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(lib) Bonus subtype is now stored as metaidentifier that can store any

other identifier inside it
This commit is contained in:
Ivan Savenko
2023-10-05 16:13:52 +03:00
parent 454ba44ac5
commit 0a10fc30b8
54 changed files with 455 additions and 395 deletions

View File

@@ -1871,7 +1871,7 @@ struct statsHLP
//Heroes can produce gold as well - skill, specialty or arts
for(const auto & h : ps->heroes)
{
totalIncome += h->valOfBonuses(Selector::typeSubtype(BonusType::GENERATE_RESOURCE, GameResID(EGameResID::GOLD)));
totalIncome += h->valOfBonuses(Selector::typeSubtype(BonusType::GENERATE_RESOURCE, TBonusSubtype(GameResID(GameResID::GOLD))));
if(!heroOrTown)
heroOrTown = h;