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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Merge remote-tracking branch 'upstream/develop' into boats

# Conflicts:
#	AI/VCAI/Pathfinding/AINodeStorage.cpp
This commit is contained in:
nordsoft 2023-04-19 02:22:19 +04:00
commit 0a28262c15
164 changed files with 1947 additions and 1406 deletions

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@ -134,7 +134,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
//evaluate casting spell for spellcasting stack
boost::optional<PossibleSpellcast> bestSpellcast(boost::none);
std::optional<PossibleSpellcast> bestSpellcast(std::nullopt);
//TODO: faerie dragon type spell should be selected by server
SpellID creatureSpellToCast = cb->battleGetRandomStackSpell(CRandomGenerator::getDefault(), stack, CBattleInfoCallback::RANDOM_AIMED);
if(stack->hasBonusOfType(Bonus::SPELLCASTER) && stack->canCast() && creatureSpellToCast != SpellID::NONE)
@ -157,7 +157,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
std::sort(possibleCasts.begin(), possibleCasts.end(), [&](const PossibleSpellcast & lhs, const PossibleSpellcast & rhs) { return lhs.value > rhs.value; });
if(!possibleCasts.empty() && possibleCasts.front().value > 0)
{
bestSpellcast = boost::optional<PossibleSpellcast>(possibleCasts.front());
bestSpellcast = std::optional<PossibleSpellcast>(possibleCasts.front());
}
}
}
@ -180,7 +180,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
auto & bestAttack = evaluationResult.bestAttack;
//TODO: consider more complex spellcast evaluation, f.e. because "re-retaliation" during enemy move in same turn for melee attack etc.
if(bestSpellcast.is_initialized() && bestSpellcast->value > bestAttack.damageDiff())
if(bestSpellcast.has_value() && bestSpellcast->value > bestAttack.damageDiff())
{
// return because spellcast value is damage dealt and score is dps reduce
movesSkippedByDefense = 0;
@ -219,7 +219,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
);
}
}
else if(bestSpellcast.is_initialized())
else if(bestSpellcast.has_value())
{
movesSkippedByDefense = 0;
return BattleAction::makeCreatureSpellcast(stack, bestSpellcast->dest, bestSpellcast->spell->id);
@ -801,7 +801,7 @@ void CBattleAI::print(const std::string &text) const
logAi->trace("%s Battle AI[%p]: %s", playerID.getStr(), this, text);
}
boost::optional<BattleAction> CBattleAI::considerFleeingOrSurrendering()
std::optional<BattleAction> CBattleAI::considerFleeingOrSurrendering()
{
BattleStateInfoForRetreat bs;
@ -829,7 +829,7 @@ boost::optional<BattleAction> CBattleAI::considerFleeingOrSurrendering()
if(!bs.canFlee || !bs.canSurrender)
{
return boost::none;
return std::nullopt;
}
auto result = cb->makeSurrenderRetreatDecision(bs);

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@ -73,7 +73,7 @@ public:
BattleAction activeStack(const CStack * stack) override; //called when it's turn of that stack
boost::optional<BattleAction> considerFleeingOrSurrendering();
std::optional<BattleAction> considerFleeingOrSurrendering();
void print(const std::string &text) const;
BattleAction useCatapult(const CStack *stack);

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@ -501,8 +501,7 @@ void AIGateway::showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositio
NET_EVENT_HANDLER;
}
boost::optional<BattleAction> AIGateway::makeSurrenderRetreatDecision(
const BattleStateInfoForRetreat & battleState)
std::optional<BattleAction> AIGateway::makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
{
LOG_TRACE(logAi);
NET_EVENT_HANDLER;
@ -516,7 +515,7 @@ boost::optional<BattleAction> AIGateway::makeSurrenderRetreatDecision(
return BattleAction::makeRetreat(battleState.ourSide);
}
return boost::none;
return std::nullopt;
}

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@ -166,7 +166,7 @@ public:
void heroBonusChanged(const CGHeroInstance * hero, const Bonus & bonus, bool gain) override;
void showMarketWindow(const IMarket * market, const CGHeroInstance * visitor) override;
void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain) override;
boost::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) override;
std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) override;
void battleStart(const CCreatureSet * army1, const CCreatureSet * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, bool side) override;
void battleEnd(const BattleResult * br, QueryID queryID) override;

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@ -42,10 +42,10 @@ TGoalVec Build::getAllPossibleSubgoals()
auto expensiveBuilding = ai->ah->expensiveBuilding();
//handling for early town development to save money and focus on income
if(!t->hasBuilt(ai->ah->getMaxPossibleGoldBuilding(t)) && expensiveBuilding.is_initialized())
if(!t->hasBuilt(ai->ah->getMaxPossibleGoldBuilding(t)) && expensiveBuilding.has_value())
{
auto potentialBuilding = expensiveBuilding.get();
switch(expensiveBuilding.get().bid)
auto potentialBuilding = expensiveBuilding.value();
switch(expensiveBuilding.value().bid)
{
case BuildingID::TOWN_HALL:
case BuildingID::CITY_HALL:
@ -61,15 +61,15 @@ TGoalVec Build::getAllPossibleSubgoals()
}
}
if(immediateBuilding.is_initialized())
if(immediateBuilding.has_value())
{
ret.push_back(sptr(BuildThis(immediateBuilding.get().bid, t).setpriority(2))); //prioritize buildings we can build quick
ret.push_back(sptr(BuildThis(immediateBuilding.value().bid, t).setpriority(2))); //prioritize buildings we can build quick
}
else //try build later
{
if(expensiveBuilding.is_initialized())
if(expensiveBuilding.has_value())
{
auto potentialBuilding = expensiveBuilding.get(); //gather resources for any we can't afford
auto potentialBuilding = expensiveBuilding.value(); //gather resources for any we can't afford
auto goal = ai->ah->whatToDo(potentialBuilding.price, sptr(BuildThis(potentialBuilding.bid, t).setpriority(0.5)));
ret.push_back(goal);
}

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@ -97,7 +97,7 @@ TGoalVec GatherArmy::getAllPossibleSubgoals()
//Do not use below code for now, rely on generic Build. Code below needs to know a lot of town/resource context to do more good than harm
/*auto bid = ai->ah->canBuildAnyStructure(t, std::vector<BuildingID>(unitsSource, unitsSource + ARRAY_COUNT(unitsSource)), 1);
if (bid.is_initialized())
if (bid.has_value())
{
auto goal = sptr(BuildThis(bid.get(), t).setpriority(priority));
if (!ai->ah->containsObjective(goal)) //avoid loops caused by reserving same objective twice

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@ -120,7 +120,7 @@ void AINodeStorage::clear()
turnDistanceLimit[HeroRole::SCOUT] = 255;
}
boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
std::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
const int3 & pos,
const EPathfindingLayer layer,
const ChainActor * actor)
@ -131,7 +131,7 @@ boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
if(chains[0].blocked())
{
return boost::none;
return std::nullopt;
}
for(auto i = AIPathfinding::BUCKET_SIZE - 1; i >= 0; i--)
@ -151,7 +151,7 @@ boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
}
}
return boost::none;
return std::nullopt;
}
std::vector<CGPathNode *> AINodeStorage::getInitialNodes()
@ -175,7 +175,7 @@ std::vector<CGPathNode *> AINodeStorage::getInitialNodes()
if(!allocated)
continue;
AIPathNode * initialNode = allocated.get();
AIPathNode * initialNode = allocated.value();
initialNode->inPQ = false;
initialNode->pq = nullptr;
@ -289,10 +289,10 @@ std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
{
auto nextNode = getOrCreateNode(neighbour, i, srcNode->actor);
if(!nextNode || nextNode.get()->accessible == CGPathNode::NOT_SET)
if(!nextNode || nextNode.value()->accessible == CGPathNode::NOT_SET)
continue;
neighbours.push_back(nextNode.get());
neighbours.push_back(nextNode.value());
}
}
@ -722,7 +722,7 @@ void HeroChainCalculationTask::addHeroChain(const std::vector<ExchangeCandidate>
continue;
}
auto exchangeNode = chainNodeOptional.get();
auto exchangeNode = chainNodeOptional.value();
if(exchangeNode->action != CGPathNode::ENodeAction::UNKNOWN)
{
@ -946,7 +946,7 @@ std::vector<CGPathNode *> AINodeStorage::calculateTeleportations(
if(!node)
continue;
neighbours.push_back(node.get());
neighbours.push_back(node.value());
}
}
@ -1017,19 +1017,19 @@ struct TowmPortalFinder
return nullptr;
}
boost::optional<AIPathNode *> createTownPortalNode(const CGTownInstance * targetTown)
std::optional<AIPathNode *> createTownPortalNode(const CGTownInstance * targetTown)
{
auto bestNode = getBestInitialNodeForTownPortal(targetTown);
if(!bestNode)
return boost::none;
return std::nullopt;
auto nodeOptional = nodeStorage->getOrCreateNode(targetTown->visitablePos(), EPathfindingLayer::LAND, actor->castActor);
if(!nodeOptional)
return boost::none;
return std::nullopt;
AIPathNode * node = nodeOptional.get();
AIPathNode * node = nodeOptional.value();
float movementCost = (float)movementNeeded / (float)hero->maxMovePoints(EPathfindingLayer::LAND);
movementCost += bestNode->getCost();
@ -1095,7 +1095,7 @@ void AINodeStorage::calculateTownPortal(
#if NKAI_PATHFINDER_TRACE_LEVEL >= 1
logAi->trace("Adding town portal node at %s", targetTown->name);
#endif
output.push_back(nodeOptional.get());
output.push_back(nodeOptional.value());
}
}
}

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@ -232,7 +232,7 @@ public:
const AIPathNode * destinationNode,
const NodeRange & chains) const;
boost::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, const ChainActor * actor);
std::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, const ChainActor * actor);
std::vector<AIPath> getChainInfo(const int3 & pos, bool isOnLand) const;
bool isTileAccessible(const HeroPtr & hero, const int3 & pos, const EPathfindingLayer layer) const;
void setHeroes(std::map<const CGHeroInstance *, HeroRole> heroes);

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@ -131,7 +131,7 @@ namespace AIPathfinding
if(boatNodeOptional)
{
AIPathNode * boatNode = boatNodeOptional.get();
AIPathNode * boatNode = boatNodeOptional.value();
if(boatNode->action == CGPathNode::UNKNOWN)
{

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@ -139,17 +139,17 @@ namespace AIPathfinding
{
if(!destinationNode->actor->allowUseResources)
{
boost::optional<AIPathNode *> questNode = nodeStorage->getOrCreateNode(
std::optional<AIPathNode *> questNode = nodeStorage->getOrCreateNode(
destination.coord,
destination.node->layer,
destinationNode->actor->resourceActor);
if(!questNode || questNode.get()->getCost() < destination.cost)
if(!questNode || questNode.value()->getCost() < destination.cost)
{
return false;
}
destination.node = questNode.get();
destination.node = questNode.value();
nodeStorage->commit(destination, source);
AIPreviousNodeRule(nodeStorage).process(source, destination, pathfinderConfig, pathfinderHelper);
@ -259,7 +259,7 @@ namespace AIPathfinding
return false;
}
AIPathNode * battleNode = battleNodeOptional.get();
auto * battleNode = battleNodeOptional.value();
if(battleNode->locked)
{

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@ -50,17 +50,17 @@ BuildingID AIhelper::getMaxPossibleGoldBuilding(const CGTownInstance * t)
return buildingManager->getMaxPossibleGoldBuilding(t);
}
boost::optional<PotentialBuilding> AIhelper::immediateBuilding() const
std::optional<PotentialBuilding> AIhelper::immediateBuilding() const
{
return buildingManager->immediateBuilding();
}
boost::optional<PotentialBuilding> AIhelper::expensiveBuilding() const
std::optional<PotentialBuilding> AIhelper::expensiveBuilding() const
{
return buildingManager->expensiveBuilding();
}
boost::optional<BuildingID> AIhelper::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
std::optional<BuildingID> AIhelper::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
{
return buildingManager->canBuildAnyStructure(t, buildList, maxDays);
}

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@ -52,9 +52,9 @@ public:
bool getBuildingOptions(const CGTownInstance * t) override;
BuildingID getMaxPossibleGoldBuilding(const CGTownInstance * t);
boost::optional<PotentialBuilding> immediateBuilding() const override;
boost::optional<PotentialBuilding> expensiveBuilding() const override;
boost::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays = 7) const override;
std::optional<PotentialBuilding> immediateBuilding() const override;
std::optional<PotentialBuilding> expensiveBuilding() const override;
std::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays = 7) const override;
Goals::TGoalVec howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy = true) const override;
Goals::TGoalVec howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy = true) const override;

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@ -99,7 +99,7 @@ bool BuildingManager::tryBuildAnyStructure(const CGTownInstance * t, std::vector
return false; //Can't build anything
}
boost::optional<BuildingID> BuildingManager::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
std::optional<BuildingID> BuildingManager::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
{
for (const auto & building : buildList)
{
@ -109,11 +109,11 @@ boost::optional<BuildingID> BuildingManager::canBuildAnyStructure(const CGTownIn
{
case EBuildingState::ALLOWED:
case EBuildingState::NO_RESOURCES: //TODO: allow this via optional parameter?
return boost::optional<BuildingID>(building);
return std::optional<BuildingID>(building);
break;
}
}
return boost::optional<BuildingID>(); //Can't build anything
return std::optional<BuildingID>(); //Can't build anything
}
bool BuildingManager::tryBuildNextStructure(const CGTownInstance * t, std::vector<BuildingID> buildList, unsigned int maxDays)
@ -240,18 +240,18 @@ BuildingID BuildingManager::getMaxPossibleGoldBuilding(const CGTownInstance * t)
return BuildingID::VILLAGE_HALL;
}
boost::optional<PotentialBuilding> BuildingManager::immediateBuilding() const
std::optional<PotentialBuilding> BuildingManager::immediateBuilding() const
{
if (immediateBuildings.size())
return boost::optional<PotentialBuilding>(immediateBuildings.front()); //back? whatever
return std::optional<PotentialBuilding>(immediateBuildings.front()); //back? whatever
else
return boost::optional<PotentialBuilding>();
return std::optional<PotentialBuilding>();
}
boost::optional<PotentialBuilding> BuildingManager::expensiveBuilding() const
std::optional<PotentialBuilding> BuildingManager::expensiveBuilding() const
{
if (expensiveBuildings.size())
return boost::optional<PotentialBuilding>(expensiveBuildings.front());
return std::optional<PotentialBuilding>(expensiveBuildings.front());
else
return boost::optional<PotentialBuilding>();
return std::optional<PotentialBuilding>();
}

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@ -33,9 +33,9 @@ public:
virtual void setAI(VCAI * AI) = 0;
virtual bool getBuildingOptions(const CGTownInstance * t) = 0;
virtual boost::optional<PotentialBuilding> immediateBuilding() const = 0;
virtual boost::optional<PotentialBuilding> expensiveBuilding() const = 0;
virtual boost::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const = 0;
virtual std::optional<PotentialBuilding> immediateBuilding() const = 0;
virtual std::optional<PotentialBuilding> expensiveBuilding() const = 0;
virtual std::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const = 0;
};
class DLL_EXPORT BuildingManager : public IBuildingManager
@ -52,9 +52,9 @@ public:
//try build anything in given town, and execute resulting Goal if any
bool getBuildingOptions(const CGTownInstance * t) override;
BuildingID getMaxPossibleGoldBuilding(const CGTownInstance * t);
boost::optional<PotentialBuilding> immediateBuilding() const override;
boost::optional<PotentialBuilding> expensiveBuilding() const override;
boost::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays = 7) const override;
std::optional<PotentialBuilding> immediateBuilding() const override;
std::optional<PotentialBuilding> expensiveBuilding() const override;
std::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays = 7) const override;
protected:

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@ -399,12 +399,12 @@ float VisitObjEngine::evaluate(Goals::VisitObj & goal)
return -100; // FIXME: Added check when goal was used for hero instead of VisitHero, but crashes are bad anyway
}
boost::optional<int> objValueKnownByAI = MapObjectsEvaluator::getInstance().getObjectValue(obj);
std::optional<int> objValueKnownByAI = MapObjectsEvaluator::getInstance().getObjectValue(obj);
int objValue = 0;
if(objValueKnownByAI != boost::none) //consider adding value manipulation based on object instances on map
if(objValueKnownByAI != std::nullopt) //consider adding value manipulation based on object instances on map
{
objValue = std::min(std::max(objValueKnownByAI.get(), 0), 20000);
objValue = std::min(std::max(objValueKnownByAI.value(), 0), 20000);
}
else
{

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@ -39,10 +39,10 @@ TGoalVec Build::getAllPossibleSubgoals()
auto expensiveBuilding = ai->ah->expensiveBuilding();
//handling for early town development to save money and focus on income
if(!t->hasBuilt(ai->ah->getMaxPossibleGoldBuilding(t)) && expensiveBuilding.is_initialized())
if(!t->hasBuilt(ai->ah->getMaxPossibleGoldBuilding(t)) && expensiveBuilding.has_value())
{
auto potentialBuilding = expensiveBuilding.get();
switch(expensiveBuilding.get().bid)
auto potentialBuilding = expensiveBuilding.value();
switch(expensiveBuilding.value().bid)
{
case BuildingID::TOWN_HALL:
case BuildingID::CITY_HALL:
@ -58,15 +58,15 @@ TGoalVec Build::getAllPossibleSubgoals()
}
}
if(immediateBuilding.is_initialized())
if(immediateBuilding.has_value())
{
ret.push_back(sptr(BuildThis(immediateBuilding.get().bid, t).setpriority(2))); //prioritize buildings we can build quick
ret.push_back(sptr(BuildThis(immediateBuilding.value().bid, t).setpriority(2))); //prioritize buildings we can build quick
}
else //try build later
{
if(expensiveBuilding.is_initialized())
if(expensiveBuilding.has_value())
{
auto potentialBuilding = expensiveBuilding.get(); //gather resources for any we can't afford
auto potentialBuilding = expensiveBuilding.value(); //gather resources for any we can't afford
auto goal = ai->ah->whatToDo(potentialBuilding.price, sptr(BuildThis(potentialBuilding.bid, t).setpriority(0.5)));
ret.push_back(goal);
}

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@ -94,7 +94,7 @@ TGoalVec GatherArmy::getAllPossibleSubgoals()
//Do not use below code for now, rely on generic Build. Code below needs to know a lot of town/resource context to do more good than harm
/*auto bid = ai->ah->canBuildAnyStructure(t, std::vector<BuildingID>(unitsSource, unitsSource + std::size(unitsSource)), 1);
if (bid.is_initialized())
if (bid.has_value())
{
auto goal = sptr(BuildThis(bid.get(), t).setpriority(priority));
if (!ai->ah->containsObjective(goal)) //avoid loops caused by reserving same objective twice

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@ -96,7 +96,18 @@ TGoalVec GatherTroops::getAllPossibleSubgoals()
auto creature = VLC->creatures()->getByIndex(objid);
if(t->subID == creature->getFaction()) //TODO: how to force AI to build unupgraded creatures? :O
{
auto creatures = vstd::tryAt(t->town->creatures, creature->getLevel() - 1);
auto tryFindCreature = [&]() -> std::optional<std::vector<CreatureID>>
{
if(vstd::isValidIndex(t->town->creatures, creature->getLevel() - 1))
{
auto itr = t->town->creatures.begin();
std::advance(itr, creature->getLevel() - 1);
return make_optional(*itr);
}
return std::nullopt;
};
auto creatures = tryFindCreature();
if(!creatures)
continue;

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@ -28,9 +28,9 @@ MapObjectsEvaluator::MapObjectsEvaluator()
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
if(handler && !handler->isStaticObject())
{
if(handler->getAiValue() != boost::none)
if(handler->getAiValue() != std::nullopt)
{
objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getAiValue().get();
objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getAiValue().value();
}
else //some default handling when aiValue not found, objects that require advanced properties (unavailable from handler) get their value calculated in getObjectValue
{
@ -41,7 +41,7 @@ MapObjectsEvaluator::MapObjectsEvaluator()
}
}
boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const
std::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const
{
CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
auto object = objectDatabase.find(internalIdentifier);
@ -49,10 +49,10 @@ boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int seco
return object->second;
logGlobal->trace("Unknown object for AI, ID: " + std::to_string(primaryID) + ", SubID: " + std::to_string(secondaryID));
return boost::optional<int>();
return std::optional<int>();
}
boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance * obj) const
std::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance * obj) const
{
if(obj->ID == Obj::HERO)
{

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@ -18,8 +18,8 @@ private:
public:
MapObjectsEvaluator();
static MapObjectsEvaluator & getInstance();
boost::optional<int> getObjectValue(int primaryID, int secondaryID) const;
boost::optional<int> getObjectValue(const CGObjectInstance * obj) const;
std::optional<int> getObjectValue(int primaryID, int secondaryID) const;
std::optional<int> getObjectValue(const CGObjectInstance * obj) const;
void addObjectData(int primaryID, int secondaryID, int value);
void removeObjectData(int primaryID, int secondaryID);
};

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@ -83,7 +83,7 @@ bool AINodeStorage::isBattleNode(const CGPathNode * node) const
return (getAINode(node)->chainMask & BATTLE_CHAIN) > 0;
}
boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(const int3 & pos, const EPathfindingLayer layer, int chainNumber)
std::optional<AIPathNode *> AINodeStorage::getOrCreateNode(const int3 & pos, const EPathfindingLayer layer, int chainNumber)
{
auto chains = nodes[layer][pos.z][pos.x][pos.y];
@ -102,15 +102,13 @@ boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(const int3 & pos, c
}
}
return boost::none;
return std::nullopt;
}
std::vector<CGPathNode *> AINodeStorage::getInitialNodes()
{
auto hpos = hero->visitablePos();
auto initialNode =
getOrCreateNode(hpos, hero->boat ? hero->boat->layer : EPathfindingLayer::LAND, NORMAL_CHAIN)
.get();
auto initialNode = getOrCreateNode(hpos, hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND, NORMAL_CHAIN).value();
initialNode->turns = 0;
initialNode->moveRemains = hero->movement;
@ -171,10 +169,10 @@ std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
{
auto nextNode = getOrCreateNode(neighbour, i, srcNode->chainMask);
if(!nextNode || nextNode.get()->accessible == CGPathNode::NOT_SET)
if(!nextNode || nextNode.value()->accessible == CGPathNode::NOT_SET)
continue;
neighbours.push_back(nextNode.get());
neighbours.push_back(nextNode.value());
}
}
@ -207,7 +205,7 @@ std::vector<CGPathNode *> AINodeStorage::calculateTeleportations(
if(!node)
continue;
neighbours.push_back(node.get());
neighbours.push_back(node.value());
}
}
@ -273,7 +271,7 @@ void AINodeStorage::calculateTownPortalTeleportations(
logAi->trace("Adding town portal node at %s", targetTown->name);
#endif
AIPathNode * node = nodeOptional.get();
AIPathNode * node = nodeOptional.value();
node->theNodeBefore = source.node;
node->specialAction.reset(new AIPathfinding::TownPortalAction(targetTown));

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@ -107,7 +107,7 @@ public:
bool isBattleNode(const CGPathNode * node) const;
bool hasBetterChain(const PathNodeInfo & source, CDestinationNodeInfo & destination) const;
boost::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, int chainNumber);
std::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, int chainNumber);
std::vector<AIPath> getChainInfo(const int3 & pos, bool isOnLand) const;
bool isTileAccessible(const int3 & pos, const EPathfindingLayer layer) const;

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@ -114,7 +114,7 @@ Goals::TGoalVec PathfindingManager::findPath(
const std::function<Goals::TSubgoal(int3)> doVisitTile) const
{
Goals::TGoalVec result;
boost::optional<uint64_t> armyValueRequired;
std::optional<uint64_t> armyValueRequired;
uint64_t danger;
std::vector<AIPath> chainInfo = pathfinder->getPathInfo(hero, dest);
@ -165,12 +165,12 @@ Goals::TGoalVec PathfindingManager::findPath(
if(!armyValueRequired || armyValueRequired > danger)
{
armyValueRequired = boost::make_optional(danger);
armyValueRequired = std::make_optional(danger);
}
}
}
danger = armyValueRequired.get_value_or(0);
danger = armyValueRequired.value_or(0);
if(allowGatherArmy && danger > 0)
{

View File

@ -120,7 +120,7 @@ namespace AIPathfinding
if(boatNodeOptional)
{
AIPathNode * boatNode = boatNodeOptional.get();
AIPathNode * boatNode = boatNodeOptional.value();
if(boatNode->action == CGPathNode::UNKNOWN)
{

View File

@ -106,7 +106,7 @@ namespace AIPathfinding
return;
}
AIPathNode * battleNode = battleNodeOptional.get();
auto * battleNode = battleNodeOptional.value();
if(battleNode->locked)
{

View File

@ -1241,14 +1241,14 @@ void VCAI::recruitCreatures(const CGDwelling * d, const CArmedInstance * recruit
}
}
bool VCAI::isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, boost::optional<float> movementCostLimit)
bool VCAI::isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, std::optional<float> movementCostLimit)
{
int3 op = obj->visitablePos();
auto paths = ah->getPathsToTile(h, op);
for(const auto & path : paths)
{
if(movementCostLimit && movementCostLimit.get() < path.movementCost())
if(movementCostLimit && movementCostLimit.value() < path.movementCost())
return false;
if(isGoodForVisit(obj, h, path))
@ -1363,18 +1363,13 @@ void VCAI::wander(HeroPtr h)
});
int pass = 0;
std::vector<boost::optional<float>> distanceLimits =
{
1.0,
2.0,
boost::none
};
std::vector<std::optional<float>> distanceLimits = {1.0, 2.0, std::nullopt};
while(!dests.size() && pass < distanceLimits.size())
{
auto & distanceLimit = distanceLimits[pass];
logAi->debug("Looking for wander destination pass=%i, cost limit=%f", pass, distanceLimit.get_value_or(-1.0));
logAi->debug("Looking for wander destination pass=%i, cost limit=%f", pass, distanceLimit.value_or(-1.0));
vstd::copy_if(visitableObjs, std::back_inserter(dests), [&](ObjectIdRef obj) -> bool
{

View File

@ -217,7 +217,7 @@ public:
void completeGoal(Goals::TSubgoal goal); //safely removes goal from reserved hero
void recruitHero(const CGTownInstance * t, bool throwing = false);
bool isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, boost::optional<float> movementCostLimit = boost::none);
bool isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, std::optional<float> movementCostLimit = std::nullopt);
bool isGoodForVisit(const CGObjectInstance * obj, HeroPtr h, const AIPath & path) const;
//void recruitCreatures(const CGTownInstance * t);
void recruitCreatures(const CGDwelling * d, const CArmedInstance * recruiter);

View File

@ -90,7 +90,7 @@ bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, Crea
void CCallback::endTurn()
{
logGlobal->trace("Player %d ended his turn.", player.get().getNum());
logGlobal->trace("Player %d ended his turn.", player->getNum());
EndTurn pack;
sendRequest(&pack);
}
@ -306,8 +306,8 @@ void CCallback::buildBoat( const IShipyard *obj )
sendRequest(&bb);
}
CCallback::CCallback(CGameState * GS, boost::optional<PlayerColor> Player, CClient * C)
: CBattleCallback(Player, C)
CCallback::CCallback(CGameState * GS, std::optional<PlayerColor> Player, CClient * C):
CBattleCallback(Player, C)
{
gs = GS;
@ -380,7 +380,7 @@ scripting::Pool * CBattleCallback::getContextPool() const
}
#endif
CBattleCallback::CBattleCallback(boost::optional<PlayerColor> Player, CClient *C )
CBattleCallback::CBattleCallback(std::optional<PlayerColor> Player, CClient * C)
{
player = Player;
cl = C;
@ -395,8 +395,7 @@ bool CBattleCallback::battleMakeTacticAction( BattleAction * action )
return true;
}
boost::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(
const BattleStateInfoForRetreat & battleState)
std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
{
return cl->playerint[getPlayerID().get()]->makeSurrenderRetreatDecision(battleState);
return cl->playerint[getPlayerID().value()]->makeSurrenderRetreatDecision(battleState);
}

View File

@ -54,7 +54,7 @@ public:
//battle
virtual int battleMakeAction(const BattleAction * action) = 0;//for casting spells by hero - DO NOT use it for moving active stack
virtual bool battleMakeTacticAction(BattleAction * action) = 0; // performs tactic phase actions
virtual boost::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) = 0;
virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) = 0;
};
class IGameActionCallback
@ -113,10 +113,10 @@ protected:
CClient *cl;
public:
CBattleCallback(boost::optional<PlayerColor> Player, CClient *C);
CBattleCallback(std::optional<PlayerColor> Player, CClient * C);
int battleMakeAction(const BattleAction * action) override;//for casting spells by hero - DO NOT use it for moving active stack
bool battleMakeTacticAction(BattleAction * action) override; // performs tactic phase actions
boost::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) override;
std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState) override;
#if SCRIPTING_ENABLED
scripting::Pool * getContextPool() const override;
@ -131,7 +131,7 @@ class CCallback : public CPlayerSpecificInfoCallback,
public CBattleCallback
{
public:
CCallback(CGameState * GS, boost::optional<PlayerColor> Player, CClient *C);
CCallback(CGameState * GS, std::optional<PlayerColor> Player, CClient * C);
virtual ~CCallback();
//client-specific functionalities (pathfinding)

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@ -101,6 +101,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
#define _USE_MATH_DEFINES
#include <algorithm>
#include <any>
#include <array>
#include <atomic>
#include <bitset>
@ -144,14 +145,13 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
#endif
#include <boost/algorithm/string.hpp>
#include <boost/any.hpp>
#include <boost/current_function.hpp>
#include <boost/crc.hpp>
#include <boost/current_function.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/date_time/posix_time/posix_time_io.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/format.hpp>
#include <boost/functional/hash.hpp>
#include <boost/lexical_cast.hpp>
@ -159,14 +159,11 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
#include <boost/locale/generator.hpp>
#endif
#include <boost/logic/tribool.hpp>
#include <boost/optional.hpp>
#include <boost/optional/optional_io.hpp>
#include <boost/multi_array.hpp>
#include <boost/range/adaptor/filtered.hpp>
#include <boost/range/adaptor/reversed.hpp>
#include <boost/range/algorithm.hpp>
#include <boost/thread.hpp>
#include <boost/variant.hpp>
#include <boost/multi_array.hpp>
#ifndef M_PI
# define M_PI 3.14159265358979323846
@ -576,28 +573,6 @@ namespace vstd
return i >= 0 && i < c.size();
}
template <typename Container, typename Index>
boost::optional<typename Container::const_reference> tryAt(const Container &c, Index i)
{
if(isValidIndex(c, i))
{
auto itr = c.begin();
std::advance(itr, i);
return *itr;
}
return boost::none;
}
template <typename Container, typename Pred>
static boost::optional<typename Container::const_reference> tryFindIf(const Container &r, const Pred &t)
{
auto pos = range::find_if(r, t);
if(pos == boost::end(r))
return boost::none;
else
return *pos;
}
template <typename Container>
typename Container::const_reference atOrDefault(const Container &r, size_t index, const typename Container::const_reference &defaultValue)
{
@ -668,8 +643,8 @@ namespace vstd
return false;
}
template <class M, class Key, class F>
typename M::mapped_type & getOrCompute(M & m, Key const & k, F f)
template<class M, class Key, class F>
typename M::mapped_type & getOrCompute(M & m, const Key & k, F f)
{
typedef typename M::mapped_type V;

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@ -403,9 +403,15 @@ endif()
#install icons and desktop file on Linux
if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
#FIXME: move to client makefile?
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.16x16.png" DESTINATION share/icons/hicolor/16x16/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.128x128.png" DESTINATION share/icons/hicolor/128x128/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.512x512.png" DESTINATION share/icons/hicolor/512x512/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.1024x1024.png" DESTINATION share/icons/hicolor/1024x1024/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.2048x2048.png" DESTINATION share/icons/hicolor/2048x2048/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.svg" DESTINATION share/icons/hicolor/scalable/apps RENAME vcmiclient.svg)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
endif()

View File

@ -103,7 +103,7 @@ std::shared_ptr<BattleInterface> CPlayerInterface::battleInt;
enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
CondSh<EMoveState> stillMoveHero(STOP_MOVE); //used during hero movement
struct HeroObjectRetriever : boost::static_visitor<const CGHeroInstance *>
struct HeroObjectRetriever
{
const CGHeroInstance * operator()(const ConstTransitivePtr<CGHeroInstance> &h) const
{
@ -328,7 +328,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
if (details.result == TryMoveHero::EMBARK || details.result == TryMoveHero::DISEMBARK)
{
if(hero->getRemovalSound() && hero->tempOwner == playerID)
CCS->soundh->playSound(hero->getRemovalSound().get());
CCS->soundh->playSound(hero->getRemovalSound().value());
}
adventureInt->minimap->updateTile(hero->convertToVisitablePos(details.start));
@ -463,7 +463,7 @@ void CPlayerInterface::heroVisit(const CGHeroInstance * visitor, const CGObjectI
if(start && visitedObj)
{
if(visitedObj->getVisitSound())
CCS->soundh->playSound(visitedObj->getVisitSound().get());
CCS->soundh->playSound(visitedObj->getVisitSound().value());
}
}
@ -1530,7 +1530,7 @@ void CPlayerInterface::objectRemoved(const CGObjectInstance * obj)
if(LOCPLINT->cb->getCurrentPlayer() == playerID && obj->getRemovalSound())
{
waitWhileDialog();
CCS->soundh->playSound(obj->getRemovalSound().get());
CCS->soundh->playSound(obj->getRemovalSound().value());
}
CGI->mh->waitForOngoingAnimations();
@ -1758,7 +1758,7 @@ void CPlayerInterface::acceptTurn()
if(optDaysWithoutCastle)
{
auto daysWithoutCastle = optDaysWithoutCastle.get();
auto daysWithoutCastle = optDaysWithoutCastle.value();
if (daysWithoutCastle < 6)
{
text.addTxt(MetaString::ARRAY_TXT,128); //%s, you only have %d days left to capture a town or you will be banished from this land.
@ -1915,7 +1915,7 @@ void CPlayerInterface::requestReturningToMainMenu(bool won)
void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
{
auto hero = boost::apply_visitor(HeroObjectRetriever(), al.artHolder);
auto hero = std::visit(HeroObjectRetriever(), al.artHolder);
if(hero)
{
auto art = hero->getArt(al.slot);
@ -1932,14 +1932,14 @@ void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
void CPlayerInterface::artifactPut(const ArtifactLocation &al)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
auto hero = boost::apply_visitor(HeroObjectRetriever(), al.artHolder);
auto hero = std::visit(HeroObjectRetriever(), al.artHolder);
updateInfo(hero);
}
void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
auto hero = boost::apply_visitor(HeroObjectRetriever(), al.artHolder);
auto hero = std::visit(HeroObjectRetriever(), al.artHolder);
updateInfo(hero);
for(auto isa : GH.listInt)
{
@ -1954,7 +1954,7 @@ void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
auto hero = boost::apply_visitor(HeroObjectRetriever(), dst.artHolder);
auto hero = std::visit(HeroObjectRetriever(), dst.artHolder);
updateInfo(hero);
bool redraw = true;
@ -1983,7 +1983,7 @@ void CPlayerInterface::bulkArtMovementStart(size_t numOfArts)
void CPlayerInterface::artifactAssembled(const ArtifactLocation &al)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
auto hero = boost::apply_visitor(HeroObjectRetriever(), al.artHolder);
auto hero = std::visit(HeroObjectRetriever(), al.artHolder);
updateInfo(hero);
for(auto isa : GH.listInt)
{
@ -1996,7 +1996,7 @@ void CPlayerInterface::artifactAssembled(const ArtifactLocation &al)
void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
auto hero = boost::apply_visitor(HeroObjectRetriever(), al.artHolder);
auto hero = std::visit(HeroObjectRetriever(), al.artHolder);
updateInfo(hero);
for(auto isa : GH.listInt)
{

View File

@ -421,7 +421,7 @@ void CClient::initPlayerEnvironments()
if(settings["session"]["spectate"].Bool())
{
playerEnvironments[PlayerColor::SPECTATOR] = std::make_shared<CPlayerEnvironment>(PlayerColor::SPECTATOR, this, std::make_shared<CCallback>(gs, boost::none, this));
playerEnvironments[PlayerColor::SPECTATOR] = std::make_shared<CPlayerEnvironment>(PlayerColor::SPECTATOR, this, std::make_shared<CCallback>(gs, std::nullopt, this));
}
}
@ -626,7 +626,7 @@ void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> ba
battleInt->yourTacticPhase(gs->curB->tacticDistance);
if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
{
MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).get()));
MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).value()));
sendRequest(&ma, battleInt->playerID);
}
}

View File

@ -140,7 +140,7 @@ public:
std::map<PlayerColor, std::vector<std::shared_ptr<IBattleEventsReceiver>>> additionalBattleInts;
boost::optional<BattleAction> curbaction;
std::optional<BattleAction> curbaction;
CClient();
~CClient();

View File

@ -42,7 +42,34 @@
#include <SDL_surface.h>
void ClientCommandManager::handleGoSolo()
void ClientCommandManager::handleQuitCommand()
{
exit(EXIT_SUCCESS);
}
void ClientCommandManager::handleSaveCommand(std::istringstream & singleWordBuffer)
{
if(!CSH->client)
{
printCommandMessage("Game is not in playing state");
return;
}
std::string saveFilename;
singleWordBuffer >> saveFilename;
CSH->client->save(saveFilename);
printCommandMessage("Game saved as: " + saveFilename);
}
void ClientCommandManager::handleLoadCommand(std::istringstream& singleWordBuffer)
{
// TODO: this code should end the running game and manage to call startGame instead
//std::string fname;
//singleWordBuffer >> fname;
//CSH->client->loadGame(fname);
}
void ClientCommandManager::handleGoSoloCommand()
{
Settings session = settings.write["session"];
@ -80,21 +107,33 @@ void ClientCommandManager::handleGoSolo()
session["aiSolo"].Bool() = !session["aiSolo"].Bool();
}
void ClientCommandManager::handleControlAi(const std::string &colorName)
void ClientCommandManager::handleAutoskipCommand()
{
Settings session = settings.write["session"];
session["autoSkip"].Bool() = !session["autoSkip"].Bool();
}
void ClientCommandManager::handleControlaiCommand(std::istringstream& singleWordBuffer)
{
std::string colorName;
singleWordBuffer >> colorName;
boost::to_lower(colorName);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
if(!CSH->client)
{
printCommandMessage("Game is not in playing state");
return;
}
PlayerColor color;
if(LOCPLINT)
color = LOCPLINT->playerID;
for(auto & elem : CSH->client->gameState()->players)
{
if(elem.second.human || (colorName.length() &&
elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
if(elem.second.human ||
(colorName.length() && elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
{
continue;
}
@ -102,386 +141,319 @@ void ClientCommandManager::handleControlAi(const std::string &colorName)
CSH->client->removeGUI();
CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
}
GH.totalRedraw();
if(color != PlayerColor::NEUTRAL)
giveTurn(color);
}
void ClientCommandManager::processCommand(const std::string &message, bool calledFromIngameConsole)
void ClientCommandManager::handleSetBattleAICommand(std::istringstream& singleWordBuffer)
{
std::istringstream singleWordBuffer;
singleWordBuffer.str(message);
std::string commandName;
singleWordBuffer >> commandName;
currentCallFromIngameConsole = calledFromIngameConsole;
std::string aiName;
singleWordBuffer >> aiName;
if(message==std::string("die, fool"))
printCommandMessage("Will try loading that AI to see if it is correct name...\n");
try
{
exit(EXIT_SUCCESS);
if(auto ai = CDynLibHandler::getNewBattleAI(aiName)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
{
Settings neutralAI = settings.write["server"]["neutralAI"];
neutralAI->String() = aiName;
printCommandMessage("Setting changed, from now the battle ai will be " + aiName + "!\n");
}
}
else if(commandName == "redraw")
catch(std::exception &e)
{
GH.totalRedraw();
printCommandMessage("Failed opening " + aiName + ": " + e.what(), ELogLevel::WARN);
printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
}
else if(commandName == "screen")
{
printCommandMessage("Screenbuf points to ");
}
if(screenBuf == screen)
printCommandMessage("screen", ELogLevel::ERROR);
else if(screenBuf == screen2)
printCommandMessage("screen2", ELogLevel::ERROR);
void ClientCommandManager::handleRedrawCommand()
{
GH.totalRedraw();
}
void ClientCommandManager::handleScreenCommand()
{
printCommandMessage("Screenbuf points to ");
if(screenBuf == screen)
printCommandMessage("screen", ELogLevel::ERROR);
else if(screenBuf == screen2)
printCommandMessage("screen2", ELogLevel::ERROR);
else
printCommandMessage("?!?", ELogLevel::ERROR);
SDL_SaveBMP(screen, "Screen_c.bmp");
SDL_SaveBMP(screen2, "Screen2_c.bmp");
}
void ClientCommandManager::handleNotDialogCommand()
{
LOCPLINT->showingDialog->setn(false);
}
void ClientCommandManager::handleGuiCommand()
{
for(const auto & child : GH.listInt)
{
const auto childPtr = child.get();
if(const CIntObject * obj = dynamic_cast<const CIntObject*>(childPtr))
printInfoAboutInterfaceObject(obj, 0);
else
printCommandMessage("?!?", ELogLevel::ERROR);
SDL_SaveBMP(screen, "Screen_c.bmp");
SDL_SaveBMP(screen2, "Screen2_c.bmp");
printCommandMessage(std::string(typeid(childPtr).name()) + "\n");
}
else if(commandName == "save")
}
void ClientCommandManager::handleConvertTextCommand()
{
logGlobal->info("Searching for available maps");
std::unordered_set<ResourceID> mapList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
{
if(!CSH->client)
{
printCommandMessage("Game is not in playing state");
return;
}
std::string fname;
singleWordBuffer >> fname;
CSH->client->save(fname);
}
// else if(commandName=="load")
// {
// // TODO: this code should end the running game and manage to call startGame instead
// std::string fname;
// singleWordBuffer >> fname;
// CSH->client->loadGame(fname);
// }
else if(message=="convert txt")
return ident.getType() == EResType::MAP;
});
std::unordered_set<ResourceID> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
{
logGlobal->info("Searching for available maps");
std::unordered_set<ResourceID> mapList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
{
return ident.getType() == EResType::MAP;
});
return ident.getType() == EResType::CAMPAIGN;
});
std::unordered_set<ResourceID> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
{
return ident.getType() == EResType::CAMPAIGN;
});
CMapService mapService;
CMapService mapService;
logGlobal->info("Loading maps for export");
for (auto const & mapName : mapList)
{
try
{
// load and drop loaded map - we only need loader to run over all maps
mapService.loadMap(mapName);
}
catch(std::exception & e)
{
logGlobal->error("Map %s is invalid. Message: %s", mapName.getName(), e.what());
}
}
logGlobal->info("Loading campaigns for export");
for (auto const & campaignName : campaignList)
{
CCampaignState state(CCampaignHandler::getCampaign(campaignName.getName()));
for (auto const & part : state.camp->mapPieces)
delete state.getMap(part.first);
}
VLC->generaltexth->dumpAllTexts();
}
else if(message=="get config")
logGlobal->info("Loading maps for export");
for (auto const & mapName : mapList)
{
printCommandMessage("Command accepted.\t");
const boost::filesystem::path outPath =
VCMIDirs::get().userExtractedPath() / "configuration";
boost::filesystem::create_directories(outPath);
const std::vector<std::string> contentNames = {"heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills"};
for(auto contentName : contentNames)
{
auto & content = (*VLC->modh->content)[contentName];
auto contentOutPath = outPath / contentName;
boost::filesystem::create_directories(contentOutPath);
for(auto & iter : content.modData)
{
const JsonNode & modData = iter.second.modData;
for(auto & nameAndObject : modData.Struct())
{
const JsonNode & object = nameAndObject.second;
std::string name = CModHandler::makeFullIdentifier(object.meta, contentName, nameAndObject.first);
boost::algorithm::replace_all(name,":","_");
const boost::filesystem::path filePath = contentOutPath / (name + ".json");
boost::filesystem::ofstream file(filePath);
file << object.toJson();
}
}
}
printCommandMessage("\rExtracting done :)\n");
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
}
#if SCRIPTING_ENABLED
else if(message=="get scripts")
{
printCommandMessage("Command accepted.\t");
const boost::filesystem::path outPath =
VCMIDirs::get().userExtractedPath() / "scripts";
boost::filesystem::create_directories(outPath);
for(auto & kv : VLC->scriptHandler->objects)
{
std::string name = kv.first;
boost::algorithm::replace_all(name,":","_");
const scripting::ScriptImpl * script = kv.second.get();
boost::filesystem::path filePath = outPath / (name + ".lua");
boost::filesystem::ofstream file(filePath);
file << script->getSource();
}
printCommandMessage("\rExtracting done :)\n");
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
}
#endif
else if(message=="get txt")
{
printCommandMessage("Command accepted.\t");
const boost::filesystem::path outPath =
VCMIDirs::get().userExtractedPath();
auto list =
CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
{
return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
});
for (auto & filename : list)
{
const boost::filesystem::path filePath = outPath / (filename.getName() + ".TXT");
boost::filesystem::create_directories(filePath.parent_path());
boost::filesystem::ofstream file(filePath);
auto text = CResourceHandler::get()->load(filename)->readAll();
file.write((char*)text.first.get(), text.second);
}
printCommandMessage("\rExtracting done :)\n");
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
}
else if(commandName == "crash")
{
int *ptr = nullptr;
*ptr = 666;
//disaster!
}
else if(commandName == "mp" && adventureInt)
{
if(const CGHeroInstance *h = adventureInt->curHero())
printCommandMessage(std::to_string(h->movement) + "; max: " + std::to_string(h->maxMovePoints(true)) + "/" + std::to_string(h->maxMovePoints(false)) + "\n");
}
else if(commandName == "bonuses")
{
bool jsonFormat = (message == "bonuses json");
auto format = [jsonFormat](const BonusList & b) -> std::string
{
if(jsonFormat)
return b.toJsonNode().toJson(true);
std::ostringstream ss;
ss << b;
return ss.str();
};
printCommandMessage("Bonuses of " + adventureInt->curArmy()->getObjectName() + "\n");
printCommandMessage(format(adventureInt->curArmy()->getBonusList()) + "\n");
printCommandMessage("\nInherited bonuses:\n");
TCNodes parents;
adventureInt->curArmy()->getParents(parents);
for(const CBonusSystemNode *parent : parents)
{
printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all, Selector::all)) + "\n");
}
}
else if(commandName == "not dialog")
{
LOCPLINT->showingDialog->setn(false);
}
else if(commandName == "gui")
{
for(auto & child : GH.listInt)
{
const auto childPtr = child.get();
if(const CIntObject * obj = dynamic_cast<const CIntObject *>(childPtr))
printInfoAboutInterfaceObject(obj, 0);
else
printCommandMessage(std::string(typeid(childPtr).name()) + "\n");
}
}
else if(commandName == "tell")
{
std::string what;
int id1, id2;
singleWordBuffer >> what >> id1 >> id2;
if(what == "hs")
{
for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo())
if(h->type->getIndex() == id1)
if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
printCommandMessage(a->nodeName());
}
}
else if (commandName == "set")
{
std::string what, value;
singleWordBuffer >> what;
Settings config = settings.write["session"][what];
singleWordBuffer >> value;
if (value == "on")
{
config->Bool() = true;
printCommandMessage("Option " + what + " enabled!", ELogLevel::INFO);
}
else if (value == "off")
{
config->Bool() = false;
printCommandMessage("Option " + what + " disabled!", ELogLevel::INFO);
}
}
else if(commandName == "unlock")
{
std::string mxname;
singleWordBuffer >> mxname;
if(mxname == "pim" && LOCPLINT)
LOCPLINT->pim->unlock();
}
else if(commandName == "def2bmp")
{
std::string URI;
singleWordBuffer >> URI;
std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
anim->preload();
anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
}
else if(commandName == "extract")
{
std::string URI;
singleWordBuffer >> URI;
if (CResourceHandler::get()->existsResource(ResourceID(URI)))
{
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / URI;
auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
boost::filesystem::create_directories(outPath.parent_path());
boost::filesystem::ofstream outFile(outPath, boost::filesystem::ofstream::binary);
outFile.write((char*)data.first.get(), data.second);
}
else
printCommandMessage("File not found!", ELogLevel::ERROR);
}
else if(commandName == "setBattleAI")
{
std::string fname;
singleWordBuffer >> fname;
printCommandMessage("Will try loading that AI to see if it is correct name...\n");
try
{
if(auto ai = CDynLibHandler::getNewBattleAI(fname)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
// load and drop loaded map - we only need loader to run over all maps
mapService.loadMap(mapName);
}
catch(std::exception & e)
{
logGlobal->error("Map %s is invalid. Message: %s", mapName.getName(), e.what());
}
}
logGlobal->info("Loading campaigns for export");
for (auto const & campaignName : campaignList)
{
CCampaignState state(CCampaignHandler::getCampaign(campaignName.getName()));
for (auto const & part : state.camp->mapPieces)
delete state.getMap(part.first);
}
VLC->generaltexth->dumpAllTexts();
}
void ClientCommandManager::handleGetConfigCommand()
{
printCommandMessage("Command accepted.\t");
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "configuration";
boost::filesystem::create_directories(outPath);
const std::vector<std::string> contentNames = { "heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills" };
for(auto contentName : contentNames)
{
auto& content = (*VLC->modh->content)[contentName];
auto contentOutPath = outPath / contentName;
boost::filesystem::create_directories(contentOutPath);
for(auto& iter : content.modData)
{
const JsonNode& modData = iter.second.modData;
for(auto& nameAndObject : modData.Struct())
{
Settings neutralAI = settings.write["server"]["neutralAI"];
neutralAI->String() = fname;
printCommandMessage("Setting changed, from now the battle ai will be " + fname + "!\n");
const JsonNode& object = nameAndObject.second;
std::string name = CModHandler::makeFullIdentifier(object.meta, contentName, nameAndObject.first);
boost::algorithm::replace_all(name, ":", "_");
const boost::filesystem::path filePath = contentOutPath / (name + ".json");
boost::filesystem::ofstream file(filePath);
file << object.toJson();
}
}
catch(std::exception &e)
{
printCommandMessage("Failed opening " + fname + ": " + e.what(), ELogLevel::WARN);
printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
}
}
else if(commandName == "autoskip")
{
Settings session = settings.write["session"];
session["autoSkip"].Bool() = !session["autoSkip"].Bool();
}
else if(commandName == "gosolo")
{
ClientCommandManager::handleGoSolo();
}
else if(commandName == "controlai")
{
std::string colorName;
singleWordBuffer >> colorName;
boost::to_lower(colorName);
ClientCommandManager::handleControlAi(colorName);
printCommandMessage("\rExtracting done :)\n");
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
}
void ClientCommandManager::handleGetScriptsCommand()
{
#if SCRIPTING_ENABLED
printCommandMessage("Command accepted.\t");
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "scripts";
boost::filesystem::create_directories(outPath);
for(auto & kv : VLC->scriptHandler->objects)
{
std::string name = kv.first;
boost::algorithm::replace_all(name,":","_");
const scripting::ScriptImpl * script = kv.second.get();
boost::filesystem::path filePath = outPath / (name + ".lua");
boost::filesystem::ofstream file(filePath);
file << script->getSource();
}
printCommandMessage("\rExtracting done :)\n");
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
#endif
}
void ClientCommandManager::handleGetTextCommand()
{
printCommandMessage("Command accepted.\t");
const boost::filesystem::path outPath =
VCMIDirs::get().userExtractedPath();
auto list =
CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
{
return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
});
for (auto & filename : list)
{
const boost::filesystem::path filePath = outPath / (filename.getName() + ".TXT");
boost::filesystem::create_directories(filePath.parent_path());
boost::filesystem::ofstream file(filePath);
auto text = CResourceHandler::get()->load(filename)->readAll();
file.write((char*)text.first.get(), text.second);
}
printCommandMessage("\rExtracting done :)\n");
printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
}
void ClientCommandManager::handleDef2bmpCommand(std::istringstream& singleWordBuffer)
{
std::string URI;
singleWordBuffer >> URI;
std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
anim->preload();
anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
}
void ClientCommandManager::handleExtractCommand(std::istringstream& singleWordBuffer)
{
std::string URI;
singleWordBuffer >> URI;
if(CResourceHandler::get()->existsResource(ResourceID(URI)))
{
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / URI;
auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
boost::filesystem::create_directories(outPath.parent_path());
boost::filesystem::ofstream outFile(outPath, boost::filesystem::ofstream::binary);
outFile.write((char*)data.first.get(), data.second);
}
else
printCommandMessage("File not found!", ELogLevel::ERROR);
}
void ClientCommandManager::handleBonusesCommand(std::istringstream & singleWordBuffer)
{
if(currentCallFromIngameConsole)
{
if (!commandName.empty() && !vstd::iswithin(commandName[0], 0, ' ')) // filter-out debugger/IDE noise
printCommandMessage("Command not found :(", ELogLevel::ERROR);
printCommandMessage("Output for this command is too large for ingame chat! Please run it from client console.\n");
return;
}
std::string outputFormat;
singleWordBuffer >> outputFormat;
auto format = [outputFormat](const BonusList & b) -> std::string
{
if(outputFormat == "json")
return b.toJsonNode().toJson(true);
std::ostringstream ss;
ss << b;
return ss.str();
};
printCommandMessage("Bonuses of " + adventureInt->curArmy()->getObjectName() + "\n");
printCommandMessage(format(adventureInt->curArmy()->getBonusList()) + "\n");
printCommandMessage("\nInherited bonuses:\n");
TCNodes parents;
adventureInt->curArmy()->getParents(parents);
for(const CBonusSystemNode *parent : parents)
{
printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all, Selector::all)) + "\n");
}
}
void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
void ClientCommandManager::handleTellCommand(std::istringstream& singleWordBuffer)
{
YourTurn yt;
yt.player = colorIdentifier;
yt.daysWithoutCastle = CSH->client->getPlayerState(colorIdentifier)->daysWithoutCastle;
std::string what;
int id1, id2;
singleWordBuffer >> what >> id1 >> id2;
ApplyClientNetPackVisitor visitor(*CSH->client, *CSH->client->gameState());
yt.visit(visitor);
if(what == "hs")
{
for(const CGHeroInstance* h : LOCPLINT->cb->getHeroesInfo())
if(h->type->getIndex() == id1)
if(const CArtifactInstance* a = h->getArt(ArtifactPosition(id2)))
printCommandMessage(a->nodeName());
}
}
void ClientCommandManager::printInfoAboutInterfaceObject(const CIntObject *obj, int level)
void ClientCommandManager::handleMpCommand()
{
std::stringstream sbuffer;
sbuffer << std::string(level, '\t');
if(const CGHeroInstance* h = adventureInt->curHero())
printCommandMessage(std::to_string(h->movement) + "; max: " + std::to_string(h->maxMovePoints(true)) + "/" + std::to_string(h->maxMovePoints(false)) + "\n");
}
sbuffer << typeid(*obj).name() << " *** ";
if (obj->active)
void ClientCommandManager::handleSetCommand(std::istringstream& singleWordBuffer)
{
std::string what, value;
singleWordBuffer >> what;
Settings config = settings.write["session"][what];
singleWordBuffer >> value;
if(value == "on")
{
#define PRINT(check, text) if (obj->active & CIntObject::check) sbuffer << text
PRINT(LCLICK, 'L');
PRINT(RCLICK, 'R');
PRINT(HOVER, 'H');
PRINT(MOVE, 'M');
PRINT(KEYBOARD, 'K');
PRINT(TIME, 'T');
PRINT(GENERAL, 'A');
PRINT(WHEEL, 'W');
PRINT(DOUBLECLICK, 'D');
#undef PRINT
config->Bool() = true;
printCommandMessage("Option " + what + " enabled!", ELogLevel::INFO);
}
else
sbuffer << "inactive";
sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
printCommandMessage(sbuffer.str(), ELogLevel::INFO);
else if(value == "off")
{
config->Bool() = false;
printCommandMessage("Option " + what + " disabled!", ELogLevel::INFO);
}
}
for(const CIntObject *child : obj->children)
printInfoAboutInterfaceObject(child, level+1);
void ClientCommandManager::handleUnlockCommand(std::istringstream& singleWordBuffer)
{
std::string mxname;
singleWordBuffer >> mxname;
if(mxname == "pim" && LOCPLINT)
LOCPLINT->pim->unlock();
}
void ClientCommandManager::handleCrashCommand()
{
int* ptr = nullptr;
*ptr = 666;
//disaster!
}
void ClientCommandManager::printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType)
@ -520,3 +492,131 @@ void ClientCommandManager::printCommandMessage(const std::string &commandMessage
}
}
}
void ClientCommandManager::printInfoAboutInterfaceObject(const CIntObject *obj, int level)
{
std::stringstream sbuffer;
sbuffer << std::string(level, '\t');
sbuffer << typeid(*obj).name() << " *** ";
if (obj->active)
{
#define PRINT(check, text) if (obj->active & CIntObject::check) sbuffer << text
PRINT(LCLICK, 'L');
PRINT(RCLICK, 'R');
PRINT(HOVER, 'H');
PRINT(MOVE, 'M');
PRINT(KEYBOARD, 'K');
PRINT(TIME, 'T');
PRINT(GENERAL, 'A');
PRINT(WHEEL, 'W');
PRINT(DOUBLECLICK, 'D');
#undef PRINT
}
else
sbuffer << "inactive";
sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
printCommandMessage(sbuffer.str(), ELogLevel::INFO);
for(const CIntObject *child : obj->children)
printInfoAboutInterfaceObject(child, level+1);
}
void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
{
YourTurn yt;
yt.player = colorIdentifier;
yt.daysWithoutCastle = CSH->client->getPlayerState(colorIdentifier)->daysWithoutCastle;
ApplyClientNetPackVisitor visitor(*CSH->client, *CSH->client->gameState());
yt.visit(visitor);
}
void ClientCommandManager::processCommand(const std::string & message, bool calledFromIngameConsole)
{
// split the message into individual words
std::istringstream singleWordBuffer;
singleWordBuffer.str(message);
// get command name, to be used for single word commands
std::string commandName;
singleWordBuffer >> commandName;
currentCallFromIngameConsole = calledFromIngameConsole;
if(message == std::string("die, fool"))
handleQuitCommand();
else if(commandName == "save")
handleSaveCommand(singleWordBuffer);
else if(commandName=="load")
handleLoadCommand(singleWordBuffer); // not implemented
else if(commandName == "gosolo")
handleGoSoloCommand();
else if(commandName == "autoskip")
handleAutoskipCommand();
else if(commandName == "controlai")
handleControlaiCommand(singleWordBuffer);
else if(commandName == "setBattleAI")
handleSetBattleAICommand(singleWordBuffer);
else if(commandName == "redraw")
handleRedrawCommand();
else if(commandName == "screen")
handleScreenCommand();
else if(commandName == "not dialog")
handleNotDialogCommand();
else if(commandName == "gui")
handleGuiCommand();
else if(message=="convert txt")
handleConvertTextCommand();
else if(message=="get config")
handleGetConfigCommand();
else if(message=="get scripts")
handleGetScriptsCommand();
else if(message=="get txt")
handleGetTextCommand();
else if(commandName == "def2bmp")
handleDef2bmpCommand(singleWordBuffer);
else if(commandName == "extract")
handleExtractCommand(singleWordBuffer);
else if(commandName == "bonuses")
handleBonusesCommand(singleWordBuffer);
else if(commandName == "tell")
handleTellCommand(singleWordBuffer);
else if(commandName == "mp" && adventureInt)
handleMpCommand();
else if (commandName == "set")
handleSetCommand(singleWordBuffer);
else if(commandName == "unlock")
handleUnlockCommand(singleWordBuffer);
else if(commandName == "crash")
handleCrashCommand();
else
{
if (!commandName.empty() && !vstd::iswithin(commandName[0], 0, ' ')) // filter-out debugger/IDE noise
printCommandMessage("Command not found :(", ELogLevel::ERROR);
}
}

View File

@ -17,15 +17,85 @@ class CIntObject;
class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line
{
bool currentCallFromIngameConsole = false;
bool currentCallFromIngameConsole = false; // commands can come from 2 sources: ingame console (chat) and client console
// Quits the game (die, fool command)
void handleQuitCommand();
void giveTurn(const PlayerColor &color);
void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
// Saves current game under the given filename
void handleSaveCommand(std::istringstream & singleWordBuffer);
// Loads a game with the given filename
void handleLoadCommand(std::istringstream & singleWordBuffer);
// AI takes over until the end of turn (unlike original H3 currently causes AI to take over until typed again)
void handleGoSoloCommand();
// Toggles autoskip mode on and off. In this mode, player turns are automatically skipped and only AI moves.
// However, GUI is still present and allows to observe AI moves. After this option is activated, you need to end first turn manually.
// Press [Shift] before your turn starts to not skip it.
void handleAutoskipCommand();
// Gives you control over specified AI player. If none is specified gives you control over all AI players
void handleControlaiCommand(std::istringstream& singleWordBuffer);
// Change battle AI used by neutral creatures to the one specified. Persists through game quit
void handleSetBattleAICommand(std::istringstream& singleWordBuffer);
// Redraw the current screen
void handleRedrawCommand();
// Prints information about current screen, and saves both screens as .bmp in root folder
void handleScreenCommand();
// Set the state indicating if dialog box is active to "no"
void handleNotDialogCommand();
// Displays tree view of currently present VCMI common GUI elements
void handleGuiCommand();
// Dumps all game text, maps text and campaign maps text into Client log between BEGIN TEXT EXPORT and END TEXT EXPORT
void handleConvertTextCommand();
// Saves current game configuration into extracted/configuration folder
void handleGetConfigCommand();
// Dumps all scripts in Extracted/Scripts
void handleGetScriptsCommand();
// Dumps all .txt files from DATA into Extracted/DATA
void handleGetTextCommand();
// Extract .def animation as BMP files
void handleDef2bmpCommand(std::istringstream& singleWordBuffer);
// Export file into Extracted directory
void handleExtractCommand(std::istringstream& singleWordBuffer);
// Print in console the current bonuses for curent army
void handleBonusesCommand(std::istringstream & singleWordBuffer);
// Get what artifact is present on artifact slot with specified ID for hero with specified ID
void handleTellCommand(std::istringstream& singleWordBuffer);
// Show current movement points, max movement points on land / max movement points on water.
void handleMpCommand();
// set <command> <on/off> - sets special temporary settings that reset on game quit.
void handleSetCommand(std::istringstream& singleWordBuffer);
// Unlocks specific mutex known in VCMI code as "pim"
void handleUnlockCommand(std::istringstream& singleWordBuffer);
// Crashes the game forcing an exception
void handleCrashCommand();
// Prints in Chat the given message
void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
void handleGoSolo();
void handleControlAi(const std::string &colorName);
void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
void giveTurn(const PlayerColor &color);
public:
ClientCommandManager() = default;
void processCommand(const std::string &message, bool calledFromIngameConsole);
void processCommand(const std::string & message, bool calledFromIngameConsole);
};

View File

@ -762,7 +762,7 @@ void ApplyClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
void ApplyFirstClientNetPackVisitor::visitStartAction(StartAction & pack)
{
cl.curbaction = boost::make_optional(pack.ba);
cl.curbaction = std::make_optional(pack.ba);
callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, pack.ba);
}

View File

@ -853,7 +853,7 @@ void CAdvMapInt::keyPressed(const SDL_Keycode & key)
}
}
boost::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
std::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
{
switch (key) {
case SDLK_DOWN: return Point( 0, +1);
@ -871,7 +871,7 @@ boost::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
case SDLK_KP_8: return Point( 0, -1);
case SDLK_KP_9: return Point(+1, -1);
}
return boost::none;
return std::nullopt;
}
void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)

View File

@ -143,7 +143,7 @@ private:
const CGObjectInstance *getActiveObject(const int3 &tile);
boost::optional<Point> keyToMoveDirection(const SDL_Keycode & key);
std::optional<Point> keyToMoveDirection(const SDL_Keycode & key);
public:
CAdvMapInt();

View File

@ -136,7 +136,7 @@ std::vector<std::string> MapAudioPlayer::getAmbientSounds(const int3 & tile)
logGlobal->warn("Already removed object %d found on tile! (%d %d %d)", objectID.getNum(), tile.x, tile.y, tile.z);
if(object && object->getAmbientSound())
result.push_back(object->getAmbientSound().get());
result.push_back(object->getAmbientSound().value());
}
if(CGI->mh->getMap()->isCoastalTile(tile))

View File

@ -252,7 +252,7 @@ void BattleInterface::giveCommand(EActionType action, BattleHex tile, si32 addit
}
auto ba = new BattleAction(); //is deleted in CPlayerInterface::stacksController->getActiveStack()()
ba->side = side.get();
ba->side = side.value();
ba->actionType = action;
ba->aimToHex(tile);
ba->actionSubtype = additional;

View File

@ -68,7 +68,7 @@ void BattleConsole::showAll(SDL_Surface * to)
std::vector<std::string> BattleConsole::getVisibleText()
{
// high priority texts that hide battle log entries
for (auto const & text : {consoleText, hoverText} )
for(const auto & text : {consoleText, hoverText})
{
if (text.empty())
continue;
@ -94,7 +94,7 @@ std::vector<std::string> BattleConsole::splitText(const std::string &text)
boost::split(lines, text, boost::is_any_of("\n"));
for (auto const & line : lines)
for(const auto & line : lines)
{
if (graphics->fonts[FONT_SMALL]->getStringWidth(text) < pos.w)
{
@ -679,7 +679,7 @@ int32_t StackQueue::getSiegeShooterIconID()
return owner.siegeController->getSiegedTown()->town->faction->getIndex();
}
boost::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
{
for(const auto & stackBox : stackBoxes)
{
@ -689,7 +689,7 @@ boost::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
}
}
return boost::none;
return std::nullopt;
}
StackQueue::StackBox::StackBox(StackQueue * owner):
@ -758,7 +758,7 @@ void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
}
else
{
boundUnitID = boost::none;
boundUnitID = std::nullopt;
background->colorize(PlayerColor::NEUTRAL);
icon->visible = false;
icon->setFrame(0);
@ -769,7 +769,7 @@ void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
}
}
boost::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
{
return boundUnitID;
}

View File

@ -166,7 +166,7 @@ class StackQueue : public CIntObject
class StackBox : public CIntObject
{
StackQueue * owner;
boost::optional<uint32_t> boundUnitID;
std::optional<uint32_t> boundUnitID;
bool highlighted = false;
public:
@ -178,7 +178,7 @@ class StackQueue : public CIntObject
StackBox(StackQueue * owner);
void setUnit(const battle::Unit * unit, size_t turn = 0);
void toggleHighlight(bool value);
boost::optional<uint32_t> getBoundUnitID() const;
std::optional<uint32_t> getBoundUnitID() const;
void show(SDL_Surface * to) override;
};
@ -197,7 +197,7 @@ public:
StackQueue(bool Embedded, BattleInterface & owner);
void update();
boost::optional<uint32_t> getHoveredUnitIdIfAny() const;
std::optional<uint32_t> getHoveredUnitIdIfAny() const;
void show(SDL_Surface * to) override;
};

View File

@ -66,7 +66,7 @@ void BattleObstacleController::loadObstacleImage(const CObstacleInstance & oi)
void BattleObstacleController::obstacleRemoved(const std::vector<ObstacleChanges> & obstacles)
{
for (auto const & oi : obstacles)
for(const auto & oi : obstacles)
{
auto & obstacle = oi.data["obstacle"];
@ -97,11 +97,11 @@ void BattleObstacleController::obstacleRemoved(const std::vector<ObstacleChanges
void BattleObstacleController::obstaclePlaced(const std::vector<std::shared_ptr<const CObstacleInstance>> & obstacles)
{
for (auto const & oi : obstacles)
for(const auto & oi : obstacles)
{
auto side = owner.curInt->cb->playerToSide(owner.curInt->playerID);
if(!oi->visibleForSide(side.get(),owner.curInt->cb->battleHasNativeStack(side.get())))
if(!oi->visibleForSide(side.value(), owner.curInt->cb->battleHasNativeStack(side.value())))
continue;
auto animation = std::make_shared<CAnimation>(oi->getAppearAnimation());

View File

@ -281,7 +281,7 @@ std::shared_ptr<IImage> BattleStacksController::getStackAmountBox(const CStack *
int effectsPositivness = 0;
for ( auto const & spellID : activeSpells)
for(const auto & spellID : activeSpells)
effectsPositivness += CGI->spellh->objects.at(spellID)->positiveness;
if (effectsPositivness > 0)
@ -336,7 +336,7 @@ void BattleStacksController::showStackAmountBox(Canvas & canvas, const CStack *
void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)
{
ColorFilter fullFilter = ColorFilter::genEmptyShifter();
for (auto const & filter : stackFilterEffects)
for(const auto & filter : stackFilterEffects)
{
if (filter.target == stack)
fullFilter = ColorFilter::genCombined(fullFilter, filter.effect);
@ -814,7 +814,7 @@ void BattleStacksController::updateHoveredStacks()
{
auto newStacks = selectHoveredStacks();
for (auto const * stack : mouseHoveredStacks)
for(const auto * stack : mouseHoveredStacks)
{
if (vstd::contains(newStacks, stack))
continue;
@ -825,7 +825,7 @@ void BattleStacksController::updateHoveredStacks()
stackAnimation[stack->ID]->setBorderColor(AnimationControls::getNoBorder());
}
for (auto const * stack : newStacks)
for(const auto * stack : newStacks)
{
if (vstd::contains(mouseHoveredStacks, stack))
continue;
@ -848,7 +848,7 @@ std::vector<const CStack *> BattleStacksController::selectHoveredStacks()
return {};
auto hoveredQueueUnitId = owner.windowObject->getQueueHoveredUnitId();
if(hoveredQueueUnitId.is_initialized())
if(hoveredQueueUnitId.has_value())
{
return { owner.curInt->cb->battleGetStackByID(hoveredQueueUnitId.value(), true) };
}
@ -889,7 +889,7 @@ std::vector<const CStack *> BattleStacksController::selectHoveredStacks()
const std::vector<uint32_t> BattleStacksController::getHoveredStacksUnitIds() const
{
auto result = std::vector<uint32_t>();
for (auto const * stack : mouseHoveredStacks)
for(const auto * stack : mouseHoveredStacks)
{
result.push_back(stack->unitId());
}

View File

@ -590,7 +590,7 @@ void BattleWindow::blockUI(bool on)
}
}
boost::optional<uint32_t> BattleWindow::getQueueHoveredUnitId()
std::optional<uint32_t> BattleWindow::getQueueHoveredUnitId()
{
return queue->getHoveredUnitIdIfAny();
}

View File

@ -80,7 +80,7 @@ public:
void updateQueue();
/// Get mouse-hovered battle queue unit ID if any found
boost::optional<uint32_t> getQueueHoveredUnitId();
std::optional<uint32_t> getQueueHoveredUnitId();
void activate() override;
void deactivate() override;

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};

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@ -57,15 +57,15 @@ void CButton::update()
redraw();
}
void CButton::setBorderColor(boost::optional<SDL_Color> borderColor)
void CButton::setBorderColor(std::optional<SDL_Color> borderColor)
{
setBorderColor(borderColor, borderColor, borderColor, borderColor);
}
void CButton::setBorderColor(boost::optional<SDL_Color> normalBorderColor,
boost::optional<SDL_Color> pressedBorderColor,
boost::optional<SDL_Color> blockedBorderColor,
boost::optional<SDL_Color> highlightedBorderColor)
void CButton::setBorderColor(std::optional<SDL_Color> normalBorderColor,
std::optional<SDL_Color> pressedBorderColor,
std::optional<SDL_Color> blockedBorderColor,
std::optional<SDL_Color> highlightedBorderColor)
{
stateToBorderColor[NORMAL] = normalBorderColor;
stateToBorderColor[PRESSED] = pressedBorderColor;
@ -591,7 +591,7 @@ void CSlider::setScrollBounds(const Rect & bounds )
void CSlider::clearScrollBounds()
{
scrollBounds = boost::none;
scrollBounds = std::nullopt;
}
int CSlider::getAmount() const

View File

@ -52,7 +52,7 @@ private:
std::array<int, 4> stateToIndex; // mapping of button state to index of frame in animation
std::array<std::string, 4> hoverTexts; //texts for statusbar, if empty - first entry will be used
std::array<boost::optional<SDL_Color>, 4> stateToBorderColor; // mapping of button state to border color
std::array<std::optional<SDL_Color>, 4> stateToBorderColor; // mapping of button state to border color
std::string helpBox; //for right-click help
std::shared_ptr<CAnimImage> image; //image for this button
@ -73,13 +73,13 @@ public:
// sets border color for each button state;
// if it's set, the button will have 1-px border around it with this color
void setBorderColor(boost::optional<SDL_Color> normalBorderColor,
boost::optional<SDL_Color> pressedBorderColor,
boost::optional<SDL_Color> blockedBorderColor,
boost::optional<SDL_Color> highlightedBorderColor);
void setBorderColor(std::optional<SDL_Color> normalBorderColor,
std::optional<SDL_Color> pressedBorderColor,
std::optional<SDL_Color> blockedBorderColor,
std::optional<SDL_Color> highlightedBorderColor);
// sets the same border color for all button states.
void setBorderColor(boost::optional<SDL_Color> borderColor);
void setBorderColor(std::optional<SDL_Color> borderColor);
/// adds one more callback to on-click actions
void addCallback(std::function<void()> callback);
@ -229,7 +229,7 @@ class CSlider : public CIntObject
std::shared_ptr<CButton> right;
std::shared_ptr<CButton> slider;
boost::optional<Rect> scrollBounds;
std::optional<Rect> scrollBounds;
int capacity;//how many elements can be active at same time (e.g. hero list = 5)
int positions; //number of highest position (0 if there is only one)

View File

@ -85,7 +85,7 @@ void CPicture::show(SDL_Surface * to)
void CPicture::showAll(SDL_Surface * to)
{
if(bg && visible)
bg->draw(to, pos.x, pos.y, srcRect.get_ptr());
bg->draw(to, pos.x, pos.y, srcRect.has_value() ? &srcRect.value() : nullptr);
}
void CPicture::setAlpha(int value)

View File

@ -30,7 +30,7 @@ class CPicture : public CIntObject
public:
/// if set, only specified section of internal image will be rendered
boost::optional<Rect> srcRect;
std::optional<Rect> srcRect;
/// If set to true, iamge will be redrawn on each frame
bool needRefresh;

View File

@ -64,9 +64,9 @@ public:
const CGHeroInstance * owner;
// temporary objects which should be kept as copy if needed
boost::optional<CommanderLevelInfo> levelupInfo;
boost::optional<StackDismissInfo> dismissInfo;
boost::optional<StackUpgradeInfo> upgradeInfo;
std::optional<CommanderLevelInfo> levelupInfo;
std::optional<StackDismissInfo> dismissInfo;
std::optional<StackUpgradeInfo> upgradeInfo;
// misc fields
unsigned int creatureCount;
@ -246,8 +246,8 @@ CStackWindow::BonusLineSection::BonusLineSection(CStackWindow * owner, size_t li
}
}
CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset, boost::optional<size_t> preferredSize)
: CWindowSection(owner, "", yOffset)
CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset, std::optional<size_t> preferredSize):
CWindowSection(owner, "", yOffset)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@ -255,7 +255,7 @@ CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset,
static const int itemHeight = 59;
size_t totalSize = (owner->activeBonuses.size() + 1) / 2;
size_t visibleSize = preferredSize ? preferredSize.get() : std::min<size_t>(3, totalSize);
size_t visibleSize = preferredSize.value_or(std::min<size_t>(3, totalSize));
pos.w = owner->pos.w;
pos.h = itemHeight * (int)visibleSize;
@ -292,7 +292,7 @@ CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
// used space overlaps with commander switch button
// besides - should commander really be upgradeable?
UnitView::StackUpgradeInfo & upgradeInfo = parent->info->upgradeInfo.get();
auto & upgradeInfo = parent->info->upgradeInfo.value();
const size_t buttonsToCreate = std::min<size_t>(upgradeInfo.info.newID.size(), upgrade.size());
for(size_t buttonIndex = 0; buttonIndex < buttonsToCreate; buttonIndex++)
@ -686,8 +686,8 @@ CStackWindow::CStackWindow(const CStackInstance * stack, std::function<void()> d
info->creature = stack->type;
info->creatureCount = stack->count;
info->upgradeInfo = boost::make_optional(UnitView::StackUpgradeInfo());
info->dismissInfo = boost::make_optional(UnitView::StackDismissInfo());
info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo());
info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
info->upgradeInfo->info = upgradeInfo;
info->upgradeInfo->callback = callback;
info->dismissInfo->callback = dismiss;
@ -716,7 +716,7 @@ CStackWindow::CStackWindow(const CCommanderInstance * commander, std::vector<ui3
info->creature = commander->type;
info->commander = commander;
info->creatureCount = 1;
info->levelupInfo = boost::make_optional(UnitView::CommanderLevelInfo());
info->levelupInfo = std::make_optional(UnitView::CommanderLevelInfo());
info->levelupInfo->skills = skills;
info->levelupInfo->callback = callback;
info->owner = dynamic_cast<const CGHeroInstance *> (commander->armyObj);
@ -814,7 +814,7 @@ void CStackWindow::initSections()
commanderMainSection = std::make_shared<CommanderMainSection>(this, 0);
auto size = boost::make_optional<size_t>((info->levelupInfo) ? 4 : 3);
auto size = std::make_optional<size_t>((info->levelupInfo) ? 4 : 3);
commanderBonusesSection = std::make_shared<BonusesSection>(this, 0, size);
deactivateObj(commanderBonusesSection);

View File

@ -83,7 +83,7 @@ class CStackWindow : public CWindowObject
{
std::shared_ptr<CListBox> lines;
public:
BonusesSection(CStackWindow * owner, int yOffset, boost::optional<size_t> preferredSize = boost::optional<size_t>());
BonusesSection(CStackWindow * owner, int yOffset, std::optional<size_t> preferredSize = std::optional<size_t>());
};
class ButtonsSection : public CWindowSection

View File

@ -740,15 +740,28 @@ void CArtHandler::erasePickedArt(const ArtifactID & id)
{
CArtifact *art = objects[id];
if(auto artifactList = listFromClass(art->aClass))
if(!(art->aClass & CArtifact::ART_SPECIAL))
{
if(artifactList->empty())
fillList(*artifactList, art->aClass);
auto itr = vstd::find(*artifactList, art);
if(itr != artifactList->end())
auto & artifactList = treasures;
switch(art->aClass)
{
artifactList->erase(itr);
case CArtifact::ART_MINOR:
artifactList = minors;
break;
case CArtifact::ART_MAJOR:
artifactList = majors;
break;
case CArtifact::ART_RELIC:
artifactList = relics;
break;
}
if(artifactList.empty())
fillList(artifactList, art->aClass);
auto itr = vstd::find(artifactList, art);
if(itr != artifactList.end())
{
artifactList.erase(itr);
}
else
logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->getNameTranslated());
@ -758,23 +771,6 @@ void CArtHandler::erasePickedArt(const ArtifactID & id)
logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->getNameTranslated());
}
boost::optional<std::vector<CArtifact*>&> CArtHandler::listFromClass( CArtifact::EartClass artifactClass )
{
switch(artifactClass)
{
case CArtifact::ART_TREASURE:
return treasures;
case CArtifact::ART_MINOR:
return minors;
case CArtifact::ART_MAJOR:
return majors;
case CArtifact::ART_RELIC:
return relics;
default: //special artifacts should not be erased
return boost::optional<std::vector<CArtifact*>&>();
}
}
void CArtHandler::fillList( std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass )
{
assert(listToBeFilled.empty());

View File

@ -244,8 +244,6 @@ public:
void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of given class. No side effects
boost::optional<std::vector<CArtifact*>&> listFromClass(CArtifact::EartClass artifactClass);
static CArtifact::EartClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
/// Gets a artifact ID randomly and removes the selected artifact from this handler.

View File

@ -408,7 +408,7 @@ CCreatureHandler::CCreatureHandler()
const CCreature * CCreatureHandler::getCreature(const std::string & scope, const std::string & identifier) const
{
boost::optional<si32> index = VLC->modh->identifiers.getIdentifier(scope, "creature", identifier);
std::optional<si32> index = VLC->modh->identifiers.getIdentifier(scope, "creature", identifier);
if(!index)
throw std::runtime_error("Creature not found "+identifier);

View File

@ -624,7 +624,7 @@ void CCreatureSet::armyChanged()
}
void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const boost::optional<int> fixedSize)
void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const std::optional<int> fixedSize)
{
if(handler.saving && stacks.empty())
return;
@ -640,7 +640,7 @@ void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::strin
vstd::amax(sz, p.first.getNum()+1);
if(fixedSize)
vstd::amax(sz, fixedSize.get());
vstd::amax(sz, fixedSize.value());
a.resize(sz, JsonNode::JsonType::DATA_STRUCT);

View File

@ -75,7 +75,7 @@ public:
uint8_t upgrade;
};
// helper variable used during loading map, when object (hero or town) have creatures that must have same alignment.
boost::optional<RandomStackInfo> randomStack;
std::optional<RandomStackInfo> randomStack;
const CArmedInstance * const & armyObj; //stack must be part of some army, army must be part of some object
TExpType experience;//commander needs same amount of exp as hero
@ -286,7 +286,7 @@ public:
h & formation;
}
void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const boost::optional<int> fixedSize = boost::none);
void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const std::optional<int> fixedSize = std::nullopt);
operator bool() const
{

View File

@ -401,7 +401,7 @@ int CGameInfoCallback::getDate(Date::EDateType mode) const
return gs->getDate(mode);
}
bool CGameInfoCallback::isVisible(int3 pos, const boost::optional<PlayerColor> & Player) const
bool CGameInfoCallback::isVisible(int3 pos, const std::optional<PlayerColor> & Player) const
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
return gs->isVisible(pos, Player);
@ -412,7 +412,7 @@ bool CGameInfoCallback::isVisible(int3 pos) const
return isVisible(pos, player);
}
bool CGameInfoCallback::isVisible( const CGObjectInstance *obj,const boost::optional<PlayerColor> & Player) const
bool CGameInfoCallback::isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & Player) const
{
return gs->isVisible(obj, Player);
}
@ -521,8 +521,8 @@ EDiggingStatus CGameInfoCallback::getTileDigStatus(int3 tile, bool verbose) cons
//TODO: typedef?
std::shared_ptr<const boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVisibleTiles() const
{
assert(player.is_initialized());
const auto * team = getPlayerTeam(player.get());
assert(player.has_value());
const auto * team = getPlayerTeam(player.value());
size_t width = gs->map->width;
size_t height = gs->map->height;
@ -619,9 +619,9 @@ const CMapHeader * CGameInfoCallback::getMapHeader() const
return gs->map;
}
bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
bool CGameInfoCallback::hasAccess(std::optional<PlayerColor> playerId) const
{
return !player || player.get().isSpectator() || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
return !player || player->isSpectator() || gs->getPlayerRelations(*playerId, *player) != PlayerRelations::ENEMIES;
}
EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
@ -703,7 +703,7 @@ PlayerColor CGameInfoCallback::getCurrentPlayer() const
return gs->currentPlayer;
}
CGameInfoCallback::CGameInfoCallback(CGameState * GS, boost::optional<PlayerColor> Player):
CGameInfoCallback::CGameInfoCallback(CGameState * GS, std::optional<PlayerColor> Player):
gs(GS)
{
player = std::move(Player);
@ -754,7 +754,7 @@ std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo
return ret;
}
boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
std::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
{
return player;
}
@ -882,7 +882,7 @@ const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
if (team != gs->teams.end())
{
const TeamState *ret = &team->second;
if (!player.is_initialized()) //neutral (or invalid) player
if(!player.has_value()) //neutral (or invalid) player
return ret;
else
{

View File

@ -133,8 +133,8 @@ protected:
CGameState * gs;//todo: replace with protected const getter, only actual Server and Client objects should hold game state
CGameInfoCallback() = default;
CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player);
bool hasAccess(boost::optional<PlayerColor> playerId) const;
CGameInfoCallback(CGameState * GS, std::optional<PlayerColor> Player);
bool hasAccess(std::optional<PlayerColor> playerId) const;
bool canGetFullInfo(const CGObjectInstance *obj) const; //true we player owns obj or ally owns obj or privileged mode
bool isOwnedOrVisited(const CGObjectInstance *obj) const;
@ -157,9 +157,9 @@ public:
virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
//map
virtual bool isVisible(int3 pos, const boost::optional<PlayerColor> & Player) const;
virtual bool isVisible(const CGObjectInstance *obj, const boost::optional<PlayerColor> & Player) const;
virtual bool isVisible(const CGObjectInstance *obj) const;
virtual bool isVisible(int3 pos, const std::optional<PlayerColor> & Player) const;
virtual bool isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & Player) const;
virtual bool isVisible(const CGObjectInstance * obj) const;
virtual bool isVisible(int3 pos) const;
@ -234,7 +234,7 @@ public:
virtual int howManyTowns() const;
virtual int howManyHeroes(bool includeGarrisoned = true) const;
virtual int3 getGrailPos(double *outKnownRatio);
virtual boost::optional<PlayerColor> getMyColor() const;
virtual std::optional<PlayerColor> getMyColor() const;
virtual std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
virtual int getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned=true) const;

View File

@ -110,9 +110,9 @@ public:
virtual void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain){};
virtual boost::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
{
return boost::none;
return std::nullopt;
}
virtual void saveGame(BinarySerializer & h, const int version) = 0;

View File

@ -925,7 +925,7 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
void CGameState::initCampaign()
{
logGlobal->info("Open campaign map file: %d", scenarioOps->campState->currentMap.get());
logGlobal->info("Open campaign map file: %d", scenarioOps->campState->currentMap.value());
map = scenarioOps->campState->getMap();
}
@ -1068,7 +1068,7 @@ void CGameState::placeCampaignHeroes()
{
// place bonus hero
auto campaignBonus = scenarioOps->campState->getBonusForCurrentMap();
bool campaignGiveHero = campaignBonus && campaignBonus.get().type == CScenarioTravel::STravelBonus::HERO;
bool campaignGiveHero = campaignBonus && campaignBonus->type == CScenarioTravel::STravelBonus::HERO;
if(campaignGiveHero)
{
@ -1568,7 +1568,7 @@ void CGameState::initHeroes()
void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
{
const boost::optional<CScenarioTravel::STravelBonus> & curBonus = scenarioOps->campState->getBonusForCurrentMap();
const std::optional<CScenarioTravel::STravelBonus> & curBonus = scenarioOps->campState->getBonusForCurrentMap();
if(!curBonus)
return;
@ -2234,7 +2234,7 @@ void CGameState::updateRumor()
while(!rumor.update(rumorId, rumorExtra));
}
bool CGameState::isVisible(int3 pos, const boost::optional<PlayerColor> & player) const
bool CGameState::isVisible(int3 pos, const std::optional<PlayerColor> & player) const
{
if (!map->isInTheMap(pos))
return false;
@ -2248,7 +2248,7 @@ bool CGameState::isVisible(int3 pos, const boost::optional<PlayerColor> & player
return (*getPlayerTeam(*player)->fogOfWarMap)[pos.z][pos.x][pos.y];
}
bool CGameState::isVisible( const CGObjectInstance *obj, const boost::optional<PlayerColor> & player) const
bool CGameState::isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & player) const
{
if(!player)
return true;
@ -2433,7 +2433,7 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
case EventCondition::DAYS_WITHOUT_TOWN:
{
if (p->daysWithoutCastle)
return p->daysWithoutCastle.get() >= condition.value;
return p->daysWithoutCastle >= condition.value;
else
return false;
}

View File

@ -202,9 +202,8 @@ public:
void obtainPlayersStats(SThievesGuildInfo & tgi, int level); //fills tgi with info about other players that is available at given level of thieves' guild
std::map<ui32, ConstTransitivePtr<CGHeroInstance> > unusedHeroesFromPool(); //heroes pool without heroes that are available in taverns
bool isVisible(int3 pos, const boost::optional<PlayerColor> & player) const override;
bool isVisible(const CGObjectInstance *obj, const boost::optional<PlayerColor> & player) const override;
bool isVisible(int3 pos, const std::optional<PlayerColor> & player) const override;
bool isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & player) const override;
int getDate(Date::EDateType mode=Date::DAY) const override; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month

View File

@ -156,7 +156,7 @@ void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const Js
requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, true));
}
boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent)
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent)
{
auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent));
@ -165,10 +165,10 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scop
if (!silent)
logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
return boost::optional<si32>();
return std::optional<si32>();
}
boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent)
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent)
{
auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(name.meta, type, name.String(), std::function<void(si32)>(), silent));
@ -177,10 +177,10 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type
if (!silent)
logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
return boost::optional<si32>();
return std::optional<si32>();
}
boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
{
auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(name.meta, name.String(), std::function<void(si32)>(), silent));
@ -189,10 +189,10 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, b
if (!silent)
logMod->error("Failed to resolve identifier %s from mod %s", name.String(), name.meta);
return boost::optional<si32>();
return std::optional<si32>();
}
boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent)
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent)
{
auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent));
@ -201,7 +201,7 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scop
if (!silent)
logMod->error("Failed to resolve identifier %s from mod %s", fullName, scope);
return boost::optional<si32>();
return std::optional<si32>();
}
void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)

View File

@ -99,10 +99,10 @@ public:
void tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback);
/// get identifier immediately. If identifier is not know and not silent call will result in error message
boost::optional<si32> getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent = false);
boost::optional<si32> getIdentifier(const std::string & type, const JsonNode & name, bool silent = false);
boost::optional<si32> getIdentifier(const JsonNode & name, bool silent = false);
boost::optional<si32> getIdentifier(const std::string & scope, const std::string & fullName, bool silent = false);
std::optional<si32> getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent = false);
std::optional<si32> getIdentifier(const std::string & type, const JsonNode & name, bool silent = false);
std::optional<si32> getIdentifier(const JsonNode & name, bool silent = false);
std::optional<si32> getIdentifier(const std::string & scope, const std::string & fullName, bool silent = false);
/// registers new object
void registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier);

View File

@ -897,7 +897,7 @@ void CPathfinderHelper::initializePatrol()
if(hero->patrol.patrolRadius)
{
state = PATROL_RADIUS;
gs->getTilesInRange(patrolTiles, hero->patrol.initialPos, hero->patrol.patrolRadius, boost::optional<PlayerColor>(), 0, int3::DIST_MANHATTAN);
gs->getTilesInRange(patrolTiles, hero->patrol.initialPos, hero->patrol.patrolRadius, std::optional<PlayerColor>(), 0, int3::DIST_MANHATTAN);
}
else
state = PATROL_LOCKED;
@ -1106,8 +1106,12 @@ void TurnInfo::updateHeroBonuses(Bonus::BonusType type, const CSelector& sel) co
}
}
CPathfinderHelper::CPathfinderHelper(CGameState * gs, const CGHeroInstance * Hero, const PathfinderOptions & Options)
: CGameInfoCallback(gs, boost::optional<PlayerColor>()), turn(-1), hero(Hero), options(Options), owner(Hero->tempOwner)
CPathfinderHelper::CPathfinderHelper(CGameState * gs, const CGHeroInstance * Hero, const PathfinderOptions & Options):
CGameInfoCallback(gs, std::optional<PlayerColor>()),
turn(-1),
hero(Hero),
options(Options),
owner(Hero->tempOwner)
{
turnsInfo.reserve(16);
updateTurnInfo();

View File

@ -38,7 +38,7 @@ public:
bool enteredWinningCheatCode, enteredLosingCheatCode; //if true, this player has entered cheat codes for loss / victory
EPlayerStatus::EStatus status;
boost::optional<ui8> daysWithoutCastle;
std::optional<ui8> daysWithoutCastle;
PlayerState();
PlayerState(PlayerState && other) noexcept;

View File

@ -262,7 +262,7 @@ si32 CSkillHandler::decodeSkill(const std::string & identifier)
{
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "skill", identifier);
if(rawId)
return rawId.get();
return rawId.value();
else
return -1;
}

View File

@ -1151,7 +1151,7 @@ void CTownHandler::initializeRequirements()
logMod->warn("Entry contains: ");
logMod->warn(node.toJson());
}
return BuildingID(VLC->modh->identifiers.getIdentifier(requirement.town->getBuildingScope(), node.Vector()[0]).get());
return BuildingID(VLC->modh->identifiers.getIdentifier(requirement.town->getBuildingScope(), node.Vector()[0]).value());
});
}
requirementsToLoad.clear();
@ -1166,7 +1166,7 @@ void CTownHandler::initializeOverridden()
for(const auto & b : jsonNode.Vector())
{
auto bid = BuildingID(VLC->modh->identifiers.getIdentifier(scope, b).get());
auto bid = BuildingID(VLC->modh->identifiers.getIdentifier(scope, b).value());
bidHelper.building->overrideBids.insert(bid);
}
}

View File

@ -64,7 +64,7 @@ si32 HeroTypeID::decode(const std::string & identifier)
{
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
if(rawId)
return rawId.get();
return rawId.value();
else
return -1;
}
@ -88,7 +88,7 @@ si32 ArtifactID::decode(const std::string & identifier)
{
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "artifact", identifier);
if(rawId)
return rawId.get();
return rawId.value();
else
return -1;
}
@ -112,7 +112,7 @@ si32 CreatureID::decode(const std::string & identifier)
{
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", identifier);
if(rawId)
return rawId.get();
return rawId.value();
else
return -1;
}
@ -141,7 +141,7 @@ si32 SpellID::decode(const std::string & identifier)
{
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "spell", identifier);
if(rawId)
return rawId.get();
return rawId.value();
else
return -1;
}
@ -204,7 +204,7 @@ si32 FactionID::decode(const std::string & identifier)
{
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "faction", identifier);
if(rawId)
return rawId.get();
return rawId.value();
else
return FactionID::DEFAULT;
}
@ -292,7 +292,7 @@ BattleField BattleField::fromString(const std::string & identifier)
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "battlefield", identifier);
if(rawId)
return BattleField(rawId.get());
return BattleField(rawId.value());
else
return BattleField::NONE;
}
@ -312,7 +312,7 @@ Obstacle Obstacle::fromString(const std::string & identifier)
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "obstacle", identifier);
if(rawId)
return Obstacle(rawId.get());
return Obstacle(rawId.value());
else
return Obstacle(-1);
}

View File

@ -1520,7 +1520,7 @@ int64_t CBonusSystemNode::getTreeVersion() const
return treeChanged;
}
std::string Bonus::Description(boost::optional<si32> customValue) const
std::string Bonus::Description(std::optional<si32> customValue) const
{
std::ostringstream str;

View File

@ -533,7 +533,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
return sid & 0x0000FFFF;
}
std::string Description(boost::optional<si32> customValue = {}) const;
std::string Description(std::optional<si32> customValue = {}) const;
JsonNode toJsonNode() const;
std::string nameForBonus() const; // generate suitable name for bonus - e.g. for storing in json struct

View File

@ -66,7 +66,7 @@ void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles,
const int3 & pos,
int radious,
boost::optional<PlayerColor> player,
std::optional<PlayerColor> player,
int mode,
int3::EDistanceFormula distanceFormula) const
{
@ -100,7 +100,7 @@ void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3
}
}
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, std::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
{
if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
{

View File

@ -62,12 +62,12 @@ public:
void getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles,
const int3 & pos,
int radious,
boost::optional<PlayerColor> player = boost::optional<PlayerColor>(),
std::optional<PlayerColor> player = std::optional<PlayerColor>(),
int mode = 0,
int3::EDistanceFormula formula = int3::DIST_2D) const;
//returns all tiles on given level (-1 - both levels, otherwise number of level)
void getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(),
void getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, std::optional<PlayerColor> player = std::optional<PlayerColor>(),
int level = -1, MapTerrainFilterMode tileFilterMode = MapTerrainFilterMode::NONE) const;
//gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant

View File

@ -21,7 +21,7 @@ namespace LogicalExpressionDetail
class ExpressionBase
{
public:
/// Possible logical operations, mostly needed to create different types for boost::variant
/// Possible logical operations, mostly needed to create different types for std::variant
enum EOperations
{
ANY_OF,
@ -37,7 +37,7 @@ namespace LogicalExpressionDetail
typedef ContainedClass Value;
/// Variant that contains all possible elements from logical expression
typedef boost::variant<
typedef std::variant<
OperatorAll,
OperatorAny,
OperatorNone,
@ -70,8 +70,8 @@ namespace LogicalExpressionDetail
};
/// Visitor to test result (true/false) of the expression
template <typename ContainedClass>
class TestVisitor : public boost::static_visitor<bool>
template<typename ContainedClass>
class TestVisitor
{
typedef ExpressionBase<ContainedClass> Base;
@ -81,7 +81,7 @@ namespace LogicalExpressionDetail
{
return boost::range::count_if(element, [&](const typename Base::Variant & expr)
{
return boost::apply_visitor(*this, expr);
return std::visit(*this, expr);
});
}
public:
@ -116,8 +116,8 @@ namespace LogicalExpressionDetail
template <typename ContainedClass>
class FalsifiabilityVisitor;
template <typename ContainedClass>
class PossibilityVisitor : public boost::static_visitor<bool>
template<typename ContainedClass>
class PossibilityVisitor
{
typedef ExpressionBase<ContainedClass> Base;
@ -131,7 +131,7 @@ namespace LogicalExpressionDetail
{
return boost::range::count_if(element, [&](const typename Base::Variant & expr)
{
return boost::apply_visitor(*satisfiabilityVisitor, expr);
return std::visit(*satisfiabilityVisitor, expr);
});
}
@ -139,7 +139,7 @@ namespace LogicalExpressionDetail
{
return boost::range::count_if(element, [&](const typename Base::Variant & expr)
{
return boost::apply_visitor(*falsifiabilityVisitor, expr);
return std::visit(*falsifiabilityVisitor, expr);
});
}
@ -235,8 +235,8 @@ namespace LogicalExpressionDetail
/// visitor that is trying to generates candidates that must be fulfilled
/// to complete this expression
template <typename ContainedClass>
class CandidatesVisitor : public boost::static_visitor<std::vector<ContainedClass> >
template<typename ContainedClass>
class CandidatesVisitor
{
typedef ExpressionBase<ContainedClass> Base;
typedef std::vector<typename Base::Value> TValueList;
@ -254,7 +254,7 @@ namespace LogicalExpressionDetail
if (!classTest(element))
{
for (auto & elem : element.expressions)
boost::range::copy(boost::apply_visitor(*this, elem), std::back_inserter(ret));
boost::range::copy(std::visit(*this, elem), std::back_inserter(ret));
}
return ret;
}
@ -265,7 +265,7 @@ namespace LogicalExpressionDetail
if (!classTest(element))
{
for (auto & elem : element.expressions)
boost::range::copy(boost::apply_visitor(*this, elem), std::back_inserter(ret));
boost::range::copy(std::visit(*this, elem), std::back_inserter(ret));
}
return ret;
}
@ -285,8 +285,8 @@ namespace LogicalExpressionDetail
};
/// Simple foreach visitor
template <typename ContainedClass>
class ForEachVisitor : public boost::static_visitor<typename ExpressionBase<ContainedClass>::Variant>
template<typename ContainedClass>
class ForEachVisitor
{
typedef ExpressionBase<ContainedClass> Base;
@ -306,14 +306,14 @@ namespace LogicalExpressionDetail
typename Base::Variant operator()(Type element) const
{
for (auto & entry : element.expressions)
entry = boost::apply_visitor(*this, entry);
entry = std::visit(*this, entry);
return element;
}
};
/// Minimizing visitor that removes all redundant elements from variant (e.g. AllOf inside another AllOf can be merged safely)
template <typename ContainedClass>
class MinimizingVisitor : public boost::static_visitor<typename ExpressionBase<ContainedClass>::Variant>
template<typename ContainedClass>
class MinimizingVisitor
{
typedef ExpressionBase<ContainedClass> Base;
@ -330,15 +330,15 @@ namespace LogicalExpressionDetail
for (auto & entryRO : element.expressions)
{
auto entry = boost::apply_visitor(*this, entryRO);
auto entry = std::visit(*this, entryRO);
try
{
// copy entries from child of this type
auto sublist = boost::get<Type>(entry).expressions;
auto sublist = std::get<Type>(entry).expressions;
std::move(sublist.begin(), sublist.end(), std::back_inserter(ret.expressions));
}
catch (boost::bad_get &)
catch (std::bad_variant_access &)
{
// different type (e.g. allOf vs oneOf) just copy
ret.expressions.push_back(entry);
@ -397,8 +397,8 @@ namespace LogicalExpressionDetail
};
/// Serializes expression in JSON format. Part of map format.
template <typename ContainedClass>
class Writer : public boost::static_visitor<JsonNode>
template<typename ContainedClass>
class Writer
{
typedef ExpressionBase<ContainedClass> Base;
@ -410,7 +410,7 @@ namespace LogicalExpressionDetail
ret.Vector().resize(1);
ret.Vector().back().String() = name;
for (auto & expr : element)
ret.Vector().push_back(boost::apply_visitor(*this, expr));
ret.Vector().push_back(std::visit(*this, expr));
return ret;
}
public:
@ -442,8 +442,8 @@ namespace LogicalExpressionDetail
std::string DLL_LINKAGE getTextForOperator(const std::string & operation);
/// Prints expression in human-readable format
template <typename ContainedClass>
class Printer : public boost::static_visitor<std::string>
template<typename ContainedClass>
class Printer
{
typedef ExpressionBase<ContainedClass> Base;
@ -465,7 +465,7 @@ namespace LogicalExpressionDetail
std::string ret;
prefix.push_back('\t');
for (auto & expr : element)
ret += prefix + boost::apply_visitor(*this, expr) + "\n";
ret += prefix + std::visit(*this, expr) + "\n";
prefix.pop_back();
return ret;
}
@ -552,14 +552,14 @@ public:
Variant morph(std::function<Variant(const Value &)> morpher) const
{
LogicalExpressionDetail::ForEachVisitor<Value> visitor(morpher);
return boost::apply_visitor(visitor, data);
return std::visit(visitor, data);
}
/// Minimizes expression, removing any redundant elements
void minimize()
{
LogicalExpressionDetail::MinimizingVisitor<Value> visitor;
data = boost::apply_visitor(visitor, data);
data = std::visit(visitor, data);
}
/// calculates if expression evaluates to "true".
@ -567,7 +567,7 @@ public:
bool test(std::function<bool(const Value &)> toBool) const
{
LogicalExpressionDetail::TestVisitor<Value> testVisitor(toBool);
return boost::apply_visitor(testVisitor, data);
return std::visit(testVisitor, data);
}
/// calculates if expression can evaluate to "true".
@ -579,7 +579,7 @@ public:
satisfiabilityVisitor.setFalsifiabilityVisitor(&falsifiabilityVisitor);
falsifiabilityVisitor.setSatisfiabilityVisitor(&satisfiabilityVisitor);
return boost::apply_visitor(satisfiabilityVisitor, data);
return std::visit(satisfiabilityVisitor, data);
}
/// calculates if expression can evaluate to "false".
@ -591,14 +591,14 @@ public:
satisfiabilityVisitor.setFalsifiabilityVisitor(&falsifiabilityVisitor);
falsifiabilityVisitor.setFalsifiabilityVisitor(&satisfiabilityVisitor);
return boost::apply_visitor(falsifiabilityVisitor, data);
return std::visit(falsifiabilityVisitor, data);
}
/// generates list of candidates that can be fulfilled by caller (like AI)
std::vector<Value> getFulfillmentCandidates(std::function<bool(const Value &)> toBool) const
{
LogicalExpressionDetail::CandidatesVisitor<Value> candidateVisitor(toBool);
return boost::apply_visitor(candidateVisitor, data);
return std::visit(candidateVisitor, data);
}
/// Converts expression in human-readable form
@ -607,18 +607,18 @@ public:
std::string toString(std::function<std::string(const Value &)> toStr) const
{
LogicalExpressionDetail::Printer<Value> printVisitor(toStr);
return boost::apply_visitor(printVisitor, data);
return std::visit(printVisitor, data);
}
std::string toString(std::function<std::string(const Value &)> toStr, std::function<bool(const Value &)> toBool) const
{
LogicalExpressionDetail::Printer<Value> printVisitor(toStr, toBool);
return boost::apply_visitor(printVisitor, data);
return std::visit(printVisitor, data);
}
JsonNode toJson(std::function<JsonNode(const Value &)> toJson) const
{
LogicalExpressionDetail::Writer<Value> writeVisitor(toJson);
return boost::apply_visitor(writeVisitor, data);
return std::visit(writeVisitor, data);
}
template <typename Handler>

View File

@ -145,7 +145,7 @@ struct DLL_LINKAGE YourTurn : public CPackForClient
void applyGs(CGameState * gs) const;
PlayerColor player;
boost::optional<ui8> daysWithoutCastle;
std::optional<ui8> daysWithoutCastle;
virtual void visitTyped(ICPackVisitor & visitor) override;
@ -591,7 +591,7 @@ struct DLL_LINKAGE TryMoveHero : public CPackForClient
EResult result = FAILED; //uses EResult
int3 start, end; //h3m format
std::unordered_set<int3, ShashInt3> fowRevealed; //revealed tiles
boost::optional<int3> attackedFrom; // Set when stepping into endangered tile.
std::optional<int3> attackedFrom; // Set when stepping into endangered tile.
virtual void visitTyped(ICPackVisitor & visitor) override;
@ -930,17 +930,17 @@ struct DLL_LINKAGE BulkSmartRebalanceStacks : CGarrisonOperationPack
}
};
struct GetEngagedHeroIds : boost::static_visitor<boost::optional<ObjectInstanceID>>
struct GetEngagedHeroIds
{
boost::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CGHeroInstance> & h) const
std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CGHeroInstance> & h) const
{
return h->id;
}
boost::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CStackInstance> & s) const
std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CStackInstance> & s) const
{
if(s->armyObj && s->armyObj->ID == Obj::HERO)
return s->armyObj->id;
return boost::optional<ObjectInstanceID>();
return std::optional<ObjectInstanceID>();
}
};

View File

@ -233,7 +233,7 @@ struct Component
}
};
using TArtHolder = boost::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance>>;
using TArtHolder = std::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance>>;
struct ArtifactLocation
{
@ -259,9 +259,9 @@ struct ArtifactLocation
template <typename T>
bool isHolder(const T *t) const
{
if(auto ptrToT = boost::get<ConstTransitivePtr<T> >(&artHolder))
if(auto ptrToT = std::get<ConstTransitivePtr<T>>(artHolder))
{
return ptrToT->get() == t;
return ptrToT == t;
}
return false;
}

View File

@ -1535,7 +1535,7 @@ const CStackInstance * StackLocation::getStack()
return &army->getStack(slot);
}
struct ObjectRetriever : boost::static_visitor<const CArmedInstance *>
struct ObjectRetriever
{
const CArmedInstance * operator()(const ConstTransitivePtr<CGHeroInstance> &h) const
{
@ -1546,8 +1546,8 @@ struct ObjectRetriever : boost::static_visitor<const CArmedInstance *>
return s->armyObj;
}
};
template <typename T>
struct GetBase : boost::static_visitor<T*>
template<typename T>
struct GetBase
{
template <typename TArg>
T * operator()(TArg &arg) const
@ -1566,7 +1566,7 @@ void ArtifactLocation::removeArtifact()
const CArmedInstance * ArtifactLocation::relatedObj() const
{
return boost::apply_visitor(ObjectRetriever(), artHolder);
return std::visit(ObjectRetriever(), artHolder);
}
PlayerColor ArtifactLocation::owningPlayer() const
@ -1577,12 +1577,12 @@ PlayerColor ArtifactLocation::owningPlayer() const
CArtifactSet *ArtifactLocation::getHolderArtSet()
{
return boost::apply_visitor(GetBase<CArtifactSet>(), artHolder);
return std::visit(GetBase<CArtifactSet>(), artHolder);
}
CBonusSystemNode *ArtifactLocation::getHolderNode()
{
return boost::apply_visitor(GetBase<CBonusSystemNode>(), artHolder);
return std::visit(GetBase<CBonusSystemNode>(), artHolder);
}
const CArtifactInstance *ArtifactLocation::getArt() const
@ -2053,11 +2053,11 @@ void NewTurn::applyGs(CGameState *gs)
if (playerState.daysWithoutCastle)
++(*playerState.daysWithoutCastle);
else
playerState.daysWithoutCastle = boost::make_optional(0);
playerState.daysWithoutCastle = std::make_optional(0);
}
else
{
playerState.daysWithoutCastle = boost::none;
playerState.daysWithoutCastle = std::nullopt;
}
}
}
@ -2088,7 +2088,7 @@ void SetObjectProperty::applyGs(CGameState * gs) const
//reset counter before NewTurn to avoid no town message if game loaded at turn when one already captured
if(p->daysWithoutCastle)
p->daysWithoutCastle = boost::none;
p->daysWithoutCastle = std::nullopt;
}
}
@ -2536,12 +2536,12 @@ const CArtifactInstance * ArtSlotInfo::getArt() const
CArtifactSet * BulkMoveArtifacts::getSrcHolderArtSet()
{
return boost::apply_visitor(GetBase<CArtifactSet>(), srcArtHolder);
return std::visit(GetBase<CArtifactSet>(), srcArtHolder);
}
CArtifactSet * BulkMoveArtifacts::getDstHolderArtSet()
{
return boost::apply_visitor(GetBase<CArtifactSet>(), dstArtHolder);
return std::visit(GetBase<CArtifactSet>(), dstArtHolder);
}
VCMI_LIB_NAMESPACE_END

View File

@ -29,7 +29,7 @@ namespace GameConstants
const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
}
using BattleSideOpt = boost::optional<ui8>;
using BattleSideOpt = std::optional<ui8>;
// for battle stacks' positions
struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class for better code design

View File

@ -106,7 +106,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastSpell(con
const auto side = playerToSide(player);
if(!side)
return ESpellCastProblem::INVALID;
if(!battleDoWeKnowAbout(side.get()))
if(!battleDoWeKnowAbout(side.value()))
{
logGlobal->warn("You can't check if enemy can cast given spell!");
return ESpellCastProblem::INVALID;
@ -119,7 +119,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastSpell(con
{
case spells::Mode::HERO:
{
if(battleCastSpells(side.get()) > 0)
if(battleCastSpells(side.value()) > 0)
return ESpellCastProblem::CASTS_PER_TURN_LIMIT;
const auto * hero = dynamic_cast<const CGHeroInstance *>(caster);
@ -229,7 +229,7 @@ std::vector<PossiblePlayerBattleAction> CBattleInfoCallback::getClientActionsFor
{
if(stack->hasBonusOfType(Bonus::SPELLCASTER))
{
for (auto const & spellID : data.creatureSpellsToCast)
for(const auto & spellID : data.creatureSpellsToCast)
{
const CSpell *spell = spellID.toSpell();
PossiblePlayerBattleAction act = getCasterAction(spell, stack, spells::Mode::CREATURE_ACTIVE);
@ -767,7 +767,7 @@ DamageEstimation CBattleInfoCallback::battleEstimateDamage(const BattleAttackInf
//TODO: rewrite using boost::numeric::interval
//TODO: rewire once more using interval-based fuzzy arithmetic
auto const & estimateRetaliation = [&]( int64_t damage)
const auto & estimateRetaliation = [&](int64_t damage)
{
auto retaliationAttack = bai.reverse();
auto state = retaliationAttack.attacker->acquireState();
@ -1763,7 +1763,7 @@ int CBattleInfoCallback::battleGetSurrenderCost(const PlayerColor & Player) cons
const auto sideOpt = playerToSide(Player);
if(!sideOpt)
return -1;
const auto side = sideOpt.get();
const auto side = sideOpt.value();
int ret = 0;
double discount = 0;
@ -1816,7 +1816,7 @@ si8 CBattleInfoCallback::battleMaxSpellLevel(ui8 side) const
return GameConstants::SPELL_LEVELS;
}
boost::optional<int> CBattleInfoCallback::battleIsFinished() const
std::optional<int> CBattleInfoCallback::battleIsFinished() const
{
auto units = battleGetUnitsIf([=](const battle::Unit * unit)
{
@ -1831,7 +1831,7 @@ boost::optional<int> CBattleInfoCallback::battleIsFinished() const
hasUnit.at(unit->unitSide()) = true;
if(hasUnit[0] && hasUnit[1])
return boost::none;
return std::nullopt;
}
hasUnit = {false, false};

View File

@ -58,7 +58,7 @@ public:
RANDOM_GENIE, RANDOM_AIMED
};
boost::optional<int> battleIsFinished() const override; //return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
std::optional<int> battleIsFinished() const override; //return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const override;
std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit, const std::set<BattleHex> & passed) const override;

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