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Created town_pictures.json from townPics.txt.
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@ -201,19 +201,13 @@ void Graphics::loadPaletteAndColors()
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playerColors[i].unused = 0;
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}
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neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
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const JsonNode config(DATA_DIR "/config/town_pictures.json");
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BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) {
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std::ifstream tpics(DATA_DIR "/config/townPics.txt");
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assert(tpics.is_open());
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while(!tpics.eof())
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{
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tpics >> pals;
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townBgs.push_back(pals);
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tpics >> pals;
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guildBgs.push_back(pals);
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tpics >> pals;
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buildingPics.push_back(pals);
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townBgs.push_back(p["town_background"].String());
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guildBgs.push_back(p["guild_background"].String());
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buildingPics.push_back(p["building_picture"].String());
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}
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tpics.close();
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}
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void Graphics::initializeBattleGraphics()
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@ -1,10 +0,0 @@
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TBCSBACK.bmp TPMAGECS.bmp HALLCSTL.DEF
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TBRMBACK.bmp TPMAGERM.bmp HALLRAMP.DEF
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TBTWBACK.bmp TPMAGETW.bmp HALLTOWR.DEF
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TBINBACK.bmp TPMAGEIN.bmp HALLINFR.DEF
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TBNCBACK.bmp TPMAGENC.bmp HALLNECR.DEF
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TBDNBACK.bmp TPMAGEDN.bmp HALLDUNG.DEF
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TBSTBACK.bmp TPMAGEST.bmp HALLSTRN.DEF
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TBFRBACK.bmp TPMAGEFR.bmp HALLFORT.DEF
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TBELBACK.bmp TPMAGEEL.bmp HALLELEM.DEF
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17
config/town_pictures.json
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17
config/town_pictures.json
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@ -0,0 +1,17 @@
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{
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// Some town pictures, ordered by the town number (0 to 8)
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// town_background: background inside the town
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// guild_background: background inside the mage guild
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// building_picture: picture inside the city hall
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"town_pictures": [
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{ "town_background": "TBCSBACK.bmp", "guild_background": "TPMAGECS.bmp", "building_picture": "HALLCSTL.DEF" },
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{ "town_background": "TBRMBACK.bmp", "guild_background": "TPMAGERM.bmp", "building_picture": "HALLRAMP.DEF" },
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{ "town_background": "TBTWBACK.bmp", "guild_background": "TPMAGETW.bmp", "building_picture": "HALLTOWR.DEF" },
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{ "town_background": "TBINBACK.bmp", "guild_background": "TPMAGEIN.bmp", "building_picture": "HALLINFR.DEF" },
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{ "town_background": "TBNCBACK.bmp", "guild_background": "TPMAGENC.bmp", "building_picture": "HALLNECR.DEF" },
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{ "town_background": "TBDNBACK.bmp", "guild_background": "TPMAGEDN.bmp", "building_picture": "HALLDUNG.DEF" },
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{ "town_background": "TBSTBACK.bmp", "guild_background": "TPMAGEST.bmp", "building_picture": "HALLSTRN.DEF" },
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{ "town_background": "TBFRBACK.bmp", "guild_background": "TPMAGEFR.bmp", "building_picture": "HALLFORT.DEF" },
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{ "town_background": "TBELBACK.bmp", "guild_background": "TPMAGEEL.bmp", "building_picture": "HALLELEM.DEF" }
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]
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}
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