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Update lib/CPlayerState.h
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
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@ -63,7 +63,7 @@ public:
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std::vector<ConstTransitivePtr<CGDwelling> > dwellings; //used for town growth
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std::vector<ConstTransitivePtr<CGDwelling> > dwellings; //used for town growth
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std::vector<QuestInfo> quests; //store info about all received quests
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std::vector<QuestInfo> quests; //store info about all received quests
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std::vector<Bonus> battleBonuses; //additional bonuses to be added during battle with neutrals
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std::vector<Bonus> battleBonuses; //additional bonuses to be added during battle with neutrals
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std::map<size_t, std::map<ArtifactPosition, ArtifactID>> costumesArtifacts;
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std::map<uint32_t, std::map<ArtifactPosition, ArtifactID>> costumesArtifacts;
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bool cheated;
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bool cheated;
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bool enteredWinningCheatCode, enteredLosingCheatCode; //if true, this player has entered cheat codes for loss / victory
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bool enteredWinningCheatCode, enteredLosingCheatCode; //if true, this player has entered cheat codes for loss / victory
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