mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Switch client-server communication to new API
This commit is contained in:
@@ -13,11 +13,9 @@
|
||||
#include "CVCMIServer.h"
|
||||
#include "CGameHandler.h"
|
||||
|
||||
#include "../lib/serializer/Connection.h"
|
||||
#include "../lib/StartInfo.h"
|
||||
|
||||
// Campaigns
|
||||
#include "../lib/campaign/CampaignState.h"
|
||||
#include "../lib/serializer/Connection.h"
|
||||
|
||||
void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
|
||||
{
|
||||
@@ -38,67 +36,18 @@ void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pac
|
||||
|
||||
void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
|
||||
{
|
||||
if(srv.gh)
|
||||
{
|
||||
for(auto & connection : srv.hangingConnections)
|
||||
{
|
||||
if(connection->uuid == pack.uuid)
|
||||
{
|
||||
{
|
||||
result = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(srv.getState() == EServerState::LOBBY)
|
||||
{
|
||||
result = true;
|
||||
return;
|
||||
}
|
||||
|
||||
//disconnect immediately and ignore this client
|
||||
srv.connections.erase(pack.c);
|
||||
if(pack.c && pack.c->isOpen())
|
||||
{
|
||||
pack.c->close();
|
||||
pack.c->connected = false;
|
||||
}
|
||||
{
|
||||
result = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
|
||||
{
|
||||
if(srv.gh)
|
||||
{
|
||||
for(auto & connection : srv.hangingConnections)
|
||||
{
|
||||
if(connection->uuid == pack.uuid)
|
||||
{
|
||||
logNetwork->info("Reconnection player");
|
||||
pack.c->connectionID = connection->connectionID;
|
||||
for(auto & playerConnection : srv.gh->connections)
|
||||
{
|
||||
for(auto & existingConnection : playerConnection.second)
|
||||
{
|
||||
if(existingConnection == connection)
|
||||
{
|
||||
playerConnection.second.erase(existingConnection);
|
||||
playerConnection.second.insert(pack.c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
srv.hangingConnections.erase(connection);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
srv.clientConnected(pack.c, pack.names, pack.uuid, pack.mode);
|
||||
// Server need to pass some data to newly connected client
|
||||
pack.clientId = pack.c->connectionID;
|
||||
@@ -121,7 +70,7 @@ void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyCl
|
||||
startGameForReconnectedPlayer->initializedStartInfo = srv.si;
|
||||
startGameForReconnectedPlayer->initializedGameState = srv.gh->gameState();
|
||||
startGameForReconnectedPlayer->clientId = pack.c->connectionID;
|
||||
srv.addToAnnounceQueue(std::move(startGameForReconnectedPlayer));
|
||||
srv.announcePack(std::move(startGameForReconnectedPlayer));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -154,38 +103,28 @@ void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyC
|
||||
void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
|
||||
{
|
||||
srv.clientDisconnected(pack.c);
|
||||
pack.c->close();
|
||||
pack.c->connected = false;
|
||||
|
||||
result = true;
|
||||
}
|
||||
|
||||
void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
|
||||
{
|
||||
if(pack.c && pack.c->isOpen())
|
||||
{
|
||||
boost::unique_lock<boost::mutex> lock(*pack.c->mutexWrite);
|
||||
pack.c->close();
|
||||
pack.c->connected = false;
|
||||
}
|
||||
|
||||
if(pack.shutdownServer)
|
||||
{
|
||||
logNetwork->info("Client requested shutdown, server will close itself...");
|
||||
srv.setState(EServerState::SHUTDOWN);
|
||||
return;
|
||||
}
|
||||
else if(srv.connections.empty())
|
||||
else if(srv.activeConnections.empty())
|
||||
{
|
||||
logNetwork->error("Last connection lost, server will close itself...");
|
||||
srv.setState(EServerState::SHUTDOWN);
|
||||
}
|
||||
else if(pack.c == srv.hostClient)
|
||||
else if(pack.c->connectionID == srv.hostClientId)
|
||||
{
|
||||
auto ph = std::make_unique<LobbyChangeHost>();
|
||||
auto newHost = *RandomGeneratorUtil::nextItem(srv.connections, CRandomGenerator::getDefault());
|
||||
auto newHost = srv.activeConnections.front();
|
||||
ph->newHostConnectionId = newHost->connectionID;
|
||||
srv.addToAnnounceQueue(std::move(ph));
|
||||
srv.announcePack(std::move(ph));
|
||||
}
|
||||
srv.updateAndPropagateLobbyState();
|
||||
|
||||
@@ -270,8 +209,7 @@ void ApplyOnServerNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
|
||||
|
||||
void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
|
||||
{
|
||||
boost::unique_lock<boost::mutex> stateLock(srv.stateMutex);
|
||||
for(auto & c : srv.connections)
|
||||
for(auto & c : srv.activeConnections)
|
||||
{
|
||||
c->enterLobbyConnectionMode();
|
||||
c->disableStackSendingByID();
|
||||
@@ -312,10 +250,10 @@ void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
|
||||
void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
|
||||
{
|
||||
if(pack.clientId == -1) //do not restart game for single client only
|
||||
srv.startGameImmidiately();
|
||||
srv.startGameImmediately();
|
||||
else
|
||||
{
|
||||
for(auto & c : srv.connections)
|
||||
for(auto & c : srv.activeConnections)
|
||||
{
|
||||
if(c->connectionID == pack.clientId)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user