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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Fix launcher crash at close
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parent
f0ac73b217
commit
0a149ba73b
@ -23,7 +23,7 @@ SocketLobby::SocketLobby(QObject *parent) :
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void SocketLobby::connectServer(const QString & host, int port, const QString & usr)
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{
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const int connectionTimeout = 1000;
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const int connectionTimeout = 2000;
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username = usr;
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emit text("Connecting to " + host + ":" + QString::number(port));
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@ -113,7 +113,7 @@ void Lobby::serverCommand(const ServerCommand & command) try
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gameArgs << "--lobby-address" << ui->hostEdit->text();
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gameArgs << "--lobby-port" << ui->portEdit->text();
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gameArgs << "--uuid" << args[0];
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qobject_cast<MainWindow *>(qApp->activeWindow())->startGame(gameArgs);
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startGame(gameArgs);
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break;
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}
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@ -11,6 +11,8 @@
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#include "mainwindow_moc.h"
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#include <QApplication>
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#include <QProcess>
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#include "../lib/VCMIDirs.h"
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// Conan workaround https://github.com/conan-io/conan-center-index/issues/13332
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#ifdef VCMI_IOS
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@ -19,6 +21,9 @@
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#endif
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#endif
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int __argc;
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char ** __argv;
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int main(int argc, char * argv[])
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{
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int result;
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@ -38,3 +43,45 @@ int main(int argc, char * argv[])
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#endif
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return result;
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}
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void startGame(const QStringList & args)
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{
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__argc = args.size() + 1; //first argument is omitted
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__argv = new char*[__argc];
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__argv[0] = new char[strlen("vcmi")];
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strcpy(__argv[0], "vcmi");
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for(int i = 1; i < __argc; ++i)
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{
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const char * s = args[i - 1].toLocal8Bit().constData();
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__argv[i] = new char[strlen(s)];
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strcpy(__argv[i], s);
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}
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#ifdef Q_OS_IOS
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logGlobal->warn("Starting game with the arguments: %s", args.join(" ").toStdString());
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qApp->quit();
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#else
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startExecutable(pathToQString(VCMIDirs::get().clientPath()), args);
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#endif
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}
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#ifndef Q_OS_IOS
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void startExecutable(QString name, const QStringList & args)
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{
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QProcess process;
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// Start the executable
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if(process.startDetached(name, args))
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{
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qApp->quit();
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}
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else
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{
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QMessageBox::critical(qApp->activeWindow(),
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"Error starting executable",
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"Failed to start " + name + "\n"
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"Reason: " + process.errorString(),
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QMessageBox::Ok,
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QMessageBox::Ok);
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}
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}
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#endif
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@ -10,6 +10,11 @@
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#pragma once
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extern int __argc;
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extern char ** __argv;
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void startGame(const QStringList & args);
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#ifdef VCMI_IOS
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extern "C" void launchGame(int argc, char * argv[]);
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#else
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void startExecutable(QString name, const QStringList & args);
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#endif
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@ -11,7 +11,6 @@
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#include "mainwindow_moc.h"
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#include "ui_mainwindow_moc.h"
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#include <QProcess>
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#include <QDir>
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#include "../lib/CConfigHandler.h"
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@ -22,9 +21,6 @@
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#include "updatedialog_moc.h"
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#include "main.h"
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int __argc;
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char ** __argv;
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void MainWindow::load()
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{
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// Set current working dir to executable folder.
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@ -116,48 +112,7 @@ MainWindow::~MainWindow()
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delete ui;
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}
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void MainWindow::startGame(const QStringList & args)
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{
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__argc = args.size() + 1; //first argument is omitted
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__argv = new char*[__argc];
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__argv[0] = "vcmiclient";
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for(int i = 1; i < __argc; ++i)
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{
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const char * s = args[i - 1].toLocal8Bit().constData();
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__argv[i] = new char[strlen(s)];
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strcpy(__argv[i], s);
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}
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#ifdef Q_OS_IOS
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logGlobal->warn("Starting game with the arguments: %s", args.join(" ").toStdString());
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qApp->quit();
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#else
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startExecutable(pathToQString(VCMIDirs::get().clientPath()), args);
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#endif
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}
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void MainWindow::on_startGameButton_clicked()
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{
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startGame({});
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}
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#ifndef Q_OS_IOS
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void MainWindow::startExecutable(QString name, const QStringList & args)
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{
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QProcess process;
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// Start the executable
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if(process.startDetached(name, args))
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{
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close(); // exit launcher
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}
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else
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{
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QMessageBox::critical(this,
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"Error starting executable",
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"Failed to start " + name + "\n"
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"Reason: " + process.errorString(),
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QMessageBox::Ok,
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QMessageBox::Ok);
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}
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}
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#endif
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@ -36,8 +36,6 @@ public:
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explicit MainWindow(QWidget * parent = 0);
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~MainWindow();
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void startGame(const QStringList & args);
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public slots:
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void on_startGameButton_clicked();
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};
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