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* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
* Preliminary work on bug #112, a bigArtifacts set is added to CArtHandler.
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@ -1307,7 +1307,7 @@ void CGameState::init(StartInfo * si, Mapa * map, int Seed)
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players.insert(ins);
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}
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/******************RESOURCES****************************************************/
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//TODO: computer player should receive other amount of resource than computer (depending on difficulty)
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//TODO: computer player should receive other amount of resource than player (depending on difficulty)
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std::vector<int> startres;
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std::ifstream tis(DATA_DIR "/config/startres.txt");
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int k;
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