mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-15 20:03:15 +02:00
VCAI is now functional again!
Implemented Visitor pattern for double-dispatch (actually only goal type dispatch).
This commit is contained in:
@@ -18,6 +18,13 @@ extern boost::thread_specific_ptr<VCAI> ai;
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using namespace vstd;
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using namespace Goals;
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TSubgoal Goals::sptr(const AbstractGoal & tmp)
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{
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shared_ptr<AbstractGoal> ptr;
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ptr.reset(tmp.clone());
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return ptr;
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}
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std::string Goals::AbstractGoal::name() const //TODO: virtualize
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{
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switch (goalType)
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@@ -67,7 +74,11 @@ std::string Goals::AbstractGoal::name() const //TODO: virtualize
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}
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}
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//TSubgoal AbstractGoal::whatToDoToAchieve()
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//{
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// logAi->debugStream() << boost::format("Decomposing goal of type %s") % name();
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// return sptr (Goals::Explore());
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//}
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TSubgoal Win::whatToDoToAchieve()
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{
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@@ -780,11 +791,11 @@ TSubgoal GatherArmy::whatToDoToAchieve()
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return sptr (Goals::Explore(hero)); //find dwelling. use current hero to prevent him from doing nothing.
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}
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TSubgoal AbstractGoal::whatToDoToAchieve()
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{
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logAi->debugStream() << boost::format("Decomposing goal of type %s") % name();
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return sptr (Goals::Explore());
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}
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//TSubgoal AbstractGoal::whatToDoToAchieve()
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//{
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// logAi->debugStream() << boost::format("Decomposing goal of type %s") % name();
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// return sptr (Goals::Explore());
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//}
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TSubgoal AbstractGoal::goVisitOrLookFor(const CGObjectInstance *obj)
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{
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@@ -803,3 +814,8 @@ bool AbstractGoal::invalid() const
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{
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return goalType == INVALID;
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}
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void AbstractGoal::accept (VCAI * ai)
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{
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ai->tryRealize(*this);
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};
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@@ -17,6 +17,7 @@
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*
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*/
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struct HeroPtr;
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class VCAI;
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namespace Goals
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{
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@@ -49,8 +50,8 @@ namespace Goals
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};
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//method chaining + clone pattern
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#define VSETTER(type, field) AbstractGoal & set ## field(const type &rhs) { field = rhs; return *this; };
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#define OSETTER(type, field) CGoal<T> & set ## field(const type &rhs) { field = rhs; return *this; };
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#define VSETTER(type, field) virtual AbstractGoal & set ## field(const type &rhs) = 0;
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#define OSETTER(type, field) CGoal<T> & set ## field(const type &rhs) override { field = rhs; return *this; };
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#if 0
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#define SETTER
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@@ -84,6 +85,8 @@ public:
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tile = int3(-1, -1, -1);
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town = nullptr;
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}
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virtual ~AbstractGoal(){};
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virtual AbstractGoal * clone() const = 0;
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EGoals goalType;
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std::string name() const;
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@@ -94,7 +97,9 @@ public:
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static TSubgoal lookForArtSmart(int aid); //checks non-standard ways of obtaining art (merchants, quests, etc.)
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static TSubgoal tryRecruitHero();
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virtual TSubgoal whatToDoToAchieve();
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virtual TSubgoal whatToDoToAchieve() = 0;
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//TODO: make accept work for shared_ptr... somehow
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virtual void accept (VCAI * ai); //unhandled goal will report standard error
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bool operator== (AbstractGoal &g) //TODO: virtualize - comparison returns true only for same subclasses
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{
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@@ -107,11 +112,11 @@ public:
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & goalType & isElementar & isAbstract & priority;
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h & value & resID & objid & aid & tile & hero & town & bid;
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}
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//template <typename Handler> void serialize(Handler &h, const int version)
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//{
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// h & goalType & isElementar & isAbstract & priority;
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// h & value & resID & objid & aid & tile & hero & town & bid;
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//}
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};
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template <typename T> class CGoal : public AbstractGoal
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@@ -128,7 +133,7 @@ public:
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tile = int3(-1, -1, -1);
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town = nullptr;
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}
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//virtual TSubgoal whatToDoToAchieve() override;
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//virtual TSubgoal whatToDoToAchieve() override; //can't have virtual and template class at once
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OSETTER(bool, isElementar)
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OSETTER(bool, isAbstract)
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@@ -141,25 +146,31 @@ public:
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OSETTER(HeroPtr, hero)
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OSETTER(CGTownInstance *, town)
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OSETTER(int, bid)
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shared_ptr<CGoal<T>> iAmElementar()
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void accept (VCAI * ai) override
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{
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return make_shared<CGoal<T>> (setisElementar(true));
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ai->tryRealize(static_cast<T&>(*this));
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}
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CGoal<T> * clone() const override
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{
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return new T(static_cast<T const&>(*this));
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}
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TSubgoal iAmElementar()
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{
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setisElementar(true);
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shared_ptr<AbstractGoal> ptr;
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ptr.reset(clone());
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return ptr;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<AbstractGoal&>(*this);
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h & goalType & isElementar & isAbstract & priority;
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h & value & resID & objid & aid & tile & hero & town & bid;
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}
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};
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//There seems to be some ambiguity on these two, template function keeps form consitent
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template <typename T> shared_ptr<CGoal<T>> sptr(const CGoal<T> & tmp)
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{
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return make_shared<CGoal<T>> (tmp);
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}
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template <typename T> shared_ptr<CGoal<T>> sptr(const T & obj)
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{
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return make_shared<CGoal<T>> (obj);
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}
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TSubgoal sptr(const AbstractGoal & tmp);
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class Invalid : public CGoal<Invalid>
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{
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@@ -190,6 +201,7 @@ class Build : public CGoal<Build>
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public:
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Build() : CGoal (Goals::BUILD){};
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TSubgoal whatToDoToAchieve() override;
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void accept (const VCAI *);
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};
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class Explore : public CGoal<Explore>
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{
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109
AI/VCAI/VCAI.cpp
109
AI/VCAI/VCAI.cpp
@@ -19,12 +19,13 @@
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extern FuzzyHelper *fh;
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class CGVisitableOPW;
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class TSubgoal;
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const double SAFE_ATTACK_CONSTANT = 1.5;
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const int GOLD_RESERVE = 10000; //when buying creatures we want to keep at least this much gold (10000 so at least we'll be able to reach capitol)
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using namespace vstd;
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//extern Goals::TSubgoal sptr(const Goals::AbstractGoal & tmp);
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//#define sptr(x) Goals::sptr(x)
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//one thread may be turn of AI and another will be handling a side effect for AI2
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boost::thread_specific_ptr<CCallback> cb;
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@@ -258,7 +259,7 @@ void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visi
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markObjectVisited (visitedObj);
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erase_if_present(reservedObjs, visitedObj); //unreserve objects
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erase_if_present(reservedHeroesMap[visitor], visitedObj);
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completeGoal (Goals::GetObj(visitedObj->id.getNum()).sethero(visitor)); //we don't need to visit in anymore
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completeGoal (sptr(Goals::GetObj(visitedObj->id.getNum()).sethero(visitor))); //we don't need to visit in anymore
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}
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status.heroVisit(visitedObj, start);
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@@ -312,8 +313,8 @@ void VCAI::heroExchangeStarted(ObjectInstanceID hero1, ObjectInstanceID hero2, Q
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else if (canGetArmy (secondHero, firstHero))
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pickBestCreatures (secondHero, firstHero);
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completeGoal(Goals::AbstractGoal(Goals::VISIT_HERO).sethero(firstHero)); //TODO: what if we were visited by other hero in the meantime?
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completeGoal(Goals::AbstractGoal(Goals::VISIT_HERO).sethero(secondHero));
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completeGoal(sptr(Goals::VisitHero(firstHero->id.getNum()))); //TODO: what if we were visited by other hero in the meantime?
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completeGoal(sptr(Goals::VisitHero(secondHero->id.getNum())));
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//TODO: exchange artifacts
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answerQuery(query, 0);
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@@ -668,7 +669,7 @@ void VCAI::makeTurn()
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ui64 averageDanger = totalDanger / std::max(dangerousObjects, 1);
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if (dangerousObjects && averageDanger > h->getHeroStrength())
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{
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setGoal (h, Goals::GatherArmy(averageDanger * SAFE_ATTACK_CONSTANT).sethero(h).setisAbstract(true));
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setGoal (h, sptr(Goals::GatherArmy(averageDanger * SAFE_ATTACK_CONSTANT).sethero(h).setisAbstract(true)));
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}
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}
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}
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@@ -724,10 +725,10 @@ void VCAI::makeTurnInternal()
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//finally, continue our abstract long-term goals
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//heroes tend to die in the process and loose their goals, unsafe to iterate it
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std::vector<std::pair<HeroPtr, Goals::AbstractGoal> > safeCopy;
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std::vector<std::pair<HeroPtr, Goals::TSubgoal> > safeCopy;
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boost::copy(lockedHeroes, std::back_inserter(safeCopy));
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typedef std::pair<HeroPtr, Goals::AbstractGoal> TItrType;
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typedef std::pair<HeroPtr, Goals::TSubgoal> TItrType;
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auto lockedHeroesSorter = [](TItrType h1, TItrType h2) -> bool
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{
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@@ -741,7 +742,7 @@ void VCAI::makeTurnInternal()
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if (it->first && it->first->tempOwner == playerID && vstd::contains(lockedHeroes, it->first)) //make sure hero still has his goal
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{
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cb->setSelection(*it->first);
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striveToGoal (make_shared<Goals::AbstractGoal>(it->second));
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striveToGoal (it->second);
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}
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safeCopy.erase(it);
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}
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@@ -1214,29 +1215,22 @@ void VCAI::wander(HeroPtr h)
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}
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}
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void VCAI::setGoal(HeroPtr h, const Goals::AbstractGoal &goal)
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void VCAI::setGoal(HeroPtr h, Goals::TSubgoal goal)
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{ //TODO: check for presence?
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if (goal.invalid())
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if (goal->invalid())
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erase_if_present(lockedHeroes, h);
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else
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lockedHeroes[h] = Goals::AbstractGoal(goal).setisElementar(false); //always evaluate goals before realizing
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lockedHeroes[h] = goal;
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goal->setisElementar(false); //always evaluate goals before realizing
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}
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void VCAI::setGoal(HeroPtr h, Goals::EGoals goalType)
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void VCAI::completeGoal (Goals::TSubgoal goal)
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{
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if (goalType == Goals::INVALID)
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erase_if_present(lockedHeroes, h);
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else
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lockedHeroes[h] = Goals::AbstractGoal(goalType).setisElementar(false); //always evaluate goals before realizing;
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}
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void VCAI::completeGoal (const Goals::AbstractGoal &goal)
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{
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if (const CGHeroInstance * h = goal.hero.get(true))
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if (const CGHeroInstance * h = goal->hero.get(true))
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{
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auto it = lockedHeroes.find(h);
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if (it != lockedHeroes.end())
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if (it->second.goalType == goal.goalType)
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if (it->second->goalType == goal->goalType)
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lockedHeroes.erase(it); //goal fulfilled, free hero
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}
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}
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@@ -1426,7 +1420,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
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{
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logAi->errorStream() << "Hero " << h->name << " cannot reach " << dst;
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//setGoal(h, INVALID);
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completeGoal (Goals::AbstractGoal(Goals::VISIT_TILE).sethero(h));
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completeGoal (sptr(Goals::VisitTile(int3(-1,-1,-1)).sethero(h))); //TODO: better mechanism to determine goal
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cb->recalculatePaths();
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throw std::runtime_error("Wrong move order!");
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}
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@@ -1483,12 +1477,12 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
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logAi->debugStream() << boost::format("Hero %s moved from %s to %s. Returning %d.") % h->name % startHpos % h->visitablePos() % ret;
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return ret;
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}
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void VCAI::tryRealize(Goals::Explore g)
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void VCAI::tryRealize(Goals::Explore & g)
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{
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throw cannotFulfillGoalException("EXPLORE is not a elementar goal!");
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}
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void VCAI::tryRealize(Goals::RecruitHero g)
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void VCAI::tryRealize(Goals::RecruitHero & g)
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{
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if(const CGTownInstance *t = findTownWithTavern())
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{
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@@ -1498,38 +1492,39 @@ void VCAI::tryRealize(Goals::RecruitHero g)
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}
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}
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void VCAI::tryRealize(Goals::VisitTile g)
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void VCAI::tryRealize(Goals::VisitTile & g)
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{
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//cb->recalculatePaths();
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if(!g.hero->movement)
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throw cannotFulfillGoalException("Cannot visit tile: hero is out of MPs!");
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if(g.tile == g.hero->visitablePos() && cb->getVisitableObjs(g.hero->visitablePos()).size() < 2)
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{
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logAi->warnStream() << boost::format("Why do I want to move hero %s to tile %s? Already standing on that tile! ") % g.hero->name % g.tile;
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throw goalFulfilledException (g);
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logAi->warnStream() << boost::format("Why do I want to move hero %s to tile %s? Already standing on that tile! ")
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% g.hero->name % g.tile;
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throw goalFulfilledException (sptr(g));
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}
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//if(!g.isBlockedBorderGate(g.tile))
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//{
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if (ai->moveHeroToTile(g.tile, g.hero.get()))
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{
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throw goalFulfilledException (g);
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throw goalFulfilledException (sptr(g));
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}
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//}
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//else
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// throw cannotFulfillGoalException("There's a blocked gate!, we should never be here"); //CLEAR_WAY_TO should get keymaster tent
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}
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void VCAI::tryRealize(Goals::VisitHero g)
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void VCAI::tryRealize(Goals::VisitHero & g)
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{
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if(!g.hero->movement)
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throw cannotFulfillGoalException("Cannot visit tile: hero is out of MPs!");
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if (ai->moveHeroToTile(g.tile, g.hero.get()))
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{
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throw goalFulfilledException (g);
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throw goalFulfilledException (sptr(g));
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}
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}
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void VCAI::tryRealize(Goals::BuildThis g)
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void VCAI::tryRealize(Goals::BuildThis & g)
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{
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const CGTownInstance *t = g.town;
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@@ -1558,22 +1553,22 @@ void VCAI::tryRealize(Goals::BuildThis g)
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throw cannotFulfillGoalException("Cannot build a given structure!");
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}
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void VCAI::tryRealize(Goals::DigAtTile g)
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void VCAI::tryRealize(Goals::DigAtTile & g)
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{
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assert(g.hero->visitablePos() == g.tile); //surely we want to crash here?
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if (g.hero->diggingStatus() == CGHeroInstance::CAN_DIG)
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{
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cb->dig(g.hero.get());
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setGoal(g.hero, Goals::INVALID); // finished digging
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setGoal(g.hero, sptr(Goals::Invalid())); // finished digging
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}
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else
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{
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ai->lockedHeroes[g.hero] = g; //hero who tries to dig shouldn't do anything else
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ai->lockedHeroes[g.hero] = sptr(g); //hero who tries to dig shouldn't do anything else
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throw cannotFulfillGoalException("A hero can't dig!\n");
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}
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}
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void VCAI::tryRealize(Goals::CollectRes g)
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void VCAI::tryRealize(Goals::CollectRes & g)
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{
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if(cb->getResourceAmount(static_cast<Res::ERes>(g.resID)) >= g.value)
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throw cannotFulfillGoalException("Goal is already fulfilled!");
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@@ -1608,20 +1603,20 @@ void VCAI::tryRealize(Goals::CollectRes g)
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}
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}
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void VCAI::tryRealize(Goals::Build g)
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void VCAI::tryRealize(Goals::Build & g)
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{
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performTypicalActions(); //TODO: separate build and wander
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throw cannotFulfillGoalException("BUILD has been realized as much as possible.");
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}
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void VCAI::tryRealize(Goals::Invalid g)
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void VCAI::tryRealize(Goals::Invalid & g)
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{
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throw cannotFulfillGoalException("I don't know how to fulfill this!");
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}
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void VCAI::tryRealize(Goals::AbstractGoal g)
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void VCAI::tryRealize(Goals::AbstractGoal & g)
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{
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logAi->debugStream() << boost::format("Attempting realizing goal with code %s") % g.name();
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throw cannotFulfillGoalException("Unknown type of goal !");
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throw cannotFulfillGoalException("Unknown type of goal !");
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}
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const CGTownInstance * VCAI::findTownWithTavern() const
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@@ -1641,7 +1636,7 @@ std::vector<HeroPtr> VCAI::getUnblockedHeroes() const
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for(auto h : lockedHeroes)
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{
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//if (!h.second.invalid()) //we can use heroes without valid goal
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if (h.second.goalType == Goals::DIG_AT_TILE || !h.first->movement) //experiment: use all heroes that have movement left, TODO: unlock heroes that couldn't realize their goals
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if (h.second->goalType == Goals::DIG_AT_TILE || !h.first->movement) //experiment: use all heroes that have movement left, TODO: unlock heroes that couldn't realize their goals
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erase_if_present(ret, h.first);
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}
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return ret;
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@@ -1674,19 +1669,15 @@ void VCAI::endTurn()
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logAi->debugStream() << "Player " << static_cast<int>(playerID.getNum()) << " ended turn";
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}
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|
||||
bool VCAI::fulfillsGoal (Goals::AbstractGoal &goal, Goals::AbstractGoal &mainGoal)
|
||||
bool VCAI::fulfillsGoal (Goals::TSubgoal goal, Goals::TSubgoal mainGoal)
|
||||
{
|
||||
if (mainGoal.goalType == Goals::GET_OBJ && goal.goalType == Goals::VISIT_TILE) //deduce that GET_OBJ was completed by visiting object's tile
|
||||
if (mainGoal->goalType == Goals::GET_OBJ && goal->goalType == Goals::VISIT_TILE) //deduce that GET_OBJ was completed by visiting object's tile
|
||||
{ //TODO: more universal mechanism
|
||||
if (cb->getObj(ObjectInstanceID(mainGoal.objid))->visitablePos() == goal.tile)
|
||||
if (cb->getObj(ObjectInstanceID(mainGoal->objid))->visitablePos() == goal->tile)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool VCAI::fulfillsGoal (Goals::AbstractGoal &goal, const Goals::AbstractGoal &mainGoal)
|
||||
{
|
||||
return fulfillsGoal (goal, const_cast<Goals::AbstractGoal&>(mainGoal));
|
||||
}
|
||||
|
||||
void VCAI::striveToGoal(Goals::TSubgoal ultimateGoal)
|
||||
{
|
||||
@@ -1732,11 +1723,11 @@ void VCAI::striveToGoal(Goals::TSubgoal ultimateGoal)
|
||||
{
|
||||
if (maxGoals)
|
||||
{
|
||||
setGoal(goal->hero, *goal.get());
|
||||
setGoal(goal->hero, goal);
|
||||
}
|
||||
else
|
||||
{
|
||||
setGoal(goal->hero, Goals::INVALID); // we seemingly don't know what to do with hero
|
||||
setGoal(goal->hero, sptr(Goals::Invalid())); // we seemingly don't know what to do with hero
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1747,7 +1738,7 @@ void VCAI::striveToGoal(Goals::TSubgoal ultimateGoal)
|
||||
break;
|
||||
}
|
||||
else
|
||||
tryRealize(*goal);
|
||||
goal->accept(this);
|
||||
|
||||
boost::this_thread::interruption_point();
|
||||
}
|
||||
@@ -1758,8 +1749,8 @@ void VCAI::striveToGoal(Goals::TSubgoal ultimateGoal)
|
||||
}
|
||||
catch(goalFulfilledException &e)
|
||||
{
|
||||
completeGoal (*goal);
|
||||
if (fulfillsGoal (*goal, *ultimateGoal.get()) || maxGoals > 98) //completed goal was main goal //TODO: find better condition
|
||||
completeGoal (goal);
|
||||
if (fulfillsGoal (goal, ultimateGoal) || maxGoals > 98) //completed goal was main goal //TODO: find better condition
|
||||
return;
|
||||
}
|
||||
catch(std::exception &e)
|
||||
@@ -1802,7 +1793,7 @@ void VCAI::striveToGoal(Goals::TSubgoal ultimateGoal)
|
||||
std::runtime_error e("Too many subgoals, don't know what to do");
|
||||
throw (e);
|
||||
}
|
||||
tryRealize(*goal);
|
||||
goal->accept(this);
|
||||
boost::this_thread::interruption_point();
|
||||
}
|
||||
catch(boost::thread_interrupted &e)
|
||||
@@ -1812,8 +1803,8 @@ void VCAI::striveToGoal(Goals::TSubgoal ultimateGoal)
|
||||
}
|
||||
catch(goalFulfilledException &e)
|
||||
{
|
||||
completeGoal (*goal); //FIXME: deduce that we have realized GET_OBJ goal
|
||||
if (fulfillsGoal (*goal, *abstractGoal) || maxGoals > 98) //completed goal was main goal
|
||||
completeGoal (goal); //FIXME: deduce that we have realized GET_OBJ goal
|
||||
if (fulfillsGoal (goal, abstractGoal) || maxGoals > 98) //completed goal was main goal
|
||||
return;
|
||||
}
|
||||
catch(std::exception &e)
|
||||
@@ -2119,8 +2110,8 @@ void VCAI::checkHeroArmy (HeroPtr h)
|
||||
auto it = lockedHeroes.find(h);
|
||||
if (it != lockedHeroes.end())
|
||||
{
|
||||
if (it->second.goalType == Goals::GATHER_ARMY && it->second.value <= h->getArmyStrength())
|
||||
completeGoal(Goals::GatherArmy(it->second.value).sethero(h));
|
||||
if (it->second->goalType == Goals::GATHER_ARMY && it->second->value <= h->getArmyStrength())
|
||||
completeGoal(sptr(Goals::GatherArmy(it->second->value).sethero(h)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2627,7 +2618,7 @@ int3 SectorMap::firstTileToGet(HeroPtr h, crint3 dst)
|
||||
if(!preds[dst])
|
||||
{
|
||||
write("test.txt");
|
||||
ai->completeGoal (Goals::Explore(h)); //if we can't find the way, seemingly all tiles were explored
|
||||
ai->completeGoal (sptr(Goals::Explore(h))); //if we can't find the way, seemingly all tiles were explored
|
||||
//TODO: more organized way?
|
||||
throw cannotFulfillGoalException(boost::str(boost::format("Cannot find connection between sectors %d and %d") % src->id % dst->id));
|
||||
}
|
||||
|
@@ -128,7 +128,7 @@ public:
|
||||
//std::vector<const CGObjectInstance *> visitedThisWeek; //only OPWs
|
||||
std::map<HeroPtr, std::vector<const CGTownInstance *> > townVisitsThisWeek;
|
||||
|
||||
std::map<HeroPtr, Goals::AbstractGoal> lockedHeroes; //TODO: allow non-elementar objectives
|
||||
std::map<HeroPtr, Goals::TSubgoal> lockedHeroes; //TODO: allow non-elementar objectives
|
||||
std::map<HeroPtr, std::vector<const CGObjectInstance *> > reservedHeroesMap; //objects reserved by specific heroes
|
||||
|
||||
std::vector<const CGObjectInstance *> visitableObjs;
|
||||
@@ -147,16 +147,17 @@ public:
|
||||
VCAI(void);
|
||||
~VCAI(void);
|
||||
|
||||
void tryRealize(Goals::AbstractGoal g);
|
||||
void tryRealize(Goals::Explore g);
|
||||
void tryRealize(Goals::RecruitHero g);
|
||||
void tryRealize(Goals::VisitTile g);
|
||||
void tryRealize(Goals::VisitHero g);
|
||||
void tryRealize(Goals::BuildThis g);
|
||||
void tryRealize(Goals::DigAtTile g);
|
||||
void tryRealize(Goals::CollectRes g);
|
||||
void tryRealize(Goals::Build g);
|
||||
void tryRealize(Goals::Invalid g);
|
||||
//TODO: use only smart pointers?
|
||||
void tryRealize(Goals::Explore & g);
|
||||
void tryRealize(Goals::RecruitHero & g);
|
||||
void tryRealize(Goals::VisitTile & g);
|
||||
void tryRealize(Goals::VisitHero & g);
|
||||
void tryRealize(Goals::BuildThis & g);
|
||||
void tryRealize(Goals::DigAtTile & g);
|
||||
void tryRealize(Goals::CollectRes & g);
|
||||
void tryRealize(Goals::Build & g);
|
||||
void tryRealize(Goals::Invalid & g);
|
||||
void tryRealize(Goals::AbstractGoal & g);
|
||||
|
||||
int3 explorationBestNeighbour(int3 hpos, int radius, HeroPtr h);
|
||||
int3 explorationNewPoint(int radius, HeroPtr h, std::vector<std::vector<int3> > &tiles);
|
||||
@@ -234,12 +235,10 @@ public:
|
||||
void striveToGoal(Goals::TSubgoal ultimateGoal);
|
||||
void endTurn();
|
||||
void wander(HeroPtr h);
|
||||
void setGoal(HeroPtr h, const Goals::AbstractGoal &goal);
|
||||
void setGoal(HeroPtr h, Goals::EGoals goalType = Goals::INVALID);
|
||||
void completeGoal (const Goals::AbstractGoal &goal); //safely removes goal from reserved hero
|
||||
void setGoal(HeroPtr h, Goals::TSubgoal goal);
|
||||
void completeGoal (Goals::TSubgoal goal); //safely removes goal from reserved hero
|
||||
void striveToQuest (const QuestInfo &q);
|
||||
bool fulfillsGoal (Goals::AbstractGoal &goal, Goals::AbstractGoal &mainGoal);
|
||||
bool fulfillsGoal (Goals::AbstractGoal &goal, const Goals::AbstractGoal &mainGoal); //TODO: something smarter
|
||||
bool fulfillsGoal (Goals::TSubgoal goal, Goals::TSubgoal mainGoal);
|
||||
|
||||
void recruitHero(const CGTownInstance * t, bool throwing = false);
|
||||
std::vector<const CGObjectInstance *> getPossibleDestinations(HeroPtr h);
|
||||
@@ -291,7 +290,7 @@ public:
|
||||
|
||||
template <typename Handler> void serializeInternal(Handler &h, const int version)
|
||||
{
|
||||
h & knownSubterraneanGates & townVisitsThisWeek & lockedHeroes & reservedHeroesMap;
|
||||
h & knownSubterraneanGates & townVisitsThisWeek;// & lockedHeroes & reservedHeroesMap; //FIXME: cannot instantiate abstract class
|
||||
h & visitableObjs & alreadyVisited & reservedObjs;
|
||||
h & saving & status & battlename;
|
||||
|
||||
@@ -320,9 +319,9 @@ public:
|
||||
class goalFulfilledException : public std::exception
|
||||
{
|
||||
public:
|
||||
Goals::AbstractGoal goal;
|
||||
Goals::TSubgoal goal;
|
||||
|
||||
explicit goalFulfilledException(Goals::AbstractGoal Goal) : goal(Goal)
|
||||
explicit goalFulfilledException(Goals::TSubgoal Goal) : goal(Goal)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -332,7 +331,7 @@ public:
|
||||
|
||||
const char *what() const throw () override
|
||||
{
|
||||
return goal.name().c_str();
|
||||
return goal->name().c_str();
|
||||
}
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user