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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Map objects now use shared_ptr (game)

This commit is contained in:
Ivan Savenko
2025-03-13 19:42:18 +00:00
parent 2ca1748e96
commit 0ada2a5ebd
49 changed files with 487 additions and 613 deletions

View File

@ -191,9 +191,6 @@ CMap::~CMap()
{
getEditManager()->getUndoManager().clearAll();
for(auto obj : objects)
obj.dellNull();
resetStaticData();
}
@ -260,7 +257,7 @@ CGHeroInstance * CMap::getHero(HeroTypeID heroID)
{
for(auto & elem : heroesOnMap)
if(elem->getHeroTypeID() == heroID)
return elem;
return elem.get();
return nullptr;
}
@ -377,16 +374,16 @@ const CGObjectInstance * CMap::getObjectiveObjectFrom(const int3 & pos, Obj type
logGlobal->error("Will try to find closest matching object");
CGObjectInstance * bestMatch = nullptr;
for (CGObjectInstance * object : objects)
for (const auto & object : objects)
{
if (object && object->ID == type)
{
if (bestMatch == nullptr)
bestMatch = object;
bestMatch = object.get();
else
{
if (object->anchorPos().dist2dSQ(pos) < bestMatch->anchorPos().dist2dSQ(pos))
bestMatch = object;// closer than one we already found
bestMatch = object.get();// closer than one we already found
}
}
}
@ -424,32 +421,32 @@ void CMap::checkForObjectives()
cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
break;
case EventCondition::CONTROL:
if (isInTheMap(cond.position))
cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
if (cond.objectID != ObjectInstanceID::NONE)
{
const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
if (town)
event.onFulfill.replaceRawString(town->getNameTranslated());
const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
if (hero)
event.onFulfill.replaceRawString(hero->getNameTranslated());
}
break;
case EventCondition::DESTROY:
if (isInTheMap(cond.position))
cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
if (cond.objectID != ObjectInstanceID::NONE)
{
const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
if (hero)
event.onFulfill.replaceRawString(hero->getNameTranslated());
}
break;
// case EventCondition::CONTROL:
// if (isInTheMap(cond.position))
// cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
//
// if (cond.objectID != ObjectInstanceID::NONE)
// {
// const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
// if (town)
// event.onFulfill.replaceRawString(town->getNameTranslated());
// const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
// if (hero)
// event.onFulfill.replaceRawString(hero->getNameTranslated());
// }
// break;
//
// case EventCondition::DESTROY:
// if (isInTheMap(cond.position))
// cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
//
// if (cond.objectID != ObjectInstanceID::NONE)
// {
// const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
// if (hero)
// event.onFulfill.replaceRawString(hero->getNameTranslated());
// }
// break;
case EventCondition::TRANSPORT:
cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
break;
@ -527,63 +524,89 @@ void CMap::clearQuestInstance(const CQuest * quest)
quests.at(quest->qid) = nullptr;
}
void CMap::setUniqueInstanceName(CGObjectInstance * obj)
{
//this gives object unique name even if objects are removed later
//void CMap::setUniqueInstanceName(CGObjectInstance * obj)
//{
// //this gives object unique name even if objects are removed later
//
// auto uid = uidCounter++;
//
// boost::format fmt("%s_%d");
// fmt % obj->getTypeName() % uid;
// obj->instanceName = fmt.str();
//}
auto uid = uidCounter++;
//void CMap::addNewObject(CGObjectInstance * obj)
//{
// if(obj->id != ObjectInstanceID(static_cast<si32>(objects.size())))
// throw std::runtime_error("Invalid object instance id");
//
// if(obj->instanceName.empty())
// throw std::runtime_error("Object instance name missing");
//
// if (vstd::contains(instanceNames, obj->instanceName))
// throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
//
// objects.emplace_back(obj);
// instanceNames[obj->instanceName] = obj;
// addBlockVisTiles(obj);
//
// //TODO: how about defeated heroes recruited again?
//
// obj->afterAddToMap(this);
//}
//
//void CMap::moveObject(CGObjectInstance * obj, const int3 & pos)
//{
// removeBlockVisTiles(obj);
// obj->setAnchorPos(pos);
// addBlockVisTiles(obj);
//}
//
//void CMap::removeObject(CGObjectInstance * obj)
//{
// removeBlockVisTiles(obj);
// instanceNames.erase(obj->instanceName);
//
// //update indices
//
// auto iter = std::next(objects.begin(), obj->id.getNum());
// iter = objects.erase(iter);
// for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
// {
// (*iter)->id = ObjectInstanceID(i);
// }
//
// obj->afterRemoveFromMap(this);
//
// //TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
// //This causes crash with undo/redo in editor
//}
boost::format fmt("%s_%d");
fmt % obj->getTypeName() % uid;
obj->instanceName = fmt.str();
}
void CMap::addNewObject(CGObjectInstance * obj)
{
if(obj->id != ObjectInstanceID(static_cast<si32>(objects.size())))
throw std::runtime_error("Invalid object instance id");
if(obj->instanceName.empty())
throw std::runtime_error("Object instance name missing");
if (vstd::contains(instanceNames, obj->instanceName))
throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
objects.emplace_back(obj);
instanceNames[obj->instanceName] = obj;
addBlockVisTiles(obj);
//TODO: how about defeated heroes recruited again?
obj->afterAddToMap(this);
}
void CMap::moveObject(CGObjectInstance * obj, const int3 & pos)
{
removeBlockVisTiles(obj);
obj->setAnchorPos(pos);
addBlockVisTiles(obj);
}
void CMap::removeObject(CGObjectInstance * obj)
{
removeBlockVisTiles(obj);
instanceNames.erase(obj->instanceName);
//update indices
auto iter = std::next(objects.begin(), obj->id.getNum());
iter = objects.erase(iter);
for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
{
(*iter)->id = ObjectInstanceID(i);
}
obj->afterRemoveFromMap(this);
//TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
//This causes crash with undo/redo in editor
}
//void CMap::replaceObject(ObjectInstanceID oldObjectID, const std::shared_ptr<CGObjectInstance> & newObject)
//{
// auto oldObject = objects.at(oldObjectID.getNum());
//
// newObject->id = oldObjectID;
//
// removeBlockVisTiles(oldObject.get(), true);
// instanceNames.erase(oldObject->instanceName);
//
// objects.at(oldObjectID.getNum()) = newObject;
// addBlockVisTiles(newObject.get());
// instanceNames[newObject->instanceName] = newObject;
//
// oldObject->afterRemoveFromMap(this);
// newObject->afterAddToMap(this);
//}
//
//void CMap::eraseObject(ObjectInstanceID oldObjectID)
//{
// auto oldObject = objects.at(oldObjectID.getNum());
//
// objects.at(oldObjectID) = nullptr;
// removeBlockVisTiles(oldObject.get(), true);
// oldObject->afterRemoveFromMap(this);
//}
bool CMap::isWaterMap() const
{
@ -709,7 +732,7 @@ void CMap::reindexObjects()
{
// Only reindex at editor / RMG operations
std::sort(objects.begin(), objects.end(), [](const CGObjectInstance * lhs, const CGObjectInstance * rhs)
std::sort(objects.begin(), objects.end(), [](const auto & lhs, const auto & rhs)
{
// Obstacles first, then visitable, at the end - removable