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Map objects now use shared_ptr (game)
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@ -103,7 +103,7 @@ const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObject
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const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
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{
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return GAME->map().getMap()->objects.at(objectID.getNum());
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return GAME->map().getMap()->objects.at(objectID.getNum()).get();
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}
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const CGPath * MapRendererBaseContext::currentPath() const
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