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Map objects now use shared_ptr (game)
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@ -147,15 +147,15 @@ void CMapEditManager::drawRiver(RiverId riverType, vstd::RNG* customGen)
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terrainSel.clearSelection();
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}
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void CMapEditManager::insertObject(CGObjectInstance * obj)
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void CMapEditManager::insertObject(std::shared_ptr<CGObjectInstance> obj)
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{
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execute(std::make_unique<CInsertObjectOperation>(map, obj));
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}
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void CMapEditManager::insertObjects(std::set<CGObjectInstance*>& objects)
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void CMapEditManager::insertObjects(std::set<std::shared_ptr<CGObjectInstance>>& objects)
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{
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auto composedOperation = std::make_unique<CComposedOperation>(map);
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for(auto * obj : objects)
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for(auto obj : objects)
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{
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composedOperation->addOperation(std::make_unique<CInsertObjectOperation>(map, obj));
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}
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@ -172,10 +172,10 @@ void CMapEditManager::removeObject(CGObjectInstance * obj)
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execute(std::make_unique<CRemoveObjectOperation>(map, obj));
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}
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void CMapEditManager::removeObjects(std::set<CGObjectInstance*> & objects)
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void CMapEditManager::removeObjects(std::set<CGObjectInstance *> & objects)
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{
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auto composedOperation = std::make_unique<CComposedOperation>(map);
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for(auto * obj : objects)
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for(auto obj : objects)
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{
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composedOperation->addOperation(std::make_unique<CRemoveObjectOperation>(map, obj));
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}
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