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Spells configuration version 2 (effect-based)

* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
This commit is contained in:
AlexVinS
2017-07-20 07:08:49 +03:00
parent ff2d01a03d
commit 0b70baa95e
256 changed files with 20904 additions and 7964 deletions

View File

@@ -43,7 +43,6 @@ struct Bonus;
struct PackageApplied;
struct SetObjectProperty;
struct CatapultAttack;
struct BattleStacksRemoved;
struct StackLocation;
class CStackInstance;
class CCommanderInstance;
@@ -134,20 +133,17 @@ public:
virtual void battleNewRound(int round) override;
virtual void battleCatapultAttacked(const CatapultAttack & ca) override;
virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override;
virtual void battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa) override;
virtual void battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa, const std::vector<MetaString> & battleLog) override;
virtual void actionStarted(const BattleAction &action) override;
virtual void battleNewRoundFirst(int round) override;
virtual void actionFinished(const BattleAction &action) override;
virtual void battleStacksEffectsSet(const SetStackEffect & sse) override;
//virtual void battleTriggerEffect(const BattleTriggerEffect & bte);
virtual void battleStacksRemoved(const BattleStacksRemoved & bsr) override;
virtual void battleObstaclesRemoved(const std::set<si32> & removedObstacles) override;
virtual void battleNewStackAppeared(const CStack * stack) override;
virtual void battleObstaclesChanged(const std::vector<ObstacleChanges> & obstacles) override;
virtual void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance) override;
virtual void battleAttack(const BattleAttack *ba) override;
virtual void battleSpellCast(const BattleSpellCast *sc) override;
virtual void battleEnd(const BattleResult *br) override;
virtual void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom) override;
virtual void battleUnitsChanged(const std::vector<UnitChanges> & units, const std::vector<CustomEffectInfo> & customEffects, const std::vector<MetaString> & battleLog) override;
virtual void saveGame(BinarySerializer & h, const int version) override; //saving
virtual void loadGame(BinaryDeserializer & h, const int version) override; //loading