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Spells configuration version 2 (effect-based)
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
This commit is contained in:
@@ -16,26 +16,78 @@ set(test_SRCS
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main.cpp
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CMemoryBufferTest.cpp
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CVcmiTestConfig.cpp
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battle/BattleHexTest.cpp
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battle/CBattleInfoCallbackTest.cpp
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battle/CHealthTest.cpp
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battle/CUnitStateTest.cpp
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battle/CUnitStateMagicTest.cpp
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battle/battle_UnitTest.cpp
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game/CGameStateTest.cpp
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map/CMapEditManagerTest.cpp
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map/CMapFormatTest.cpp
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map/MapComparer.cpp
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spells/TargetConditionTest.cpp
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spells/effects/EffectFixture.cpp
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spells/effects/CatapultTest.cpp
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spells/effects/CloneTest.cpp
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spells/effects/DamageTest.cpp
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spells/effects/DispelTest.cpp
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spells/effects/HealTest.cpp
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spells/effects/SacrificeTest.cpp
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spells/effects/SummonTest.cpp
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spells/effects/TeleportTest.cpp
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spells/effects/TimedTest.cpp
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spells/targetConditions/AbsoluteSpellConditionTest.cpp
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spells/targetConditions/AbsoluteLevelConditionTest.cpp
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spells/targetConditions/BonusConditionTest.cpp
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spells/targetConditions/CreatureConditionTest.cpp
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spells/targetConditions/ElementalConditionTest.cpp
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spells/targetConditions/HealthValueConditionTest.cpp
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spells/targetConditions/ImmunityNegationConditionTest.cpp
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spells/targetConditions/NormalLevelConditionTest.cpp
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spells/targetConditions/NormalSpellConditionTest.cpp
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spells/targetConditions/ReceptiveFeatureConditionTest.cpp
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spells/targetConditions/SpellEffectConditionTest.cpp
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spells/targetConditions/TargetConditionItemFixture.cpp
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mock/mock_IGameCallback.cpp
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mock/mock_MapService.cpp
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mock/mock_BonusBearer.cpp
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)
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set(test_HEADERS
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StdInc.h
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CVcmiTestConfig.h
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map/MapComparer.h
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spells/effects/EffectFixture.h
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spells/targetConditions/TargetConditionItemFixture.h
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mock/mock_BonusBearer.h
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mock/mock_IGameCallback.h
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mock/mock_MapService.h
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mock/mock_BonusBearer.h
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)
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assign_source_group(${test_SRCS} ${test_HEADERS})
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set(mock_HEADERS
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mock/mock_UnitHealthInfo.h
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mock/mock_battle_IBattleState.h
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mock/mock_battle_Unit.h
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mock/mock_UnitInfo.h
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mock/mock_UnitEnvironment.h
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mock/mock_spells_Mechanics.h
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mock/mock_spells_Problem.h
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mock/mock_spells_Spell.h
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mock/mock_vstd_RNG.h
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)
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add_subdirectory_with_folder("3rdparty" googletest EXCLUDE_FROM_ALL)
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@@ -64,3 +116,4 @@ foreach(file ${vcmitest_FILES})
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/${file}" ${CMAKE_CURRENT_BINARY_DIR}
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)
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endforeach()
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