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Grail digging and construction.
Minor fixes.
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@ -216,7 +216,8 @@ public:
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void finishMovement( const TryMoveHero &details, const int3 &hp, const CGHeroInstance * ho ); //finish movement
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void eraseCurrentPathOf( const CGHeroInstance * ho );
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CGPath *getAndVerifyPath( const CGHeroInstance * h );
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void acceptTurn(); //used during hot seat after your turn message is closed
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void acceptTurn(); //used during hot seat after your turn message is close
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void tryDiggging(const CGHeroInstance *h);
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CPlayerInterface(int Player, int serial);//c-tor
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~CPlayerInterface();//d-tor
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