSelector BonusParams::toSelector()
return ret;
}
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END

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@@ -20,7 +20,6 @@ struct DLL_LINKAGE BonusParams {
bool isConverted;
BonusType type = BonusType::NONE;
std::optional<TBonusSubtype> subtype = std::nullopt;
std::optional<std::string> subtypeStr = std::nullopt;
std::optional<BonusValueType> valueType = std::nullopt;
std::optional<si32> val = std::nullopt;
std::optional<BonusSource> targetType = std::nullopt;
@@ -36,4 +35,4 @@ private:
extern DLL_LINKAGE const std::set<std::string> deprecatedBonusSet;
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END

View File

@@ -62,20 +62,20 @@ bool IBonusBearer::hasBonusOfType(BonusType type) const
return hasBonus(s, cachingStr);
}
int IBonusBearer::valOfBonuses(BonusType type, int subtype) const
int IBonusBearer::valOfBonuses(BonusType type, TBonusSubtype subtype) const
{
//This part is performance-critical
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + subtype.toString();
CSelector s = Selector::typeSubtype(type, subtype);
return valOfBonuses(s, cachingStr);
}
bool IBonusBearer::hasBonusOfType(BonusType type, int subtype) const
bool IBonusBearer::hasBonusOfType(BonusType type, TBonusSubtype subtype) const
{
//This part is performance-critical
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + subtype.toString();
CSelector s = Selector::typeSubtype(type, subtype);
@@ -95,4 +95,4 @@ std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) c
return bonuses->getFirst(Selector::all);
}
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END

View File

@@ -35,11 +35,11 @@ public:
//Optimized interface (with auto-caching)
int valOfBonuses(BonusType type) const; //subtype -> subtype of bonus;
bool hasBonusOfType(BonusType type) const;//determines if hero has a bonus of given type (and optionally subtype)
int valOfBonuses(BonusType type, int subtype) const; //subtype -> subtype of bonus;
bool hasBonusOfType(BonusType type, int subtype) const;//determines if hero has a bonus of given type (and optionally subtype)
int valOfBonuses(BonusType type, TBonusSubtype subtype) const; //subtype -> subtype of bonus;
bool hasBonusOfType(BonusType type, TBonusSubtype subtype) const;//determines if hero has a bonus of given type (and optionally subtype)
bool hasBonusFrom(BonusSource source, ui32 sourceID) const;
virtual int64_t getTreeVersion() const = 0;
};
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END

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@@ -136,7 +136,7 @@ JsonNode CCreatureTypeLimiter::toJsonNode() const
}
HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
: type(bonus), subtype(0), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
: type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
{
}
@@ -184,8 +184,8 @@ std::string HasAnotherBonusLimiter::toString() const
std::string typeName = vstd::findKey(bonusNameMap, type);
if(isSubtypeRelevant)
{
boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%d)");
fmt % typeName % subtype;
boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
fmt % typeName % subtype.toString();
return fmt.str();
}
else
@@ -205,7 +205,7 @@ JsonNode HasAnotherBonusLimiter::toJsonNode() const
root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
root["parameters"].Vector().push_back(JsonUtils::stringNode(typeName));
if(isSubtypeRelevant)
root["parameters"].Vector().push_back(JsonUtils::intNode(subtype));
root["parameters"].Vector().push_back(JsonUtils::stringNode(subtype.toString()));
if(isSourceRelevant)
root["parameters"].Vector().push_back(JsonUtils::stringNode(sourceTypeName));