mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-10 22:31:40 +02:00
Fix formatting
This commit is contained in:
@@ -5,6 +5,7 @@
|
||||

|
||||
|
||||
Legend:
|
||||
|
||||
- gray (0/16/17...): inaccessible hexes located on both sides of the battlefield. Units can't normally move onto them, and they can't be targeted via spells. These hexes are used as back tile for war machines
|
||||
- green (1/15/35...): starting locations for units. Defined in `config/gameConfig.json`
|
||||
- yellow (18/32/52...): starting locations for war machines. Defined in `config/gameConfig.json`
|
||||
|
@@ -7,11 +7,11 @@ The bonus system of VCMI is a set of mechanisms that make handling of different
|
||||

|
||||
|
||||
Legend:
|
||||
|
||||
- brown: actual nodes, and members of bonus system graph
|
||||
- cyan: constant nodes that act only as source, and can not receive bonuses
|
||||
- gray: virtual nodes to clarify graph layout. Actual node is located below. For example, there is no entity for "Visiting Hero", instead visiting hero is hero that is attached to player node only via Town node.
|
||||
|
||||
|
||||
## Propagation and inheritance
|
||||
|
||||
Each bonus originates from some node in the bonus system, and may have propagator and limiter objects attached to it. Bonuses are shared around as follows:
|
||||
|
@@ -29,4 +29,3 @@
|
||||
Impassable hexes operate in absolute coordinates. For reference on tiles indexes see image below:
|
||||
|
||||

|
||||
|
||||
|
Reference in New Issue
Block a user