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Map objects now use shared_ptr (game)
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@ -137,7 +137,7 @@ class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
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void initTypeData(const JsonNode & config) override;
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public:
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CGMarket * createObject(IGameCallback * cb) const override;
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std::shared_ptr<CGMarket> createObject(IGameCallback * cb) const override;
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void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
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const std::set<EMarketMode> & availableModes() const;
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