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Moved all object-related files to lib/mapObjects directory.
Renamed some classes to more readable names
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@ -7,7 +7,7 @@
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../CObjectHandler.h"
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#include "../mapObjects/CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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@ -16,7 +16,7 @@
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../CObjectClassesHandler.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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template void registerTypesMapObjectTypes<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypesMapObjectTypes<COSer<CConnection>>(COSer<CConnection>& s);
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