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@ -64,9 +64,10 @@ std::string Goals::AbstractGoal::name() const //TODO: virtualize
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case GET_OBJ:
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{
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auto obj = cb->getObjInstance(ObjectInstanceID(objid));
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if (obj)
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if(obj)
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desc = "GET OBJ " + obj->getObjectName();
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}
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break;
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case FIND_OBJ:
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desc = "FIND OBJ " + boost::lexical_cast<std::string>(objid);
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break;
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@ -3312,10 +3312,11 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
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case Obj::TAVERN:
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{//TODO: make AI actually recruit heroes
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//TODO: only on request
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if ((ai->myCb->getHeroesInfo().size() >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) ||
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if((ai->myCb->getHeroesInfo().size() >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) ||
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(ai->myCb->getResourceAmount()[Res::GOLD] - GOLD_RESERVE < GameConstants::HERO_GOLD_COST))
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return false;
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}
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break;
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case Obj::BOAT:
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return false;
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//Boats are handled by pathfinder
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@ -306,8 +306,10 @@ int InfoBoxHeroData::getSubID()
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case HERO_PRIMARY_SKILL:
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return index;
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case HERO_SECONDARY_SKILL:
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if (hero->secSkills.size() > index)
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if(hero->secSkills.size() > index)
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return hero->secSkills[index].first;
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else
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return 0;
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case HERO_SPECIAL:
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return hero->type->ID.getNum();
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case HERO_MANA:
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@ -330,8 +332,10 @@ si64 InfoBoxHeroData::getValue()
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case HERO_EXPERIENCE:
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return hero->exp;
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case HERO_SECONDARY_SKILL:
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if (hero->secSkills.size() > index)
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if(hero->secSkills.size() > index)
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return hero->secSkills[index].second;
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else
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return 0;
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case HERO_SPECIAL:
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return 0;
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default:
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@ -353,7 +357,6 @@ std::string InfoBoxHeroData::getHoverText()
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case HERO_SPECIAL:
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return CGI->generaltexth->heroscrn[27];
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case HERO_SECONDARY_SKILL:
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{
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if (hero->secSkills.size() > index)
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{
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std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1];
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@ -361,6 +364,7 @@ std::string InfoBoxHeroData::getHoverText()
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return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill);
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}
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else
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{
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return "";
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}
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default:
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