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Spells configuration version 2 (effect-based)
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
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@@ -12,15 +12,15 @@
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#include "../JsonNode.h"
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JsonDeserializer::JsonDeserializer(const IInstanceResolver * instanceResolver_, JsonNode & root_):
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JsonSerializeFormat(instanceResolver_, root_, false)
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JsonDeserializer::JsonDeserializer(const IInstanceResolver * instanceResolver_, const JsonNode & root_):
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JsonTreeSerializer(instanceResolver_, &root_, false)
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{
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}
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void JsonDeserializer::serializeInternal(const std::string & fieldName, boost::logic::tribool & value)
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{
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const JsonNode & data = current->operator[](fieldName);
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const JsonNode & data = currentObject->operator[](fieldName);
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if(data.getType() != JsonNode::JsonType::DATA_BOOL)
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value = boost::logic::indeterminate;
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else
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@@ -44,7 +44,7 @@ void JsonDeserializer::serializeInternal(const std::string & fieldName, si32 & v
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void JsonDeserializer::serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder)
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{
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const JsonVector & data = current->operator[](fieldName).Vector();
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const JsonVector & data = currentObject->operator[](fieldName).Vector();
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value.clear();
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value.reserve(data.size());
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@@ -60,7 +60,7 @@ void JsonDeserializer::serializeInternal(const std::string & fieldName, std::vec
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void JsonDeserializer::serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue)
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{
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const JsonNode & data = current->operator[](fieldName);
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const JsonNode & data = currentObject->operator[](fieldName);
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if(!data.isNumber())
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value = defaultValue ? defaultValue.get() : 0;//todo: report error on not null?
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@@ -70,7 +70,7 @@ void JsonDeserializer::serializeInternal(const std::string & fieldName, double &
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void JsonDeserializer::serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> & defaultValue)
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{
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const JsonNode & data = current->operator[](fieldName);
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const JsonNode & data = currentObject->operator[](fieldName);
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if(!data.isNumber())
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value = defaultValue ? defaultValue.get() : 0;//todo: report error on not null?
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@@ -80,7 +80,7 @@ void JsonDeserializer::serializeInternal(const std::string & fieldName, si64 & v
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void JsonDeserializer::serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap)
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{
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const std::string & valueName = current->operator[](fieldName).String();
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const std::string & valueName = currentObject->operator[](fieldName).String();
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const si32 actualOptional = defaultValue ? defaultValue.get() : 0;
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@@ -91,9 +91,19 @@ void JsonDeserializer::serializeInternal(const std::string & fieldName, si32 & v
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value = rawValue;
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}
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void JsonDeserializer::serializeInternal(std::string & value)
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{
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value = currentObject->String();
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}
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void JsonDeserializer::serializeInternal(int64_t & value)
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{
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value = currentObject->Integer();
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}
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void JsonDeserializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
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{
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const JsonNode & field = current->operator[](fieldName);
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const JsonNode & field = currentObject->operator[](fieldName);
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const JsonNode & anyOf = field["anyOf"];
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const JsonNode & allOf = field["allOf"];
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@@ -119,7 +129,7 @@ void JsonDeserializer::serializeLIC(const std::string & fieldName, const TDecode
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void JsonDeserializer::serializeLIC(const std::string & fieldName, LIC & value)
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{
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const JsonNode & field = current->operator[](fieldName);
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const JsonNode & field = currentObject->operator[](fieldName);
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const JsonNode & anyOf = field["anyOf"];
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const JsonNode & allOf = field["allOf"];
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@@ -164,7 +174,7 @@ void JsonDeserializer::serializeLIC(const std::string & fieldName, LIC & value)
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void JsonDeserializer::serializeLIC(const std::string & fieldName, LICSet & value)
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{
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const JsonNode & field = current->operator[](fieldName);
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const JsonNode & field = currentObject->operator[](fieldName);
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const JsonNode & anyOf = field["anyOf"];
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const JsonNode & allOf = field["allOf"];
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@@ -209,7 +219,23 @@ void JsonDeserializer::serializeLIC(const std::string & fieldName, LICSet & valu
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void JsonDeserializer::serializeString(const std::string & fieldName, std::string & value)
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{
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value = current->operator[](fieldName).String();
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value = currentObject->operator[](fieldName).String();
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}
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void JsonDeserializer::serializeRaw(const std::string & fieldName, JsonNode & value, const boost::optional<const JsonNode &> defaultValue)
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{
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const JsonNode & data = currentObject->operator[](fieldName);
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if(data.getType() == JsonNode::JsonType::DATA_NULL)
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{
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if(defaultValue)
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value = defaultValue.get();
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else
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value.clear();
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}
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else
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{
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value = data;
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}
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}
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void JsonDeserializer::readLICPart(const JsonNode & part, const TDecoder & decoder, const bool val, std::vector<bool> & value)
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