mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Spells configuration version 2 (effect-based)
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
This commit is contained in:
@@ -11,7 +11,8 @@
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#include "StdInc.h"
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#include "../lib/battle/BattleHex.h"
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TEST(BattleHexTest, getNeighbouringTiles){
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TEST(BattleHexTest, getNeighbouringTiles)
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{
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BattleHex mainHex;
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std::vector<BattleHex> neighbouringTiles;
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mainHex.setXY(16,0);
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@@ -42,7 +43,8 @@ TEST(BattleHexTest, getNeighbouringTiles){
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EXPECT_EQ(neighbouringTiles.at(5), 92);
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}
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TEST(BattleHexTest, getDistance){
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TEST(BattleHexTest, getDistance)
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{
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BattleHex firstHex(0,0), secondHex(16,0);
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EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 16);
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firstHex=0, secondHex=170;
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419
test/battle/CBattleInfoCallbackTest.cpp
Normal file
419
test/battle/CBattleInfoCallbackTest.cpp
Normal file
@@ -0,0 +1,419 @@
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/*
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* CBattleInfoCallbackTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../../lib/battle/CBattleInfoCallback.h"
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#include <vstd/RNG.h>
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#include "../../lib/NetPacksBase.h"
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#include "mock/mock_BonusBearer.h"
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#include "mock/mock_battle_IBattleState.h"
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#include "mock/mock_battle_Unit.h"
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using namespace battle;
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using namespace testing;
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class UnitFake : public UnitMock
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{
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public:
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void addNewBonus(const std::shared_ptr<Bonus> & b)
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{
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bonusFake.addNewBonus(b);
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}
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void makeAlive()
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{
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EXPECT_CALL(*this, alive()).WillRepeatedly(Return(true));
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}
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void makeWarMachine()
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{
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addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SIEGE_WEAPON, Bonus::CREATURE_ABILITY, 1, 0));
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}
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void redirectBonusesToFake()
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{
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ON_CALL(*this, getAllBonuses(_, _, _, _)).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getAllBonuses));
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ON_CALL(*this, getTreeVersion()).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getTreeVersion));
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}
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void expectAnyBonusSystemCall()
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{
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EXPECT_CALL(*this, getAllBonuses(_, _, _, _)).Times(AtLeast(0));
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EXPECT_CALL(*this, getTreeVersion()).Times(AtLeast(0));
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}
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void setDefaultExpectations()
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{
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EXPECT_CALL(*this, unitSlot()).WillRepeatedly(Return(SlotID(0)));
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EXPECT_CALL(*this, creatureIndex()).WillRepeatedly(Return(0));
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}
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private:
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BonusBearerMock bonusFake;
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};
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class UnitsFake
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{
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public:
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std::vector<std::shared_ptr<UnitFake>> allUnits;
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UnitFake & add(ui8 side)
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{
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UnitFake * unit = new UnitFake();
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EXPECT_CALL(*unit, unitSide()).WillRepeatedly(Return(side));
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unit->setDefaultExpectations();
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allUnits.emplace_back(unit);
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return *allUnits.back().get();
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}
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Units getUnitsIf(UnitFilter predicate) const
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{
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Units ret;
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for(auto & unit : allUnits)
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{
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if(predicate(unit.get()))
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ret.push_back(unit.get());
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}
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return ret;
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}
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void setDefaultBonusExpectations()
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{
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for(auto & unit : allUnits)
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{
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unit->redirectBonusesToFake();
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unit->expectAnyBonusSystemCall();
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}
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}
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};
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class CBattleInfoCallbackTest : public Test
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{
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public:
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class TestSubject : public CBattleInfoCallback
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{
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public:
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TestSubject()
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: CBattleInfoCallback()
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{
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}
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void setBattle(const IBattleInfo * battleInfo)
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{
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CBattleInfoCallback::setBattle(battleInfo);
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}
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};
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TestSubject subject;
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BattleStateMock battleMock;
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UnitsFake unitsFake;
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void startBattle()
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{
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subject.setBattle(&battleMock);
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}
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void redirectUnitsToFake()
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{
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ON_CALL(battleMock, getUnitsIf(_)).WillByDefault(Invoke(&unitsFake, &UnitsFake::getUnitsIf));
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}
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};
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class BattleFinishedTest : public CBattleInfoCallbackTest
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{
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public:
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void expectBattleNotFinished()
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{
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auto ret = subject.battleIsFinished();
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EXPECT_FALSE(ret);
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}
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void expectBattleDraw()
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{
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auto ret = subject.battleIsFinished();
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EXPECT_TRUE(ret);
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EXPECT_EQ(*ret, 2);
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}
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void expectBattleWinner(ui8 side)
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{
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auto ret = subject.battleIsFinished();
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EXPECT_TRUE(ret);
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EXPECT_EQ(*ret, side);
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}
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void expectBattleLooser(ui8 side)
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{
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auto ret = subject.battleIsFinished();
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EXPECT_TRUE(ret);
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EXPECT_NE(*ret, (int)side);
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}
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void setDefaultExpectations()
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{
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redirectUnitsToFake();
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unitsFake.setDefaultBonusExpectations();
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EXPECT_CALL(battleMock, getUnitsIf(_)).Times(1);
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}
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};
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TEST_F(BattleFinishedTest, NoBattleIsDraw)
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{
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expectBattleDraw();
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}
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TEST_F(BattleFinishedTest, EmptyBattleIsDraw)
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{
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setDefaultExpectations();
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startBattle();
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expectBattleDraw();
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}
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TEST_F(BattleFinishedTest, LastAliveUnitWins)
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{
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UnitFake & unit = unitsFake.add(1);
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unit.makeAlive();
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setDefaultExpectations();
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startBattle();
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expectBattleWinner(1);
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}
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TEST_F(BattleFinishedTest, TwoUnitsContinueFight)
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{
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UnitFake & unit1 = unitsFake.add(0);
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unit1.makeAlive();
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UnitFake & unit2 = unitsFake.add(1);
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unit2.makeAlive();
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setDefaultExpectations();
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startBattle();
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expectBattleNotFinished();
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}
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TEST_F(BattleFinishedTest, LastWarMachineNotWins)
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{
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UnitFake & unit = unitsFake.add(0);
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unit.makeAlive();
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unit.makeWarMachine();
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setDefaultExpectations();
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startBattle();
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expectBattleLooser(0);
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}
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TEST_F(BattleFinishedTest, LastWarMachineLoose)
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{
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UnitFake & unit1 = unitsFake.add(0);
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unit1.makeAlive();
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UnitFake & unit2 = unitsFake.add(1);
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unit2.makeAlive();
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unit2.makeWarMachine();
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setDefaultExpectations();
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startBattle();
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expectBattleWinner(0);
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}
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class BattleMatchOwnerTest : public CBattleInfoCallbackTest
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{
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public:
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void setDefaultExpectations()
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{
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redirectUnitsToFake();
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unitsFake.setDefaultBonusExpectations();
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EXPECT_CALL(battleMock, getSidePlayer(Eq(BattleSide::ATTACKER))).WillRepeatedly(Return(PlayerColor(0)));
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EXPECT_CALL(battleMock, getSidePlayer(Eq(BattleSide::DEFENDER))).WillRepeatedly(Return(PlayerColor(1)));
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}
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};
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TEST_F(BattleMatchOwnerTest, normalToSelf)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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setDefaultExpectations();
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startBattle();
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, true));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, boost::logic::indeterminate));
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EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit1, false));
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}
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TEST_F(BattleMatchOwnerTest, hypnotizedToSelf)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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unit1.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::HYPNOTIZED, Bonus::CREATURE_ABILITY, 0, 0));
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setDefaultExpectations();
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startBattle();
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, true));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, boost::logic::indeterminate));
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EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit1, false));
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}
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TEST_F(BattleMatchOwnerTest, normalToNormalAlly)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
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setDefaultExpectations();
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startBattle();
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
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EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
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}
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TEST_F(BattleMatchOwnerTest, hypnotizedToNormalAlly)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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unit1.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::HYPNOTIZED, Bonus::CREATURE_ABILITY, 0, 0));
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UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
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setDefaultExpectations();
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startBattle();
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EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
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}
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TEST_F(BattleMatchOwnerTest, normalToHypnotizedAlly)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
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unit2.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::HYPNOTIZED, Bonus::CREATURE_ABILITY, 0, 0));
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setDefaultExpectations();
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startBattle();
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
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EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
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}
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TEST_F(BattleMatchOwnerTest, hypnotizedToHypnotizedAlly)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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unit1.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::HYPNOTIZED, Bonus::CREATURE_ABILITY, 0, 0));
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UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
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unit2.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::HYPNOTIZED, Bonus::CREATURE_ABILITY, 0, 0));
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setDefaultExpectations();
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startBattle();
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EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
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}
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TEST_F(BattleMatchOwnerTest, normalToNormalEnemy)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
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EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
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setDefaultExpectations();
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startBattle();
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EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
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}
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TEST_F(BattleMatchOwnerTest, hypnotizedToNormalEnemy)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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unit1.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::HYPNOTIZED, Bonus::CREATURE_ABILITY, 0, 0));
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UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
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EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
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|
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setDefaultExpectations();
|
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|
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startBattle();
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|
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
|
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
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EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
|
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}
|
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|
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TEST_F(BattleMatchOwnerTest, normalToHypnotizedEnemy)
|
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{
|
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
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UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
|
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EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
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unit2.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::HYPNOTIZED, Bonus::CREATURE_ABILITY, 0, 0));
|
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|
||||
setDefaultExpectations();
|
||||
|
||||
startBattle();
|
||||
|
||||
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
|
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
|
||||
}
|
||||
|
||||
TEST_F(BattleMatchOwnerTest, hypnotizedToHypnotizedEnemy)
|
||||
{
|
||||
UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
||||
EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
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unit1.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::HYPNOTIZED, Bonus::CREATURE_ABILITY, 0, 0));
|
||||
|
||||
UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
|
||||
EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
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unit2.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::HYPNOTIZED, Bonus::CREATURE_ABILITY, 0, 0));
|
||||
|
||||
setDefaultExpectations();
|
||||
|
||||
startBattle();
|
||||
|
||||
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
|
||||
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
||||
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
|
||||
}
|
||||
@@ -9,35 +9,43 @@
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "mock/mock_UnitHealthInfo.h"
|
||||
#include "../../lib/CStack.h"
|
||||
#include "mock/mock_battle_Unit.h"
|
||||
#include "mock/mock_BonusBearer.h"
|
||||
#include "../../lib/battle/CUnitState.h"
|
||||
#include "../../lib/NetPacksBase.h"
|
||||
|
||||
using namespace testing;
|
||||
using namespace battle;
|
||||
|
||||
static const int32_t UNIT_HEALTH = 123;
|
||||
static const int32_t UNIT_AMOUNT = 300;
|
||||
|
||||
class HealthTest : public ::testing::Test
|
||||
class HealthTest : public Test
|
||||
{
|
||||
public:
|
||||
UnitHealthInfoMock mock;
|
||||
UnitMock mock;
|
||||
BonusBearerMock bonusMock;
|
||||
HealthTest() : health(&mock)
|
||||
{}
|
||||
|
||||
void setDefaultExpectations()
|
||||
{
|
||||
EXPECT_CALL(mock, unitMaxHealth()).WillRepeatedly(Return(UNIT_HEALTH));
|
||||
EXPECT_CALL(mock, getAllBonuses(_, _, _, _)).WillRepeatedly(Invoke(&bonusMock, &BonusBearerMock::getAllBonuses));
|
||||
EXPECT_CALL(mock, getTreeVersion()).WillRepeatedly(Return(1));
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, UNIT_HEALTH, 0));
|
||||
|
||||
EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(UNIT_AMOUNT));
|
||||
}
|
||||
CHealth health;
|
||||
};
|
||||
|
||||
static void checkTotal(const CHealth & health, const UnitHealthInfoMock & mock)
|
||||
static void checkTotal(const CHealth & health, const UnitMock & mock)
|
||||
{
|
||||
EXPECT_EQ(health.total(), mock.unitMaxHealth() * mock.unitBaseAmount());
|
||||
EXPECT_EQ(health.total(), mock.MaxHealth() * mock.unitBaseAmount());
|
||||
}
|
||||
|
||||
static void checkEmptyHealth(const CHealth & health, const UnitHealthInfoMock & mock)
|
||||
static void checkEmptyHealth(const CHealth & health, const UnitMock & mock)
|
||||
{
|
||||
checkTotal(health, mock);
|
||||
EXPECT_EQ(health.getCount(), 0);
|
||||
@@ -46,35 +54,35 @@ static void checkEmptyHealth(const CHealth & health, const UnitHealthInfoMock &
|
||||
EXPECT_EQ(health.available(), 0);
|
||||
}
|
||||
|
||||
static void checkFullHealth(const CHealth & health, const UnitHealthInfoMock & mock)
|
||||
static void checkFullHealth(const CHealth & health, const UnitMock & mock)
|
||||
{
|
||||
checkTotal(health, mock);
|
||||
EXPECT_EQ(health.getCount(), mock.unitBaseAmount());
|
||||
EXPECT_EQ(health.getFirstHPleft(), mock.unitMaxHealth());
|
||||
EXPECT_EQ(health.getFirstHPleft(), mock.MaxHealth());
|
||||
EXPECT_EQ(health.getResurrected(), 0);
|
||||
EXPECT_EQ(health.available(), mock.unitMaxHealth() * mock.unitBaseAmount());
|
||||
EXPECT_EQ(health.available(), mock.MaxHealth() * mock.unitBaseAmount());
|
||||
}
|
||||
|
||||
static void checkDamage(CHealth & health, const int32_t initialDamage, const int32_t expectedDamage)
|
||||
static void checkDamage(CHealth & health, const int64_t initialDamage, const int64_t expectedDamage)
|
||||
{
|
||||
int32_t damage = initialDamage;
|
||||
int64_t damage = initialDamage;
|
||||
health.damage(damage);
|
||||
EXPECT_EQ(damage, expectedDamage);
|
||||
}
|
||||
|
||||
static void checkNormalDamage(CHealth & health, const int32_t initialDamage)
|
||||
static void checkNormalDamage(CHealth & health, const int64_t initialDamage)
|
||||
{
|
||||
checkDamage(health, initialDamage, initialDamage);
|
||||
}
|
||||
|
||||
static void checkNoDamage(CHealth & health, const int32_t initialDamage)
|
||||
static void checkNoDamage(CHealth & health, const int64_t initialDamage)
|
||||
{
|
||||
checkDamage(health, initialDamage, 0);
|
||||
}
|
||||
|
||||
static void checkHeal(CHealth & health, EHealLevel level, EHealPower power, const int32_t initialHeal, const int32_t expectedHeal)
|
||||
static void checkHeal(CHealth & health, EHealLevel level, EHealPower power, const int64_t initialHeal, const int64_t expectedHeal)
|
||||
{
|
||||
int32_t heal = initialHeal;
|
||||
int64_t heal = initialHeal;
|
||||
health.heal(heal, level, power);
|
||||
EXPECT_EQ(heal, expectedHeal);
|
||||
}
|
||||
@@ -102,7 +110,7 @@ TEST_F(HealthTest, damage)
|
||||
checkNormalDamage(health, 0);
|
||||
checkFullHealth(health, mock);
|
||||
|
||||
checkNormalDamage(health, mock.unitMaxHealth() - 1);
|
||||
checkNormalDamage(health, mock.MaxHealth() - 1);
|
||||
EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
|
||||
EXPECT_EQ(health.getFirstHPleft(), 1);
|
||||
EXPECT_EQ(health.getResurrected(), 0);
|
||||
@@ -228,7 +236,11 @@ TEST_F(HealthTest, singleUnitStack)
|
||||
|
||||
//one Titan
|
||||
|
||||
EXPECT_CALL(mock, unitMaxHealth()).WillRepeatedly(Return(300));
|
||||
EXPECT_CALL(mock, getAllBonuses(_, _, _, _)).WillRepeatedly(Invoke(&bonusMock, &BonusBearerMock::getAllBonuses));
|
||||
EXPECT_CALL(mock, getTreeVersion()).WillRepeatedly(Return(1));
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, 300, 0));
|
||||
|
||||
EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(1));
|
||||
|
||||
health.init();
|
||||
|
||||
223
test/battle/CUnitStateMagicTest.cpp
Normal file
223
test/battle/CUnitStateMagicTest.cpp
Normal file
@@ -0,0 +1,223 @@
|
||||
/*
|
||||
* CUnitStateMagicTest.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "mock/mock_BonusBearer.h"
|
||||
#include "mock/mock_spells_Spell.h"
|
||||
#include "mock/mock_UnitInfo.h"
|
||||
#include "mock/mock_UnitEnvironment.h"
|
||||
#include "../../lib/battle/CUnitState.h"
|
||||
#include "../../lib/CCreatureHandler.h"
|
||||
|
||||
class UnitStateMagicTest : public testing::Test
|
||||
{
|
||||
public:
|
||||
UnitInfoMock infoMock;
|
||||
UnitEnvironmentMock envMock;
|
||||
BonusBearerMock bonusMock;
|
||||
spells::SpellMock spellMock;
|
||||
|
||||
const CCreature * pikeman;
|
||||
|
||||
battle::CUnitStateDetached subject;
|
||||
|
||||
const int32_t DEFAULT_AMOUNT = 100;
|
||||
const int32_t DEFAULT_SPELL_INDEX = 42000000; //could be anything but should be far out of spellhandler bounds
|
||||
const int32_t DEFAULT_SCHOOL_LEVEL = 2;
|
||||
|
||||
UnitStateMagicTest()
|
||||
:infoMock(),
|
||||
envMock(),
|
||||
bonusMock(),
|
||||
spellMock(),
|
||||
subject(&infoMock, &bonusMock)
|
||||
{
|
||||
pikeman = CreatureID(0).toCreature();
|
||||
}
|
||||
|
||||
void setDefaultExpectations()
|
||||
{
|
||||
using namespace testing;
|
||||
|
||||
EXPECT_CALL(infoMock, unitBaseAmount()).WillRepeatedly(Return(DEFAULT_AMOUNT));
|
||||
|
||||
EXPECT_CALL(spellMock, getIndex()).WillRepeatedly(Return(DEFAULT_SPELL_INDEX));
|
||||
}
|
||||
|
||||
void initUnit()
|
||||
{
|
||||
subject.localInit(&envMock);
|
||||
}
|
||||
|
||||
void makeNormalCaster()
|
||||
{
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SPELLCASTER, Bonus::CREATURE_ABILITY, DEFAULT_SCHOOL_LEVEL, 0, DEFAULT_SPELL_INDEX));
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(UnitStateMagicTest, initialNormal)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CASTS, Bonus::CREATURE_ABILITY, 567, 0));
|
||||
|
||||
initUnit();
|
||||
|
||||
EXPECT_TRUE(subject.canCast());
|
||||
EXPECT_TRUE(subject.isCaster());
|
||||
|
||||
EXPECT_EQ(subject.casts.total(), 567);
|
||||
EXPECT_EQ(subject.casts.available(), 567);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, schoolLevelByDefault)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
EXPECT_EQ(subject.getSpellSchoolLevel(&spellMock, nullptr), 0);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, schoolLevelForNormalCaster)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
makeNormalCaster();
|
||||
EXPECT_EQ(subject.getSpellSchoolLevel(&spellMock, nullptr), DEFAULT_SCHOOL_LEVEL);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, effectLevelForNormalCaster)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
makeNormalCaster();
|
||||
EXPECT_EQ(subject.getEffectLevel(&spellMock), DEFAULT_SCHOOL_LEVEL);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, spellBonus)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
makeNormalCaster();
|
||||
EXPECT_EQ(subject.getSpellBonus(&spellMock, 12345, &subject), 12345);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, specificSpellBonus)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
makeNormalCaster();
|
||||
EXPECT_EQ(subject.getSpecificSpellBonus(&spellMock, 12345), 12345);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, effectPower)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
const int32_t EFFECT_POWER = 12 * 100;
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CREATURE_SPELL_POWER, Bonus::CREATURE_ABILITY, EFFECT_POWER, 0));
|
||||
|
||||
makeNormalCaster();
|
||||
EXPECT_EQ(subject.getEffectPower(&spellMock), 12 * DEFAULT_AMOUNT);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, enchantPowerByDefault)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
makeNormalCaster();
|
||||
|
||||
EXPECT_EQ(subject.getEnchantPower(&spellMock), 3);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, enchantPower)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
const int32_t ENCHANT_POWER = 42;
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CREATURE_ENCHANT_POWER, Bonus::CREATURE_ABILITY, ENCHANT_POWER, 0));
|
||||
|
||||
makeNormalCaster();
|
||||
|
||||
EXPECT_EQ(subject.getEnchantPower(&spellMock), ENCHANT_POWER);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, effectValueByDefault)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
makeNormalCaster();
|
||||
EXPECT_EQ(subject.getEffectValue(&spellMock), 0);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, effectValue)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
const int32_t EFFECT_VALUE = 456;
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SPECIFIC_SPELL_POWER, Bonus::CREATURE_ABILITY, EFFECT_VALUE, 0, DEFAULT_SPELL_INDEX));
|
||||
|
||||
makeNormalCaster();
|
||||
EXPECT_EQ(subject.getEffectValue(&spellMock), EFFECT_VALUE * DEFAULT_AMOUNT);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, getOwner)
|
||||
{
|
||||
using namespace testing;
|
||||
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
PlayerColor player(123);
|
||||
|
||||
PlayerColor otherPlayer(124);
|
||||
|
||||
EXPECT_CALL(infoMock, unitOwner()).WillRepeatedly(Return(player));
|
||||
|
||||
ON_CALL(envMock, unitEffectiveOwner(Eq(&subject))).WillByDefault(Return(otherPlayer));
|
||||
|
||||
EXPECT_CALL(envMock, unitEffectiveOwner(_));
|
||||
|
||||
EXPECT_EQ(subject.getOwner(), otherPlayer);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateMagicTest, spendMana)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CASTS, Bonus::CREATURE_ABILITY, 1, 0));
|
||||
|
||||
initUnit();
|
||||
|
||||
EXPECT_TRUE(subject.canCast());
|
||||
|
||||
subject.spendMana(nullptr, 1);
|
||||
|
||||
EXPECT_FALSE(subject.canCast());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//TODO:getCasterName
|
||||
//TODO:getCastDescription
|
||||
//TODO:spendMana
|
||||
241
test/battle/CUnitStateTest.cpp
Normal file
241
test/battle/CUnitStateTest.cpp
Normal file
@@ -0,0 +1,241 @@
|
||||
/*
|
||||
* CUnitStateTest.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "mock/mock_BonusBearer.h"
|
||||
#include "mock/mock_UnitInfo.h"
|
||||
#include "mock/mock_UnitEnvironment.h"
|
||||
#include "../../lib/battle/CUnitState.h"
|
||||
#include "../../lib/CCreatureHandler.h"
|
||||
|
||||
static const int32_t DEFAULT_HP = 123;
|
||||
static const int32_t DEFAULT_AMOUNT = 100;
|
||||
static const int32_t DEFAULT_SPEED = 10;
|
||||
static const BattleHex DEFAULT_POSITION = BattleHex(5, 5);
|
||||
static const int DEFAULT_ATTACK = 58;
|
||||
static const int DEFAULT_DEFENCE = 63;
|
||||
|
||||
class UnitStateTest : public testing::Test
|
||||
{
|
||||
public:
|
||||
UnitInfoMock infoMock;
|
||||
UnitEnvironmentMock envMock;
|
||||
BonusBearerMock bonusMock;
|
||||
|
||||
const CCreature * pikeman;
|
||||
|
||||
battle::CUnitStateDetached subject;
|
||||
|
||||
bool hasAmmoCart;
|
||||
|
||||
UnitStateTest()
|
||||
:infoMock(),
|
||||
envMock(),
|
||||
bonusMock(),
|
||||
subject(&infoMock, &bonusMock),
|
||||
hasAmmoCart(false)
|
||||
{
|
||||
pikeman = CreatureID(0).toCreature();
|
||||
}
|
||||
|
||||
void setDefaultExpectations()
|
||||
{
|
||||
using namespace testing;
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACKS_SPEED, Bonus::CREATURE_ABILITY, DEFAULT_SPEED, 0));
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::CREATURE_ABILITY, DEFAULT_ATTACK, 0, PrimarySkill::ATTACK));
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::CREATURE_ABILITY, DEFAULT_DEFENCE, 0, PrimarySkill::DEFENSE));
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, DEFAULT_HP, 0));
|
||||
|
||||
EXPECT_CALL(infoMock, unitBaseAmount()).WillRepeatedly(Return(DEFAULT_AMOUNT));
|
||||
EXPECT_CALL(infoMock, unitType()).WillRepeatedly(Return(pikeman));
|
||||
|
||||
EXPECT_CALL(envMock, unitHasAmmoCart(_)).WillRepeatedly(Return(hasAmmoCart));
|
||||
}
|
||||
|
||||
void makeShooter(int32_t ammo)
|
||||
{
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SHOOTER, Bonus::CREATURE_ABILITY, 1, 0));
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SHOTS, Bonus::CREATURE_ABILITY, ammo, 0));
|
||||
}
|
||||
|
||||
void initUnit()
|
||||
{
|
||||
subject.localInit(&envMock);
|
||||
subject.position = DEFAULT_POSITION;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(UnitStateTest, initialRegular)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
initUnit();
|
||||
|
||||
EXPECT_TRUE(subject.alive());
|
||||
EXPECT_TRUE(subject.ableToRetaliate());
|
||||
EXPECT_FALSE(subject.isGhost());
|
||||
EXPECT_FALSE(subject.isDead());
|
||||
EXPECT_FALSE(subject.isTurret());
|
||||
EXPECT_TRUE(subject.isValidTarget(true));
|
||||
EXPECT_TRUE(subject.isValidTarget(false));
|
||||
|
||||
EXPECT_FALSE(subject.isClone());
|
||||
EXPECT_FALSE(subject.hasClone());
|
||||
|
||||
EXPECT_FALSE(subject.canCast());
|
||||
EXPECT_FALSE(subject.isCaster());
|
||||
EXPECT_FALSE(subject.canShoot());
|
||||
EXPECT_FALSE(subject.isShooter());
|
||||
|
||||
EXPECT_EQ(subject.getCount(), DEFAULT_AMOUNT);
|
||||
EXPECT_EQ(subject.getFirstHPleft(), DEFAULT_HP);
|
||||
EXPECT_EQ(subject.getKilled(), 0);
|
||||
EXPECT_EQ(subject.getAvailableHealth(), DEFAULT_HP * DEFAULT_AMOUNT);
|
||||
EXPECT_EQ(subject.getTotalHealth(), subject.getAvailableHealth());
|
||||
|
||||
EXPECT_EQ(subject.getPosition(), DEFAULT_POSITION);
|
||||
|
||||
EXPECT_EQ(subject.getInitiative(), DEFAULT_SPEED);
|
||||
EXPECT_EQ(subject.getInitiative(123456), DEFAULT_SPEED);
|
||||
|
||||
EXPECT_TRUE(subject.canMove());
|
||||
EXPECT_TRUE(subject.canMove(123456));
|
||||
EXPECT_FALSE(subject.defended());
|
||||
EXPECT_FALSE(subject.defended(123456));
|
||||
EXPECT_FALSE(subject.moved());
|
||||
EXPECT_FALSE(subject.moved(123456));
|
||||
EXPECT_TRUE(subject.willMove());
|
||||
EXPECT_TRUE(subject.willMove(123456));
|
||||
EXPECT_FALSE(subject.waited());
|
||||
EXPECT_FALSE(subject.waited(123456));
|
||||
|
||||
EXPECT_EQ(subject.getTotalAttacks(true), 1);
|
||||
EXPECT_EQ(subject.getTotalAttacks(false), 1);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateTest, canShoot)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
makeShooter(1);
|
||||
initUnit();
|
||||
|
||||
EXPECT_FALSE(subject.canCast());
|
||||
EXPECT_FALSE(subject.isCaster());
|
||||
EXPECT_TRUE(subject.canShoot());
|
||||
EXPECT_TRUE(subject.isShooter());
|
||||
|
||||
subject.afterAttack(true, false);
|
||||
|
||||
EXPECT_FALSE(subject.canShoot());
|
||||
EXPECT_TRUE(subject.isShooter());
|
||||
}
|
||||
|
||||
TEST_F(UnitStateTest, canShootWithAmmoCart)
|
||||
{
|
||||
hasAmmoCart = true;
|
||||
setDefaultExpectations();
|
||||
makeShooter(1);
|
||||
initUnit();
|
||||
|
||||
EXPECT_FALSE(subject.canCast());
|
||||
EXPECT_FALSE(subject.isCaster());
|
||||
EXPECT_TRUE(subject.canShoot());
|
||||
EXPECT_TRUE(subject.isShooter());
|
||||
|
||||
subject.afterAttack(true, false);
|
||||
|
||||
EXPECT_TRUE(subject.canShoot());
|
||||
EXPECT_TRUE(subject.isShooter());
|
||||
}
|
||||
|
||||
TEST_F(UnitStateTest, getAttack)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
|
||||
EXPECT_EQ(subject.getAttack(false), DEFAULT_ATTACK);
|
||||
EXPECT_EQ(subject.getAttack(true), DEFAULT_ATTACK);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateTest, getDefence)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
|
||||
EXPECT_EQ(subject.getDefence(false), DEFAULT_DEFENCE);
|
||||
EXPECT_EQ(subject.getDefence(true), DEFAULT_DEFENCE);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateTest, attackWithFrenzy)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::IN_FRENZY, Bonus::SPELL_EFFECT, 50, 0));
|
||||
|
||||
int expectedAttack = DEFAULT_ATTACK + 0.5 * DEFAULT_DEFENCE;
|
||||
|
||||
EXPECT_EQ(subject.getAttack(false), expectedAttack);
|
||||
EXPECT_EQ(subject.getAttack(true), expectedAttack);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateTest, defenceWithFrenzy)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
|
||||
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::IN_FRENZY, Bonus::SPELL_EFFECT, 50, 0));
|
||||
|
||||
int expectedDefence = 0;
|
||||
|
||||
EXPECT_EQ(subject.getDefence(false), expectedDefence);
|
||||
EXPECT_EQ(subject.getDefence(true), expectedDefence);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateTest, additionalAttack)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
|
||||
{
|
||||
auto bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::ADDITIONAL_ATTACK, Bonus::SPELL_EFFECT, 41, 0);
|
||||
|
||||
bonusMock.addNewBonus(bonus);
|
||||
}
|
||||
|
||||
EXPECT_EQ(subject.getTotalAttacks(false), 42);
|
||||
EXPECT_EQ(subject.getTotalAttacks(true), 42);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateTest, additionalMeleeAttack)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
|
||||
{
|
||||
auto bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::ADDITIONAL_ATTACK, Bonus::SPELL_EFFECT, 41, 0);
|
||||
bonus->effectRange = Bonus::ONLY_MELEE_FIGHT;
|
||||
|
||||
bonusMock.addNewBonus(bonus);
|
||||
}
|
||||
|
||||
EXPECT_EQ(subject.getTotalAttacks(false), 42);
|
||||
EXPECT_EQ(subject.getTotalAttacks(true), 1);
|
||||
}
|
||||
|
||||
TEST_F(UnitStateTest, additionalRangedAttack)
|
||||
{
|
||||
setDefaultExpectations();
|
||||
|
||||
{
|
||||
auto bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::ADDITIONAL_ATTACK, Bonus::SPELL_EFFECT, 41, 0);
|
||||
bonus->effectRange = Bonus::ONLY_DISTANCE_FIGHT;
|
||||
|
||||
bonusMock.addNewBonus(bonus);
|
||||
}
|
||||
|
||||
EXPECT_EQ(subject.getTotalAttacks(false), 1);
|
||||
EXPECT_EQ(subject.getTotalAttacks(true), 42);
|
||||
}
|
||||
144
test/battle/battle_UnitTest.cpp
Normal file
144
test/battle/battle_UnitTest.cpp
Normal file
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
* battle_UnitTest.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "../../lib/battle/Unit.h"
|
||||
|
||||
TEST(battle_Unit_getSurroundingHexes, oneWide)
|
||||
{
|
||||
BattleHex position(77);
|
||||
|
||||
auto actual = battle::Unit::getSurroundingHexes(position, false, 0);
|
||||
|
||||
EXPECT_EQ(actual, position.neighbouringTiles());
|
||||
}
|
||||
|
||||
TEST(battle_Unit_getSurroundingHexes, oneWideLeftCorner)
|
||||
{
|
||||
BattleHex position(34);
|
||||
|
||||
auto actual = battle::Unit::getSurroundingHexes(position, false, 0);
|
||||
|
||||
EXPECT_EQ(actual, position.neighbouringTiles());
|
||||
}
|
||||
|
||||
TEST(battle_Unit_getSurroundingHexes, oneWideRightCorner)
|
||||
{
|
||||
BattleHex position(117);
|
||||
|
||||
auto actual = battle::Unit::getSurroundingHexes(position, false, 0);
|
||||
|
||||
EXPECT_EQ(actual, position.neighbouringTiles());
|
||||
}
|
||||
|
||||
TEST(battle_Unit_getSurroundingHexes, doubleWideAttacker)
|
||||
{
|
||||
BattleHex position(77);
|
||||
|
||||
auto actual = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER);
|
||||
|
||||
static const std::vector<BattleHex> expected =
|
||||
{
|
||||
60,
|
||||
61,
|
||||
78,
|
||||
95,
|
||||
94,
|
||||
93,
|
||||
75,
|
||||
59
|
||||
};
|
||||
|
||||
EXPECT_EQ(actual, expected);
|
||||
}
|
||||
|
||||
TEST(battle_Unit_getSurroundingHexes, doubleWideLeftCorner)
|
||||
{
|
||||
BattleHex position(52);
|
||||
|
||||
auto actualAtt = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER);
|
||||
|
||||
static const std::vector<BattleHex> expectedAtt =
|
||||
{
|
||||
35,
|
||||
53,
|
||||
69
|
||||
};
|
||||
|
||||
EXPECT_EQ(actualAtt, expectedAtt);
|
||||
|
||||
auto actualDef = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER);
|
||||
|
||||
static const std::vector<BattleHex> expectedDef =
|
||||
{
|
||||
35,
|
||||
36,
|
||||
54,
|
||||
70,
|
||||
69
|
||||
};
|
||||
EXPECT_EQ(actualDef, expectedDef);
|
||||
}
|
||||
|
||||
|
||||
TEST(battle_Unit_getSurroundingHexes, doubleWideRightCorner)
|
||||
{
|
||||
BattleHex position(134);
|
||||
|
||||
auto actualAtt = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER);
|
||||
|
||||
static const std::vector<BattleHex> expectedAtt =
|
||||
{
|
||||
116,
|
||||
117,
|
||||
151,
|
||||
150,
|
||||
149,
|
||||
132,
|
||||
115
|
||||
};
|
||||
|
||||
EXPECT_EQ(actualAtt, expectedAtt);
|
||||
|
||||
auto actualDef = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER);
|
||||
|
||||
static const std::vector<BattleHex> expectedDef =
|
||||
{
|
||||
116,
|
||||
117,
|
||||
151,
|
||||
150,
|
||||
133
|
||||
};
|
||||
|
||||
EXPECT_EQ(actualDef, expectedDef);
|
||||
}
|
||||
|
||||
|
||||
TEST(battle_Unit_getSurroundingHexes, doubleWideDefender)
|
||||
{
|
||||
BattleHex position(77);
|
||||
|
||||
auto actual = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER);
|
||||
|
||||
static const std::vector<BattleHex> expected =
|
||||
{
|
||||
60,
|
||||
61,
|
||||
62,
|
||||
79,
|
||||
96,
|
||||
95,
|
||||
94,
|
||||
76,
|
||||
};
|
||||
|
||||
EXPECT_EQ(actual, expected);
|
||||
}
|
||||
Reference in New Issue
Block a user