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Implemented #390.
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@ -1832,6 +1832,17 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
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if(isActive())
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GH.pushInt(new CSelectionScreen(CMenuScreen::saveGame));
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return;
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case SDLK_d:
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{
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const CGHeroInstance *h = dynamic_cast<const CGHeroInstance*>(selection);
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if(h && isActive())
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LOCPLINT->tryDiggging(h);
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return;
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}
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case SDLK_p:
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if(isActive())
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LOCPLINT->showPuzzleMap();
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return;
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case SDLK_SPACE: //space - try to revisit current object with selected hero
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{
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if(!isActive())
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