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Map objects now use shared_ptr (game)
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@@ -41,13 +41,13 @@ public:
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virtual std::pair<bool, bool> verifyCoverage(const int3 & t) const;
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virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
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virtual void placeObject(rmg::Object & object, std::set<std::shared_ptr<CGObjectInstance>> & instances);
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virtual std::set<CGObjectInstance*> createObstacles(vstd::RNG & rand, IGameCallback * cb);
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virtual std::set<std::shared_ptr<CGObjectInstance>> createObstacles(vstd::RNG & rand, IGameCallback * cb);
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virtual bool isInTheMap(const int3& tile) = 0;
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void finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances);
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void finalInsertion(CMapEditManager * manager, std::set<std::shared_ptr<CGObjectInstance>> & instances);
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virtual void postProcess(const rmg::Object& object) {};
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@@ -70,7 +70,7 @@ public:
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bool isInTheMap(const int3& tile) override;
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std::set<CGObjectInstance*> placeObstacles(vstd::RNG& rand);
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std::set<std::shared_ptr<CGObjectInstance>> placeObstacles(vstd::RNG& rand);
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private:
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CMap* map;
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