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cast without skip
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@@ -2209,6 +2209,7 @@ void StartAction::applyGs(CGameState *gs)
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st->waiting = false;
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st->defendingAnim = false;
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st->movedThisRound = true;
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st->usedSpell = ba.actionType == EActionType::MONSTER_SPELL ? ba.spell : SpellID::NONE;
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break;
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}
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}
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