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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Fix launcher crash at close

This commit is contained in:
nordsoft 2022-11-12 16:46:30 +04:00
parent f0ac73b217
commit 0a149ba73b
6 changed files with 54 additions and 49 deletions

View File

@ -23,7 +23,7 @@ SocketLobby::SocketLobby(QObject *parent) :
void SocketLobby::connectServer(const QString & host, int port, const QString & usr)
{
const int connectionTimeout = 1000;
const int connectionTimeout = 2000;
username = usr;
emit text("Connecting to " + host + ":" + QString::number(port));

View File

@ -113,7 +113,7 @@ void Lobby::serverCommand(const ServerCommand & command) try
gameArgs << "--lobby-address" << ui->hostEdit->text();
gameArgs << "--lobby-port" << ui->portEdit->text();
gameArgs << "--uuid" << args[0];
qobject_cast<MainWindow *>(qApp->activeWindow())->startGame(gameArgs);
startGame(gameArgs);
break;
}

View File

@ -11,6 +11,8 @@
#include "mainwindow_moc.h"
#include <QApplication>
#include <QProcess>
#include "../lib/VCMIDirs.h"
// Conan workaround https://github.com/conan-io/conan-center-index/issues/13332
#ifdef VCMI_IOS
@ -19,6 +21,9 @@
#endif
#endif
int __argc;
char ** __argv;
int main(int argc, char * argv[])
{
int result;
@ -38,3 +43,45 @@ int main(int argc, char * argv[])
#endif
return result;
}
void startGame(const QStringList & args)
{
__argc = args.size() + 1; //first argument is omitted
__argv = new char*[__argc];
__argv[0] = new char[strlen("vcmi")];
strcpy(__argv[0], "vcmi");
for(int i = 1; i < __argc; ++i)
{
const char * s = args[i - 1].toLocal8Bit().constData();
__argv[i] = new char[strlen(s)];
strcpy(__argv[i], s);
}
#ifdef Q_OS_IOS
logGlobal->warn("Starting game with the arguments: %s", args.join(" ").toStdString());
qApp->quit();
#else
startExecutable(pathToQString(VCMIDirs::get().clientPath()), args);
#endif
}
#ifndef Q_OS_IOS
void startExecutable(QString name, const QStringList & args)
{
QProcess process;
// Start the executable
if(process.startDetached(name, args))
{
qApp->quit();
}
else
{
QMessageBox::critical(qApp->activeWindow(),
"Error starting executable",
"Failed to start " + name + "\n"
"Reason: " + process.errorString(),
QMessageBox::Ok,
QMessageBox::Ok);
}
}
#endif

View File

@ -10,6 +10,11 @@
#pragma once
extern int __argc;
extern char ** __argv;
void startGame(const QStringList & args);
#ifdef VCMI_IOS
extern "C" void launchGame(int argc, char * argv[]);
#else
void startExecutable(QString name, const QStringList & args);
#endif

View File

@ -11,7 +11,6 @@
#include "mainwindow_moc.h"
#include "ui_mainwindow_moc.h"
#include <QProcess>
#include <QDir>
#include "../lib/CConfigHandler.h"
@ -22,9 +21,6 @@
#include "updatedialog_moc.h"
#include "main.h"
int __argc;
char ** __argv;
void MainWindow::load()
{
// Set current working dir to executable folder.
@ -116,48 +112,7 @@ MainWindow::~MainWindow()
delete ui;
}
void MainWindow::startGame(const QStringList & args)
{
__argc = args.size() + 1; //first argument is omitted
__argv = new char*[__argc];
__argv[0] = "vcmiclient";
for(int i = 1; i < __argc; ++i)
{
const char * s = args[i - 1].toLocal8Bit().constData();
__argv[i] = new char[strlen(s)];
strcpy(__argv[i], s);
}
#ifdef Q_OS_IOS
logGlobal->warn("Starting game with the arguments: %s", args.join(" ").toStdString());
qApp->quit();
#else
startExecutable(pathToQString(VCMIDirs::get().clientPath()), args);
#endif
}
void MainWindow::on_startGameButton_clicked()
{
startGame({});
}
#ifndef Q_OS_IOS
void MainWindow::startExecutable(QString name, const QStringList & args)
{
QProcess process;
// Start the executable
if(process.startDetached(name, args))
{
close(); // exit launcher
}
else
{
QMessageBox::critical(this,
"Error starting executable",
"Failed to start " + name + "\n"
"Reason: " + process.errorString(),
QMessageBox::Ok,
QMessageBox::Ok);
}
}
#endif

View File

@ -36,8 +36,6 @@ public:
explicit MainWindow(QWidget * parent = 0);
~MainWindow();
void startGame(const QStringList & args);
public slots:
void on_startGameButton_clicked();
};