mirror of
https://github.com/vcmi/vcmi.git
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Confirmation before close
This commit is contained in:
parent
7acaa1daa9
commit
0a81c82971
@ -144,6 +144,20 @@ MainWindow::~MainWindow()
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delete ui;
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delete ui;
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}
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}
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void MainWindow::closeEvent(QCloseEvent *event)
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{
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if(unsaved)
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{
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auto sure = QMessageBox::question(this, "Confirmation", "You have unsaved changes, are you sure that you want to quit?");
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if(sure == QMessageBox::No)
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{
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event->ignore();
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return;
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}
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}
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QMainWindow::closeEvent(event);
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}
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void MainWindow::setStatusMessage(const QString & status)
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void MainWindow::setStatusMessage(const QString & status)
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{
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{
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statusBar()->showMessage(status);
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statusBar()->showMessage(status);
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@ -306,11 +320,11 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticO
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if(catalog.count(ID))
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if(catalog.count(ID))
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continue;
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continue;
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addGroupIntoCatalog(groupName, staticOnly, ID);
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addGroupIntoCatalog(groupName, true, staticOnly, ID);
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}
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}
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}
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}
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void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly, int ID)
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void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
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{
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{
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QStandardItem * itemGroup = nullptr;
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QStandardItem * itemGroup = nullptr;
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auto itms = objectsModel.findItems(QString::fromStdString(groupName));
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auto itms = objectsModel.findItems(QString::fromStdString(groupName));
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@ -325,7 +339,6 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticO
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}
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}
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auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
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auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
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bool singleSubObject = knownSubObjects.size() == 1;
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for(auto secondaryID : knownSubObjects)
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for(auto secondaryID : knownSubObjects)
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{
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{
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auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
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auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
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@ -334,7 +347,12 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticO
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if(staticOnly && !factory->isStaticObject())
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if(staticOnly && !factory->isStaticObject())
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continue;
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continue;
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auto * itemType = new QStandardItem(QString::fromStdString(factory->subTypeName));
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auto subGroupName = QString::fromStdString(factory->subTypeName);
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auto customName = factory->getCustomName();
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if(customName)
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subGroupName = tr(customName->c_str());
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auto * itemType = new QStandardItem(subGroupName);
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for(int templateId = 0; templateId < templates.size(); ++templateId)
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for(int templateId = 0; templateId < templates.size(); ++templateId)
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{
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{
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auto templ = templates[templateId];
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auto templ = templates[templateId];
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@ -365,14 +383,22 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticO
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{"animation", QString::fromStdString(templ.animationFile)},
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{"animation", QString::fromStdString(templ.animationFile)},
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{"preview", jsonFromPixmap(preview)}};
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{"preview", jsonFromPixmap(preview)}};
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//create object to extract name
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std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
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QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
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//do not have extra level
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//do not have extra level
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if(singleTemplate)
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if(singleTemplate)
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{
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{
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if(useCustomName)
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itemType->setText(translated);
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itemType->setIcon(QIcon(preview));
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itemType->setIcon(QIcon(preview));
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itemType->setData(data);
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itemType->setData(data);
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}
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}
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else
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else
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{
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{
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if(useCustomName)
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itemType->setText(translated);
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auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ.stringID));
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auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ.stringID));
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item->setData(data);
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item->setData(data);
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itemType->appendRow(item);
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itemType->appendRow(item);
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@ -384,6 +410,8 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticO
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}
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}
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void MainWindow::loadObjectsTree()
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void MainWindow::loadObjectsTree()
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{
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try
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{
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{
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ui->terrainFilterCombo->addItem("");
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ui->terrainFilterCombo->addItem("");
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//adding terrains
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//adding terrains
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@ -416,147 +444,154 @@ void MainWindow::loadObjectsTree()
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//adding objects
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//adding objects
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addGroupIntoCatalog("TOWNS", false, Obj::TOWN);
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addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
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addGroupIntoCatalog("TOWNS", false, Obj::RANDOM_TOWN);
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addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
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addGroupIntoCatalog("TOWNS", false, Obj::SHIPYARD);
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addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
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addGroupIntoCatalog("TOWNS", false, Obj::GARRISON);
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addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
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addGroupIntoCatalog("TOWNS", false, Obj::GARRISON2);
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addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
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addGroupIntoCatalog("MISC", false, Obj::ALTAR_OF_SACRIFICE);
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addGroupIntoCatalog("MISC", true, false, Obj::ALTAR_OF_SACRIFICE);
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addGroupIntoCatalog("MISC", false, Obj::ARENA);
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addGroupIntoCatalog("MISC", true, false, Obj::ARENA);
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addGroupIntoCatalog("MISC", false, Obj::BLACK_MARKET);
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addGroupIntoCatalog("MISC", true, false, Obj::BLACK_MARKET);
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addGroupIntoCatalog("MISC", false, Obj::BORDERGUARD);
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addGroupIntoCatalog("MISC", true, false, Obj::BUOY);
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addGroupIntoCatalog("MISC", false, Obj::KEYMASTER);
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addGroupIntoCatalog("MISC", true, false, Obj::CARTOGRAPHER);
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addGroupIntoCatalog("MISC", false, Obj::BUOY);
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addGroupIntoCatalog("MISC", true, false, Obj::SWAN_POND);
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addGroupIntoCatalog("MISC", false, Obj::CAMPFIRE);
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addGroupIntoCatalog("MISC", true, false, Obj::COVER_OF_DARKNESS);
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addGroupIntoCatalog("MISC", false, Obj::CARTOGRAPHER);
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addGroupIntoCatalog("MISC", true, false, Obj::CORPSE);
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addGroupIntoCatalog("MISC", false, Obj::SWAN_POND);
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addGroupIntoCatalog("MISC", true, false, Obj::FAERIE_RING);
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addGroupIntoCatalog("MISC", false, Obj::COVER_OF_DARKNESS);
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addGroupIntoCatalog("MISC", true, false, Obj::FOUNTAIN_OF_FORTUNE);
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addGroupIntoCatalog("MISC", false, Obj::CORPSE);
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addGroupIntoCatalog("MISC", true, false, Obj::FOUNTAIN_OF_YOUTH);
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addGroupIntoCatalog("MISC", false, Obj::MARLETTO_TOWER);
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addGroupIntoCatalog("MISC", true, false, Obj::GARDEN_OF_REVELATION);
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addGroupIntoCatalog("MISC", false, Obj::DERELICT_SHIP);
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addGroupIntoCatalog("MISC", true, false, Obj::HILL_FORT);
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addGroupIntoCatalog("MISC", false, Obj::FAERIE_RING);
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addGroupIntoCatalog("MISC", true, false, Obj::IDOL_OF_FORTUNE);
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addGroupIntoCatalog("MISC", false, Obj::FLOTSAM);
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addGroupIntoCatalog("MISC", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
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addGroupIntoCatalog("MISC", false, Obj::FOUNTAIN_OF_FORTUNE);
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//addGroupIntoCatalog("MISC", true, false, Obj::LIGHTHOUSE); //TODO: allow to edit owner
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addGroupIntoCatalog("MISC", false, Obj::FOUNTAIN_OF_YOUTH);
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addGroupIntoCatalog("MISC", true, false, Obj::SCHOOL_OF_MAGIC);
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addGroupIntoCatalog("MISC", false, Obj::GARDEN_OF_REVELATION);
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addGroupIntoCatalog("MISC", true, false, Obj::MAGIC_SPRING);
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addGroupIntoCatalog("MISC", false, Obj::HILL_FORT);
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addGroupIntoCatalog("MISC", true, false, Obj::MAGIC_WELL);
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addGroupIntoCatalog("MISC", false, Obj::IDOL_OF_FORTUNE);
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addGroupIntoCatalog("MISC", true, false, Obj::MERCENARY_CAMP);
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addGroupIntoCatalog("MISC", false, Obj::LIBRARY_OF_ENLIGHTENMENT);
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addGroupIntoCatalog("MISC", true, false, Obj::MERMAID);
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addGroupIntoCatalog("MISC", false, Obj::LIGHTHOUSE);
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addGroupIntoCatalog("MISC", true, false, Obj::MYSTICAL_GARDEN);
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addGroupIntoCatalog("MISC", false, Obj::SCHOOL_OF_MAGIC);
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addGroupIntoCatalog("MISC", true, false, Obj::OASIS);
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addGroupIntoCatalog("MISC", false, Obj::MAGIC_SPRING);
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addGroupIntoCatalog("MISC", true, false, Obj::LEAN_TO);
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addGroupIntoCatalog("MISC", false, Obj::MAGIC_WELL);
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addGroupIntoCatalog("MISC", true, false, Obj::OBELISK);
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addGroupIntoCatalog("MISC", false, Obj::MERCENARY_CAMP);
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addGroupIntoCatalog("MISC", true, false, Obj::REDWOOD_OBSERVATORY);
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addGroupIntoCatalog("MISC", false, Obj::MERMAID);
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addGroupIntoCatalog("MISC", true, false, Obj::PILLAR_OF_FIRE);
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addGroupIntoCatalog("MISC", false, Obj::MYSTICAL_GARDEN);
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addGroupIntoCatalog("MISC", true, false, Obj::STAR_AXIS);
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addGroupIntoCatalog("MISC", false, Obj::OASIS);
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addGroupIntoCatalog("MISC", true, false, Obj::RALLY_FLAG);
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addGroupIntoCatalog("MISC", false, Obj::OBELISK);
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addGroupIntoCatalog("MISC", true, false, Obj::WATERING_HOLE);
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addGroupIntoCatalog("MISC", false, Obj::REDWOOD_OBSERVATORY);
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addGroupIntoCatalog("MISC", true, false, Obj::SCHOLAR);
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addGroupIntoCatalog("MISC", false, Obj::OCEAN_BOTTLE);
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addGroupIntoCatalog("MISC", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
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addGroupIntoCatalog("MISC", false, Obj::PILLAR_OF_FIRE);
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addGroupIntoCatalog("MISC", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
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addGroupIntoCatalog("MISC", false, Obj::STAR_AXIS);
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addGroupIntoCatalog("MISC", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
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addGroupIntoCatalog("MISC", false, Obj::RALLY_FLAG);
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addGroupIntoCatalog("MISC", true, false, Obj::SIRENS);
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addGroupIntoCatalog("MISC", false, Obj::LEAN_TO);
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addGroupIntoCatalog("MISC", true, false, Obj::STABLES);
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addGroupIntoCatalog("MISC", false, Obj::WATERING_HOLE);
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addGroupIntoCatalog("MISC", true, false, Obj::TAVERN);
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addGroupIntoCatalog("PRISON", false, Obj::PRISON);
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addGroupIntoCatalog("MISC", true, false, Obj::TEMPLE);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::ARTIFACT);
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addGroupIntoCatalog("MISC", true, false, Obj::DEN_OF_THIEVES);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_ART);
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addGroupIntoCatalog("MISC", true, false, Obj::TRADING_POST);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_TREASURE_ART);
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addGroupIntoCatalog("MISC", true, false, Obj::TRADING_POST_SNOW);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_MINOR_ART);
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addGroupIntoCatalog("MISC", true, false, Obj::LEARNING_STONE);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_MAJOR_ART);
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addGroupIntoCatalog("MISC", true, false, Obj::TREE_OF_KNOWLEDGE);
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addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_RELIC_ART);
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addGroupIntoCatalog("MISC", true, false, Obj::UNIVERSITY);
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addGroupIntoCatalog("RESOURCES", false, Obj::PANDORAS_BOX);
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addGroupIntoCatalog("MISC", true, false, Obj::WAGON);
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addGroupIntoCatalog("RESOURCES", false, Obj::RANDOM_RESOURCE);
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addGroupIntoCatalog("MISC", true, false, Obj::SCHOOL_OF_WAR);
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addGroupIntoCatalog("RESOURCES", false, Obj::RESOURCE);
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addGroupIntoCatalog("MISC", true, false, Obj::WAR_MACHINE_FACTORY);
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addGroupIntoCatalog("RESOURCES", false, Obj::SEA_CHEST);
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addGroupIntoCatalog("MISC", true, false, Obj::WARRIORS_TOMB);
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addGroupIntoCatalog("RESOURCES", false, Obj::TREASURE_CHEST);
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addGroupIntoCatalog("MISC", true, false, Obj::WITCH_HUT);
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addGroupIntoCatalog("RESOURCES", false, Obj::SPELL_SCROLL);
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addGroupIntoCatalog("MISC", true, false, Obj::FREELANCERS_GUILD);
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addGroupIntoCatalog("BANKS", false, Obj::CREATURE_BANK);
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addGroupIntoCatalog("MISC", true, false, Obj::SANCTUARY);
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addGroupIntoCatalog("BANKS", false, Obj::DRAGON_UTOPIA);
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addGroupIntoCatalog("MISC", true, false, Obj::MARLETTO_TOWER);
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addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR1);
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//addGroupIntoCatalog("PRISON", true, false, Obj::PRISON);
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addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR2);
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addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
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addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR3);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
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addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR4);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
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addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
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addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING_LVL);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
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addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING_FACTION);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
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addGroupIntoCatalog("GROUNDS", false, Obj::CURSED_GROUND1);
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addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
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addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_PLAINS1);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::PANDORAS_BOX);
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addGroupIntoCatalog("GROUNDS", false, Obj::CLOVER_FIELD);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
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addGroupIntoCatalog("GROUNDS", false, Obj::CURSED_GROUND2);
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addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
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addGroupIntoCatalog("GROUNDS", false, Obj::EVIL_FOG);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
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addGroupIntoCatalog("GROUNDS", false, Obj::FAVORABLE_WINDS);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
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addGroupIntoCatalog("GROUNDS", false, Obj::FIERY_FIELDS);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
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addGroupIntoCatalog("GROUNDS", false, Obj::HOLY_GROUNDS);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
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addGroupIntoCatalog("GROUNDS", false, Obj::LUCID_POOLS);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
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addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_CLOUDS);
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addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
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addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_PLAINS2);
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addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
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addGroupIntoCatalog("GROUNDS", false, Obj::ROCKLANDS);
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addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
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addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
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addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
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addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_ONE_WAY_EXIT);
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addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
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addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_TWO_WAY);
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addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
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addGroupIntoCatalog("TELEPORTS", false, Obj::SUBTERRANEAN_GATE);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
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addGroupIntoCatalog("TELEPORTS", false, Obj::WHIRLPOOL);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
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addGroupIntoCatalog("MINES", false, Obj::MINE);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
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addGroupIntoCatalog("MINES", false, Obj::ABANDONED_MINE);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
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addGroupIntoCatalog("MINES", false, Obj::WINDMILL);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
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addGroupIntoCatalog("MINES", false, Obj::WATER_WHEEL);
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addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
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addGroupIntoCatalog("TRIGGERS", false, Obj::EVENT);
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addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
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addGroupIntoCatalog("TRIGGERS", false, Obj::GRAIL);
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addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
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addGroupIntoCatalog("TRIGGERS", false, Obj::SIGN);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
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addGroupIntoCatalog("MONSTERS", false, Obj::MONSTER);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
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addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
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addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L1);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
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addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L2);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
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addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L3);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
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addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L4);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
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addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L5);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
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addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L6);
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
|
||||||
addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L7);
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
|
||||||
addGroupIntoCatalog("QUESTS", false, Obj::SEER_HUT);
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
|
||||||
addGroupIntoCatalog("QUESTS", false, Obj::BORDER_GATE);
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
|
||||||
addGroupIntoCatalog("QUESTS", false, Obj::QUEST_GUARD);
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
|
||||||
addGroupIntoCatalog("QUESTS", false, Obj::HUT_OF_MAGI);
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
|
||||||
addGroupIntoCatalog("QUESTS", false, Obj::EYE_OF_MAGI);
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
|
||||||
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
|
||||||
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
|
||||||
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
|
||||||
|
addGroupIntoCatalog("MINES", true, false, Obj::MINE);
|
||||||
|
addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
|
||||||
|
addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
|
||||||
|
addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
|
||||||
|
addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
|
||||||
|
addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
|
||||||
|
addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
|
||||||
|
addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
|
||||||
|
addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
|
||||||
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
|
||||||
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
|
||||||
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
|
||||||
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
|
||||||
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
|
||||||
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
|
||||||
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
|
||||||
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
|
||||||
|
addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
|
||||||
|
addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
|
||||||
|
addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
|
||||||
|
addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
|
||||||
|
addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
|
||||||
|
addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
|
||||||
|
addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
|
||||||
addGroupIntoCatalog("OBSTACLES", true);
|
addGroupIntoCatalog("OBSTACLES", true);
|
||||||
addGroupIntoCatalog("OTHER", false);
|
//addGroupIntoCatalog("OTHER", false);
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
HERO = 34,
|
HERO = 34,
|
||||||
LEAN_TO = 39,
|
LEAN_TO = 39,
|
||||||
PYRAMID = 63,//subtype 0
|
|
||||||
WOG_OBJECT = 63,//subtype > 0
|
WOG_OBJECT = 63,//subtype > 0
|
||||||
RANDOM_HERO = 70,
|
RANDOM_HERO = 70,
|
||||||
REFUGEE_CAMP = 78,
|
|
||||||
SANCTUARY = 80,
|
|
||||||
SCHOLAR = 81,
|
|
||||||
CRYPT = 84,
|
|
||||||
SHIPWRECK = 85,
|
|
||||||
SHIPWRECK_SURVIVOR = 86,
|
|
||||||
SHRINE_OF_MAGIC_INCANTATION = 88,
|
|
||||||
SHRINE_OF_MAGIC_GESTURE = 89,
|
|
||||||
SHRINE_OF_MAGIC_THOUGHT = 90,
|
|
||||||
SIRENS = 92,
|
|
||||||
STABLES = 94,
|
|
||||||
TAVERN = 95,
|
|
||||||
TEMPLE = 96,
|
|
||||||
DEN_OF_THIEVES = 97,
|
|
||||||
TRADING_POST = 99,
|
|
||||||
LEARNING_STONE = 100,
|
|
||||||
TREE_OF_KNOWLEDGE = 102,
|
|
||||||
UNIVERSITY = 104,
|
|
||||||
WAGON = 105,
|
|
||||||
WAR_MACHINE_FACTORY = 106,
|
|
||||||
SCHOOL_OF_WAR = 107,
|
|
||||||
WARRIORS_TOMB = 108,
|
|
||||||
WITCH_HUT = 113,
|
|
||||||
HOLE = 124,
|
|
||||||
FREELANCERS_GUILD = 213,
|
FREELANCERS_GUILD = 213,
|
||||||
HERO_PLACEHOLDER = 214,
|
HERO_PLACEHOLDER = 214,
|
||||||
TRADING_POST_SNOW = 221,
|
TRADING_POST_SNOW = 221,
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
catch(const std::exception & e)
|
||||||
|
{
|
||||||
|
QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable some mods and restart.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void MainWindow::on_actionLevel_triggered()
|
void MainWindow::on_actionLevel_triggered()
|
||||||
{
|
{
|
||||||
|
@ -103,11 +103,13 @@ public slots:
|
|||||||
private:
|
private:
|
||||||
void preparePreview(const QModelIndex &index, bool createNew);
|
void preparePreview(const QModelIndex &index, bool createNew);
|
||||||
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
|
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
|
||||||
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly, int ID);
|
void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID);
|
||||||
|
|
||||||
void changeBrushState(int idx);
|
void changeBrushState(int idx);
|
||||||
void setTitle();
|
void setTitle();
|
||||||
|
|
||||||
|
void closeEvent(QCloseEvent *event) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Ui::MainWindow *ui;
|
Ui::MainWindow *ui;
|
||||||
ObjectBrowser * objectBrowser = nullptr;
|
ObjectBrowser * objectBrowser = nullptr;
|
||||||
|
Loading…
Reference in New Issue
Block a user