mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Spells configuration version 2 (effect-based)
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
This commit is contained in:
@@ -15,8 +15,6 @@
|
||||
//JsonSerializeHelper
|
||||
JsonSerializeHelper::JsonSerializeHelper(JsonSerializeHelper && other):
|
||||
owner(other.owner),
|
||||
thisNode(other.thisNode),
|
||||
parentNode(other.parentNode),
|
||||
restoreState(false)
|
||||
{
|
||||
std::swap(restoreState, other.restoreState);
|
||||
@@ -25,127 +23,85 @@ JsonSerializeHelper::JsonSerializeHelper(JsonSerializeHelper && other):
|
||||
JsonSerializeHelper::~JsonSerializeHelper()
|
||||
{
|
||||
if(restoreState)
|
||||
owner.current = parentNode;
|
||||
}
|
||||
|
||||
JsonNode & JsonSerializeHelper::get()
|
||||
{
|
||||
return * thisNode;
|
||||
owner->pop();
|
||||
}
|
||||
|
||||
JsonSerializeFormat * JsonSerializeHelper::operator->()
|
||||
{
|
||||
return &owner;
|
||||
return owner;
|
||||
}
|
||||
|
||||
JsonSerializeHelper::JsonSerializeHelper(JsonSerializeFormat & owner_, JsonNode * thisNode_):
|
||||
owner(owner_),
|
||||
thisNode(thisNode_),
|
||||
parentNode(owner.current),
|
||||
JsonSerializeHelper::JsonSerializeHelper(JsonSerializeFormat * owner_)
|
||||
: owner(owner_),
|
||||
restoreState(true)
|
||||
{
|
||||
owner.current = thisNode;
|
||||
}
|
||||
|
||||
JsonSerializeHelper::JsonSerializeHelper(JsonSerializeHelper & parent, const std::string & fieldName):
|
||||
owner(parent.owner),
|
||||
thisNode(&(parent.thisNode->operator[](fieldName))),
|
||||
parentNode(parent.thisNode),
|
||||
restoreState(true)
|
||||
{
|
||||
owner.current = thisNode;
|
||||
}
|
||||
|
||||
JsonStructSerializer JsonSerializeHelper::enterStruct(const std::string & fieldName)
|
||||
{
|
||||
return JsonStructSerializer(*this, fieldName);
|
||||
}
|
||||
|
||||
JsonArraySerializer JsonSerializeHelper::enterArray(const std::string & fieldName)
|
||||
{
|
||||
return JsonArraySerializer(*this, fieldName);
|
||||
}
|
||||
|
||||
//JsonStructSerializer
|
||||
JsonStructSerializer::JsonStructSerializer(JsonStructSerializer && other):
|
||||
JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other))),
|
||||
optional(other.optional)
|
||||
JsonStructSerializer::JsonStructSerializer(JsonStructSerializer && other)
|
||||
: JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other)))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
JsonStructSerializer::JsonStructSerializer(JsonSerializeFormat & owner_, const std::string & fieldName):
|
||||
JsonSerializeHelper(owner_, &(owner_.current->operator[](fieldName))),
|
||||
optional(false)
|
||||
JsonStructSerializer::JsonStructSerializer(JsonSerializeFormat * owner_)
|
||||
: JsonSerializeHelper(owner_)
|
||||
{
|
||||
if(owner.saving)
|
||||
thisNode->setType(JsonNode::JsonType::DATA_STRUCT);
|
||||
}
|
||||
|
||||
JsonStructSerializer::JsonStructSerializer(JsonSerializeHelper & parent, const std::string & fieldName):
|
||||
JsonSerializeHelper(parent, fieldName),
|
||||
optional(false)
|
||||
{
|
||||
if(owner.saving)
|
||||
thisNode->setType(JsonNode::JsonType::DATA_STRUCT);
|
||||
}
|
||||
|
||||
JsonStructSerializer::JsonStructSerializer(JsonSerializeFormat & owner_, JsonNode * thisNode_):
|
||||
JsonSerializeHelper(owner_, thisNode_),
|
||||
optional(false)
|
||||
{
|
||||
if(owner.saving)
|
||||
thisNode->setType(JsonNode::JsonType::DATA_STRUCT);
|
||||
}
|
||||
|
||||
JsonStructSerializer::~JsonStructSerializer()
|
||||
{
|
||||
//todo: delete empty optional node
|
||||
if(owner.saving && optional && thisNode->Struct().empty())
|
||||
{
|
||||
//
|
||||
}
|
||||
}
|
||||
|
||||
//JsonArraySerializer
|
||||
JsonArraySerializer::JsonArraySerializer(JsonStructSerializer && other):
|
||||
JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other)))
|
||||
JsonArraySerializer::JsonArraySerializer(JsonArraySerializer && other)
|
||||
: JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other)))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
JsonArraySerializer::JsonArraySerializer(JsonSerializeFormat & owner_, const std::string & fieldName):
|
||||
JsonSerializeHelper(owner_, &(owner_.current->operator[](fieldName)))
|
||||
JsonArraySerializer::JsonArraySerializer(JsonSerializeFormat * owner_):
|
||||
JsonSerializeHelper(owner_)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
JsonArraySerializer::JsonArraySerializer(JsonSerializeHelper & parent, const std::string & fieldName):
|
||||
JsonSerializeHelper(parent, fieldName)
|
||||
{
|
||||
|
||||
thisNode = &owner->getCurrent();
|
||||
}
|
||||
|
||||
JsonStructSerializer JsonArraySerializer::enterStruct(const size_t index)
|
||||
{
|
||||
return JsonStructSerializer(owner, &(thisNode->Vector()[index]));
|
||||
owner->pushArrayElement(index);
|
||||
return JsonStructSerializer(owner);
|
||||
}
|
||||
|
||||
JsonArraySerializer JsonArraySerializer::enterArray(const size_t index)
|
||||
{
|
||||
owner->pushArrayElement(index);
|
||||
return JsonArraySerializer(owner);
|
||||
}
|
||||
|
||||
void JsonArraySerializer::serializeString(const size_t index, std::string & value)
|
||||
{
|
||||
owner->pushArrayElement(index);
|
||||
owner->serializeInternal(value);
|
||||
owner->pop();
|
||||
}
|
||||
|
||||
void JsonArraySerializer::serializeInt64(const size_t index, int64_t & value)
|
||||
{
|
||||
owner->pushArrayElement(index);
|
||||
owner->serializeInternal(value);
|
||||
owner->pop();
|
||||
}
|
||||
|
||||
void JsonArraySerializer::resize(const size_t newSize)
|
||||
{
|
||||
thisNode->Vector().resize(newSize);
|
||||
resize(newSize, JsonNode::JsonType::DATA_NULL);
|
||||
}
|
||||
|
||||
void JsonArraySerializer::resize(const size_t newSize, JsonNode::JsonType type)
|
||||
{
|
||||
resize(newSize);
|
||||
|
||||
for(JsonNode & n : thisNode->Vector())
|
||||
if(n.getType() == JsonNode::JsonType::DATA_NULL)
|
||||
n.setType(type);
|
||||
owner->resizeCurrent(newSize, type);
|
||||
}
|
||||
|
||||
|
||||
size_t JsonArraySerializer::size() const
|
||||
{
|
||||
return thisNode->Vector().size();
|
||||
@@ -167,26 +123,30 @@ JsonSerializeFormat::LICSet::LICSet(const std::set<si32>& Standard, const TDecod
|
||||
}
|
||||
|
||||
//JsonSerializeFormat
|
||||
JsonSerializeFormat::JsonSerializeFormat(const IInstanceResolver * instanceResolver_, JsonNode & root_, const bool saving_):
|
||||
JsonSerializeFormat::JsonSerializeFormat(const IInstanceResolver * instanceResolver_, const bool saving_):
|
||||
saving(saving_),
|
||||
root(&root_),
|
||||
current(root),
|
||||
instanceResolver(instanceResolver_)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
JsonStructSerializer JsonSerializeFormat::enterStruct(const std::string & fieldName)
|
||||
{
|
||||
return JsonStructSerializer(*this, fieldName);
|
||||
pushStruct(fieldName);
|
||||
return JsonStructSerializer(this);
|
||||
}
|
||||
|
||||
JsonArraySerializer JsonSerializeFormat::enterArray(const std::string & fieldName)
|
||||
{
|
||||
return JsonArraySerializer(*this, fieldName);
|
||||
pushArray(fieldName);
|
||||
return JsonArraySerializer(this);
|
||||
}
|
||||
|
||||
void JsonSerializeFormat::serializeBool(const std::string & fieldName, bool & value)
|
||||
{
|
||||
serializeBool<bool>(fieldName, value, true, false, false);
|
||||
}
|
||||
|
||||
void JsonSerializeFormat::serializeBool(const std::string & fieldName, bool & value, const bool defaultValue)
|
||||
{
|
||||
serializeBool<bool>(fieldName, value, true, false, defaultValue);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user