From 0b29fec63c137634e4db72071c843197737d9476 Mon Sep 17 00:00:00 2001 From: Nordsoft91 Date: Fri, 10 Jun 2022 10:04:56 +0300 Subject: [PATCH] Rmg water support (#754) * Final changes before merge --- AUTHORS | 5 ++++- ChangeLog | 9 ++++++++- config/schemas/faction.json | 2 +- 3 files changed, 13 insertions(+), 3 deletions(-) diff --git a/AUTHORS b/AUTHORS index 3204092bb..c8a5bb872 100644 --- a/AUTHORS +++ b/AUTHORS @@ -1,4 +1,4 @@ -VCMI PROJECT CODE CONTRIBUTORS: +VCMI PROJECT CODE CONTRIBUTORS: Michał Urbańczyk aka Tow, * project originator; programming, making releases, website @@ -78,3 +78,6 @@ Andrii Danylchenko Dmitry Orlov, * special buildings support in fan towns, new features and bug fixes + +Andrey Cherkas aka nordsoft, + * random map generator features and bug fixes \ No newline at end of file diff --git a/ChangeLog b/ChangeLog index 9df48b4ef..b0c3d0597 100644 --- a/ChangeLog +++ b/ChangeLog @@ -38,7 +38,14 @@ MODS: SOUND: * Fixed many mising or wrong pickup and visit sounds for map objects -* All map objects now have ambient sounds identical to OH3 +* All map objects now have ambient sounds identical to OH3 + +RANDOM MAP GENERATOR: +* Random map generator supports water modes (normal, islands) +* Added config randomMap.json with settings for map generator +* Added parameter for template allowedWaterContent +* Extra resource packs appear nearby mines +* Underground can be player starting place for factions allowed to be placed underground 0.98 -> 0.99 diff --git a/config/schemas/faction.json b/config/schemas/faction.json index f54afbd64..b6e25b4d0 100644 --- a/config/schemas/faction.json +++ b/config/schemas/faction.json @@ -74,7 +74,7 @@ "description": "Native terrain for creatures. Creatures fighting on native terrain receive several bonuses" }, "preferUndergroundPlacement": { - "type":"bool", + "type":"boolean", "description": "Random map generator places player/cpu-owned towns underground if true is specified and on the ground otherwise. Parameter is unused for maps without underground. False by default." }, "puzzleMap": {